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Enemies

Normal enemies, neutral units, and bosses with exact stats and attacks.

70 shown
Bombardia in-game modelBombardiaStages Green Plains Stage 3Combat stats3 biome variants below
Biome variants
3
Green Plains - Enemy stats
Maximum HP7000
Reward on defeat40 RES
Drop chance100%
Fire resistance80%
Slow resistance85%
Stun resistance100%
Knock-up resistance70%
Immune to stunYes
Green Plains - Stage appearances
Waving Fields - Enemy stats
Maximum HP18500
Reward on defeat40 RES
Drop chance100%
Fire resistance80%
Slow resistance85%
Stun resistance100%
Knock-up resistance70%
Immune to stunYes
Waving Fields - Stage appearances
Meadows - Enemy stats
Maximum HP13000
Reward on defeat40 RES
Drop chance100%
Fire resistance80%
Slow resistance85%
Stun resistance100%
Knock-up resistance70%
Immune to stunYes
Meadows - Stage appearances
Meadows Stage 3Stage boss

Related records

Burg Schnappenstein in-game modelBurg SchnappensteinStages Sinister Swamp Stage 2Combat stats2 biome variants below
Biome variants
2
Sinister Swamp - Enemy stats
Maximum HP9500
Reward on defeat40 RES
Drop chance100%
Fire resistance80%
Slow resistance85%
Stun resistance100%
Knock-up resistance70%
Immune to stunYes
Sinister Swamp - Stage appearances
Dusky Pines, Somber Marsh - Enemy stats
Maximum HP5500
Reward on defeat40 RES
Drop chance100%
Fire resistance80%
Slow resistance85%
Stun resistance100%
Knock-up resistance70%
Immune to stunYes
Dusky Pines, Somber Marsh - Stage appearances

Related records

Fressburg in-game modelFressburgStages Waving Fields Stage 2Combat stats2 biome variants below
Biome variants
2
Waving Fields - Enemy stats
Maximum HP14000
Reward on defeat40 RES
Drop chance100%
Fire resistance80%
Slow resistance85%
Stun resistance100%
Knock-up resistance70%
Immune to stunYes
Waving Fields - Stage appearances
Green Plains, Meadows - Enemy stats
Maximum HP5500
Reward on defeat40 RES
Drop chance100%
Fire resistance80%
Slow resistance85%
Stun resistance100%
Knock-up resistance70%
Immune to stunYes
Green Plains, Meadows - Stage appearances

Related records

Kanoningen in-game modelKanoningenStages Sinister Swamp Stage 4Combat stats2 biome variants below
Biome variants
2
Sinister Swamp - Enemy stats
Maximum HP24000
Reward on defeat40 RES
Drop chance100%
Fire resistance80%
Slow resistance85%
Stun resistance100%
Knock-up resistance70%
Immune to stunYes
Sinister Swamp - Attack 1
Attack interval5 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage20
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Sinister Swamp - Attack 2
Attack interval5 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage20
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Sinister Swamp - Attack 3
Attack interval3.5 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage20
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Sinister Swamp - Attack 4
Attack interval3.5 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage20
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Sinister Swamp - Attack 5
Attack interval3.5 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage20
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Sinister Swamp - Attack 6
Attack interval3.5 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage20
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Sinister Swamp - Attack 7
Attack interval3.5 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage20
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Sinister Swamp - Attack 8
Attack interval3.5 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage20
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Sinister Swamp - Attack 9
Attack interval3.5 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage20
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Sinister Swamp - Stage appearances
Dusky Pines, Somber Marsh - Enemy stats
Maximum HP12000
Reward on defeat40 RES
Drop chance100%
Fire resistance80%
Slow resistance85%
Stun resistance100%
Knock-up resistance70%
Immune to stunYes
Dusky Pines, Somber Marsh - Attack 1
Attack interval5 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage20
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Dusky Pines, Somber Marsh - Attack 2
Attack interval5 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage20
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Dusky Pines, Somber Marsh - Attack 3
Attack interval3.5 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage20
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Dusky Pines, Somber Marsh - Attack 4
Attack interval3.5 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage20
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Dusky Pines, Somber Marsh - Attack 5
Attack interval3.5 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage20
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Dusky Pines, Somber Marsh - Attack 6
Attack interval3.5 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage20
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Dusky Pines, Somber Marsh - Attack 7
Attack interval3.5 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage20
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Dusky Pines, Somber Marsh - Attack 8
Attack interval3.5 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage20
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Dusky Pines, Somber Marsh - Attack 9
Attack interval3.5 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage20
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Dusky Pines, Somber Marsh - Stage appearances

Related records

King Klopp in-game modelKing KloppStages Savannah Stage 2 · Wasteland Stage 2Combat stats2 biome variants below
Biome variants
2
Savannah, Wasteland - Enemy stats
Maximum HP8000
Reward on defeat40 RES
Drop chance100%
Fire resistance80%
Slow resistance85%
Stun resistance100%
Knock-up resistance70%
Immune to stunYes
Savannah, Wasteland - Stage appearances
Golden Dunes - Enemy stats
Maximum HP5500
Reward on defeat40 RES
Drop chance100%
Fire resistance80%
Slow resistance85%
Stun resistance100%
Knock-up resistance70%
Immune to stunYes
Golden Dunes - Stage appearances

Related records

Linked record 1

Rammi in-game modelRammiStages Dusky Pines Stage 3 · Somber Marsh Stage 3Combat stats2 biome variants below
Biome variants
2
Dusky Pines, Somber Marsh - Enemy stats
Maximum HP7000
Reward on defeat13 RES
Drop chance100%
Fire resistance80%
Slow resistance80%
Stun resistance100%
Knock-up resistance80%
Immune to stunYes
Dusky Pines, Somber Marsh - Attack 1
Attack interval2.5 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage8.5
Projectile typeCannon
Travel duration0.5 seconds
Free flightYes
Ignores enemiesYes
Dusky Pines, Somber Marsh - Attack 2
Attack interval2.5 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage8.5
Projectile typeCannon
Travel duration0.5 seconds
Free flightYes
Ignores enemiesYes
Dusky Pines, Somber Marsh - Attack 3
Attack interval2.5 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage8.5
Projectile typeCannon
Travel duration0.5 seconds
Free flightYes
Ignores enemiesYes
Dusky Pines, Somber Marsh - Attack 4
Attack interval2.5 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage8.5
Projectile typeCannon
Travel duration0.5 seconds
Free flightYes
Ignores enemiesYes
Dusky Pines, Somber Marsh - Attack 5
Attack interval2.5 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage8.5
Projectile typeCannon
Travel duration0.5 seconds
Free flightYes
Ignores enemiesYes
Dusky Pines, Somber Marsh - Attack 6
Attack interval2.5 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage8.5
Projectile typeCannon
Travel duration0.5 seconds
Free flightYes
Ignores enemiesYes
Dusky Pines, Somber Marsh - Stage appearances
Sinister Swamp - Enemy stats
Maximum HP16000
Reward on defeat13 RES
Drop chance100%
Fire resistance80%
Slow resistance80%
Stun resistance100%
Knock-up resistance80%
Immune to stunYes
Sinister Swamp - Attack 1
Attack interval2.5 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage8.5
Projectile typeCannon
Travel duration0.5 seconds
Free flightYes
Ignores enemiesYes
Sinister Swamp - Attack 2
Attack interval2.5 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage8.5
Projectile typeCannon
Travel duration0.5 seconds
Free flightYes
Ignores enemiesYes
Sinister Swamp - Attack 3
Attack interval2.5 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage8.5
Projectile typeCannon
Travel duration0.5 seconds
Free flightYes
Ignores enemiesYes
Sinister Swamp - Attack 4
Attack interval2.5 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage8.5
Projectile typeCannon
Travel duration0.5 seconds
Free flightYes
Ignores enemiesYes
Sinister Swamp - Attack 5
Attack interval2.5 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage8.5
Projectile typeCannon
Travel duration0.5 seconds
Free flightYes
Ignores enemiesYes
Sinister Swamp - Attack 6
Attack interval2.5 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage8.5
Projectile typeCannon
Travel duration0.5 seconds
Free flightYes
Ignores enemiesYes
Sinister Swamp - Stage appearances

Related records

Linked record 1

Rostenschild in-game modelRostenschildStages Golden Dunes Stage 1Combat stats2 biome variants below
Biome variants
2
Golden Dunes - Enemy stats
Maximum HP1800
Reward on defeat40 RES
Drop chance100%
Fire resistance65%
Slow resistance50%
Stun resistance100%
Knock-up resistance70%
Immune to stunYes
Golden Dunes - Stage appearances
Savannah, Wasteland - Enemy stats
Maximum HP2800
Reward on defeat40 RES
Drop chance100%
Fire resistance65%
Slow resistance50%
Stun resistance100%
Knock-up resistance70%
Immune to stunYes
Savannah, Wasteland - Stage appearances

Related records

Saturna Raketa in-game modelSaturna RaketaStages Savannah Stage 3 · Wasteland Stage 3Combat stats2 biome variants below
Biome variants
2
Savannah, Wasteland - Enemy stats
Maximum HP12000
Reward on defeat40 RES
Drop chance100%
Fire resistance80%
Slow resistance85%
Stun resistance100%
Knock-up resistance70%
Immune to stunYes
Savannah, Wasteland - Rocket(Giant) AttackModule (7)
Attack interval15 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage150
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Passes through enemiesYes
Passes through friendliesYes
Savannah, Wasteland - Rocket AttackModule (6)
Attack interval15 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage50
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Passes through enemiesYes
Passes through friendliesYes
Savannah, Wasteland - Rocket AttackModule (5)
Attack interval15 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage50
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Passes through enemiesYes
Passes through friendliesYes
Savannah, Wasteland - Rocket AttackModule (4)
Attack interval15 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage50
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Passes through enemiesYes
Passes through friendliesYes
Savannah, Wasteland - Rocket AttackModule (3)
Attack interval15 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage50
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Passes through enemiesYes
Passes through friendliesYes
Savannah, Wasteland - Rocket AttackModule (2)
Attack interval15 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage50
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Passes through enemiesYes
Passes through friendliesYes
Savannah, Wasteland - Rocket AttackModule (1)
Attack interval15 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage50
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Passes through enemiesYes
Passes through friendliesYes
Savannah, Wasteland - Stage appearances
Golden Dunes - Enemy stats
Maximum HP8000
Reward on defeat40 RES
Drop chance100%
Fire resistance80%
Slow resistance85%
Stun resistance100%
Knock-up resistance70%
Immune to stunYes
Golden Dunes - Rocket(Giant) AttackModule (7)
Attack interval15 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage150
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Passes through enemiesYes
Passes through friendliesYes
Golden Dunes - Rocket AttackModule (6)
Attack interval15 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage50
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Passes through enemiesYes
Passes through friendliesYes
Golden Dunes - Rocket AttackModule (5)
Attack interval15 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage50
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Passes through enemiesYes
Passes through friendliesYes
Golden Dunes - Rocket AttackModule (4)
Attack interval15 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage50
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Passes through enemiesYes
Passes through friendliesYes
Golden Dunes - Rocket AttackModule (3)
Attack interval15 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage50
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Passes through enemiesYes
Passes through friendliesYes
Golden Dunes - Rocket AttackModule (2)
Attack interval15 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage50
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Passes through enemiesYes
Passes through friendliesYes
Golden Dunes - Rocket AttackModule (1)
Attack interval15 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage50
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Passes through enemiesYes
Passes through friendliesYes
Golden Dunes - Stage appearances

Related records

Linked record 1

Schnittburg in-game modelSchnittburgStages Sinister Swamp Stage 1Combat stats2 biome variants below
Biome variants
2
Sinister Swamp - Enemy stats
Maximum HP6000
Reward on defeat40 RES
Drop chance100%
Fire resistance65%
Slow resistance85%
Stun resistance100%
Knock-up resistance70%
Immune to stunYes
Sinister Swamp - Stage appearances
Dusky Pines, Somber Marsh - Enemy stats
Maximum HP2000
Reward on defeat40 RES
Drop chance100%
Fire resistance65%
Slow resistance85%
Stun resistance100%
Knock-up resistance70%
Immune to stunYes
Dusky Pines, Somber Marsh - Stage appearances

Related records

Taurus Drillus in-game modelTaurus DrillusStages Green Plains Stage 1Combat stats3 biome variants below
Biome variants
3
Green Plains - Enemy stats
Maximum HP2000
Reward on defeat40 RES
Drop chance100%
Fire resistance65%
Slow resistance80%
Stun resistance100%
Knock-up resistance65%
Immune to stunYes
Green Plains - Attack 1
Attack interval6.5 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage13
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Green Plains - Drill

Used 2 times.

Damage per tick1
Tick interval0.5 seconds
Green Plains - Stage appearances
Waving Fields - Enemy stats
Maximum HP4500
Reward on defeat40 RES
Drop chance100%
Fire resistance65%
Slow resistance80%
Stun resistance100%
Knock-up resistance65%
Immune to stunYes
Waving Fields - Attack 1
Attack interval4 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage13
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Waving Fields - Drill

Used 2 times.

Damage per tick1
Tick interval0.5 seconds
Waving Fields - Stage appearances
Meadows - Enemy stats
Maximum HP3000
Reward on defeat40 RES
Drop chance100%
Fire resistance65%
Slow resistance80%
Stun resistance100%
Knock-up resistance65%
Immune to stunYes
Meadows - Attack 1
Attack interval5 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage13
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Meadows - Drill

Used 2 times.

Damage per tick1
Tick interval0.5 seconds
Meadows - Stage appearances
Meadows Stage 1Stage boss

Related records

The Ancient in-game modelThe AncientStages Golden Dunes Stage 4 · Savannah Stage 4 · Wasteland Stage 4Base HP12000Damage1Interval0.1sSpeed17.5
Biome variants
1
Golden Dunes, Savannah, Wasteland - Enemy stats
Maximum HP12000
Reward on defeat40 RES
Drop chance100%
Fire resistance85%
Slow resistance85%
Stun resistance100%
Knock-up resistance70%
Immune to stunYes
Golden Dunes, Savannah, Wasteland - Beam

Used 5 times.

Damage per tick1
Tick interval0.1 seconds
Golden Dunes, Savannah, Wasteland - Stage appearances

Related records

The Dark Tower in-game modelThe Dark TowerStages Green Plains Stage 4Combat stats3 biome variants below
Biome variants
3
Green Plains - Enemy stats
Maximum HP9500
Reward on defeat40 RES
Drop chance100%
Fire resistance85%
Slow resistance85%
Stun resistance100%
Knock-up resistance70%
Immune to burningYes
Immune to stunYes
Green Plains - Attack 1
Attack interval20 seconds
Projectiles per attack1
Projectile interval0.1 seconds
Green Plains - Attack 2
Attack interval10 seconds
Projectiles per attack6
Projectile interval0.1 seconds
Attack damage30
Projectile typeCannon
Travel duration0.5 seconds
Free flightYes
Ignores enemiesYes
Green Plains - Attack 3
Attack interval10 seconds
Projectiles per attack10
Projectile interval0.25 seconds
Attack damage10
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Passes through enemiesYes
Passes through friendliesYes
Green Plains - Stage appearances
Meadows - Enemy stats
Maximum HP16000
Reward on defeat40 RES
Drop chance100%
Fire resistance85%
Slow resistance85%
Stun resistance100%
Knock-up resistance70%
Immune to burningYes
Immune to stunYes
Meadows - Attack 1
Attack interval18 seconds
Projectiles per attack1
Projectile interval0.1 seconds
Meadows - Attack 2
Attack interval8 seconds
Projectiles per attack6
Projectile interval0.1 seconds
Attack damage30
Projectile typeCannon
Travel duration0.5 seconds
Free flightYes
Ignores enemiesYes
Meadows - Attack 3
Attack interval10 seconds
Projectiles per attack10
Projectile interval0.25 seconds
Attack damage10
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Passes through enemiesYes
Passes through friendliesYes
Meadows - Stage appearances
Meadows Stage 4Stage boss
Waving Fields - Enemy stats
Maximum HP22000
Reward on defeat40 RES
Drop chance100%
Fire resistance85%
Slow resistance85%
Stun resistance100%
Knock-up resistance70%
Immune to burningYes
Immune to stunYes
Waving Fields - Attack 1
Attack interval13 seconds
Projectiles per attack1
Projectile interval0.1 seconds
Waving Fields - Attack 2
Attack interval5 seconds
Projectiles per attack8
Projectile interval0.1 seconds
Attack damage30
Projectile typeCannon
Travel duration0.5 seconds
Free flightYes
Ignores enemiesYes
Waving Fields - Attack 3
Attack interval10 seconds
Projectiles per attack10
Projectile interval0.25 seconds
Attack damage10
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Passes through enemiesYes
Passes through friendliesYes
Waving Fields - Stage appearances

Related records

Archer in-game modelArcherStages Green Plains Stage 1 · Green Plains Stage 2 · Green Plains Stage 3 · Green Plains Stage 4 · Meadows Stage 1 · Meadows Stage 2 · Meadows Stage 3 · Meadows Stage 4 · Waving Fields Stage 1 · Waving Fields Stage 2 · Waving Fields Stage 3 · Waving Fields Stage 4Base HP5Attacks0Reward on defeat1 RESStage appearances12
Reward on defeat
1 RES
Attacks
0
Stage appearances
12
Enemy stats
Maximum HP5
Attack cooldown5 seconds
Drop chance30%
Stage appearances
Waving Fields Stage 1Random pool; from 0s; 15-22 units; weight common
Waving Fields Stage 2Random pool; from 0s; 25-30 units; weight common
Waving Fields Stage 3Random pool; from 0s; 20-30 units; weight uncommon
Waving Fields Stage 4Random pool; from 0s; 20-30 units; weight uncommon
Green Plains Stage 1Random pool; from 0s; 10-18 units; weight common
Green Plains Stage 2Random pool; from 0s; 20-30 units; weight common
Green Plains Stage 3Random pool; from 0s; 20-30 units; weight uncommon
Green Plains Stage 4Random pool; from 0s; 20-30 units; weight uncommon
Meadows Stage 1Random pool; from 0s; 12-24 units; weight common
Meadows Stage 2Random pool; from 0s; 20-30 units; weight common
Meadows Stage 3Random pool; from 0s; 20-30 units; weight uncommon
Meadows Stage 4Random pool; from 0s; 20-30 units; weight uncommon
Waving Fields Stage 1Timed wave; at 1s; 5 units
Waving Fields Stage 1Timed wave; at 30s; 60 units
Green Plains Stage 1Timed wave; at 1s; 5 units
Meadows Stage 1Timed wave; at 1s; 5 units
Meadows Stage 1Timed wave; at 30s; 50 units

Related records

Archer Tower in-game modelArcher TowerStages Green Plains Stage 1 · Green Plains Stage 2 · Meadows Stage 1 · Meadows Stage 2 · Waving Fields Stage 1 · Waving Fields Stage 2Base HP800Damage1Interval2sRange50Speed9.5Reward on defeat12 RESStage appearances6
Reward on defeat
12 RES
Attacks
4
Stage appearances
6
Enemy stats
Maximum HP800
Drop chance100%
Attack 1
Attack interval2 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage1
Projectile typeArrow
Travel duration1.5 seconds
Free flightYes
Ignores enemiesYes
Imprecision5
Attack 2
Attack interval2 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage1
Projectile typeArrow
Travel duration1.5 seconds
Free flightYes
Ignores enemiesYes
Imprecision5
Attack 3
Attack interval2 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage1
Projectile typeArrow
Travel duration1.5 seconds
Free flightYes
Ignores enemiesYes
Imprecision5
Attack 4
Attack interval2 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage1
Projectile typeArrow
Travel duration1.5 seconds
Free flightYes
Ignores enemiesYes
Imprecision5
Stage appearances
Waving Fields Stage 1Random pool; from 210s; 1-1 units; weight common
Waving Fields Stage 2Random pool; from 0s; 1-1 units; weight common
Green Plains Stage 1Random pool; from 360s; 1-1 units; weight common
Green Plains Stage 2Random pool; from 0s; 1-1 units; weight common
Meadows Stage 1Random pool; from 360s; 1-1 units; weight common
Meadows Stage 2Random pool; from 0s; 1-1 units; weight common
Waving Fields Stage 2Timed wave; at 20s; 4 units
Waving Fields Stage 2Timed wave; at 165s; 5 units
Green Plains Stage 1Timed wave; at 300s; 2 units
Green Plains Stage 2Timed wave; at 20s; 2 units
Green Plains Stage 2Timed wave; at 80s; 2 units
Green Plains Stage 2Timed wave; at 160s; 4 units
Meadows Stage 1Timed wave; at 300s; 2 units
Meadows Stage 2Timed wave; at 20s; 6 units
Meadows Stage 2Timed wave; at 80s; 2 units
Meadows Stage 2Timed wave; at 135s; 5 units

Related records

Axtman in-game modelAxtmanStages Dusky Pines Stage 2 · Dusky Pines Stage 3 · Dusky Pines Stage 4 · Sinister Swamp Stage 2 · Sinister Swamp Stage 4 · Somber Marsh Stage 2 · Somber Marsh Stage 3 · Somber Marsh Stage 4Base HP5000Damage5Interval0.5sSpeed40Reward on defeat25 RESStage appearances8
Reward on defeat
25 RES
Attacks
1
Stage appearances
8
Enemy stats
Maximum HP5000
Drop chance100%
Fire resistance60%
Stun resistance50%
Knock-up resistance60%
Drill
Damage per tick5
Tick interval0.5 seconds
Stage appearances
Somber Marsh Stage 2Timed wave; at 350s; 1 units
Somber Marsh Stage 3Swarm event; at 100s; 1 units
Somber Marsh Stage 4Timed wave; at 140s; 1 units
Somber Marsh Stage 4Swarm event; at 80s; 1 units
Sinister Swamp Stage 2Timed wave; at 360s; 1 units
Sinister Swamp Stage 4Timed wave; at 140s; 1 units
Sinister Swamp Stage 4Swarm event; at 80s; 2 units
Dusky Pines Stage 2Timed wave; at 350s; 1 units
Dusky Pines Stage 3Swarm event; at 100s; 1 units
Dusky Pines Stage 4Timed wave; at 30s; 1 units
Dusky Pines Stage 4Timed wave; at 140s; 1 units
Dusky Pines Stage 4Timed wave; at 300s; 1 units

Related records

Ballista Tower in-game modelBallista TowerStages Golden Dunes Stage 1 · Golden Dunes Stage 2 · Golden Dunes Stage 3 · Golden Dunes Stage 4 · Savannah Stage 1 · Savannah Stage 2 · Savannah Stage 3 · Savannah Stage 4 · Wasteland Stage 1 · Wasteland Stage 2 · Wasteland Stage 3 · Wasteland Stage 4Base HP700Damage10Interval5sRange100Speed15Reward on defeat12 RESStage appearances12
Reward on defeat
12 RES
Attacks
1
Stage appearances
12
Enemy stats
Maximum HP700
Drop chance100%
Attack 1
Attack interval5 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage10
Projectile typeArrow
Travel duration1.5 seconds
Start delay0.375 seconds
Free flightYes
Passes through enemiesYes
Stage appearances
Golden Dunes Stage 1Random pool; from 320s; 1-1 units; weight common
Golden Dunes Stage 1Overtime pool; from 2s; 1-1 units; weight uncommon
Golden Dunes Stage 2Random pool; from 15s; 1-1 units; weight common
Golden Dunes Stage 2Overtime pool; from 2s; 1-1 units; weight uncommon
Golden Dunes Stage 3Random pool; from 5s; 1-1 units; weight common
Golden Dunes Stage 3Overtime pool; from 2s; 1-1 units; weight uncommon
Golden Dunes Stage 4Random pool; from 0s; 1-1 units; weight common
Golden Dunes Stage 4Overtime pool; from 1s; 2-2 units; weight uncommon
Wasteland Stage 1Random pool; from 320s; 1-1 units; weight common
Wasteland Stage 1Overtime pool; from 2s; 1-1 units; weight uncommon
Wasteland Stage 2Random pool; from 15s; 1-1 units; weight common
Wasteland Stage 2Overtime pool; from 2s; 1-1 units; weight uncommon
Wasteland Stage 3Random pool; from 5s; 1-1 units; weight common
Wasteland Stage 3Overtime pool; from 1s; 1-1 units; weight uncommon
Wasteland Stage 4Random pool; from 0s; 1-1 units; weight common
Wasteland Stage 4Overtime pool; from 1s; 1-1 units; weight uncommon
Savannah Stage 1Random pool; from 320s; 1-1 units; weight common
Savannah Stage 1Overtime pool; from 2s; 1-1 units; weight uncommon
Savannah Stage 2Random pool; from 15s; 1-1 units; weight common
Savannah Stage 2Overtime pool; from 2s; 1-1 units; weight uncommon
Savannah Stage 3Random pool; from 5s; 1-1 units; weight common
Savannah Stage 4Random pool; from 0s; 1-1 units; weight common
Golden Dunes Stage 1Timed wave; at 60s; 1 units
Golden Dunes Stage 1Timed wave; at 160s; 1 units
Golden Dunes Stage 1Timed wave; at 320s; 2 units
Golden Dunes Stage 1Overtime wave; at 3s; 1 units
Golden Dunes Stage 2Timed wave; at 25s; 1 units
Golden Dunes Stage 2Overtime wave; at 1s; 3 units
Golden Dunes Stage 3Timed wave; at 15s; 3 units
Golden Dunes Stage 4Timed wave; at 45s; 4 units
Wasteland Stage 1Timed wave; at 60s; 3 units
Wasteland Stage 1Timed wave; at 160s; 3 units
Wasteland Stage 1Timed wave; at 320s; 2 units
Wasteland Stage 1Overtime wave; at 3s; 1 units
Wasteland Stage 2Timed wave; at 25s; 4 units
Wasteland Stage 2Overtime wave; at 1s; 3 units
Wasteland Stage 3Timed wave; at 15s; 5 units
Wasteland Stage 4Timed wave; at 45s; 6 units
Savannah Stage 1Timed wave; at 60s; 2 units
Savannah Stage 1Timed wave; at 160s; 1 units
Savannah Stage 1Timed wave; at 320s; 2 units
Savannah Stage 1Overtime wave; at 3s; 1 units
Savannah Stage 2Timed wave; at 25s; 3 units
Savannah Stage 3Timed wave; at 15s; 5 units
Savannah Stage 4Timed wave; at 45s; 4 units

Related records

Big Double Cannon in-game modelBig Double CannonStages Green Plains Stage 4 · Meadows Stage 4 · Waving Fields Stage 4Base HP6000Damage1.5Interval7sRange180Speed19Reward on defeat30 RESStage appearances3
Reward on defeat
30 RES
Attacks
4
Stage appearances
3
Enemy stats
Maximum HP6000
Drop chance0%
Fire resistance50%
Stun resistance25%
Immune to knock-upYes
Immune to stunYes
Attack 1
Attack interval7 seconds
Projectiles per attack25
Projectile interval0.05 seconds
Attack damage1.5
Projectile typeArrow
Travel duration1.5 seconds
Free flightYes
Ignores enemiesYes
Imprecision5
Attack 2
Attack interval7 seconds
Projectiles per attack25
Projectile interval0.05 seconds
Attack damage1.5
Projectile typeArrow
Travel duration1.5 seconds
Free flightYes
Ignores enemiesYes
Imprecision5
Attack 3
Attack interval7 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage30
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Ignores enemiesYes
Attack 4
Attack interval6.5 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage30
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Ignores enemiesYes
Stage appearances
Waving Fields Stage 4Random pool; from 31s; 1-1 units; weight uncommon
Green Plains Stage 4Random pool; from 31s; 1-1 units; weight uncommon
Meadows Stage 4Random pool; from 31s; 1-1 units; weight uncommon
Waving Fields Stage 4Swarm event; at 70s; 1 units
Green Plains Stage 4Swarm event; at 70s; 1 units
Meadows Stage 4Swarm event; at 70s; 2 units

Related records

Cannon Tower in-game modelCannon TowerStages Green Plains Stage 1 · Green Plains Stage 2 · Green Plains Stage 3 · Green Plains Stage 4 · Meadows Stage 1 · Meadows Stage 2 · Meadows Stage 3 · Meadows Stage 4 · Savannah Stage 3 · Savannah Stage 4 · Waving Fields Stage 1 · Waving Fields Stage 2 · Waving Fields Stage 3 · Waving Fields Stage 4Base HP600Damage10Interval5sRange100Speed12Reward on defeat10 RESStage appearances14
Reward on defeat
10 RES
Attacks
1
Stage appearances
14
Enemy stats
Maximum HP600
Drop chance100%
Attack 1
Attack interval5 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage10
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Ignores enemiesYes
Stage appearances
Waving Fields Stage 1Overtime pool; from 1s; 1-1 units; weight uncommon
Waving Fields Stage 2Overtime pool; from 1s; 2-2 units; weight uncommon
Waving Fields Stage 3Random pool; from 0s; 1-1 units; weight common
Waving Fields Stage 3Overtime pool; from 1s; 2-2 units; weight uncommon
Waving Fields Stage 4Random pool; from 1s; 1-2 units; weight common
Waving Fields Stage 4Overtime pool; from 1s; 2-2 units; weight uncommon
Green Plains Stage 1Overtime pool; from 1s; 1-1 units; weight uncommon
Green Plains Stage 2Overtime pool; from 1s; 2-2 units; weight uncommon
Green Plains Stage 3Random pool; from 0s; 1-1 units; weight common
Green Plains Stage 3Overtime pool; from 1s; 2-2 units; weight uncommon
Green Plains Stage 4Random pool; from 1s; 1-1 units; weight common
Green Plains Stage 4Random pool; from 1s; 1-1 units; weight common
Green Plains Stage 4Overtime pool; from 1s; 2-2 units; weight uncommon
Meadows Stage 1Overtime pool; from 1s; 1-1 units; weight uncommon
Meadows Stage 2Overtime pool; from 1s; 2-2 units; weight uncommon
Meadows Stage 3Random pool; from 0s; 1-1 units; weight common
Meadows Stage 3Overtime pool; from 1s; 2-2 units; weight uncommon
Meadows Stage 4Random pool; from 1s; 1-2 units; weight common
Meadows Stage 4Overtime pool; from 1s; 2-2 units; weight uncommon
Savannah Stage 3Overtime pool; from 1s; 2-2 units; weight uncommon
Savannah Stage 4Overtime pool; from 1s; 2-2 units; weight uncommon
Waving Fields Stage 1Timed wave; at 60s; 3 units
Waving Fields Stage 1Timed wave; at 170s; 1 units
Waving Fields Stage 1Overtime wave; at 1s; 3 units
Waving Fields Stage 2Overtime wave; at 1s; 3 units
Waving Fields Stage 3Overtime wave; at 1s; 6 units
Waving Fields Stage 4Timed wave; at 10s; 5 units
Green Plains Stage 1Timed wave; at 70s; 1 units
Green Plains Stage 1Overtime wave; at 1s; 3 units
Green Plains Stage 2Overtime wave; at 1s; 3 units
Green Plains Stage 3Overtime wave; at 1s; 6 units
Green Plains Stage 4Timed wave; at 20s; 4 units
Meadows Stage 1Timed wave; at 60s; 2 units
Meadows Stage 1Timed wave; at 180s; 2 units
Meadows Stage 1Overtime wave; at 1s; 3 units
Meadows Stage 2Overtime wave; at 1s; 3 units
Meadows Stage 3Overtime wave; at 1s; 5 units
Meadows Stage 4Timed wave; at 20s; 5 units

Related records

Canoneer in-game modelCanoneerStages Golden Dunes Stage 1 · Golden Dunes Stage 2 · Golden Dunes Stage 3 · Golden Dunes Stage 4 · Savannah Stage 1 · Savannah Stage 2 · Savannah Stage 3 · Savannah Stage 4 · Wasteland Stage 1 · Wasteland Stage 2 · Wasteland Stage 3 · Wasteland Stage 4Base HP8Attacks0Reward on defeat1 RESStage appearances12
Reward on defeat
1 RES
Attacks
0
Stage appearances
12
Enemy stats
Maximum HP8
Attack cooldown5.5 seconds
Drop chance30%
Stage appearances
Golden Dunes Stage 1Random pool; from 10s; 10-18 units; weight common
Golden Dunes Stage 2Random pool; from 0s; 20-30 units; weight common
Golden Dunes Stage 3Random pool; from 0s; 20-30 units; weight common
Golden Dunes Stage 4Random pool; from 0s; 30-20 units; weight uncommon
Wasteland Stage 1Random pool; from 10s; 10-18 units; weight common
Wasteland Stage 2Random pool; from 0s; 20-30 units; weight common
Wasteland Stage 3Random pool; from 0s; 20-30 units; weight uncommon
Wasteland Stage 4Random pool; from 0s; 30-20 units; weight uncommon
Savannah Stage 1Random pool; from 10s; 10-18 units; weight common
Savannah Stage 2Random pool; from 0s; 20-30 units; weight common
Savannah Stage 3Random pool; from 0s; 20-30 units; weight common
Savannah Stage 4Random pool; from 0s; 30-20 units; weight uncommon
Golden Dunes Stage 1Timed wave; at 5s; 5 units
Golden Dunes Stage 1Swarm event; at 121s; 60 units
Wasteland Stage 1Timed wave; at 5s; 50 units
Wasteland Stage 1Swarm event; at 121s; 110 units
Savannah Stage 1Timed wave; at 10s; 20 units
Savannah Stage 1Swarm event; at 121s; 90 units

Related records

Church in-game modelChurchStages Dusky Pines Stage 1 · Sinister Swamp Stage 1 · Somber Marsh Stage 1Base HP7500Damage15Interval5sRange80Speed6Reward on defeat40 RESStage appearances3
Reward on defeat
40 RES
Attacks
8
Stage appearances
3
Enemy stats
Maximum HP7500
Drop chance100%
Fire resistance50%
Knock-up resistance50%
Attack 1
Attack interval5 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage15
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Imprecision3
Attack 2
Attack interval5 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage15
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Imprecision3
Attack 3
Attack interval5 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage15
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Imprecision3
Attack 4
Attack interval5 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage15
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Imprecision3
Attack 5
Attack interval5 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage15
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Imprecision3
Attack 6
Attack interval5 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage15
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Imprecision3
Attack 7
Attack interval5 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage15
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Imprecision3
Attack 8
Attack interval5 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage15
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Imprecision3
Stage appearances
Somber Marsh Stage 1Timed wave; at 90s; 1 units
Sinister Swamp Stage 1Timed wave; at 90s; 1 units
Dusky Pines Stage 1Timed wave; at 140s; 1 units

Related records

Drill in-game modelDrillStages Green Plains Stage 3 · Meadows Stage 2 · Meadows Stage 3 · Waving Fields Stage 2 · Waving Fields Stage 3Base HP1500Damage7Interval0.5sSpeed27Reward on defeat12 RESStage appearances5
Reward on defeat
12 RES
Attacks
1
Stage appearances
5
Enemy stats
Maximum HP1500
Drop chance100%
Drill
Damage per tick7
Tick interval0.5 seconds
Stage appearances
Waving Fields Stage 3Random pool; from 30s; 1-1 units; weight common
Green Plains Stage 3Random pool; from 30s; 1-1 units; weight common
Meadows Stage 3Random pool; from 30s; 1-1 units; weight common
Waving Fields Stage 2Timed wave; at 180s; 2 units
Waving Fields Stage 3Timed wave; at 20s; 3 units
Waving Fields Stage 3Timed wave; at 80s; 3 units
Waving Fields Stage 3Timed wave; at 180s; 2 units
Green Plains Stage 3Timed wave; at 25s; 3 units
Green Plains Stage 3Timed wave; at 80s; 3 units
Green Plains Stage 3Timed wave; at 180s; 2 units
Meadows Stage 2Timed wave; at 180s; 2 units
Meadows Stage 3Timed wave; at 20s; 3 units
Meadows Stage 3Timed wave; at 80s; 3 units
Meadows Stage 3Timed wave; at 180s; 2 units

Related records

Harvester in-game modelHarvesterStages Green Plains Stage 1 · Meadows Stage 1 · Waving Fields Stage 1Base HP10000Damage1Interval2sRange50Speed10Reward on defeat100 RESStage appearances3
Reward on defeat
100 RES
Attacks
4
Stage appearances
3
Playing notes
IdentificationLarge fortress with a spiked harvesting drum at the front and three chimneys on top.
Quest targetCounts toward the Green Plains quest to kill 5 Harvesters for 2500 Silver.
Enemy stats
Maximum HP10000
Drop chance100%
Fire resistance60%
Slow resistance10000%
Stun resistance10000%
Immune to burningYes
Immune to fearYes
Immune to knock-upYes
Immune to slowYes
Immune to stunYes
Attack 1
Attack interval2 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage1
Projectile typeArrow
Travel duration1.5 seconds
Free flightYes
Ignores enemiesYes
Imprecision5
Attack 2
Attack interval2 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage1
Projectile typeArrow
Travel duration1.5 seconds
Free flightYes
Ignores enemiesYes
Imprecision5
Attack 3
Attack interval2 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage1
Projectile typeArrow
Travel duration1.5 seconds
Free flightYes
Ignores enemiesYes
Imprecision5
Attack 4
Attack interval2 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage1
Projectile typeArrow
Travel duration1.5 seconds
Free flightYes
Ignores enemiesYes
Imprecision5
Stage appearances
Waving Fields Stage 1Timed wave; at 135s; 1 units
Green Plains Stage 1Timed wave; at 135s; 1 units
Meadows Stage 1Timed wave; at 135s; 1 units

Related records

Kreuzer in-game modelKreuzerStages Dusky Pines Stage 2 · Sinister Swamp Stage 2 · Somber Marsh Stage 2Base HP2600Damage20Interval6.5sRange100Speed15Reward on defeat100 RESStage appearances3
Reward on defeat
100 RES
Attacks
3
Stage appearances
3
Enemy stats
Maximum HP2600
Drop chance100%
Fire resistance50%
Stun resistance75%
Attack 1
Attack interval6.5 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage20
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Attack 2
Attack interval6.5 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage20
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Attack 3
Attack interval6.5 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage20
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Stage appearances
Somber Marsh Stage 2Swarm event; at 120s; 1 units
Sinister Swamp Stage 2Swarm event; at 120s; 2 units
Dusky Pines Stage 2Swarm event; at 120s; 1 units

Related records

Maullwurfbohrer in-game modelMaullwurfbohrerStages Golden Dunes Stage 4 · Green Plains Stage 4 · Meadows Stage 4 · Savannah Stage 4 · Wasteland Stage 4Base HP3200Damage18Interval0.5sSpeed35Reward on defeat17 RESStage appearances5
Reward on defeat
17 RES
Attacks
1
Stage appearances
5
Enemy stats
Maximum HP3200
Drop chance100%
Drill
Damage per tick18
Tick interval0.5 seconds
Stage appearances
Golden Dunes Stage 4Random pool; from 60s; 1-1 units; weight common
Wasteland Stage 4Random pool; from 60s; 1-1 units; weight common
Green Plains Stage 4Random pool; from 5s; 1-1 units; weight common
Meadows Stage 4Random pool; from 5s; 1-1 units; weight common
Savannah Stage 4Random pool; from 60s; 1-1 units; weight common
Golden Dunes Stage 4Swarm event; at 80s; 4 units
Wasteland Stage 4Swarm event; at 80s; 4 units
Green Plains Stage 4Timed wave; at 90s; 1 units
Meadows Stage 4Timed wave; at 90s; 1 units
Savannah Stage 4Swarm event; at 80s; 4 units

Related records

Maullwurfbohrer Strong in-game modelMaullwurfbohrer StrongStages Waving Fields Stage 4Base HP4000Damage18Interval0.5sSpeed43Reward on defeat17 RESStage appearances1
Reward on defeat
17 RES
Attacks
1
Stage appearances
1
Enemy stats
Maximum HP4000
Drop chance100%
Drill
Damage per tick18
Tick interval0.5 seconds
Stage appearances
Waving Fields Stage 4Random pool; from 10s; 1-1 units; weight common
Waving Fields Stage 4Timed wave; at 15s; 1 units
Waving Fields Stage 4Timed wave; at 90s; 1 units

Related records

Found in biome 1

Metzelman in-game modelMetzelmanStages Dusky Pines Stage 1 · Dusky Pines Stage 2 · Dusky Pines Stage 3 · Dusky Pines Stage 4 · Golden Dunes Stage 1 · Golden Dunes Stage 2 · Golden Dunes Stage 3 · Golden Dunes Stage 4 · Green Plains Stage 1 · Green Plains Stage 2 · Green Plains Stage 3 · Green Plains Stage 4 · Meadows Stage 1 · Meadows Stage 2 · Meadows Stage 3 · Meadows Stage 4 · Savannah Stage 1 · Savannah Stage 2 · Savannah Stage 3 · Savannah Stage 4 · Sinister Swamp Stage 1 · Sinister Swamp Stage 2 · Sinister Swamp Stage 3 · Sinister Swamp Stage 4 · Somber Marsh Stage 1 · Somber Marsh Stage 2 · Somber Marsh Stage 3 · Somber Marsh Stage 4 · Wasteland Stage 1 · Wasteland Stage 2 · Wasteland Stage 3 · Wasteland Stage 4 · Waving Fields Stage 1 · Waving Fields Stage 2 · Waving Fields Stage 3 · Waving Fields Stage 4Base HP1800Damage15Interval0.3sSpeed56Reward on defeat12 RESStage appearances36
Reward on defeat
12 RES
Attacks
1
Stage appearances
36
Enemy stats
Maximum HP1800
Drop chance100%
Fire resistance60%
Drill
Damage per tick15
Tick interval0.3 seconds
Stage appearances
Golden Dunes Stage 1Overtime pool; from 45s; 1-1 units; weight uncommon
Golden Dunes Stage 2Overtime pool; from 45s; 1-1 units; weight uncommon
Golden Dunes Stage 3Overtime pool; from 45s; 1-1 units; weight uncommon
Golden Dunes Stage 4Overtime pool; from 45s; 1-1 units; weight uncommon
Wasteland Stage 1Overtime pool; from 45s; 1-1 units; weight uncommon
Wasteland Stage 2Overtime pool; from 45s; 1-1 units; weight uncommon
Wasteland Stage 3Overtime pool; from 45s; 1-1 units; weight uncommon
Wasteland Stage 4Overtime pool; from 45s; 1-1 units; weight uncommon
Somber Marsh Stage 1Overtime pool; from 60s; 1-1 units; weight common
Somber Marsh Stage 2Overtime pool; from 50s; 1-1 units; weight common
Somber Marsh Stage 3Overtime pool; from 45s; 1-1 units; weight uncommon
Somber Marsh Stage 4Overtime pool; from 45s; 1-1 units; weight uncommon
Waving Fields Stage 1Overtime pool; from 50s; 1-1 units; weight uncommon
Waving Fields Stage 2Overtime pool; from 45s; 1-1 units; weight uncommon
Waving Fields Stage 3Overtime pool; from 45s; 1-1 units; weight uncommon
Waving Fields Stage 4Overtime pool; from 45s; 1-1 units; weight uncommon
Sinister Swamp Stage 1Overtime pool; from 60s; 1-1 units; weight common
Sinister Swamp Stage 2Overtime pool; from 50s; 1-1 units; weight common
Sinister Swamp Stage 3Overtime pool; from 45s; 1-1 units; weight uncommon
Sinister Swamp Stage 4Overtime pool; from 45s; 1-1 units; weight uncommon
Green Plains Stage 1Overtime pool; from 50s; 1-1 units; weight uncommon
Green Plains Stage 2Overtime pool; from 45s; 1-1 units; weight uncommon
Green Plains Stage 3Overtime pool; from 45s; 1-1 units; weight uncommon
Green Plains Stage 4Overtime pool; from 45s; 1-1 units; weight uncommon
Meadows Stage 1Overtime pool; from 50s; 1-1 units; weight uncommon
Meadows Stage 2Overtime pool; from 45s; 1-1 units; weight uncommon
Meadows Stage 3Overtime pool; from 45s; 1-1 units; weight uncommon
Meadows Stage 4Overtime pool; from 45s; 1-1 units; weight uncommon
Savannah Stage 1Overtime pool; from 45s; 1-1 units; weight uncommon
Savannah Stage 2Overtime pool; from 45s; 1-1 units; weight uncommon
Savannah Stage 3Overtime pool; from 45s; 1-1 units; weight uncommon
Savannah Stage 4Overtime pool; from 45s; 1-1 units; weight uncommon
Dusky Pines Stage 1Overtime pool; from 60s; 1-1 units; weight common
Dusky Pines Stage 2Overtime pool; from 50s; 1-1 units; weight common
Dusky Pines Stage 3Overtime pool; from 45s; 1-1 units; weight uncommon
Dusky Pines Stage 4Overtime pool; from 45s; 1-1 units; weight uncommon
Golden Dunes Stage 1Overtime wave; at 44s; 1 units
Golden Dunes Stage 1Overtime wave; at 70s; 1 units
Golden Dunes Stage 2Overtime wave; at 70s; 1 units
Golden Dunes Stage 3Overtime wave; at 35s; 2 units
Golden Dunes Stage 4Overtime wave; at 30s; 2 units
Wasteland Stage 1Overtime wave; at 44s; 1 units
Wasteland Stage 1Overtime wave; at 70s; 1 units
Wasteland Stage 2Overtime wave; at 44s; 1 units
Wasteland Stage 2Overtime wave; at 70s; 1 units
Wasteland Stage 3Overtime wave; at 35s; 2 units
Wasteland Stage 4Overtime wave; at 30s; 2 units
Somber Marsh Stage 1Overtime wave; at 45s; 1 units
Somber Marsh Stage 2Overtime wave; at 45s; 1 units
Somber Marsh Stage 3Overtime wave; at 35s; 2 units
Somber Marsh Stage 4Overtime wave; at 30s; 2 units
Waving Fields Stage 1Overtime wave; at 45s; 1 units
Waving Fields Stage 2Overtime wave; at 40s; 1 units
Waving Fields Stage 3Overtime wave; at 35s; 2 units
Waving Fields Stage 4Overtime wave; at 30s; 2 units
Sinister Swamp Stage 1Overtime wave; at 45s; 1 units
Sinister Swamp Stage 2Overtime wave; at 45s; 1 units
Sinister Swamp Stage 3Overtime wave; at 35s; 2 units
Sinister Swamp Stage 4Overtime wave; at 35s; 2 units
Green Plains Stage 1Overtime wave; at 45s; 1 units
Green Plains Stage 2Overtime wave; at 40s; 1 units
Green Plains Stage 3Overtime wave; at 35s; 2 units
Green Plains Stage 4Overtime wave; at 30s; 2 units
Meadows Stage 1Overtime wave; at 45s; 1 units
Meadows Stage 2Overtime wave; at 40s; 1 units
Meadows Stage 3Overtime wave; at 40s; 2 units
Meadows Stage 4Overtime wave; at 30s; 2 units
Savannah Stage 1Overtime wave; at 44s; 1 units
Savannah Stage 1Overtime wave; at 70s; 1 units
Savannah Stage 2Overtime wave; at 44s; 1 units
Savannah Stage 2Overtime wave; at 70s; 1 units
Savannah Stage 3Overtime wave; at 30s; 2 units
Savannah Stage 3Overtime wave; at 70s; 1 units
Savannah Stage 4Overtime wave; at 30s; 2 units
Dusky Pines Stage 1Overtime wave; at 45s; 1 units
Dusky Pines Stage 2Overtime wave; at 45s; 1 units
Dusky Pines Stage 3Overtime wave; at 35s; 2 units
Dusky Pines Stage 4Overtime wave; at 30s; 2 units

Related records

Metzelman ULTRA2 in-game modelMetzelman ULTRA2Stages Dusky Pines Stage 1 · Dusky Pines Stage 2 · Dusky Pines Stage 3 · Dusky Pines Stage 4 · Golden Dunes Stage 1 · Golden Dunes Stage 2 · Golden Dunes Stage 3 · Golden Dunes Stage 4 · Green Plains Stage 1 · Green Plains Stage 2 · Green Plains Stage 3 · Green Plains Stage 4 · Meadows Stage 1 · Meadows Stage 2 · Meadows Stage 3 · Meadows Stage 4 · Savannah Stage 1 · Savannah Stage 2 · Savannah Stage 3 · Savannah Stage 4 · Sinister Swamp Stage 1 · Sinister Swamp Stage 2 · Sinister Swamp Stage 3 · Sinister Swamp Stage 4 · Somber Marsh Stage 1 · Somber Marsh Stage 2 · Somber Marsh Stage 3 · Somber Marsh Stage 4 · Wasteland Stage 1 · Wasteland Stage 2 · Wasteland Stage 3 · Wasteland Stage 4 · Waving Fields Stage 1 · Waving Fields Stage 2 · Waving Fields Stage 3 · Waving Fields Stage 4Base HP5000Damage15Interval0.3sSpeed120Reward on defeat18 RESStage appearances36
Reward on defeat
18 RES
Attacks
1
Stage appearances
36
Enemy stats
Maximum HP5000
Drop chance100%
Fire resistance40%
Slow resistance50%
Stun resistance60%
Knock-up resistance50%
Drill
Damage per tick15
Tick interval0.3 seconds
Stage appearances
Golden Dunes Stage 1Overtime pool; from 71s; 1-1 units; weight common
Golden Dunes Stage 2Overtime pool; from 71s; 1-1 units; weight common
Golden Dunes Stage 3Overtime pool; from 71s; until 179s; 1-1 units; weight common
Golden Dunes Stage 4Overtime pool; from 60s; 1-1 units; weight common
Wasteland Stage 1Overtime pool; from 71s; 1-1 units; weight common
Wasteland Stage 2Overtime pool; from 71s; 1-1 units; weight common
Wasteland Stage 3Overtime pool; from 60s; 1-1 units; weight common
Wasteland Stage 4Overtime pool; from 60s; 1-1 units; weight common
Somber Marsh Stage 1Overtime pool; from 90s; 1-1 units; weight common
Somber Marsh Stage 2Overtime pool; from 80s; 1-1 units; weight common
Somber Marsh Stage 3Overtime pool; from 60s; 1-1 units; weight common
Somber Marsh Stage 4Overtime pool; from 60s; 1-1 units; weight common
Waving Fields Stage 1Overtime pool; from 80s; 1-1 units; weight common
Waving Fields Stage 2Overtime pool; from 70s; 1-1 units; weight common
Waving Fields Stage 3Overtime pool; from 60s; 1-1 units; weight common
Waving Fields Stage 4Overtime pool; from 60s; 1-1 units; weight common
Sinister Swamp Stage 1Overtime pool; from 90s; 1-1 units; weight common
Sinister Swamp Stage 2Overtime pool; from 80s; 1-1 units; weight common
Sinister Swamp Stage 3Overtime pool; from 60s; 1-1 units; weight common
Sinister Swamp Stage 4Overtime pool; from 60s; 1-1 units; weight common
Green Plains Stage 1Overtime pool; from 80s; 1-1 units; weight common
Green Plains Stage 2Overtime pool; from 70s; 1-1 units; weight common
Green Plains Stage 3Overtime pool; from 60s; 1-1 units; weight common
Green Plains Stage 4Overtime pool; from 60s; 1-1 units; weight common
Meadows Stage 1Overtime pool; from 80s; 1-1 units; weight common
Meadows Stage 2Overtime pool; from 70s; 1-1 units; weight common
Meadows Stage 3Overtime pool; from 60s; 1-1 units; weight common
Meadows Stage 4Overtime pool; from 60s; 1-1 units; weight common
Savannah Stage 1Overtime pool; from 71s; 1-1 units; weight common
Savannah Stage 2Overtime pool; from 71s; 1-1 units; weight common
Savannah Stage 3Overtime pool; from 60s; 1-1 units; weight common
Savannah Stage 4Overtime pool; from 60s; 1-1 units; weight common
Dusky Pines Stage 1Overtime pool; from 90s; 1-1 units; weight common
Dusky Pines Stage 2Overtime pool; from 80s; 1-1 units; weight common
Dusky Pines Stage 3Overtime pool; from 60s; 1-1 units; weight common
Dusky Pines Stage 4Overtime pool; from 60s; 1-1 units; weight common
Golden Dunes Stage 3Overtime wave; at 71s; 2 units
Golden Dunes Stage 4Overtime wave; at 60s; 2 units
Wasteland Stage 3Overtime wave; at 71s; 2 units
Wasteland Stage 4Overtime wave; at 60s; 2 units
Somber Marsh Stage 1Overtime wave; at 80s; 1 units
Somber Marsh Stage 2Overtime wave; at 80s; 1 units
Somber Marsh Stage 3Overtime wave; at 71s; 2 units
Somber Marsh Stage 4Overtime wave; at 60s; 2 units
Waving Fields Stage 1Overtime wave; at 79s; 1 units
Waving Fields Stage 2Overtime wave; at 71s; 0 units
Waving Fields Stage 3Overtime wave; at 71s; 2 units
Waving Fields Stage 4Overtime wave; at 60s; 2 units
Sinister Swamp Stage 1Overtime wave; at 80s; 1 units
Sinister Swamp Stage 2Overtime wave; at 80s; 1 units
Sinister Swamp Stage 3Overtime wave; at 71s; 2 units
Sinister Swamp Stage 4Overtime wave; at 71s; 2 units
Green Plains Stage 1Overtime wave; at 79s; 1 units
Green Plains Stage 2Overtime wave; at 80s; 0 units
Green Plains Stage 3Overtime wave; at 71s; 2 units
Green Plains Stage 4Overtime wave; at 60s; 2 units
Meadows Stage 1Overtime wave; at 79s; 1 units
Meadows Stage 2Overtime wave; at 71s; 0 units
Meadows Stage 3Overtime wave; at 71s; 2 units
Meadows Stage 4Overtime wave; at 60s; 2 units
Savannah Stage 4Overtime wave; at 60s; 2 units
Dusky Pines Stage 1Overtime wave; at 80s; 1 units
Dusky Pines Stage 2Overtime wave; at 80s; 1 units
Dusky Pines Stage 3Overtime wave; at 71s; 2 units
Dusky Pines Stage 4Overtime wave; at 60s; 2 units

Related records

Metzelman ULTRA3 in-game modelMetzelman ULTRA3Stages Dusky Pines Stage 3 · Dusky Pines Stage 4 · Golden Dunes Stage 3 · Golden Dunes Stage 4 · Green Plains Stage 3 · Green Plains Stage 4 · Meadows Stage 3 · Meadows Stage 4 · Savannah Stage 3 · Savannah Stage 4 · Sinister Swamp Stage 3 · Sinister Swamp Stage 4 · Somber Marsh Stage 3 · Somber Marsh Stage 4 · Wasteland Stage 3 · Wasteland Stage 4 · Waving Fields Stage 3 · Waving Fields Stage 4Base HP8000Damage15Interval0.3sSpeed250Reward on defeat18 RESStage appearances18
Reward on defeat
18 RES
Attacks
1
Stage appearances
18
Enemy stats
Maximum HP8000
Drop chance100%
Fire resistance60%
Slow resistance50%
Stun resistance85%
Knock-up resistance80%
Drill
Damage per tick15
Tick interval0.3 seconds
Stage appearances
Golden Dunes Stage 3Overtime pool; from 180s; 1-1 units; weight common
Golden Dunes Stage 4Overtime pool; from 180s; 1-1 units; weight common
Wasteland Stage 3Overtime pool; from 180s; 1-1 units; weight common
Wasteland Stage 4Overtime pool; from 180s; 1-1 units; weight common
Somber Marsh Stage 3Overtime pool; from 180s; 1-1 units; weight common
Somber Marsh Stage 4Overtime pool; from 180s; 1-1 units; weight common
Waving Fields Stage 3Overtime pool; from 180s; 1-1 units; weight common
Waving Fields Stage 4Overtime pool; from 180s; 1-1 units; weight common
Sinister Swamp Stage 3Overtime pool; from 180s; 1-1 units; weight common
Sinister Swamp Stage 4Overtime pool; from 180s; 1-1 units; weight common
Green Plains Stage 3Overtime pool; from 180s; 1-1 units; weight common
Green Plains Stage 4Overtime pool; from 180s; 1-1 units; weight common
Meadows Stage 3Overtime pool; from 180s; 1-1 units; weight common
Meadows Stage 4Overtime pool; from 180s; 1-1 units; weight common
Savannah Stage 3Overtime pool; from 180s; 1-1 units; weight common
Savannah Stage 4Overtime pool; from 180s; 1-1 units; weight common
Dusky Pines Stage 3Overtime pool; from 180s; 1-1 units; weight common
Dusky Pines Stage 4Overtime pool; from 180s; 1-1 units; weight common
Golden Dunes Stage 4Overtime wave; at 180s; 3 units
Wasteland Stage 4Overtime wave; at 180s; 3 units
Somber Marsh Stage 4Overtime wave; at 180s; 3 units
Waving Fields Stage 4Overtime wave; at 180s; 3 units
Green Plains Stage 4Overtime wave; at 180s; 3 units
Meadows Stage 4Overtime wave; at 180s; 3 units
Savannah Stage 4Overtime wave; at 180s; 3 units
Dusky Pines Stage 4Overtime wave; at 180s; 3 units

Related records

Monk(Fire) in-game modelMonk(Fire)Stages Dusky Pines Stage 1 · Dusky Pines Stage 2 · Dusky Pines Stage 3 · Dusky Pines Stage 4 · Sinister Swamp Stage 1 · Sinister Swamp Stage 2 · Sinister Swamp Stage 3 · Sinister Swamp Stage 4 · Somber Marsh Stage 1 · Somber Marsh Stage 2 · Somber Marsh Stage 3 · Somber Marsh Stage 4Base HP5Attacks0Reward on defeat1 RESStage appearances12
Reward on defeat
1 RES
Attacks
0
Stage appearances
12
Enemy stats
Maximum HP5
Attack cooldown5 seconds
Drop chance30%
Stage appearances
Somber Marsh Stage 1Random pool; from 10s; 10-18 units; weight common
Somber Marsh Stage 2Random pool; from 0s; 20-30 units; weight common
Somber Marsh Stage 3Random pool; from 0s; 20-30 units; weight uncommon
Somber Marsh Stage 4Random pool; from 0s; 30-20 units; weight uncommon
Sinister Swamp Stage 1Random pool; from 10s; 10-18 units; weight common
Sinister Swamp Stage 2Random pool; from 0s; 20-30 units; weight common
Sinister Swamp Stage 3Random pool; from 0s; 20-30 units; weight uncommon
Sinister Swamp Stage 4Random pool; from 0s; 30-20 units; weight uncommon
Dusky Pines Stage 1Random pool; from 10s; 10-18 units; weight common
Dusky Pines Stage 2Random pool; from 0s; 20-30 units; weight common
Dusky Pines Stage 3Random pool; from 0s; 20-30 units; weight uncommon
Dusky Pines Stage 4Random pool; from 0s; 30-20 units; weight uncommon
Somber Marsh Stage 1Timed wave; at 1s; 5 units
Somber Marsh Stage 1Timed wave; at 30s; 50 units
Sinister Swamp Stage 1Timed wave; at 1s; 5 units
Sinister Swamp Stage 1Timed wave; at 30s; 50 units
Dusky Pines Stage 1Timed wave; at 1s; 5 units

Related records

Mono Wheel Cannon Tower in-game modelMono Wheel Cannon TowerStages Dusky Pines Stage 1 · Dusky Pines Stage 2 · Dusky Pines Stage 3 · Dusky Pines Stage 4 · Sinister Swamp Stage 1 · Sinister Swamp Stage 2 · Sinister Swamp Stage 3 · Sinister Swamp Stage 4 · Somber Marsh Stage 1 · Somber Marsh Stage 2 · Somber Marsh Stage 3 · Somber Marsh Stage 4Base HP700Damage3Interval5sRange100Speed16Reward on defeat10 RESStage appearances12
Reward on defeat
10 RES
Attacks
1
Stage appearances
12
Enemy stats
Maximum HP700
Drop chance100%
Attack 1
Attack interval5 seconds
Projectiles per attack3
Projectile interval0.4 seconds
Attack damage3
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Ignores enemiesYes
Stage appearances
Somber Marsh Stage 1Random pool; from 320s; 1-1 units; weight common
Somber Marsh Stage 1Overtime pool; from 1s; 1-1 units; weight common
Somber Marsh Stage 2Random pool; from 1s; 1-1 units; weight common
Somber Marsh Stage 2Overtime pool; from 1s; 1-1 units; weight common
Somber Marsh Stage 3Random pool; from 1s; 1-1 units; weight common
Somber Marsh Stage 4Random pool; from 0s; 1-1 units; weight common
Sinister Swamp Stage 1Random pool; from 320s; 1-1 units; weight common
Sinister Swamp Stage 1Overtime pool; from 1s; 1-1 units; weight common
Sinister Swamp Stage 2Random pool; from 1s; 1-1 units; weight common
Sinister Swamp Stage 2Overtime pool; from 1s; 1-1 units; weight common
Sinister Swamp Stage 3Random pool; from 1s; 1-1 units; weight common
Sinister Swamp Stage 4Random pool; from 0s; 1-1 units; weight common
Dusky Pines Stage 1Random pool; from 320s; 1-1 units; weight common
Dusky Pines Stage 1Overtime pool; from 1s; 1-1 units; weight common
Dusky Pines Stage 2Random pool; from 1s; 1-1 units; weight common
Dusky Pines Stage 2Overtime pool; from 1s; 1-1 units; weight common
Dusky Pines Stage 3Random pool; from 1s; 1-1 units; weight common
Dusky Pines Stage 4Random pool; from 0s; 1-1 units; weight common
Somber Marsh Stage 1Timed wave; at 60s; 1 units
Somber Marsh Stage 1Timed wave; at 180s; 1 units
Somber Marsh Stage 1Overtime wave; at 1s; 2 units
Somber Marsh Stage 2Timed wave; at 80s; 2 units
Somber Marsh Stage 2Overtime wave; at 1s; 2 units
Somber Marsh Stage 3Timed wave; at 160s; 3 units
Sinister Swamp Stage 1Timed wave; at 60s; 2 units
Sinister Swamp Stage 1Timed wave; at 180s; 1 units
Sinister Swamp Stage 1Overtime wave; at 1s; 2 units
Sinister Swamp Stage 2Timed wave; at 80s; 3 units
Sinister Swamp Stage 2Overtime wave; at 1s; 2 units
Dusky Pines Stage 1Timed wave; at 60s; 1 units
Dusky Pines Stage 1Timed wave; at 180s; 1 units
Dusky Pines Stage 1Overtime wave; at 1s; 2 units
Dusky Pines Stage 2Overtime wave; at 1s; 2 units

Related records

Mono Wheel Canoneer in-game modelMono Wheel CanoneerStages Golden Dunes Stage 1 · Golden Dunes Stage 2 · Golden Dunes Stage 3 · Golden Dunes Stage 4 · Savannah Stage 1 · Savannah Stage 2 · Savannah Stage 3 · Savannah Stage 4 · Wasteland Stage 1 · Wasteland Stage 2 · Wasteland Stage 3 · Wasteland Stage 4Base HP70Attacks0Reward on defeat1 RESStage appearances12
Reward on defeat
1 RES
Attacks
0
Stage appearances
12
Enemy stats
Maximum HP70
Attack cooldown5 seconds
Drop chance100%
MeleeYes
Stage appearances
Golden Dunes Stage 1Random pool; from 60s; 7-10 units; weight common
Golden Dunes Stage 2Random pool; from 0s; 14-18 units; weight common
Golden Dunes Stage 3Random pool; from 0s; 10-15 units; weight uncommon
Wasteland Stage 1Random pool; from 60s; 7-10 units; weight common
Wasteland Stage 2Random pool; from 0s; 14-18 units; weight common
Wasteland Stage 3Random pool; from 0s; 10-15 units; weight common
Savannah Stage 1Random pool; from 60s; 7-10 units; weight common
Savannah Stage 2Random pool; from 0s; 14-18 units; weight common
Savannah Stage 3Random pool; from 0s; 10-15 units; weight common
Golden Dunes Stage 1Timed wave; at 180s; 20 units
Golden Dunes Stage 2Swarm event; at 121s; 50 units
Golden Dunes Stage 4Timed wave; at 10s; 140 units
Wasteland Stage 1Timed wave; at 180s; 60 units
Wasteland Stage 2Swarm event; at 121s; 80 units
Wasteland Stage 3Timed wave; at 10s; 50 units
Wasteland Stage 4Timed wave; at 10s; 140 units
Savannah Stage 1Timed wave; at 180s; 50 units
Savannah Stage 2Swarm event; at 121s; 80 units
Savannah Stage 4Timed wave; at 10s; 140 units

Related records

Mortar Tower in-game modelMortar TowerStages Green Plains Stage 2 · Green Plains Stage 3 · Meadows Stage 2 · Meadows Stage 3 · Waving Fields Stage 2 · Waving Fields Stage 3Base HP1500Damage8.5Interval2.5sRange100Speed10Reward on defeat10 RESStage appearances6
Reward on defeat
10 RES
Attacks
1
Stage appearances
6
Enemy stats
Maximum HP1500
Drop chance100%
Attack 1
Attack interval2.5 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage8.5
Projectile typeCannon
Travel duration0.5 seconds
Free flightYes
Ignores enemiesYes
Stage appearances
Green Plains Stage 3Random pool; from 60s; 1-1 units; weight uncommon
Meadows Stage 3Random pool; from 80s; 1-1 units; weight common
Waving Fields Stage 2Timed wave; at 160s; 4 units
Waving Fields Stage 2Timed wave; at 320s; 2 units
Waving Fields Stage 3Timed wave; at 30s; 5 units
Waving Fields Stage 3Timed wave; at 85s; 3 units
Waving Fields Stage 3Timed wave; at 140s; 4 units
Waving Fields Stage 3Timed wave; at 175s; 3 units
Green Plains Stage 2Timed wave; at 320s; 2 units
Green Plains Stage 3Timed wave; at 35s; 2 units
Green Plains Stage 3Timed wave; at 140s; 4 units
Meadows Stage 2Timed wave; at 160s; 3 units
Meadows Stage 2Timed wave; at 320s; 2 units
Meadows Stage 3Timed wave; at 30s; 4 units
Meadows Stage 3Timed wave; at 140s; 6 units

Related records

Mortar Tower Overtime 2 in-game modelMortar Tower Overtime 2Stages Dusky Pines Stage 3 · Dusky Pines Stage 4 · Golden Dunes Stage 3 · Golden Dunes Stage 4 · Green Plains Stage 3 · Green Plains Stage 4 · Meadows Stage 3 · Meadows Stage 4 · Savannah Stage 3 · Savannah Stage 4 · Sinister Swamp Stage 3 · Sinister Swamp Stage 4 · Somber Marsh Stage 3 · Somber Marsh Stage 4 · Wasteland Stage 3 · Wasteland Stage 4 · Waving Fields Stage 3 · Waving Fields Stage 4Base HP5000Damage30Interval1.5sRange400Speed30Reward on defeat18 RESStage appearances18
Reward on defeat
18 RES
Attacks
1
Stage appearances
18
Enemy stats
Maximum HP5000
Drop chance100%
Fire resistance15.2%
Slow resistance50%
Stun resistance50%
Attack 1
Attack interval1.5 seconds
Projectiles per attack5
Projectile interval0.75 seconds
Attack damage30
Projectile typeCannon
Travel duration0.25 seconds
Free flightYes
Ignores enemiesYes
Stage appearances
Golden Dunes Stage 3Overtime pool; from 120s; 1-1 units; weight common
Golden Dunes Stage 4Overtime pool; from 100s; 1-1 units; weight common
Wasteland Stage 3Overtime pool; from 100s; 1-1 units; weight common
Wasteland Stage 4Overtime pool; from 100s; 1-1 units; weight common
Somber Marsh Stage 3Overtime pool; from 100s; 1-1 units; weight common
Somber Marsh Stage 4Overtime pool; from 100s; 1-1 units; weight common
Waving Fields Stage 3Overtime pool; from 100s; 1-1 units; weight common
Waving Fields Stage 4Overtime pool; from 100s; 1-1 units; weight common
Sinister Swamp Stage 3Overtime pool; from 100s; 1-1 units; weight common
Sinister Swamp Stage 4Overtime pool; from 100s; 1-1 units; weight common
Green Plains Stage 3Overtime pool; from 100s; 1-1 units; weight common
Green Plains Stage 4Overtime pool; from 100s; 1-1 units; weight common
Meadows Stage 3Overtime pool; from 100s; 1-1 units; weight common
Meadows Stage 4Overtime pool; from 100s; 1-1 units; weight common
Savannah Stage 3Overtime pool; from 100s; 1-1 units; weight common
Savannah Stage 4Overtime pool; from 100s; 1-1 units; weight common
Dusky Pines Stage 3Overtime pool; from 100s; 1-1 units; weight common
Dusky Pines Stage 4Overtime pool; from 100s; 1-1 units; weight common

Related records

Pikeman in-game modelPikemanStages Dusky Pines Stage 1 · Green Plains Stage 1 · Meadows Stage 1 · Sinister Swamp Stage 1 · Somber Marsh Stage 1 · Waving Fields Stage 1Base HP30Attacks0Reward on defeat1 RESStage appearances6
Reward on defeat
1 RES
Attacks
0
Stage appearances
6
Enemy stats
Maximum HP30
Attack cooldown5 seconds
Drop chance30%
MeleeYes
Stage appearances
Somber Marsh Stage 1Swarm event; at 112s; 100 units
Waving Fields Stage 1Swarm event; at 122s; 160 units
Sinister Swamp Stage 1Swarm event; at 112s; 120 units
Green Plains Stage 1Swarm event; at 122s; 120 units
Meadows Stage 1Swarm event; at 122s; 180 units
Dusky Pines Stage 1Swarm event; at 112s; 100 units

Related records

Pulverturm in-game modelPulverturmStages Dusky Pines Stage 4 · Green Plains Stage 3 · Green Plains Stage 4 · Meadows Stage 3 · Meadows Stage 4 · Sinister Swamp Stage 3 · Sinister Swamp Stage 4 · Somber Marsh Stage 4 · Waving Fields Stage 2 · Waving Fields Stage 4Base HP3000Speed14Reward on defeat40 RESStage appearances10
Reward on defeat
40 RES
Stage appearances
10
Enemy stats
Maximum HP3000
Drop chance100%
Fire resistance85%
Slow resistance85%
Stun resistance100%
Knock-up resistance70%
Immune to stunYes
Stage appearances
Somber Marsh Stage 4Timed wave; at 30s; 1 units
Waving Fields Stage 2Swarm event; at 120s; 1 units
Waving Fields Stage 4Timed wave; at 30s; 1 units
Sinister Swamp Stage 3Swarm event; at 100s; 1 units
Sinister Swamp Stage 4Timed wave; at 30s; 1 units
Green Plains Stage 3Swarm event; at 100s; 1 units
Green Plains Stage 4Timed wave; at 30s; 1 units
Meadows Stage 3Swarm event; at 100s; 1 units
Meadows Stage 4Timed wave; at 30s; 1 units
Dusky Pines Stage 4Swarm event; at 80s; 1 units

Related records

Ram in-game modelRamStages Green Plains Stage 1 · Green Plains Stage 2 · Meadows Stage 1 · Meadows Stage 2 · Waving Fields Stage 1 · Waving Fields Stage 2Base HP800Attacks1Speed30Reward on defeat12 RESStage appearances6
Reward on defeat
12 RES
Attacks
1
Stage appearances
6
Enemy stats
Maximum HP800
Drop chance100%
Stage appearances
Waving Fields Stage 2Random pool; from 60s; 1-1 units; weight uncommon
Green Plains Stage 2Random pool; from 60s; 1-1 units; weight uncommon
Meadows Stage 2Random pool; from 60s; 1-1 units; weight uncommon
Waving Fields Stage 1Timed wave; at 65s; 1 units
Waving Fields Stage 2Timed wave; at 60s; 1 units
Waving Fields Stage 2Timed wave; at 90s; 2 units
Green Plains Stage 1Swarm event; at 120s; 1 units
Green Plains Stage 2Timed wave; at 60s; 1 units
Green Plains Stage 2Timed wave; at 90s; 1 units
Green Plains Stage 2Timed wave; at 180s; 2 units
Meadows Stage 1Timed wave; at 240s; 1 units
Meadows Stage 1Swarm event; at 120s; 1 units
Meadows Stage 2Timed wave; at 60s; 2 units
Meadows Stage 2Timed wave; at 90s; 1 units

Related records

Rider in-game modelRiderStages Green Plains Stage 1 · Green Plains Stage 2 · Green Plains Stage 3 · Green Plains Stage 4 · Meadows Stage 1 · Meadows Stage 2 · Meadows Stage 3 · Meadows Stage 4 · Waving Fields Stage 1 · Waving Fields Stage 2 · Waving Fields Stage 3 · Waving Fields Stage 4Base HP20Attacks0Reward on defeat2 RESStage appearances12
Reward on defeat
2 RES
Attacks
0
Stage appearances
12
Enemy stats
Maximum HP20
Attack cooldown3 seconds
Drop chance100%
MeleeYes
Stage appearances
Waving Fields Stage 1Random pool; from 90s; 12-14 units; weight common
Waving Fields Stage 2Random pool; from 0s; 20-22 units; weight common
Green Plains Stage 1Random pool; from 90s; 7-10 units; weight common
Green Plains Stage 2Random pool; from 0s; 14-18 units; weight common
Meadows Stage 1Random pool; from 90s; 9-12 units; weight common
Meadows Stage 2Random pool; from 0s; 14-18 units; weight common
Waving Fields Stage 2Timed wave; at 10s; 100 units
Waving Fields Stage 2Swarm event; at 122s; 100 units
Waving Fields Stage 3Timed wave; at 15s; 80 units
Waving Fields Stage 3Swarm event; at 102s; 120 units
Waving Fields Stage 4Timed wave; at 5s; 60 units
Green Plains Stage 1Timed wave; at 180s; 50 units
Green Plains Stage 2Timed wave; at 210s; 60 units
Green Plains Stage 2Swarm event; at 122s; 80 units
Green Plains Stage 3Timed wave; at 110s; 80 units
Green Plains Stage 3Swarm event; at 102s; 80 units
Green Plains Stage 4Timed wave; at 15s; 160 units
Green Plains Stage 4Timed wave; at 75s; 80 units
Meadows Stage 2Swarm event; at 122s; 120 units
Meadows Stage 3Timed wave; at 25s; 120 units
Meadows Stage 3Timed wave; at 110s; 80 units
Meadows Stage 3Swarm event; at 102s; 120 units
Meadows Stage 4Timed wave; at 15s; 200 units
Meadows Stage 4Timed wave; at 75s; 80 units

Related records

Rider(Archer) in-game modelRider(Archer)Stages Green Plains Stage 3 · Meadows Stage 3 · Waving Fields Stage 3Base HP20Attacks0Reward on defeat2 RESStage appearances3
Reward on defeat
2 RES
Attacks
0
Stage appearances
3
Enemy stats
Maximum HP20
Attack cooldown5 seconds
Drop chance100%
MeleeYes
Stage appearances
Waving Fields Stage 3Random pool; from 0s; 10-15 units; weight uncommon
Green Plains Stage 3Random pool; from 0s; 10-15 units; weight uncommon
Meadows Stage 3Random pool; from 0s; 10-15 units; weight uncommon

Related records

Rocket(Big) in-game modelRocket(Big)Stages Dusky Pines Stage 2 · Dusky Pines Stage 3 · Dusky Pines Stage 4 · Golden Dunes Stage 3 · Green Plains Stage 2 · Green Plains Stage 3 · Green Plains Stage 4 · Meadows Stage 2 · Meadows Stage 3 · Meadows Stage 4 · Savannah Stage 3 · Sinister Swamp Stage 2 · Sinister Swamp Stage 4 · Somber Marsh Stage 2 · Somber Marsh Stage 3 · Somber Marsh Stage 4 · Wasteland Stage 3 · Waving Fields Stage 1 · Waving Fields Stage 2 · Waving Fields Stage 3 · Waving Fields Stage 4Base HP1250Damage100Interval15sRange200Speed15Reward on defeat15 RESStage appearances21
Reward on defeat
15 RES
Attacks
1
Stage appearances
21
Enemy stats
Maximum HP1250
Drop chance100%
Rocket AttackModule
Attack interval15 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage100
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Passes through enemiesYes
Passes through friendliesYes
Stage appearances
Golden Dunes Stage 3Random pool; from 60s; 1-1 units; weight uncommon
Somber Marsh Stage 4Random pool; from 40s; 1-1 units; weight uncommon
Sinister Swamp Stage 4Random pool; from 40s; 1-1 units; weight uncommon
Green Plains Stage 3Random pool; from 90s; 1-1 units; weight uncommon
Green Plains Stage 4Random pool; from 60s; 1-1 units; weight common
Meadows Stage 3Random pool; from 90s; 1-1 units; weight uncommon
Dusky Pines Stage 4Random pool; from 40s; 1-1 units; weight uncommon
Golden Dunes Stage 3Timed wave; at 65s; 1 units
Golden Dunes Stage 3Timed wave; at 120s; 2 units
Golden Dunes Stage 3Timed wave; at 190s; 2 units
Wasteland Stage 3Timed wave; at 190s; 2 units
Somber Marsh Stage 2Timed wave; at 180s; 1 units
Somber Marsh Stage 3Timed wave; at 190s; 2 units
Somber Marsh Stage 4Timed wave; at 120s; 2 units
Waving Fields Stage 1Timed wave; at 320s; 1 units
Waving Fields Stage 2Timed wave; at 15s; 1 units
Waving Fields Stage 2Timed wave; at 155s; 2 units
Waving Fields Stage 3Timed wave; at 45s; 2 units
Waving Fields Stage 4Timed wave; at 210s; 1 units
Sinister Swamp Stage 2Timed wave; at 70s; 1 units
Sinister Swamp Stage 2Timed wave; at 180s; 2 units
Green Plains Stage 2Timed wave; at 150s; 1 units
Green Plains Stage 3Timed wave; at 45s; 1 units
Green Plains Stage 3Timed wave; at 60s; 1 units
Green Plains Stage 3Timed wave; at 170s; 1 units
Green Plains Stage 4Timed wave; at 45s; 2 units
Green Plains Stage 4Timed wave; at 110s; 1 units
Green Plains Stage 4Timed wave; at 210s; 1 units
Meadows Stage 2Timed wave; at 140s; 1 units
Meadows Stage 3Timed wave; at 45s; 2 units
Meadows Stage 3Timed wave; at 170s; 1 units
Meadows Stage 4Timed wave; at 210s; 2 units
Savannah Stage 3Timed wave; at 65s; 2 units
Savannah Stage 3Timed wave; at 120s; 2 units
Savannah Stage 3Timed wave; at 190s; 2 units
Dusky Pines Stage 2Timed wave; at 180s; 1 units
Dusky Pines Stage 3Timed wave; at 65s; 1 units
Dusky Pines Stage 3Timed wave; at 190s; 1 units
Dusky Pines Stage 4Timed wave; at 120s; 3 units

Related records

Rocket(Big) 1 in-game modelRocket(Big) 1Stages Golden Dunes Stage 4 · Meadows Stage 4 · Savannah Stage 2 · Savannah Stage 4 · Sinister Swamp Stage 3 · Sinister Swamp Stage 4 · Somber Marsh Stage 3 · Wasteland Stage 2 · Wasteland Stage 3 · Wasteland Stage 4 · Waving Fields Stage 3 · Waving Fields Stage 4Base HP1250Damage100Interval10sRange200Speed19Reward on defeat15 RESStage appearances12
Reward on defeat
15 RES
Attacks
1
Stage appearances
12
Enemy stats
Maximum HP1250
Drop chance100%
Rocket AttackModule
Attack interval10 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage100
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Passes through enemiesYes
Passes through friendliesYes
Stage appearances
Golden Dunes Stage 4Random pool; from 30s; 1-1 units; weight common
Wasteland Stage 3Random pool; from 140s; 1-1 units; weight common
Wasteland Stage 4Random pool; from 30s; 1-1 units; weight common
Waving Fields Stage 3Random pool; from 90s; 1-1 units; weight uncommon
Waving Fields Stage 4Random pool; from 80s; 1-1 units; weight common
Meadows Stage 4Random pool; from 60s; 1-1 units; weight common
Savannah Stage 4Random pool; from 30s; 1-1 units; weight common
Golden Dunes Stage 4Timed wave; at 120s; 2 units
Wasteland Stage 2Timed wave; at 75s; 2 units
Wasteland Stage 3Timed wave; at 65s; 2 units
Wasteland Stage 3Timed wave; at 120s; 2 units
Wasteland Stage 4Timed wave; at 120s; 3 units
Somber Marsh Stage 3Timed wave; at 65s; 1 units
Waving Fields Stage 3Timed wave; at 170s; 1 units
Waving Fields Stage 4Timed wave; at 45s; 1 units
Waving Fields Stage 4Timed wave; at 110s; 1 units
Sinister Swamp Stage 3Timed wave; at 65s; 2 units
Sinister Swamp Stage 3Timed wave; at 190s; 1 units
Sinister Swamp Stage 4Timed wave; at 120s; 2 units
Meadows Stage 4Timed wave; at 45s; 2 units
Meadows Stage 4Timed wave; at 110s; 2 units
Savannah Stage 2Timed wave; at 75s; 1 units
Savannah Stage 4Timed wave; at 120s; 2 units

Related records

Self Exploder in-game modelSelf ExploderStages Dusky Pines Stage 2 · Dusky Pines Stage 3 · Dusky Pines Stage 4 · Green Plains Stage 3 · Green Plains Stage 4 · Meadows Stage 1 · Meadows Stage 2 · Meadows Stage 3 · Meadows Stage 4 · Sinister Swamp Stage 1 · Sinister Swamp Stage 2 · Sinister Swamp Stage 3 · Sinister Swamp Stage 4 · Somber Marsh Stage 2 · Somber Marsh Stage 3 · Somber Marsh Stage 4 · Waving Fields Stage 1 · Waving Fields Stage 2 · Waving Fields Stage 3 · Waving Fields Stage 4Base HP410Attacks0Speed22Reward on defeat10 RESStage appearances20
Reward on defeat
10 RES
Attacks
0
Stage appearances
20
Enemy stats
Maximum HP410
Drop chance100%
Stage appearances
Somber Marsh Stage 3Random pool; from 90s; 1-1 units; weight common
Somber Marsh Stage 4Random pool; from 160s; 2-2 units; weight common
Waving Fields Stage 3Random pool; from 60s; 1-1 units; weight common
Waving Fields Stage 4Random pool; from 1s; 1-1 units; weight common
Sinister Swamp Stage 3Random pool; from 90s; 1-1 units; weight common
Sinister Swamp Stage 4Random pool; from 160s; 2-2 units; weight common
Meadows Stage 3Random pool; from 60s; 1-1 units; weight common
Meadows Stage 4Random pool; from 1s; 1-1 units; weight common
Dusky Pines Stage 3Random pool; from 90s; 1-1 units; weight common
Dusky Pines Stage 4Random pool; from 160s; 2-2 units; weight common
Somber Marsh Stage 2Timed wave; at 170s; 4 units
Somber Marsh Stage 3Timed wave; at 135s; 6 units
Somber Marsh Stage 3Timed wave; at 180s; 4 units
Somber Marsh Stage 4Timed wave; at 135s; 5 units
Somber Marsh Stage 4Swarm event; at 82s; 7 units
Waving Fields Stage 1Timed wave; at 185s; 1 units
Waving Fields Stage 2Timed wave; at 85s; 3 units
Waving Fields Stage 3Timed wave; at 44s; 3 units
Waving Fields Stage 3Timed wave; at 160s; 5 units
Waving Fields Stage 4Timed wave; at 140s; 6 units
Waving Fields Stage 4Swarm event; at 72s; 6 units
Sinister Swamp Stage 1Timed wave; at 160s; 2 units
Sinister Swamp Stage 2Timed wave; at 100s; 3 units
Sinister Swamp Stage 2Timed wave; at 170s; 4 units
Sinister Swamp Stage 3Timed wave; at 135s; 6 units
Sinister Swamp Stage 3Timed wave; at 160s; 5 units
Sinister Swamp Stage 3Timed wave; at 180s; 4 units
Sinister Swamp Stage 4Timed wave; at 135s; 5 units
Sinister Swamp Stage 4Swarm event; at 82s; 8 units
Green Plains Stage 3Timed wave; at 44s; 2 units
Green Plains Stage 3Timed wave; at 160s; 5 units
Green Plains Stage 4Timed wave; at 140s; 4 units
Green Plains Stage 4Swarm event; at 72s; 5 units
Meadows Stage 1Timed wave; at 150s; 1 units
Meadows Stage 2Timed wave; at 155s; 2 units
Meadows Stage 3Timed wave; at 44s; 3 units
Meadows Stage 3Timed wave; at 160s; 6 units
Meadows Stage 4Timed wave; at 140s; 4 units
Meadows Stage 4Swarm event; at 72s; 7 units
Dusky Pines Stage 2Timed wave; at 160s; 2 units
Dusky Pines Stage 3Timed wave; at 135s; 3 units
Dusky Pines Stage 3Timed wave; at 180s; 4 units
Dusky Pines Stage 4Timed wave; at 135s; 4 units
Dusky Pines Stage 4Swarm event; at 82s; 6 units

Related records

Self Exploder Horse in-game modelSelf Exploder HorseStages Golden Dunes Stage 2 · Golden Dunes Stage 3 · Golden Dunes Stage 4 · Savannah Stage 2 · Savannah Stage 3 · Savannah Stage 4 · Wasteland Stage 1 · Wasteland Stage 2 · Wasteland Stage 3 · Wasteland Stage 4Base HP50Attacks0Speed25Reward on defeat10 RESStage appearances10
Reward on defeat
10 RES
Attacks
0
Stage appearances
10
Enemy stats
Maximum HP50
Drop chance100%
Stage appearances
Golden Dunes Stage 4Random pool; from 40s; 1-1 units; weight common
Wasteland Stage 4Random pool; from 40s; 1-1 units; weight common
Savannah Stage 4Random pool; from 40s; 1-1 units; weight common
Golden Dunes Stage 2Timed wave; at 90s; 1 units
Golden Dunes Stage 2Timed wave; at 160s; 1 units
Golden Dunes Stage 3Timed wave; at 30s; 2 units
Golden Dunes Stage 3Timed wave; at 90s; 3 units
Golden Dunes Stage 3Timed wave; at 130s; 2 units
Golden Dunes Stage 3Timed wave; at 160s; 4 units
Golden Dunes Stage 4Timed wave; at 150s; 2 units
Wasteland Stage 1Timed wave; at 170s; 1 units
Wasteland Stage 2Timed wave; at 90s; 4 units
Wasteland Stage 2Timed wave; at 160s; 2 units
Wasteland Stage 3Timed wave; at 30s; 3 units
Wasteland Stage 3Timed wave; at 90s; 4 units
Wasteland Stage 3Timed wave; at 130s; 2 units
Wasteland Stage 3Timed wave; at 160s; 4 units
Wasteland Stage 4Timed wave; at 150s; 2 units
Savannah Stage 2Timed wave; at 90s; 3 units
Savannah Stage 2Timed wave; at 160s; 2 units
Savannah Stage 3Timed wave; at 30s; 2 units
Savannah Stage 3Timed wave; at 90s; 4 units
Savannah Stage 3Timed wave; at 130s; 2 units
Savannah Stage 3Timed wave; at 160s; 4 units
Savannah Stage 4Timed wave; at 150s; 2 units

Related records

Side Shooter in-game modelSide ShooterStages Green Plains Stage 2 · Meadows Stage 2 · Meadows Stage 3 · Waving Fields Stage 3Base HP2500Damage10Interval5sRange80Speed15Reward on defeat30 RESStage appearances4
Reward on defeat
30 RES
Attacks
8
Stage appearances
4
Enemy stats
Maximum HP2500
Drop chance100%
Attack 1
Attack interval5 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage10
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Imprecision3
Attack 2
Attack interval5 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage10
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Imprecision3
Attack 3
Attack interval5 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage10
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Imprecision3
Attack 4
Attack interval5 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage10
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Imprecision3
Attack 5
Attack interval5 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage10
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Imprecision3
Attack 6
Attack interval5 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage10
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Imprecision3
Attack 7
Attack interval5 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage10
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Imprecision3
Attack 8
Attack interval5 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage10
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Imprecision3
Stage appearances
Waving Fields Stage 3Timed wave; at 60s; 1 units
Green Plains Stage 2Swarm event; at 120s; 1 units
Meadows Stage 2Swarm event; at 120s; 1 units
Meadows Stage 3Timed wave; at 60s; 1 units

Related records

Spike Sphere(Fast) 1 in-game modelSpike Sphere(Fast) 1Stages Green Plains Stage 4 · Meadows Stage 4 · Waving Fields Stage 4Base HP4000Damage10Interval0.2sSpeed75Reward on defeat15 RESStage appearances3
Reward on defeat
15 RES
Attacks
1
Stage appearances
3
Enemy stats
Maximum HP4000
Drop chance100%
Fire resistance60%
Knock-up resistance50%
Drill
Damage per tick10
Tick interval0.2 seconds
Stage appearances
Waving Fields Stage 4Overtime wave; at 5s; 1 units
Green Plains Stage 4Overtime wave; at 5s; 1 units
Meadows Stage 4Overtime wave; at 5s; 1 units

Related records

Support Walker(Health) in-game modelSupport Walker(Health)Stages Golden Dunes Stage 1 · Golden Dunes Stage 2 · Golden Dunes Stage 4 · Savannah Stage 1 · Savannah Stage 2 · Savannah Stage 4 · Wasteland Stage 1 · Wasteland Stage 2 · Wasteland Stage 4Base HP500Attacks0Speed12Reward on defeat20 RESStage appearances9
Reward on defeat
20 RES
Attacks
0
Stage appearances
9
Enemy stats
Maximum HP500
Drop chance100%
Stage appearances
Golden Dunes Stage 2Random pool; from 160s; 1-1 units; weight uncommon
Wasteland Stage 2Random pool; from 160s; 1-1 units; weight uncommon
Savannah Stage 2Random pool; from 160s; 1-1 units; weight uncommon
Golden Dunes Stage 1Timed wave; at 162s; 1 units; neutral
Golden Dunes Stage 1Timed wave; at 202s; 1 units; neutral
Golden Dunes Stage 2Timed wave; at 143s; 1 units; neutral
Golden Dunes Stage 2Timed wave; at 184s; 1 units; neutral
Golden Dunes Stage 2Timed wave; at 184s; 1 units; neutral
Golden Dunes Stage 2Timed wave; at 244s; 1 units; neutral
Golden Dunes Stage 4Timed wave; at 133s; 1 units; neutral
Golden Dunes Stage 4Timed wave; at 184s; 1 units; neutral
Wasteland Stage 1Timed wave; at 162s; 1 units; neutral
Wasteland Stage 1Timed wave; at 202s; 1 units; neutral
Wasteland Stage 2Timed wave; at 143s; 1 units; neutral
Wasteland Stage 2Timed wave; at 184s; 1 units; neutral
Wasteland Stage 2Timed wave; at 184s; 1 units; neutral
Wasteland Stage 2Timed wave; at 244s; 1 units; neutral
Wasteland Stage 4Timed wave; at 133s; 1 units; neutral
Wasteland Stage 4Timed wave; at 184s; 1 units; neutral
Savannah Stage 1Timed wave; at 162s; 1 units; neutral
Savannah Stage 1Timed wave; at 202s; 1 units; neutral
Savannah Stage 2Timed wave; at 143s; 1 units; neutral
Savannah Stage 2Timed wave; at 184s; 1 units; neutral
Savannah Stage 2Timed wave; at 184s; 1 units; neutral
Savannah Stage 2Timed wave; at 244s; 1 units; neutral
Savannah Stage 4Timed wave; at 133s; 1 units; neutral
Savannah Stage 4Timed wave; at 184s; 1 units; neutral

Related records

Support(Health) in-game modelSupport(Health)Stages Dusky Pines Stage 1 · Dusky Pines Stage 2 · Dusky Pines Stage 3 · Dusky Pines Stage 4 · Golden Dunes Stage 1 · Golden Dunes Stage 3 · Green Plains Stage 1 · Green Plains Stage 2 · Green Plains Stage 3 · Green Plains Stage 4 · Meadows Stage 1 · Meadows Stage 2 · Meadows Stage 3 · Meadows Stage 4 · Savannah Stage 3 · Sinister Swamp Stage 1 · Sinister Swamp Stage 2 · Sinister Swamp Stage 3 · Sinister Swamp Stage 4 · Somber Marsh Stage 1 · Somber Marsh Stage 2 · Somber Marsh Stage 3 · Somber Marsh Stage 4 · Wasteland Stage 3 · Waving Fields Stage 1 · Waving Fields Stage 2 · Waving Fields Stage 3 · Waving Fields Stage 4Base HP100Attacks0Speed12Reward on defeat0 RESStage appearances28
Reward on defeat
0 RES
Attacks
0
Stage appearances
28
Enemy stats
Maximum HP100
Drop chance0%
Stage appearances
Golden Dunes Stage 1Random pool; from 120s; 1-1 units; weight rare
Green Plains Stage 1Random pool; from 120s; 1-1 units; weight uncommon
Green Plains Stage 2Random pool; from 30s; 1-1 units; weight uncommon
Meadows Stage 2Random pool; from 30s; 1-1 units; weight uncommon
Golden Dunes Stage 3Timed wave; at 134s; 1 units; neutral
Golden Dunes Stage 3Timed wave; at 174s; 1 units; neutral
Golden Dunes Stage 3Timed wave; at 252s; 1 units; neutral
Wasteland Stage 3Timed wave; at 134s; 1 units; neutral
Wasteland Stage 3Timed wave; at 174s; 1 units; neutral
Wasteland Stage 3Timed wave; at 252s; 1 units; neutral
Somber Marsh Stage 1Timed wave; at 162s; 1 units; neutral
Somber Marsh Stage 1Timed wave; at 210s; 1 units; neutral
Somber Marsh Stage 2Timed wave; at 143s; 1 units; neutral
Somber Marsh Stage 2Timed wave; at 184s; 1 units; neutral
Somber Marsh Stage 3Timed wave; at 134s; 1 units; neutral
Somber Marsh Stage 3Timed wave; at 174s; 1 units; neutral
Somber Marsh Stage 3Timed wave; at 252s; 1 units; neutral
Somber Marsh Stage 4Timed wave; at 133s; 1 units; neutral
Somber Marsh Stage 4Timed wave; at 184s; 1 units; neutral
Waving Fields Stage 1Timed wave; at 162s; 1 units; neutral
Waving Fields Stage 2Timed wave; at 184s; 1 units; neutral
Waving Fields Stage 3Timed wave; at 134s; 1 units; neutral
Waving Fields Stage 3Timed wave; at 174s; 1 units; neutral
Waving Fields Stage 3Timed wave; at 252s; 1 units; neutral
Waving Fields Stage 4Timed wave; at 133s; 1 units; neutral
Waving Fields Stage 4Timed wave; at 184s; 1 units; neutral
Sinister Swamp Stage 1Timed wave; at 162s; 1 units; neutral
Sinister Swamp Stage 1Timed wave; at 210s; 1 units; neutral
Sinister Swamp Stage 2Timed wave; at 143s; 1 units; neutral
Sinister Swamp Stage 2Timed wave; at 184s; 1 units; neutral
Sinister Swamp Stage 3Timed wave; at 134s; 1 units; neutral
Sinister Swamp Stage 3Timed wave; at 174s; 1 units; neutral
Sinister Swamp Stage 3Timed wave; at 252s; 1 units; neutral
Sinister Swamp Stage 4Timed wave; at 133s; 1 units; neutral
Sinister Swamp Stage 4Timed wave; at 184s; 1 units; neutral
Green Plains Stage 1Timed wave; at 162s; 1 units; neutral
Green Plains Stage 2Timed wave; at 143s; 1 units; neutral
Green Plains Stage 2Timed wave; at 184s; 1 units; neutral
Green Plains Stage 3Timed wave; at 134s; 1 units; neutral
Green Plains Stage 3Timed wave; at 174s; 1 units; neutral
Green Plains Stage 3Timed wave; at 252s; 1 units; neutral
Green Plains Stage 4Timed wave; at 133s; 1 units; neutral
Green Plains Stage 4Timed wave; at 184s; 1 units; neutral
Meadows Stage 1Timed wave; at 162s; 1 units; neutral
Meadows Stage 2Timed wave; at 143s; 1 units; neutral
Meadows Stage 2Timed wave; at 184s; 1 units; neutral
Meadows Stage 3Timed wave; at 134s; 1 units; neutral
Meadows Stage 3Timed wave; at 174s; 1 units; neutral
Meadows Stage 3Timed wave; at 252s; 1 units; neutral
Meadows Stage 4Timed wave; at 133s; 1 units; neutral
Meadows Stage 4Timed wave; at 184s; 1 units; neutral
Savannah Stage 3Timed wave; at 134s; 1 units; neutral
Savannah Stage 3Timed wave; at 174s; 1 units; neutral
Savannah Stage 3Timed wave; at 252s; 1 units; neutral
Dusky Pines Stage 1Timed wave; at 162s; 1 units; neutral
Dusky Pines Stage 1Timed wave; at 210s; 1 units; neutral
Dusky Pines Stage 2Timed wave; at 143s; 1 units; neutral
Dusky Pines Stage 2Timed wave; at 184s; 1 units; neutral
Dusky Pines Stage 3Timed wave; at 134s; 1 units; neutral
Dusky Pines Stage 3Timed wave; at 174s; 1 units; neutral
Dusky Pines Stage 3Timed wave; at 252s; 1 units; neutral
Dusky Pines Stage 4Timed wave; at 133s; 1 units; neutral
Dusky Pines Stage 4Timed wave; at 184s; 1 units; neutral

Related records

Tank Flamer in-game modelTank FlamerStages Dusky Pines Stage 1 · Dusky Pines Stage 2 · Dusky Pines Stage 3 · Dusky Pines Stage 4 · Sinister Swamp Stage 1 · Sinister Swamp Stage 2 · Sinister Swamp Stage 3 · Sinister Swamp Stage 4 · Somber Marsh Stage 1 · Somber Marsh Stage 2 · Somber Marsh Stage 3 · Somber Marsh Stage 4Base HP1300Damage13Interval6.5sRange100Speed12Reward on defeat12 RESStage appearances12
Reward on defeat
12 RES
Attacks
1
Stage appearances
12
Enemy stats
Maximum HP1300
Drop chance100%
Attack 1
Attack interval6.5 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage13
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Stage appearances
Somber Marsh Stage 1Swarm event; at 110s; 1 units
Somber Marsh Stage 2Timed wave; at 30s; 1 units
Somber Marsh Stage 3Timed wave; at 90s; 2 units
Somber Marsh Stage 4Timed wave; at 60s; 2 units
Sinister Swamp Stage 1Swarm event; at 110s; 2 units
Sinister Swamp Stage 2Timed wave; at 30s; 2 units
Sinister Swamp Stage 3Timed wave; at 90s; 1 units
Sinister Swamp Stage 4Timed wave; at 60s; 2 units
Dusky Pines Stage 1Swarm event; at 110s; 1 units
Dusky Pines Stage 2Timed wave; at 30s; 1 units
Dusky Pines Stage 3Timed wave; at 90s; 2 units
Dusky Pines Stage 4Timed wave; at 60s; 2 units

Related records

Tank Pusher in-game modelTank PusherStages Dusky Pines Stage 3 · Dusky Pines Stage 4 · Sinister Swamp Stage 3 · Sinister Swamp Stage 4 · Somber Marsh Stage 3 · Somber Marsh Stage 4Base HP1600Attacks1Speed22Reward on defeat15 RESStage appearances6
Reward on defeat
15 RES
Attacks
1
Stage appearances
6
Enemy stats
Maximum HP1600
Drop chance100%
Stage appearances
Somber Marsh Stage 3Random pool; from 60s; 1-1 units; weight common
Somber Marsh Stage 4Random pool; from 0s; 1-1 units; weight common
Sinister Swamp Stage 3Random pool; from 60s; 1-1 units; weight common
Sinister Swamp Stage 4Random pool; from 0s; 1-1 units; weight common
Dusky Pines Stage 3Random pool; from 60s; 1-1 units; weight common
Dusky Pines Stage 4Random pool; from 0s; 1-1 units; weight common
Somber Marsh Stage 3Timed wave; at 15s; 2 units
Somber Marsh Stage 3Timed wave; at 140s; 2 units
Somber Marsh Stage 4Timed wave; at 130s; 3 units
Sinister Swamp Stage 3Timed wave; at 15s; 2 units
Sinister Swamp Stage 3Timed wave; at 140s; 3 units
Sinister Swamp Stage 4Timed wave; at 130s; 2 units
Dusky Pines Stage 3Timed wave; at 15s; 1 units
Dusky Pines Stage 3Timed wave; at 140s; 1 units
Dusky Pines Stage 3Timed wave; at 160s; 1 units

Related records

Tank Schrot in-game modelTank SchrotStages Dusky Pines Stage 2 · Dusky Pines Stage 3 · Dusky Pines Stage 4 · Sinister Swamp Stage 2 · Sinister Swamp Stage 3 · Somber Marsh Stage 2 · Somber Marsh Stage 3 · Somber Marsh Stage 4 · Waving Fields Stage 1 · Waving Fields Stage 2 · Waving Fields Stage 3Base HP1150Damage13Interval6.5sRange100Speed12Reward on defeat12 RESStage appearances11
Reward on defeat
12 RES
Attacks
2
Stage appearances
11
Enemy stats
Maximum HP1150
Drop chance100%
Attack 1
Attack interval6.5 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage13
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Attack 2
Attack interval6 seconds
Projectiles per attack6
Projectile interval0 seconds
Attack damage2
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Ignores enemiesYes
Stage appearances
Somber Marsh Stage 2Random pool; from 30s; 1-1 units; weight common
Somber Marsh Stage 3Random pool; from 0s; 1-1 units; weight common
Somber Marsh Stage 4Random pool; from 30s; 1-1 units; weight common
Sinister Swamp Stage 2Random pool; from 15s; 1-1 units; weight common
Sinister Swamp Stage 3Random pool; from 0s; 1-1 units; weight common
Dusky Pines Stage 2Random pool; from 15s; 1-1 units; weight common
Dusky Pines Stage 3Random pool; from 0s; 1-1 units; weight common
Dusky Pines Stage 4Random pool; from 30s; 1-1 units; weight common
Somber Marsh Stage 2Timed wave; at 15s; 1 units
Somber Marsh Stage 2Timed wave; at 60s; 1 units
Somber Marsh Stage 2Timed wave; at 160s; 3 units
Waving Fields Stage 1Swarm event; at 120s; 2 units
Waving Fields Stage 2Timed wave; at 80s; 2 units
Waving Fields Stage 3Timed wave; at 165s; 3 units
Sinister Swamp Stage 2Timed wave; at 15s; 2 units
Sinister Swamp Stage 2Timed wave; at 60s; 3 units
Sinister Swamp Stage 2Timed wave; at 160s; 1 units
Dusky Pines Stage 2Timed wave; at 15s; 1 units
Dusky Pines Stage 2Timed wave; at 60s; 1 units
Dusky Pines Stage 3Timed wave; at 60s; 2 units
Dusky Pines Stage 3Timed wave; at 130s; 2 units
Dusky Pines Stage 4Timed wave; at 70s; 2 units
Dusky Pines Stage 4Timed wave; at 130s; 3 units

Related records

Tank Schrot  Overtime in-game modelTank Schrot OvertimeStages Dusky Pines Stage 3 · Dusky Pines Stage 4 · Sinister Swamp Stage 3 · Sinister Swamp Stage 4 · Somber Marsh Stage 3 · Somber Marsh Stage 4Base HP3000Damage8Interval4sRange200Speed38Reward on defeat12 RESStage appearances6
Reward on defeat
12 RES
Attacks
1
Stage appearances
6
Enemy stats
Maximum HP3000
Drop chance100%
Attack 1
Attack interval4 seconds
Projectiles per attack6
Projectile interval0 seconds
Attack damage8
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Ignores enemiesYes
Stage appearances
Somber Marsh Stage 3Overtime pool; from 1s; 1-1 units; weight common
Somber Marsh Stage 4Overtime pool; from 1s; 1-1 units; weight common
Sinister Swamp Stage 3Overtime pool; from 1s; 1-1 units; weight common
Sinister Swamp Stage 4Random pool; from 30s; 1-1 units; weight common
Sinister Swamp Stage 4Overtime pool; from 1s; 1-1 units; weight common
Dusky Pines Stage 3Overtime pool; from 1s; 1-1 units; weight common
Dusky Pines Stage 4Overtime pool; from 1s; 1-1 units; weight common
Somber Marsh Stage 3Timed wave; at 60s; 1 units
Somber Marsh Stage 3Timed wave; at 130s; 1 units
Somber Marsh Stage 3Overtime wave; at 5s; 1 units
Somber Marsh Stage 4Timed wave; at 70s; 2 units
Somber Marsh Stage 4Timed wave; at 125s; 1 units
Somber Marsh Stage 4Overtime wave; at 5s; 2 units
Sinister Swamp Stage 3Timed wave; at 60s; 1 units
Sinister Swamp Stage 3Timed wave; at 130s; 1 units
Sinister Swamp Stage 3Overtime wave; at 5s; 1 units
Sinister Swamp Stage 4Timed wave; at 40s; 3 units
Sinister Swamp Stage 4Timed wave; at 125s; 2 units
Sinister Swamp Stage 4Overtime wave; at 5s; 1 units
Dusky Pines Stage 3Overtime wave; at 5s; 1 units
Dusky Pines Stage 4Overtime wave; at 5s; 2 units

Related records

Trader in-game modelTraderStages Golden Dunes Stage 1 · Savannah Stage 1 · Wasteland Stage 1Base HP3000Damage20Interval6.5sRange100Speed10Reward on defeat25 RESStage appearances3
Reward on defeat
25 RES
Attacks
2
Stage appearances
3
Enemy stats
Maximum HP3000
Drop chance100%
Slow resistance10000%
Stun resistance10000%
Immune to burningYes
Immune to fearYes
Immune to knock-upYes
Immune to slowYes
Immune to stunYes
Attack 1
Attack interval6.5 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage20
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Attack 2
Attack interval6.5 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage20
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Stage appearances
Golden Dunes Stage 1Timed wave; at 140s; 1 units
Wasteland Stage 1Timed wave; at 140s; 1 units
Savannah Stage 1Timed wave; at 140s; 1 units

Related records

Trike Monk in-game modelTrike MonkStages Dusky Pines Stage 1 · Dusky Pines Stage 2 · Dusky Pines Stage 3 · Dusky Pines Stage 4 · Sinister Swamp Stage 1 · Sinister Swamp Stage 2 · Sinister Swamp Stage 3 · Sinister Swamp Stage 4 · Somber Marsh Stage 1 · Somber Marsh Stage 2 · Somber Marsh Stage 3 · Somber Marsh Stage 4Base HP20Attacks0Reward on defeat2 RESStage appearances12
Reward on defeat
2 RES
Attacks
0
Stage appearances
12
Enemy stats
Maximum HP20
Attack cooldown3 seconds
Drop chance100%
MeleeYes
Stage appearances
Somber Marsh Stage 1Random pool; from 45s; 7-10 units; weight common
Somber Marsh Stage 2Random pool; from 0s; 14-18 units; weight common
Somber Marsh Stage 3Random pool; from 0s; 10-15 units; weight uncommon
Sinister Swamp Stage 1Random pool; from 45s; 7-10 units; weight common
Sinister Swamp Stage 2Random pool; from 0s; 14-18 units; weight common
Sinister Swamp Stage 3Random pool; from 0s; 10-15 units; weight uncommon
Dusky Pines Stage 1Random pool; from 45s; 7-10 units; weight common
Dusky Pines Stage 2Random pool; from 0s; 14-18 units; weight common
Dusky Pines Stage 3Random pool; from 0s; 10-15 units; weight uncommon
Somber Marsh Stage 2Timed wave; at 65s; 120 units
Somber Marsh Stage 2Swarm event; at 122s; 80 units
Somber Marsh Stage 3Timed wave; at 20s; 60 units
Somber Marsh Stage 3Swarm event; at 102s; 140 units
Somber Marsh Stage 4Timed wave; at 15s; 120 units
Sinister Swamp Stage 2Timed wave; at 65s; 120 units
Sinister Swamp Stage 2Swarm event; at 122s; 80 units
Sinister Swamp Stage 3Timed wave; at 20s; 90 units
Sinister Swamp Stage 3Swarm event; at 102s; 140 units
Sinister Swamp Stage 4Timed wave; at 15s; 80 units
Dusky Pines Stage 2Timed wave; at 65s; 120 units
Dusky Pines Stage 2Swarm event; at 122s; 80 units
Dusky Pines Stage 3Timed wave; at 20s; 100 units
Dusky Pines Stage 3Swarm event; at 102s; 140 units
Dusky Pines Stage 4Timed wave; at 15s; 120 units

Related records

Walker Drill in-game modelWalker DrillStages Golden Dunes Stage 3 · Savannah Stage 3 · Wasteland Stage 3Base HP1600Damage7Interval0.5sSpeed19Reward on defeat12 RESStage appearances3
Reward on defeat
12 RES
Attacks
1
Stage appearances
3
Enemy stats
Maximum HP1600
Drop chance100%
Drill
Damage per tick7
Tick interval0.5 seconds
Stage appearances
Golden Dunes Stage 3Random pool; from 10s; 1-1 units; weight common
Savannah Stage 3Random pool; from 70s; 1-1 units; weight common
Golden Dunes Stage 3Timed wave; at 60s; 2 units
Golden Dunes Stage 3Timed wave; at 150s; 2 units
Golden Dunes Stage 3Timed wave; at 170s; 1 units
Golden Dunes Stage 3Swarm event; at 102s; 4 units
Wasteland Stage 3Swarm event; at 102s; 4 units
Savannah Stage 3Timed wave; at 20s; 1 units
Savannah Stage 3Timed wave; at 60s; 3 units
Savannah Stage 3Timed wave; at 150s; 3 units
Savannah Stage 3Timed wave; at 170s; 1 units
Savannah Stage 3Swarm event; at 102s; 4 units

Related records

Walker Drill 1 in-game modelWalker Drill 1Stages Wasteland Stage 3Base HP2000Damage7Interval0.5sSpeed26Reward on defeat12 RESStage appearances1
Reward on defeat
12 RES
Attacks
1
Stage appearances
1
Enemy stats
Maximum HP2000
Drop chance100%
Drill
Damage per tick7
Tick interval0.5 seconds
Stage appearances
Wasteland Stage 3Random pool; from 60s; 1-1 units; weight common
Wasteland Stage 3Timed wave; at 20s; 2 units
Wasteland Stage 3Timed wave; at 60s; 3 units
Wasteland Stage 3Timed wave; at 150s; 2 units
Wasteland Stage 3Timed wave; at 170s; 1 units

Related records

Found in biome 1

Appears in 1

Walker Giant Cannon in-game modelWalker Giant CannonStages Golden Dunes Stage 2 · Golden Dunes Stage 3 · Golden Dunes Stage 4 · Savannah Stage 2 · Savannah Stage 3 · Savannah Stage 4 · Wasteland Stage 2 · Wasteland Stage 3 · Wasteland Stage 4Base HP4500Damage40Interval3.7sRange180Speed12Reward on defeat25 RESStage appearances9
Reward on defeat
25 RES
Attacks
1
Stage appearances
9
Enemy stats
Maximum HP4500
Drop chance100%
Fire resistance25%
Slow resistance50%
Stun resistance50%
Knock-up resistance50%
Attack 1
Attack interval3.7 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage40
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Passes through enemiesYes
Stage appearances
Golden Dunes Stage 2Timed wave; at 380s; 1 units
Golden Dunes Stage 2Overtime wave; at 44s; 1 units
Golden Dunes Stage 3Swarm event; at 100s; 1 units
Golden Dunes Stage 4Timed wave; at 15s; 1 units
Golden Dunes Stage 4Timed wave; at 130s; 1 units
Golden Dunes Stage 4Swarm event; at 82s; 2 units
Wasteland Stage 2Timed wave; at 380s; 1 units
Wasteland Stage 2Swarm event; at 119s; 1 units
Wasteland Stage 3Swarm event; at 100s; 2 units
Wasteland Stage 4Timed wave; at 15s; 2 units
Wasteland Stage 4Timed wave; at 130s; 2 units
Savannah Stage 2Timed wave; at 380s; 1 units
Savannah Stage 2Overtime wave; at 1s; 3 units
Savannah Stage 3Swarm event; at 100s; 2 units
Savannah Stage 4Timed wave; at 15s; 2 units
Savannah Stage 4Timed wave; at 130s; 2 units

Related records

Walker Giant Cannon 1 in-game modelWalker Giant Cannon 1Stages Golden Dunes Stage 3 · Golden Dunes Stage 4 · Savannah Stage 3 · Savannah Stage 4 · Wasteland Stage 3 · Wasteland Stage 4 · Waving Fields Stage 3Base HP4500Damage40Interval3sRange250Speed40Reward on defeat25 RESStage appearances7
Reward on defeat
25 RES
Attacks
1
Stage appearances
7
Enemy stats
Maximum HP4500
Drop chance100%
Slow resistance75%
Stun resistance75%
Knock-up resistance75%
Attack 1
Attack interval3 seconds
Projectiles per attack1
Projectile interval0.25 seconds
Attack damage40
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Passes through enemiesYes
Stage appearances
Golden Dunes Stage 3Overtime wave; at 1s; 1 units
Golden Dunes Stage 4Overtime wave; at 5s; 1 units
Wasteland Stage 3Overtime wave; at 1s; 1 units
Wasteland Stage 4Overtime wave; at 5s; 2 units
Wasteland Stage 4Swarm event; at 82s; 2 units
Waving Fields Stage 3Swarm event; at 100s; 1 units
Savannah Stage 3Overtime wave; at 5s; 1 units
Savannah Stage 4Overtime wave; at 5s; 1 units
Savannah Stage 4Swarm event; at 82s; 1 units

Related records

Walker Hammer in-game modelWalker HammerStages Golden Dunes Stage 2 · Savannah Stage 2 · Wasteland Stage 2Base HP1200Attacks0Speed12Reward on defeat12 RESStage appearances3
Reward on defeat
12 RES
Attacks
0
Stage appearances
3
Enemy stats
Maximum HP1200
Drop chance100%
Stage appearances
Golden Dunes Stage 2Random pool; from 20s; 1-1 units; weight common
Wasteland Stage 2Random pool; from 20s; 1-1 units; weight common
Savannah Stage 2Random pool; from 20s; 1-1 units; weight common
Golden Dunes Stage 2Timed wave; at 60s; 1 units
Golden Dunes Stage 2Timed wave; at 150s; 1 units
Wasteland Stage 2Timed wave; at 150s; 2 units
Savannah Stage 2Timed wave; at 60s; 1 units
Savannah Stage 2Timed wave; at 150s; 1 units

Related records

Walker Hammer Chest in-game modelWalker Hammer ChestStages Golden Dunes Stage 1 · Savannah Stage 1 · Wasteland Stage 1Base HP1250Attacks0Speed12Reward on defeat20 RESStage appearances3
Reward on defeat
20 RES
Attacks
0
Stage appearances
3
Enemy stats
Maximum HP1250
Drop chance100%
Stage appearances
Golden Dunes Stage 1Swarm event; at 119s; 1 units
Wasteland Stage 1Swarm event; at 119s; 2 units
Savannah Stage 1Swarm event; at 119s; 1 units

Related records

Walker Ram in-game modelWalker RamStages Golden Dunes Stage 2 · Golden Dunes Stage 3 · Golden Dunes Stage 4 · Savannah Stage 2 · Savannah Stage 3 · Savannah Stage 4 · Wasteland Stage 2 · Wasteland Stage 3 · Wasteland Stage 4Base HP1200Attacks1Speed30Reward on defeat20 RESStage appearances9
Reward on defeat
20 RES
Attacks
1
Stage appearances
9
Enemy stats
Maximum HP1200
Drop chance100%
Knock-up resistance50%
Stage appearances
Golden Dunes Stage 2Swarm event; at 119s; 1 units
Golden Dunes Stage 3Timed wave; at 45s; 1 units
Golden Dunes Stage 3Timed wave; at 140s; 1 units
Golden Dunes Stage 4Timed wave; at 30s; 1 units
Golden Dunes Stage 4Timed wave; at 155s; 2 units
Wasteland Stage 2Timed wave; at 60s; 1 units
Wasteland Stage 2Timed wave; at 155s; 1 units
Wasteland Stage 3Timed wave; at 45s; 1 units
Wasteland Stage 3Timed wave; at 140s; 2 units
Wasteland Stage 4Timed wave; at 30s; 2 units
Wasteland Stage 4Timed wave; at 155s; 2 units
Savannah Stage 2Timed wave; at 155s; 1 units
Savannah Stage 2Swarm event; at 119s; 1 units
Savannah Stage 3Timed wave; at 45s; 1 units
Savannah Stage 3Timed wave; at 140s; 1 units
Savannah Stage 4Timed wave; at 30s; 1 units
Savannah Stage 4Timed wave; at 155s; 2 units

Related records

City in-game modelCityStages Dusky Pines Stage 3 · Dusky Pines Stage 4 · Golden Dunes Stage 3 · Golden Dunes Stage 4 · Green Plains Stage 3 · Green Plains Stage 4 · Meadows Stage 3 · Meadows Stage 4 · Savannah Stage 3 · Savannah Stage 4 · Sinister Swamp Stage 3 · Sinister Swamp Stage 4 · Somber Marsh Stage 3 · Somber Marsh Stage 4 · Wasteland Stage 3 · Wasteland Stage 4 · Waving Fields Stage 3 · Waving Fields Stage 4Base HP5000Attacks0Speed10Reward on defeat8 RESStage appearances18
Reward on defeat
8 RES
Attacks
0
Stage appearances
18
Enemy stats
Maximum HP5000
Drop chance100%
Fire resistance60%
Slow resistance50%
Knock-up resistance50%
Stage appearances
Golden Dunes Stage 3Timed wave; at 14s; 1 units; neutral
Golden Dunes Stage 4Timed wave; at 7s; 1 units; neutral
Golden Dunes Stage 4Timed wave; at 162s; 1 units; neutral
Wasteland Stage 3Timed wave; at 14s; 1 units; neutral
Wasteland Stage 4Timed wave; at 7s; 1 units; neutral
Wasteland Stage 4Timed wave; at 162s; 1 units; neutral
Somber Marsh Stage 3Timed wave; at 14s; 1 units; neutral
Somber Marsh Stage 4Timed wave; at 7s; 1 units; neutral
Somber Marsh Stage 4Timed wave; at 162s; 1 units; neutral
Waving Fields Stage 3Timed wave; at 14s; 1 units; neutral
Waving Fields Stage 4Timed wave; at 7s; 1 units; neutral
Waving Fields Stage 4Timed wave; at 162s; 1 units; neutral
Sinister Swamp Stage 3Timed wave; at 14s; 1 units; neutral
Sinister Swamp Stage 4Timed wave; at 7s; 1 units; neutral
Sinister Swamp Stage 4Timed wave; at 162s; 1 units; neutral
Green Plains Stage 3Timed wave; at 14s; 1 units; neutral
Green Plains Stage 4Timed wave; at 7s; 1 units; neutral
Green Plains Stage 4Timed wave; at 162s; 1 units; neutral
Meadows Stage 3Timed wave; at 14s; 1 units; neutral
Meadows Stage 4Timed wave; at 7s; 1 units; neutral
Meadows Stage 4Timed wave; at 162s; 1 units; neutral
Savannah Stage 3Timed wave; at 14s; 1 units; neutral
Savannah Stage 4Timed wave; at 7s; 1 units; neutral
Savannah Stage 4Timed wave; at 162s; 1 units; neutral
Dusky Pines Stage 3Timed wave; at 14s; 1 units; neutral
Dusky Pines Stage 4Timed wave; at 7s; 1 units; neutral
Dusky Pines Stage 4Timed wave; at 162s; 1 units; neutral

Related records

Cow in-game modelCowBiomes Golden Dunes · Savannah · WastelandBase HP10Attacks0Reward on defeat1 RES
Reward on defeat
1 RES
Attacks
0
Biomes
3
Playing notes
Catapult unlockConsume 300 cows overall. Progress persists across runs.
Herd timingThese herds are placed when the biome loads, separately from timed enemy waves.
Enemy stats
Maximum HP10
Drop chance100%
Map herds
Golden Dunes3 herds of 15 cows when the map is created
Savannah3 herds of 15 cows when the map is created
Wasteland3 herds of 15 cows when the map is created

Related records

Linked record 1

Consumption quest 1

Farmer(Female) in-game modelFarmer(Female)Stages Dusky Pines Stage 4 · Golden Dunes Stage 4 · Savannah Stage 4 · Sinister Swamp Stage 4 · Somber Marsh Stage 4 · Wasteland Stage 4Base HP10Attacks0Reward on defeat0 RESStage appearances6
Reward on defeat
0 RES
Attacks
0
Stage appearances
6
Enemy stats
Maximum HP10
Drop chance100%
Stage appearances
Golden Dunes Stage 4Random pool; from 0s; 3-5 units; weight common; neutral
Wasteland Stage 4Random pool; from 0s; 3-5 units; weight common; neutral
Somber Marsh Stage 4Random pool; from 0s; 3-5 units; weight common; neutral
Sinister Swamp Stage 4Random pool; from 0s; 3-5 units; weight common; neutral
Savannah Stage 4Random pool; from 0s; 3-5 units; weight common; neutral
Dusky Pines Stage 4Random pool; from 0s; 3-5 units; weight common; neutral

Related records

House in-game modelHouseStages Dusky Pines Stage 1 · Dusky Pines Stage 2 · Dusky Pines Stage 3 · Dusky Pines Stage 4 · Golden Dunes Stage 1 · Golden Dunes Stage 2 · Golden Dunes Stage 3 · Golden Dunes Stage 4 · Green Plains Stage 1 · Green Plains Stage 2 · Green Plains Stage 3 · Green Plains Stage 4 · Meadows Stage 1 · Meadows Stage 2 · Meadows Stage 3 · Meadows Stage 4 · Savannah Stage 1 · Savannah Stage 2 · Savannah Stage 3 · Savannah Stage 4 · Sinister Swamp Stage 1 · Sinister Swamp Stage 2 · Sinister Swamp Stage 3 · Sinister Swamp Stage 4 · Somber Marsh Stage 1 · Somber Marsh Stage 2 · Somber Marsh Stage 3 · Somber Marsh Stage 4 · Wasteland Stage 1 · Wasteland Stage 2 · Wasteland Stage 3 · Wasteland Stage 4 · Waving Fields Stage 1 · Waving Fields Stage 2 · Waving Fields Stage 3 · Waving Fields Stage 4Base HP50Attacks0Speed10Reward on defeat6 RESStage appearances36
Reward on defeat
6 RES
Attacks
0
Stage appearances
36
Enemy stats
Maximum HP50
Drop chance100%
Stage appearances
Golden Dunes Stage 1Timed wave; at 182s; 5 units; neutral
Golden Dunes Stage 2Timed wave; at 42s; 5 units; neutral
Golden Dunes Stage 2Timed wave; at 153s; 5 units; neutral
Golden Dunes Stage 3Timed wave; at 82s; 5 units; neutral
Golden Dunes Stage 3Timed wave; at 144s; 5 units; neutral
Golden Dunes Stage 3Timed wave; at 202s; 6 units; neutral
Golden Dunes Stage 4Timed wave; at 9s; 6 units; neutral
Golden Dunes Stage 4Timed wave; at 48s; 6 units; neutral
Golden Dunes Stage 4Timed wave; at 88s; 6 units; neutral
Golden Dunes Stage 4Timed wave; at 142s; 6 units; neutral
Golden Dunes Stage 4Timed wave; at 202s; 5 units; neutral
Wasteland Stage 1Timed wave; at 182s; 5 units; neutral
Wasteland Stage 2Timed wave; at 42s; 5 units; neutral
Wasteland Stage 2Timed wave; at 153s; 5 units; neutral
Wasteland Stage 3Timed wave; at 82s; 5 units; neutral
Wasteland Stage 3Timed wave; at 144s; 5 units; neutral
Wasteland Stage 3Timed wave; at 202s; 6 units; neutral
Wasteland Stage 4Timed wave; at 9s; 6 units; neutral
Wasteland Stage 4Timed wave; at 48s; 6 units; neutral
Wasteland Stage 4Timed wave; at 88s; 6 units; neutral
Wasteland Stage 4Timed wave; at 142s; 6 units; neutral
Wasteland Stage 4Timed wave; at 202s; 5 units; neutral
Somber Marsh Stage 1Timed wave; at 182s; 5 units; neutral
Somber Marsh Stage 2Timed wave; at 42s; 5 units; neutral
Somber Marsh Stage 2Timed wave; at 166s; 5 units; neutral
Somber Marsh Stage 3Timed wave; at 82s; 5 units; neutral
Somber Marsh Stage 3Timed wave; at 144s; 5 units; neutral
Somber Marsh Stage 3Timed wave; at 202s; 6 units; neutral
Somber Marsh Stage 3Timed wave; at 222s; 5 units; neutral
Somber Marsh Stage 4Timed wave; at 9s; 6 units; neutral
Somber Marsh Stage 4Timed wave; at 48s; 6 units; neutral
Somber Marsh Stage 4Timed wave; at 88s; 6 units; neutral
Somber Marsh Stage 4Timed wave; at 142s; 6 units; neutral
Somber Marsh Stage 4Timed wave; at 202s; 5 units; neutral
Waving Fields Stage 1Timed wave; at 182s; 5 units; neutral
Waving Fields Stage 2Timed wave; at 42s; 5 units; neutral
Waving Fields Stage 3Timed wave; at 82s; 5 units; neutral
Waving Fields Stage 3Timed wave; at 144s; 5 units; neutral
Waving Fields Stage 3Timed wave; at 202s; 6 units; neutral
Waving Fields Stage 4Timed wave; at 9s; 6 units; neutral
Waving Fields Stage 4Timed wave; at 48s; 6 units; neutral
Waving Fields Stage 4Timed wave; at 88s; 6 units; neutral
Waving Fields Stage 4Timed wave; at 142s; 6 units; neutral
Waving Fields Stage 4Timed wave; at 202s; 5 units; neutral
Sinister Swamp Stage 1Timed wave; at 182s; 5 units; neutral
Sinister Swamp Stage 2Timed wave; at 42s; 5 units; neutral
Sinister Swamp Stage 2Timed wave; at 166s; 5 units; neutral
Sinister Swamp Stage 3Timed wave; at 82s; 5 units; neutral
Sinister Swamp Stage 3Timed wave; at 144s; 5 units; neutral
Sinister Swamp Stage 3Timed wave; at 202s; 6 units; neutral
Sinister Swamp Stage 3Timed wave; at 222s; 5 units; neutral
Sinister Swamp Stage 4Timed wave; at 9s; 6 units; neutral
Sinister Swamp Stage 4Timed wave; at 48s; 6 units; neutral
Sinister Swamp Stage 4Timed wave; at 88s; 6 units; neutral
Sinister Swamp Stage 4Timed wave; at 142s; 6 units; neutral
Sinister Swamp Stage 4Timed wave; at 202s; 5 units; neutral
Green Plains Stage 1Timed wave; at 182s; 5 units; neutral
Green Plains Stage 2Timed wave; at 42s; 5 units; neutral
Green Plains Stage 3Timed wave; at 82s; 5 units; neutral
Green Plains Stage 3Timed wave; at 144s; 5 units; neutral
Green Plains Stage 3Timed wave; at 202s; 6 units; neutral
Green Plains Stage 4Timed wave; at 9s; 6 units; neutral
Green Plains Stage 4Timed wave; at 48s; 6 units; neutral
Green Plains Stage 4Timed wave; at 88s; 6 units; neutral
Green Plains Stage 4Timed wave; at 142s; 6 units; neutral
Green Plains Stage 4Timed wave; at 202s; 5 units; neutral
Meadows Stage 1Timed wave; at 182s; 5 units; neutral
Meadows Stage 2Timed wave; at 42s; 5 units; neutral
Meadows Stage 3Timed wave; at 82s; 5 units; neutral
Meadows Stage 3Timed wave; at 144s; 5 units; neutral
Meadows Stage 3Timed wave; at 202s; 6 units; neutral
Meadows Stage 4Timed wave; at 9s; 6 units; neutral
Meadows Stage 4Timed wave; at 48s; 6 units; neutral
Meadows Stage 4Timed wave; at 88s; 6 units; neutral
Meadows Stage 4Timed wave; at 142s; 6 units; neutral
Meadows Stage 4Timed wave; at 202s; 5 units; neutral
Savannah Stage 1Timed wave; at 182s; 5 units; neutral
Savannah Stage 2Timed wave; at 42s; 5 units; neutral
Savannah Stage 2Timed wave; at 153s; 5 units; neutral
Savannah Stage 3Timed wave; at 82s; 5 units; neutral
Savannah Stage 3Timed wave; at 144s; 5 units; neutral
Savannah Stage 3Timed wave; at 202s; 6 units; neutral
Savannah Stage 4Timed wave; at 9s; 6 units; neutral
Savannah Stage 4Timed wave; at 48s; 6 units; neutral
Savannah Stage 4Timed wave; at 88s; 6 units; neutral
Savannah Stage 4Timed wave; at 142s; 6 units; neutral
Savannah Stage 4Timed wave; at 202s; 5 units; neutral
Dusky Pines Stage 1Timed wave; at 182s; 5 units; neutral
Dusky Pines Stage 2Timed wave; at 42s; 5 units; neutral
Dusky Pines Stage 2Timed wave; at 166s; 5 units; neutral
Dusky Pines Stage 3Timed wave; at 82s; 5 units; neutral
Dusky Pines Stage 3Timed wave; at 144s; 5 units; neutral
Dusky Pines Stage 3Timed wave; at 202s; 6 units; neutral
Dusky Pines Stage 3Timed wave; at 222s; 5 units; neutral
Dusky Pines Stage 4Timed wave; at 9s; 6 units; neutral
Dusky Pines Stage 4Timed wave; at 48s; 6 units; neutral
Dusky Pines Stage 4Timed wave; at 88s; 6 units; neutral
Dusky Pines Stage 4Timed wave; at 142s; 6 units; neutral
Dusky Pines Stage 4Timed wave; at 202s; 5 units; neutral

Related records

Mill in-game modelMillStages Dusky Pines Stage 1 · Dusky Pines Stage 2 · Dusky Pines Stage 3 · Dusky Pines Stage 4 · Golden Dunes Stage 1 · Golden Dunes Stage 2 · Golden Dunes Stage 3 · Golden Dunes Stage 4 · Green Plains Stage 1 · Green Plains Stage 2 · Green Plains Stage 3 · Green Plains Stage 4 · Meadows Stage 1 · Meadows Stage 2 · Meadows Stage 3 · Meadows Stage 4 · Savannah Stage 1 · Savannah Stage 2 · Savannah Stage 3 · Savannah Stage 4 · Sinister Swamp Stage 1 · Sinister Swamp Stage 2 · Sinister Swamp Stage 3 · Sinister Swamp Stage 4 · Somber Marsh Stage 1 · Somber Marsh Stage 2 · Somber Marsh Stage 3 · Somber Marsh Stage 4 · Wasteland Stage 1 · Wasteland Stage 2 · Wasteland Stage 3 · Wasteland Stage 4 · Waving Fields Stage 1 · Waving Fields Stage 2 · Waving Fields Stage 3 · Waving Fields Stage 4Base HP300Attacks0Speed10Reward on defeat20 RESStage appearances36
Reward on defeat
20 RES
Attacks
0
Stage appearances
36
Enemy stats
Maximum HP300
Drop chance100%
Stage appearances
Golden Dunes Stage 1Timed wave; at 184s; 1 units; neutral
Golden Dunes Stage 2Timed wave; at 47s; 2 units; neutral
Golden Dunes Stage 3Timed wave; at 84s; 2 units; neutral
Golden Dunes Stage 4Timed wave; at 12s; 2 units; neutral
Golden Dunes Stage 4Timed wave; at 44s; 2 units; neutral
Golden Dunes Stage 4Timed wave; at 144s; 2 units; neutral
Golden Dunes Stage 4Timed wave; at 164s; 4 units; neutral
Wasteland Stage 1Timed wave; at 184s; 1 units; neutral
Wasteland Stage 2Timed wave; at 47s; 2 units; neutral
Wasteland Stage 3Timed wave; at 84s; 2 units; neutral
Wasteland Stage 4Timed wave; at 12s; 2 units; neutral
Wasteland Stage 4Timed wave; at 44s; 2 units; neutral
Wasteland Stage 4Timed wave; at 144s; 2 units; neutral
Wasteland Stage 4Timed wave; at 164s; 4 units; neutral
Somber Marsh Stage 1Timed wave; at 184s; 1 units; neutral
Somber Marsh Stage 2Timed wave; at 47s; 2 units; neutral
Somber Marsh Stage 2Timed wave; at 168s; 2 units; neutral
Somber Marsh Stage 3Timed wave; at 84s; 2 units; neutral
Somber Marsh Stage 3Timed wave; at 146s; 2 units; neutral
Somber Marsh Stage 4Timed wave; at 12s; 2 units; neutral
Somber Marsh Stage 4Timed wave; at 44s; 2 units; neutral
Somber Marsh Stage 4Timed wave; at 144s; 2 units; neutral
Somber Marsh Stage 4Timed wave; at 164s; 4 units; neutral
Waving Fields Stage 1Timed wave; at 184s; 1 units; neutral
Waving Fields Stage 2Timed wave; at 47s; 2 units; neutral
Waving Fields Stage 3Timed wave; at 84s; 2 units; neutral
Waving Fields Stage 4Timed wave; at 12s; 2 units; neutral
Waving Fields Stage 4Timed wave; at 44s; 2 units; neutral
Waving Fields Stage 4Timed wave; at 144s; 2 units; neutral
Waving Fields Stage 4Timed wave; at 164s; 4 units; neutral
Sinister Swamp Stage 1Timed wave; at 184s; 1 units; neutral
Sinister Swamp Stage 2Timed wave; at 47s; 2 units; neutral
Sinister Swamp Stage 2Timed wave; at 168s; 2 units; neutral
Sinister Swamp Stage 3Timed wave; at 84s; 2 units; neutral
Sinister Swamp Stage 3Timed wave; at 146s; 2 units; neutral
Sinister Swamp Stage 4Timed wave; at 12s; 2 units; neutral
Sinister Swamp Stage 4Timed wave; at 44s; 2 units; neutral
Sinister Swamp Stage 4Timed wave; at 144s; 2 units; neutral
Sinister Swamp Stage 4Timed wave; at 164s; 4 units; neutral
Green Plains Stage 1Timed wave; at 184s; 1 units; neutral
Green Plains Stage 2Timed wave; at 47s; 2 units; neutral
Green Plains Stage 3Timed wave; at 84s; 2 units; neutral
Green Plains Stage 4Timed wave; at 12s; 2 units; neutral
Green Plains Stage 4Timed wave; at 44s; 2 units; neutral
Green Plains Stage 4Timed wave; at 144s; 2 units; neutral
Green Plains Stage 4Timed wave; at 164s; 4 units; neutral
Meadows Stage 1Timed wave; at 184s; 1 units; neutral
Meadows Stage 2Timed wave; at 47s; 2 units; neutral
Meadows Stage 3Timed wave; at 84s; 2 units; neutral
Meadows Stage 4Timed wave; at 12s; 2 units; neutral
Meadows Stage 4Timed wave; at 44s; 2 units; neutral
Meadows Stage 4Timed wave; at 144s; 2 units; neutral
Meadows Stage 4Timed wave; at 164s; 4 units; neutral
Savannah Stage 1Timed wave; at 184s; 1 units; neutral
Savannah Stage 2Timed wave; at 47s; 2 units; neutral
Savannah Stage 3Timed wave; at 84s; 2 units; neutral
Savannah Stage 4Timed wave; at 12s; 2 units; neutral
Savannah Stage 4Timed wave; at 44s; 2 units; neutral
Savannah Stage 4Timed wave; at 144s; 2 units; neutral
Savannah Stage 4Timed wave; at 164s; 4 units; neutral
Dusky Pines Stage 1Timed wave; at 184s; 1 units; neutral
Dusky Pines Stage 2Timed wave; at 47s; 2 units; neutral
Dusky Pines Stage 2Timed wave; at 168s; 2 units; neutral
Dusky Pines Stage 3Timed wave; at 84s; 2 units; neutral
Dusky Pines Stage 3Timed wave; at 146s; 2 units; neutral
Dusky Pines Stage 4Timed wave; at 12s; 2 units; neutral
Dusky Pines Stage 4Timed wave; at 44s; 2 units; neutral
Dusky Pines Stage 4Timed wave; at 144s; 2 units; neutral
Dusky Pines Stage 4Timed wave; at 164s; 4 units; neutral

Related records

Sheep in-game modelSheepStages Dusky Pines Stage 1 · Dusky Pines Stage 2 · Dusky Pines Stage 3 · Dusky Pines Stage 4 · Golden Dunes Stage 1 · Golden Dunes Stage 2 · Golden Dunes Stage 3 · Golden Dunes Stage 4 · Green Plains Stage 1 · Green Plains Stage 2 · Green Plains Stage 3 · Green Plains Stage 4 · Meadows Stage 1 · Meadows Stage 2 · Meadows Stage 3 · Meadows Stage 4 · Savannah Stage 1 · Savannah Stage 2 · Savannah Stage 3 · Savannah Stage 4 · Sinister Swamp Stage 1 · Sinister Swamp Stage 2 · Sinister Swamp Stage 3 · Sinister Swamp Stage 4 · Somber Marsh Stage 1 · Somber Marsh Stage 2 · Somber Marsh Stage 3 · Somber Marsh Stage 4 · Wasteland Stage 1 · Wasteland Stage 2 · Wasteland Stage 3 · Wasteland Stage 4 · Waving Fields Stage 1 · Waving Fields Stage 2 · Waving Fields Stage 3 · Waving Fields Stage 4Base HP10Attacks0Reward on defeat1 RESStage appearances36
Reward on defeat
1 RES
Attacks
0
Stage appearances
36
Enemy stats
Maximum HP10
Drop chance100%
Stage appearances
Golden Dunes Stage 2Random pool; from 0s; 10-20 units; weight common; neutral
Golden Dunes Stage 3Random pool; from 0s; 15-20 units; weight common; neutral
Golden Dunes Stage 4Random pool; from 0s; 20-30 units; weight common; neutral
Wasteland Stage 2Random pool; from 0s; 10-20 units; weight common; neutral
Wasteland Stage 3Random pool; from 0s; 15-20 units; weight common; neutral
Wasteland Stage 4Random pool; from 0s; 20-30 units; weight common; neutral
Somber Marsh Stage 2Random pool; from 0s; 10-20 units; weight common; neutral
Somber Marsh Stage 3Random pool; from 0s; 15-20 units; weight common; neutral
Somber Marsh Stage 4Random pool; from 0s; 20-30 units; weight common; neutral
Waving Fields Stage 2Random pool; from 0s; 10-20 units; weight common; neutral
Waving Fields Stage 3Random pool; from 0s; 15-20 units; weight common; neutral
Sinister Swamp Stage 2Random pool; from 0s; 10-20 units; weight common; neutral
Sinister Swamp Stage 3Random pool; from 0s; 15-20 units; weight common; neutral
Sinister Swamp Stage 4Random pool; from 0s; 20-30 units; weight common; neutral
Green Plains Stage 2Random pool; from 0s; 10-20 units; weight common; neutral
Green Plains Stage 3Random pool; from 0s; 15-20 units; weight common; neutral
Meadows Stage 2Random pool; from 0s; 10-20 units; weight common; neutral
Meadows Stage 3Random pool; from 0s; 15-20 units; weight common; neutral
Savannah Stage 2Random pool; from 0s; 10-20 units; weight common; neutral
Savannah Stage 3Random pool; from 0s; 15-20 units; weight common; neutral
Savannah Stage 4Random pool; from 0s; 20-30 units; weight common; neutral
Dusky Pines Stage 2Random pool; from 0s; 10-20 units; weight common; neutral
Dusky Pines Stage 3Random pool; from 0s; 15-20 units; weight common; neutral
Dusky Pines Stage 4Random pool; from 0s; 20-30 units; weight common; neutral
Golden Dunes Stage 1Timed wave; at 7s; 30 units; neutral
Golden Dunes Stage 1Timed wave; at 26s; 30 units; neutral
Golden Dunes Stage 1Timed wave; at 144s; 30 units; neutral
Golden Dunes Stage 2Timed wave; at 7s; 40 units; neutral
Golden Dunes Stage 2Timed wave; at 102s; 30 units; neutral
Golden Dunes Stage 3Timed wave; at 7s; 40 units; neutral
Golden Dunes Stage 3Timed wave; at 34s; 40 units; neutral
Golden Dunes Stage 3Timed wave; at 102s; 40 units; neutral
Golden Dunes Stage 4Timed wave; at 4s; 40 units; neutral
Wasteland Stage 1Timed wave; at 7s; 30 units; neutral
Wasteland Stage 1Timed wave; at 26s; 30 units; neutral
Wasteland Stage 1Timed wave; at 144s; 30 units; neutral
Wasteland Stage 2Timed wave; at 7s; 40 units; neutral
Wasteland Stage 2Timed wave; at 102s; 30 units; neutral
Wasteland Stage 3Timed wave; at 7s; 40 units; neutral
Wasteland Stage 3Timed wave; at 34s; 40 units; neutral
Wasteland Stage 3Timed wave; at 102s; 40 units; neutral
Wasteland Stage 4Timed wave; at 4s; 40 units; neutral
Somber Marsh Stage 1Timed wave; at 7s; 30 units; neutral
Somber Marsh Stage 1Timed wave; at 26s; 30 units; neutral
Somber Marsh Stage 1Timed wave; at 144s; 30 units; neutral
Somber Marsh Stage 2Timed wave; at 7s; 40 units; neutral
Somber Marsh Stage 2Timed wave; at 102s; 30 units; neutral
Somber Marsh Stage 3Timed wave; at 7s; 40 units; neutral
Somber Marsh Stage 3Timed wave; at 34s; 40 units; neutral
Somber Marsh Stage 3Timed wave; at 122s; 40 units; neutral
Somber Marsh Stage 4Timed wave; at 4s; 40 units; neutral
Waving Fields Stage 1Timed wave; at 7s; 30 units; neutral
Waving Fields Stage 1Timed wave; at 26s; 30 units; neutral
Waving Fields Stage 2Timed wave; at 7s; 40 units; neutral
Waving Fields Stage 2Timed wave; at 102s; 30 units; neutral
Waving Fields Stage 3Timed wave; at 7s; 40 units; neutral
Waving Fields Stage 3Timed wave; at 34s; 40 units; neutral
Waving Fields Stage 3Timed wave; at 102s; 40 units; neutral
Waving Fields Stage 4Timed wave; at 4s; 40 units; neutral
Sinister Swamp Stage 1Timed wave; at 7s; 30 units; neutral
Sinister Swamp Stage 1Timed wave; at 26s; 30 units; neutral
Sinister Swamp Stage 1Timed wave; at 144s; 30 units; neutral
Sinister Swamp Stage 2Timed wave; at 7s; 40 units; neutral
Sinister Swamp Stage 2Timed wave; at 102s; 30 units; neutral
Sinister Swamp Stage 3Timed wave; at 7s; 40 units; neutral
Sinister Swamp Stage 3Timed wave; at 34s; 40 units; neutral
Sinister Swamp Stage 3Timed wave; at 122s; 40 units; neutral
Sinister Swamp Stage 4Timed wave; at 4s; 40 units; neutral
Green Plains Stage 1Timed wave; at 7s; 30 units; neutral
Green Plains Stage 1Timed wave; at 26s; 30 units; neutral
Green Plains Stage 2Timed wave; at 7s; 40 units; neutral
Green Plains Stage 2Timed wave; at 102s; 30 units; neutral
Green Plains Stage 3Timed wave; at 7s; 40 units; neutral
Green Plains Stage 3Timed wave; at 34s; 40 units; neutral
Green Plains Stage 3Timed wave; at 102s; 40 units; neutral
Green Plains Stage 4Timed wave; at 4s; 40 units; neutral
Meadows Stage 1Timed wave; at 7s; 30 units; neutral
Meadows Stage 1Timed wave; at 26s; 30 units; neutral
Meadows Stage 2Timed wave; at 7s; 40 units; neutral
Meadows Stage 2Timed wave; at 102s; 30 units; neutral
Meadows Stage 3Timed wave; at 7s; 40 units; neutral
Meadows Stage 3Timed wave; at 34s; 40 units; neutral
Meadows Stage 3Timed wave; at 102s; 40 units; neutral
Meadows Stage 4Timed wave; at 4s; 40 units; neutral
Savannah Stage 1Timed wave; at 7s; 30 units; neutral
Savannah Stage 1Timed wave; at 26s; 30 units; neutral
Savannah Stage 1Timed wave; at 144s; 30 units; neutral
Savannah Stage 2Timed wave; at 7s; 40 units; neutral
Savannah Stage 2Timed wave; at 102s; 30 units; neutral
Savannah Stage 3Timed wave; at 7s; 40 units; neutral
Savannah Stage 3Timed wave; at 34s; 40 units; neutral
Savannah Stage 3Timed wave; at 102s; 40 units; neutral
Savannah Stage 4Timed wave; at 4s; 40 units; neutral
Dusky Pines Stage 1Timed wave; at 7s; 30 units; neutral
Dusky Pines Stage 1Timed wave; at 26s; 30 units; neutral
Dusky Pines Stage 1Timed wave; at 144s; 30 units; neutral
Dusky Pines Stage 2Timed wave; at 7s; 40 units; neutral
Dusky Pines Stage 2Timed wave; at 102s; 30 units; neutral
Dusky Pines Stage 3Timed wave; at 7s; 40 units; neutral
Dusky Pines Stage 3Timed wave; at 34s; 40 units; neutral
Dusky Pines Stage 3Timed wave; at 122s; 40 units; neutral
Dusky Pines Stage 4Timed wave; at 4s; 40 units; neutral

Related records

Support Walker(Chest) in-game modelSupport Walker(Chest)Stages Golden Dunes Stage 1 · Golden Dunes Stage 2 · Golden Dunes Stage 3 · Golden Dunes Stage 4 · Savannah Stage 1 · Savannah Stage 2 · Savannah Stage 3 · Savannah Stage 4 · Wasteland Stage 1 · Wasteland Stage 2 · Wasteland Stage 3 · Wasteland Stage 4Base HP500Attacks0Speed12Reward on defeat20 RESStage appearances12
Reward on defeat
20 RES
Attacks
0
Stage appearances
12
Enemy stats
Maximum HP500
Drop chance100%
Stage appearances
Golden Dunes Stage 1Timed wave; at 32s; 1 units; neutral
Golden Dunes Stage 2Timed wave; at 32s; 1 units; neutral
Golden Dunes Stage 2Timed wave; at 202s; 1 units; neutral
Golden Dunes Stage 3Timed wave; at 142s; 1 units; neutral
Golden Dunes Stage 4Timed wave; at 33s; 1 units; neutral
Wasteland Stage 1Timed wave; at 32s; 1 units; neutral
Wasteland Stage 2Timed wave; at 32s; 1 units; neutral
Wasteland Stage 2Timed wave; at 202s; 1 units; neutral
Wasteland Stage 3Timed wave; at 142s; 1 units; neutral
Wasteland Stage 4Timed wave; at 33s; 1 units; neutral
Savannah Stage 1Timed wave; at 32s; 1 units; neutral
Savannah Stage 2Timed wave; at 32s; 1 units; neutral
Savannah Stage 2Timed wave; at 202s; 1 units; neutral
Savannah Stage 3Timed wave; at 142s; 1 units; neutral
Savannah Stage 4Timed wave; at 33s; 1 units; neutral

Related records

Support Walker(Magnet) in-game modelSupport Walker(Magnet)Stages Dusky Pines Stage 4 · Golden Dunes Stage 1 · Golden Dunes Stage 4 · Green Plains Stage 4 · Meadows Stage 4 · Savannah Stage 1 · Savannah Stage 4 · Sinister Swamp Stage 4 · Somber Marsh Stage 4 · Wasteland Stage 1 · Wasteland Stage 4 · Waving Fields Stage 4Base HP500Attacks0Speed12Reward on defeat20 RESStage appearances12
Reward on defeat
20 RES
Attacks
0
Stage appearances
12
Enemy stats
Maximum HP500
Drop chance100%
Stage appearances
Golden Dunes Stage 1Timed wave; at 192s; 1 units; neutral
Golden Dunes Stage 4Timed wave; at 188s; 1 units; neutral
Wasteland Stage 1Timed wave; at 192s; 1 units; neutral
Wasteland Stage 4Timed wave; at 188s; 1 units; neutral
Somber Marsh Stage 4Timed wave; at 188s; 1 units; neutral
Waving Fields Stage 4Timed wave; at 188s; 1 units; neutral
Sinister Swamp Stage 4Timed wave; at 188s; 1 units; neutral
Green Plains Stage 4Timed wave; at 188s; 1 units; neutral
Meadows Stage 4Timed wave; at 188s; 1 units; neutral
Savannah Stage 1Timed wave; at 192s; 1 units; neutral
Savannah Stage 4Timed wave; at 188s; 1 units; neutral
Dusky Pines Stage 4Timed wave; at 188s; 1 units; neutral

Related records

Support(Magnet) in-game modelSupport(Magnet)Stages Dusky Pines Stage 1 · Dusky Pines Stage 2 · Dusky Pines Stage 3 · Golden Dunes Stage 3 · Green Plains Stage 1 · Green Plains Stage 2 · Green Plains Stage 3 · Meadows Stage 1 · Meadows Stage 2 · Meadows Stage 3 · Savannah Stage 3 · Sinister Swamp Stage 1 · Sinister Swamp Stage 2 · Sinister Swamp Stage 3 · Somber Marsh Stage 1 · Somber Marsh Stage 2 · Somber Marsh Stage 3 · Wasteland Stage 3 · Waving Fields Stage 1 · Waving Fields Stage 2 · Waving Fields Stage 3Base HP120Attacks0Speed12Reward on defeat0 RESStage appearances21
Reward on defeat
0 RES
Attacks
0
Stage appearances
21
Enemy stats
Maximum HP120
Drop chance0%
Stage appearances
Golden Dunes Stage 3Timed wave; at 192s; 1 units; neutral
Wasteland Stage 3Timed wave; at 192s; 1 units; neutral
Somber Marsh Stage 1Timed wave; at 192s; 1 units; neutral
Somber Marsh Stage 2Timed wave; at 194s; 1 units; neutral
Somber Marsh Stage 3Timed wave; at 192s; 1 units; neutral
Waving Fields Stage 1Timed wave; at 192s; 1 units; neutral
Waving Fields Stage 2Timed wave; at 194s; 1 units; neutral
Waving Fields Stage 3Timed wave; at 192s; 1 units; neutral
Sinister Swamp Stage 1Timed wave; at 192s; 1 units; neutral
Sinister Swamp Stage 2Timed wave; at 194s; 1 units; neutral
Sinister Swamp Stage 3Timed wave; at 192s; 1 units; neutral
Green Plains Stage 1Timed wave; at 192s; 1 units; neutral
Green Plains Stage 2Timed wave; at 194s; 1 units; neutral
Green Plains Stage 3Timed wave; at 192s; 1 units; neutral
Meadows Stage 1Timed wave; at 192s; 1 units; neutral
Meadows Stage 2Timed wave; at 194s; 1 units; neutral
Meadows Stage 3Timed wave; at 192s; 1 units; neutral
Savannah Stage 3Timed wave; at 192s; 1 units; neutral
Dusky Pines Stage 1Timed wave; at 192s; 1 units; neutral
Dusky Pines Stage 2Timed wave; at 194s; 1 units; neutral
Dusky Pines Stage 3Timed wave; at 192s; 1 units; neutral

Related records

Treasure in-game modelTreasureStages Dusky Pines Stage 1 · Dusky Pines Stage 3 · Green Plains Stage 1 · Green Plains Stage 3 · Meadows Stage 1 · Meadows Stage 3 · Sinister Swamp Stage 1 · Sinister Swamp Stage 3 · Somber Marsh Stage 1 · Somber Marsh Stage 3 · Waving Fields Stage 1 · Waving Fields Stage 3Base HP100Attacks0Speed23Reward on defeat0 RESStage appearances12
Reward on defeat
0 RES
Attacks
0
Stage appearances
12
Enemy stats
Maximum HP100
Drop chance0%
Stage appearances
Somber Marsh Stage 1Timed wave; at 52s; 1 units; neutral
Somber Marsh Stage 3Timed wave; at 142s; 1 units; neutral
Waving Fields Stage 1Timed wave; at 52s; 1 units; neutral
Waving Fields Stage 3Timed wave; at 142s; 1 units; neutral
Sinister Swamp Stage 1Timed wave; at 52s; 1 units; neutral
Sinister Swamp Stage 3Timed wave; at 142s; 1 units; neutral
Green Plains Stage 1Timed wave; at 52s; 1 units; neutral
Green Plains Stage 3Timed wave; at 142s; 1 units; neutral
Meadows Stage 1Timed wave; at 52s; 1 units; neutral
Meadows Stage 3Timed wave; at 142s; 1 units; neutral
Dusky Pines Stage 1Timed wave; at 52s; 1 units; neutral
Dusky Pines Stage 3Timed wave; at 142s; 1 units; neutral

Related records

UNit Farmer(Male) in-game modelUNit Farmer(Male)Stages Dusky Pines Stage 4 · Golden Dunes Stage 4 · Savannah Stage 4 · Sinister Swamp Stage 4 · Somber Marsh Stage 4 · Wasteland Stage 4Base HP10Attacks0Reward on defeat0 RESStage appearances6
Reward on defeat
0 RES
Attacks
0
Stage appearances
6
Enemy stats
Maximum HP10
Drop chance100%
Stage appearances
Golden Dunes Stage 4Random pool; from 0s; 3-5 units; weight common; neutral
Wasteland Stage 4Random pool; from 0s; 3-5 units; weight common; neutral
Somber Marsh Stage 4Random pool; from 0s; 3-5 units; weight common; neutral
Sinister Swamp Stage 4Random pool; from 0s; 3-5 units; weight common; neutral
Savannah Stage 4Random pool; from 0s; 3-5 units; weight common; neutral
Dusky Pines Stage 4Random pool; from 0s; 3-5 units; weight common; neutral

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