WWanderburg Wiki

Stages

All stages, timing, pools, weights, and curves.

36 shown
Dark Forest battlefield from an official Wanderburg screenshotDusky Pines Stage 1BiomeDusky PinesBoss arrival (seconds)210Overtime starts (seconds)360
Biome
Dusky Pines
Boss arrival (seconds)
210
Overtime starts (seconds)
360
Spawn interval by elapsed time
2 seconds elapsed10.451 seconds between spawns
176.7 seconds elapsed6.008 seconds between spawns
269.4 seconds elapsed6.011 seconds between spawns
Enemy strength by elapsed time
Stage start1x enemy strength
189.8 seconds elapsed1.284x enemy strength
190 seconds elapsed1x enemy strength
239.6 seconds elapsed1.003x enemy strength
269.2 seconds elapsed1.871x enemy strength
Timed waves

Times are measured from the start of this stage. Spawn limits can delay a wave.

Monk(Fire)5 units; at 1s
Mono Wheel Cannon Tower1 unit; at 60s
Church1 unit; at 140s
Mono Wheel Cannon Tower1 unit; at 180s
Overtime waves

Times are measured from the start of overtime.

Mono Wheel Cannon Tower2 units; at 1s
Metzelman1 unit; at 45s
Metzelman ULTRA21 unit; at 80s
Other timed waves
Sheep30 units; at 7s
Sheep30 units; at 26s
Treasure1 unit; at 52s
Support(Health)1 unit; at 162s
Sheep30 units; at 144s
House5 units; at 182s
Mill1 unit; at 184s
Support(Magnet)1 unit; at 192s
Support(Health)1 unit; at 210s
Swarm events
Tank Flamer1 unit; at 110s
Pikeman100 units; at 112s

Related records

Dark Forest battlefield from an official Wanderburg screenshotDusky Pines Stage 2BiomeDusky PinesBoss arrival (seconds)240Overtime starts (seconds)380
Biome
Dusky Pines
Boss arrival (seconds)
240
Overtime starts (seconds)
380
Spawn interval by elapsed time
8.2 seconds elapsed9.99 seconds between spawns
196.9 seconds elapsed5.989 seconds between spawns
296.4 seconds elapsed5.993 seconds between spawns
Enemy strength by elapsed time
Stage start1x enemy strength
209.9 seconds elapsed1.355x enemy strength
211.1 seconds elapsed1x enemy strength
266.2 seconds elapsed1.003x enemy strength
300 seconds elapsed2x enemy strength
Timed waves

Times are measured from the start of this stage. Spawn limits can delay a wave.

Tank Schrot1 unit; at 15s
Tank Flamer1 unit; at 30s
Tank Schrot1 unit; at 60s
Trike Monk120 units; at 65s
Self Exploder2 units; at 160s; duration 10s
Rocket(Big)1 unit; at 180s; duration 10s
Axtman1 unit; at 350s
Overtime waves

Times are measured from the start of overtime.

Mono Wheel Cannon Tower2 units; at 1s
Metzelman1 unit; at 45s
Metzelman ULTRA21 unit; at 80s
Other timed waves
Sheep40 units; at 7s
House5 units; at 42s
Mill2 units; at 47s
Sheep30 units; at 102s
Support(Health)1 unit; at 143s
House5 units; at 166s
Mill2 units; at 168s
Support(Health)1 unit; at 184s
Support(Magnet)1 unit; at 194s
Swarm events
Kreuzer1 unit; at 120s
Trike Monk80 units; at 122s

Related records

Dark Forest battlefield from an official Wanderburg screenshotDusky Pines Stage 3BiomeDusky PinesBoss arrival (seconds)200Overtime starts (seconds)360
Biome
Dusky Pines
Boss arrival (seconds)
200
Overtime starts (seconds)
360
Spawn interval by elapsed time
-0.1 seconds elapsed9.589 seconds between spawns
176.7 seconds elapsed5.978 seconds between spawns
265.9 seconds elapsed6.01 seconds between spawns
Enemy strength by elapsed time
Stage start1x enemy strength
190 seconds elapsed1.369x enemy strength
190 seconds elapsed1x enemy strength
239.6 seconds elapsed1.003x enemy strength
270 seconds elapsed1.995x enemy strength
Timed waves

Times are measured from the start of this stage. Spawn limits can delay a wave.

Tank Pusher1 unit; at 15s
Trike Monk100 units; at 20s
Tank Schrot2 units; at 60s
Rocket(Big)1 unit; at 65s
Tank Flamer2 units; at 90s
Tank Schrot2 units; at 130s
Self Exploder3 units; at 135s
Tank Pusher1 unit; at 140s
Tank Pusher1 unit; at 160s
Self Exploder4 units; at 180s
Rocket(Big)1 unit; at 190s
Overtime waves

Times are measured from the start of overtime.

Tank Schrot Overtime1 unit; at 5s
Metzelman2 units; at 35s
Metzelman ULTRA22 units; at 71s
Other timed waves
Sheep40 units; at 7s
City1 unit; at 14s
Sheep40 units; at 34s
House5 units; at 82s
Mill2 units; at 84s
Sheep40 units; at 122s
Support(Health)1 unit; at 134s
Treasure1 unit; at 142s
House5 units; at 144s
Mill2 units; at 146s
Support(Health)1 unit; at 174s
Support(Magnet)1 unit; at 192s
House6 units; at 202s
House5 units; at 222s
Support(Health)1 unit; at 252s
Swarm events
Axtman1 unit; at 100s
Trike Monk140 units; at 102s

Related records

Boss 1

Dark Forest battlefield from an official Wanderburg screenshotDusky Pines Stage 4BiomeDusky PinesBoss arrival (seconds)160Overtime starts (seconds)320
Biome
Dusky Pines
Boss arrival (seconds)
160
Overtime starts (seconds)
320
Spawn interval by elapsed time
9 seconds elapsed9.61 seconds between spawns
189.4 seconds elapsed5.5 seconds between spawns
270 seconds elapsed5.5 seconds between spawns
Enemy strength by elapsed time
0.9 seconds elapsed1.119x enemy strength
189.7 seconds elapsed1.808x enemy strength
190 seconds elapsed1x enemy strength
242.4 seconds elapsed0.992x enemy strength
269.7 seconds elapsed2.313x enemy strength
Timed waves

Times are measured from the start of this stage. Spawn limits can delay a wave.

Trike Monk120 units; at 15s
Axtman1 unit; at 30s
Tank Flamer2 units; at 60s
Tank Schrot2 units; at 70s
Rocket(Big)3 units; at 120s
Tank Schrot3 units; at 130s
Self Exploder4 units; at 135s
Axtman1 unit; at 140s
Axtman1 unit; at 300s
Overtime waves

Times are measured from the start of overtime.

Tank Schrot Overtime2 units; at 5s
Metzelman2 units; at 30s
Metzelman ULTRA22 units; at 60s
Metzelman ULTRA33 units; at 180s
Other timed waves
Sheep40 units; at 4s
City1 unit; at 7s
House6 units; at 9s
Mill2 units; at 12s
Mill2 units; at 44s
House6 units; at 48s
House6 units; at 88s
Support(Health)1 unit; at 133s
House6 units; at 142s
Mill2 units; at 144s
City1 unit; at 162s
Mill4 units; at 164s
Support(Health)1 unit; at 184s
Support Walker(Magnet)1 unit; at 188s
House5 units; at 202s
Swarm events
Pulverturm1 unit; at 80s
Self Exploder6 units; at 82s

Related records

Desert battlefield from an official Wanderburg screenshotGolden Dunes Stage 1BiomeGolden DunesBoss arrival (seconds)210Overtime starts (seconds)360
Biome
Golden Dunes
Boss arrival (seconds)
210
Overtime starts (seconds)
360
Spawn interval by elapsed time
0.6 seconds elapsed10.011 seconds between spawns
168.3 seconds elapsed6.024 seconds between spawns
268.7 seconds elapsed5.995 seconds between spawns
Enemy strength by elapsed time
Stage start1x enemy strength
189.8 seconds elapsed1.284x enemy strength
190 seconds elapsed1x enemy strength
239.6 seconds elapsed1.003x enemy strength
269.2 seconds elapsed1.871x enemy strength
Timed waves

Times are measured from the start of this stage. Spawn limits can delay a wave.

Canoneer5 units; at 5s
Ballista Tower1 unit; at 60s
Trader1 unit; at 140s
Ballista Tower1 unit; at 160s
Mono Wheel Canoneer20 units; at 180s
Ballista Tower2 units; at 320s; duration 10s
Overtime waves

Times are measured from the start of overtime.

Ballista Tower1 unit; at 3s
Metzelman1 unit; at 44s
Metzelman1 unit; at 70s
Other timed waves
Sheep30 units; at 7s
Sheep30 units; at 26s
Support Walker(Chest)1 unit; at 32s
Sheep30 units; at 144s
Support Walker(Health)1 unit; at 162s
House5 units; at 182s
Mill1 unit; at 184s
Support Walker(Magnet)1 unit; at 192s
Support Walker(Health)1 unit; at 202s
Swarm events
Walker Hammer Chest1 unit; at 119s
Canoneer60 units; at 121s

Related records

Desert battlefield from an official Wanderburg screenshotGolden Dunes Stage 2BiomeGolden DunesBoss arrival (seconds)240Overtime starts (seconds)380
Biome
Golden Dunes
Boss arrival (seconds)
240
Overtime starts (seconds)
380
Spawn interval by elapsed time
2 seconds elapsed9.546 seconds between spawns
187.5 seconds elapsed6.012 seconds between spawns
298.6 seconds elapsed5.984 seconds between spawns
Enemy strength by elapsed time
Stage start1x enemy strength
31.2 seconds elapsed1.067x enemy strength
209.9 seconds elapsed1.355x enemy strength
211.1 seconds elapsed1x enemy strength
266.2 seconds elapsed1.003x enemy strength
300 seconds elapsed2x enemy strength
Timed waves

Times are measured from the start of this stage. Spawn limits can delay a wave.

Ballista Tower1 unit; at 25s
Walker Hammer1 unit; at 60s
Self Exploder Horse1 unit; at 90s
Walker Hammer1 unit; at 150s; duration 10s
Self Exploder Horse1 unit; at 160s; duration 10s
Walker Giant Cannon1 unit; at 380s; duration 10s
Overtime waves

Times are measured from the start of overtime.

Ballista Tower3 units; at 1s
Walker Giant Cannon1 unit; at 44s
Metzelman1 unit; at 70s
Other timed waves
Sheep40 units; at 7s
Support Walker(Chest)1 unit; at 32s
House5 units; at 42s
Mill2 units; at 47s
Sheep30 units; at 102s
Support Walker(Health)1 unit; at 143s
House5 units; at 153s
Support Walker(Health)1 unit; at 184s
Support Walker(Health)1 unit; at 184s
Support Walker(Chest)1 unit; at 202s
Support Walker(Health)1 unit; at 244s
Swarm events
Walker Ram1 unit; at 119s
Mono Wheel Canoneer50 units; at 121s

Related records

Desert battlefield from an official Wanderburg screenshotGolden Dunes Stage 3BiomeGolden DunesBoss arrival (seconds)200Overtime starts (seconds)360
Biome
Golden Dunes
Boss arrival (seconds)
200
Overtime starts (seconds)
360
Spawn interval by elapsed time
1.6 seconds elapsed9.546 seconds between spawns
150 seconds elapsed6.012 seconds between spawns
238.9 seconds elapsed5.984 seconds between spawns
Enemy strength by elapsed time
-1.1 seconds elapsed1.057x enemy strength
168.9 seconds elapsed1.369x enemy strength
168.9 seconds elapsed1x enemy strength
213 seconds elapsed1.003x enemy strength
240 seconds elapsed1.995x enemy strength
Timed waves

Times are measured from the start of this stage. Spawn limits can delay a wave.

Ballista Tower3 units; at 15s
Self Exploder Horse2 units; at 30s
Walker Ram1 unit; at 45s
Walker Drill2 units; at 60s
Rocket(Big)1 unit; at 65s
Self Exploder Horse3 units; at 90s
Rocket(Big)2 units; at 120s
Self Exploder Horse2 units; at 130s
Walker Ram1 unit; at 140s
Walker Drill2 units; at 150s
Self Exploder Horse4 units; at 160s
Walker Drill1 unit; at 170s
Rocket(Big)2 units; at 190s
Overtime waves

Times are measured from the start of overtime.

Walker Giant Cannon 11 unit; at 1s
Metzelman2 units; at 35s
Metzelman ULTRA22 units; at 71s
Other timed waves
Sheep40 units; at 7s
City1 unit; at 14s
Sheep40 units; at 34s
House5 units; at 82s
Mill2 units; at 84s
Sheep40 units; at 102s
Support(Health)1 unit; at 134s
Support Walker(Chest)1 unit; at 142s
House5 units; at 144s
Support(Health)1 unit; at 174s
Support(Magnet)1 unit; at 192s
House6 units; at 202s
Support(Health)1 unit; at 252s
Swarm events
Walker Giant Cannon1 unit; at 100s
Walker Drill4 units; at 102s

Related records

Desert battlefield from an official Wanderburg screenshotGolden Dunes Stage 4BiomeGolden DunesBoss arrival (seconds)160Overtime starts (seconds)320
Biome
Golden Dunes
Boss arrival (seconds)
160
Overtime starts (seconds)
320
Spawn interval by elapsed time
0.6 seconds elapsed8.995 seconds between spawns
168.8 seconds elapsed6.012 seconds between spawns
268.8 seconds elapsed5.984 seconds between spawns
Enemy strength by elapsed time
-0.4 seconds elapsed1.272x enemy strength
189.7 seconds elapsed1.906x enemy strength
190 seconds elapsed1x enemy strength
242.4 seconds elapsed0.992x enemy strength
269.7 seconds elapsed2.313x enemy strength
Timed waves

Times are measured from the start of this stage. Spawn limits can delay a wave.

Mono Wheel Canoneer140 units; at 10s
Walker Giant Cannon1 unit; at 15s
Walker Ram1 unit; at 30s
Ballista Tower4 units; at 45s
Rocket(Big) 12 units; at 120s
Walker Giant Cannon1 unit; at 130s
Self Exploder Horse2 units; at 150s
Walker Ram2 units; at 155s
Overtime waves

Times are measured from the start of overtime.

Walker Giant Cannon 11 unit; at 5s
Metzelman2 units; at 30s
Metzelman ULTRA22 units; at 60s
Metzelman ULTRA33 units; at 180s
Other timed waves
Sheep40 units; at 4s
City1 unit; at 7s
House6 units; at 9s
Mill2 units; at 12s
Support Walker(Chest)1 unit; at 33s
Mill2 units; at 44s
House6 units; at 48s
House6 units; at 88s
Support Walker(Health)1 unit; at 133s
House6 units; at 142s
Mill2 units; at 144s
City1 unit; at 162s
Mill4 units; at 164s
Support Walker(Health)1 unit; at 184s
Support Walker(Magnet)1 unit; at 188s
House5 units; at 202s
Swarm events
Maullwurfbohrer4 units; at 80s
Walker Giant Cannon2 units; at 82s

Related records

Grassland battlefield from an official Wanderburg screenshotGreen Plains Stage 1BiomeGreen PlainsBoss arrival (seconds)210Overtime starts (seconds)380
Biome
Green Plains
Boss arrival (seconds)
210
Overtime starts (seconds)
380
Spawn interval by elapsed time
1.3 seconds elapsed10.01 seconds between spawns
192 seconds elapsed6.052 seconds between spawns
299.5 seconds elapsed6.066 seconds between spawns
Enemy strength by elapsed time
Stage start1x enemy strength
210.4 seconds elapsed1.217x enemy strength
211.1 seconds elapsed1x enemy strength
266.2 seconds elapsed1.003x enemy strength
300.6 seconds elapsed1.832x enemy strength
Timed waves

Times are measured from the start of this stage. Spawn limits can delay a wave.

Archer5 units; at 1s
Cannon Tower1 unit; at 70s
Harvester1 unit; at 135s
Rider50 units; at 180s
Archer Tower2 units; at 300s
Overtime waves

Times are measured from the start of overtime.

Cannon Tower3 units; at 1s
Metzelman1 unit; at 45s
Metzelman ULTRA21 unit; at 79s
Other timed waves
Sheep30 units; at 7s
Sheep30 units; at 26s
Treasure1 unit; at 52s
Support(Health)1 unit; at 162s
House5 units; at 182s
Mill1 unit; at 184s
Support(Magnet)1 unit; at 192s
Swarm events
Ram1 unit; at 120s
Pikeman120 units; at 122s

Related records

Grassland battlefield from an official Wanderburg screenshotGreen Plains Stage 2BiomeGreen PlainsBoss arrival (seconds)240Overtime starts (seconds)400
Biome
Green Plains
Boss arrival (seconds)
240
Overtime starts (seconds)
400
Spawn interval by elapsed time
8.1 seconds elapsed9.673 seconds between spawns
223 seconds elapsed5.991 seconds between spawns
320 seconds elapsed6.001 seconds between spawns
Enemy strength by elapsed time
Stage start1x enemy strength
223.9 seconds elapsed1.355x enemy strength
225.2 seconds elapsed1x enemy strength
283.9 seconds elapsed1.003x enemy strength
321.3 seconds elapsed1.993x enemy strength
Timed waves

Times are measured from the start of this stage. Spawn limits can delay a wave.

Archer Tower2 units; at 20s
Ram1 unit; at 60s
Archer Tower2 units; at 80s
Ram1 unit; at 90s
Rocket(Big)1 unit; at 150s
Archer Tower4 units; at 160s
Ram2 units; at 180s
Rider60 units; at 210s
Mortar Tower2 units; at 320s
Overtime waves

Times are measured from the start of overtime.

Cannon Tower3 units; at 1s
Metzelman1 unit; at 40s
Metzelman ULTRA20 units; at 80s
Other timed waves
Sheep40 units; at 7s
House5 units; at 42s
Mill2 units; at 47s
Sheep30 units; at 102s
Support(Health)1 unit; at 143s
Support(Health)1 unit; at 184s
Support(Magnet)1 unit; at 194s
Swarm events
Side Shooter1 unit; at 120s
Rider80 units; at 122s

Related records

Boss 1

Grassland battlefield from an official Wanderburg screenshotGreen Plains Stage 3BiomeGreen PlainsBoss arrival (seconds)200Overtime starts (seconds)370
Biome
Green Plains
Boss arrival (seconds)
200
Overtime starts (seconds)
370
Spawn interval by elapsed time
-0.6 seconds elapsed9.466 seconds between spawns
209.6 seconds elapsed5.997 seconds between spawns
300.9 seconds elapsed5.997 seconds between spawns
Enemy strength by elapsed time
Stage start1x enemy strength
211.1 seconds elapsed1.369x enemy strength
211.1 seconds elapsed1x enemy strength
266.2 seconds elapsed1.003x enemy strength
298.7 seconds elapsed1.716x enemy strength
Timed waves

Times are measured from the start of this stage. Spawn limits can delay a wave.

Drill3 units; at 25s
Mortar Tower2 units; at 35s
Self Exploder2 units; at 44s
Rocket(Big)1 unit; at 45s
Rocket(Big)1 unit; at 60s
Drill3 units; at 80s
Rider80 units; at 110s
Mortar Tower4 units; at 140s
Self Exploder5 units; at 160s
Rocket(Big)1 unit; at 170s
Drill2 units; at 180s
Overtime waves

Times are measured from the start of overtime.

Cannon Tower6 units; at 1s
Metzelman2 units; at 35s
Metzelman ULTRA22 units; at 71s
Other timed waves
Sheep40 units; at 7s
City1 unit; at 14s
Sheep40 units; at 34s
House5 units; at 82s
Mill2 units; at 84s
Sheep40 units; at 102s
Support(Health)1 unit; at 134s
Treasure1 unit; at 142s
House5 units; at 144s
Support(Health)1 unit; at 174s
Support(Magnet)1 unit; at 192s
House6 units; at 202s
Support(Health)1 unit; at 252s
Swarm events
Pulverturm1 unit; at 100s
Rider80 units; at 102s

Related records

Boss 1

Grassland battlefield from an official Wanderburg screenshotGreen Plains Stage 4BiomeGreen PlainsBoss arrival (seconds)160Overtime starts (seconds)360
Biome
Green Plains
Boss arrival (seconds)
160
Overtime starts (seconds)
360
Spawn interval by elapsed time
1.2 seconds elapsed10.006 seconds between spawns
167.7 seconds elapsed5.997 seconds between spawns
240.7 seconds elapsed5.997 seconds between spawns
Enemy strength by elapsed time
-0.7 seconds elapsed1.114x enemy strength
168.3 seconds elapsed1.749x enemy strength
168.9 seconds elapsed1x enemy strength
215.5 seconds elapsed0.992x enemy strength
239.8 seconds elapsed2.313x enemy strength
Timed waves

Times are measured from the start of this stage. Spawn limits can delay a wave.

Rider160 units; at 15s
Cannon Tower4 units; at 20s
Pulverturm1 unit; at 30s
Rocket(Big)2 units; at 45s
Rider80 units; at 75s
Maullwurfbohrer1 unit; at 90s
Rocket(Big)1 unit; at 110s
Self Exploder4 units; at 140s
Rocket(Big)1 unit; at 210s
Overtime waves

Times are measured from the start of overtime.

Spike Sphere(Fast) 11 unit; at 5s
Metzelman2 units; at 30s
Metzelman ULTRA22 units; at 60s
Metzelman ULTRA33 units; at 180s
Other timed waves
Sheep40 units; at 4s
City1 unit; at 7s
House6 units; at 9s
Mill2 units; at 12s
Mill2 units; at 44s
House6 units; at 48s
House6 units; at 88s
Support(Health)1 unit; at 133s
House6 units; at 142s
Mill2 units; at 144s
City1 unit; at 162s
Mill4 units; at 164s
Support(Health)1 unit; at 184s
Support Walker(Magnet)1 unit; at 188s
House5 units; at 202s
Swarm events
Big Double Cannon1 unit; at 70s
Self Exploder5 units; at 72s

Related records

Grassland battlefield from an official Wanderburg screenshotMeadows Stage 1BiomeMeadowsBoss arrival (seconds)210Overtime starts (seconds)380
Biome
Meadows
Boss arrival (seconds)
210
Overtime starts (seconds)
380
Spawn interval by elapsed time
0.4 seconds elapsed9.003 seconds between spawns
180.2 seconds elapsed6.034 seconds between spawns
299.5 seconds elapsed6.066 seconds between spawns
Enemy strength by elapsed time
Stage start1x enemy strength
210.4 seconds elapsed1.296x enemy strength
211.1 seconds elapsed1x enemy strength
266.2 seconds elapsed1.003x enemy strength
298.4 seconds elapsed2.006x enemy strength
Timed waves

Times are measured from the start of this stage. Spawn limits can delay a wave.

Archer5 units; at 1s
Archer50 units; at 30s
Cannon Tower2 units; at 60s
Harvester1 unit; at 135s
Self Exploder1 unit; at 150s
Cannon Tower2 units; at 180s
Ram1 unit; at 240s
Archer Tower2 units; at 300s
Overtime waves

Times are measured from the start of overtime.

Cannon Tower3 units; at 1s
Metzelman1 unit; at 45s
Metzelman ULTRA21 unit; at 79s
Other timed waves
Sheep30 units; at 7s
Sheep30 units; at 26s
Treasure1 unit; at 52s
Support(Health)1 unit; at 162s
House5 units; at 182s
Mill1 unit; at 184s
Support(Magnet)1 unit; at 192s
Swarm events
Ram1 unit; at 120s
Pikeman180 units; at 122s

Related records

Biome 1

Grassland battlefield from an official Wanderburg screenshotMeadows Stage 2BiomeMeadowsBoss arrival (seconds)240Overtime starts (seconds)400
Biome
Meadows
Boss arrival (seconds)
240
Overtime starts (seconds)
400
Spawn interval by elapsed time
-1 seconds elapsed8.006 seconds between spawns
181.2 seconds elapsed5.509 seconds between spawns
320 seconds elapsed5.5 seconds between spawns
Enemy strength by elapsed time
Stage start1x enemy strength
223.9 seconds elapsed1.355x enemy strength
225.2 seconds elapsed1x enemy strength
283.9 seconds elapsed1.003x enemy strength
320 seconds elapsed2x enemy strength
Timed waves

Times are measured from the start of this stage. Spawn limits can delay a wave.

Archer Tower6 units; at 20s
Ram2 units; at 60s
Archer Tower2 units; at 80s
Ram1 unit; at 90s
Archer Tower5 units; at 135s
Rocket(Big)1 unit; at 140s
Self Exploder2 units; at 155s
Mortar Tower3 units; at 160s
Drill2 units; at 180s
Mortar Tower2 units; at 320s
Overtime waves

Times are measured from the start of overtime.

Cannon Tower3 units; at 1s
Metzelman1 unit; at 40s
Metzelman ULTRA20 units; at 71s
Other timed waves
Sheep40 units; at 7s
House5 units; at 42s
Mill2 units; at 47s
Sheep30 units; at 102s
Support(Health)1 unit; at 143s
Support(Health)1 unit; at 184s
Support(Magnet)1 unit; at 194s
Swarm events
Side Shooter1 unit; at 120s
Rider120 units; at 122s

Related records

Biome 1

Boss 1

Grassland battlefield from an official Wanderburg screenshotMeadows Stage 3BiomeMeadowsBoss arrival (seconds)200Overtime starts (seconds)370
Biome
Meadows
Boss arrival (seconds)
200
Overtime starts (seconds)
370
Spawn interval by elapsed time
0.5 seconds elapsed8.516 seconds between spawns
209.6 seconds elapsed5.997 seconds between spawns
300.9 seconds elapsed5.997 seconds between spawns
Enemy strength by elapsed time
Stage start1x enemy strength
211.1 seconds elapsed1.369x enemy strength
211.1 seconds elapsed1x enemy strength
266.2 seconds elapsed1.003x enemy strength
298.7 seconds elapsed1.716x enemy strength
Timed waves

Times are measured from the start of this stage. Spawn limits can delay a wave.

Drill3 units; at 20s
Rider120 units; at 25s
Mortar Tower4 units; at 30s
Self Exploder3 units; at 44s
Rocket(Big)2 units; at 45s
Side Shooter1 unit; at 60s
Drill3 units; at 80s
Rider80 units; at 110s
Mortar Tower6 units; at 140s
Self Exploder6 units; at 160s
Rocket(Big)1 unit; at 170s
Drill2 units; at 180s
Overtime waves

Times are measured from the start of overtime.

Cannon Tower5 units; at 1s
Metzelman2 units; at 40s
Metzelman ULTRA22 units; at 71s
Other timed waves
Sheep40 units; at 7s
City1 unit; at 14s
Sheep40 units; at 34s
House5 units; at 82s
Mill2 units; at 84s
Sheep40 units; at 102s
Support(Health)1 unit; at 134s
Treasure1 unit; at 142s
House5 units; at 144s
Support(Health)1 unit; at 174s
Support(Magnet)1 unit; at 192s
House6 units; at 202s
Support(Health)1 unit; at 252s
Swarm events
Pulverturm1 unit; at 100s
Rider120 units; at 102s

Related records

Biome 1

Boss 1

Grassland battlefield from an official Wanderburg screenshotMeadows Stage 4BiomeMeadowsBoss arrival (seconds)160Overtime starts (seconds)320
Biome
Meadows
Boss arrival (seconds)
160
Overtime starts (seconds)
320
Spawn interval by elapsed time
2 seconds elapsed8.497 seconds between spawns
167.7 seconds elapsed5.997 seconds between spawns
240.7 seconds elapsed5.997 seconds between spawns
Enemy strength by elapsed time
-0.7 seconds elapsed1.114x enemy strength
168.3 seconds elapsed1.749x enemy strength
168.9 seconds elapsed1x enemy strength
215.5 seconds elapsed0.992x enemy strength
239.8 seconds elapsed2.313x enemy strength
Timed waves

Times are measured from the start of this stage. Spawn limits can delay a wave.

Rider200 units; at 15s
Cannon Tower5 units; at 20s
Pulverturm1 unit; at 30s
Rocket(Big) 12 units; at 45s
Rider80 units; at 75s
Maullwurfbohrer1 unit; at 90s
Rocket(Big) 12 units; at 110s
Self Exploder4 units; at 140s
Rocket(Big)2 units; at 210s
Overtime waves

Times are measured from the start of overtime.

Spike Sphere(Fast) 11 unit; at 5s
Metzelman2 units; at 30s
Metzelman ULTRA22 units; at 60s
Metzelman ULTRA33 units; at 180s
Other timed waves
Sheep40 units; at 4s
City1 unit; at 7s
House6 units; at 9s
Mill2 units; at 12s
Mill2 units; at 44s
House6 units; at 48s
House6 units; at 88s
Support(Health)1 unit; at 133s
House6 units; at 142s
Mill2 units; at 144s
City1 unit; at 162s
Mill4 units; at 164s
Support(Health)1 unit; at 184s
Support Walker(Magnet)1 unit; at 188s
House5 units; at 202s
Swarm events
Big Double Cannon2 units; at 70s
Self Exploder7 units; at 72s

Related records

Biome 1

Desert battlefield from an official Wanderburg screenshotSavannah Stage 1BiomeSavannahBoss arrival (seconds)210Overtime starts (seconds)360
Biome
Savannah
Boss arrival (seconds)
210
Overtime starts (seconds)
360
Spawn interval by elapsed time
1.7 seconds elapsed8.639 seconds between spawns
168.3 seconds elapsed6.024 seconds between spawns
268.7 seconds elapsed5.995 seconds between spawns
Enemy strength by elapsed time
Stage start1x enemy strength
189.8 seconds elapsed1.284x enemy strength
190 seconds elapsed1x enemy strength
239.6 seconds elapsed1.003x enemy strength
269.2 seconds elapsed1.871x enemy strength
Timed waves

Times are measured from the start of this stage. Spawn limits can delay a wave.

Canoneer20 units; at 10s
Ballista Tower2 units; at 60s
Trader1 unit; at 140s
Ballista Tower1 unit; at 160s
Mono Wheel Canoneer50 units; at 180s
Ballista Tower2 units; at 320s; duration 10s
Overtime waves

Times are measured from the start of overtime.

Ballista Tower1 unit; at 3s
Metzelman1 unit; at 44s
Metzelman1 unit; at 70s
Other timed waves
Sheep30 units; at 7s
Sheep30 units; at 26s
Support Walker(Chest)1 unit; at 32s
Sheep30 units; at 144s
Support Walker(Health)1 unit; at 162s
House5 units; at 182s
Mill1 unit; at 184s
Support Walker(Magnet)1 unit; at 192s
Support Walker(Health)1 unit; at 202s
Swarm events
Walker Hammer Chest1 unit; at 119s
Canoneer90 units; at 121s

Related records

Biome 1

Desert battlefield from an official Wanderburg screenshotSavannah Stage 2BiomeSavannahBoss arrival (seconds)240Overtime starts (seconds)380
Biome
Savannah
Boss arrival (seconds)
240
Overtime starts (seconds)
380
Spawn interval by elapsed time
1.2 seconds elapsed8.418 seconds between spawns
187.5 seconds elapsed6.012 seconds between spawns
298.6 seconds elapsed5.984 seconds between spawns
Enemy strength by elapsed time
Stage start1x enemy strength
31.2 seconds elapsed1.067x enemy strength
209.9 seconds elapsed1.355x enemy strength
211.1 seconds elapsed1x enemy strength
266.2 seconds elapsed1.003x enemy strength
300 seconds elapsed2x enemy strength
Timed waves

Times are measured from the start of this stage. Spawn limits can delay a wave.

Ballista Tower3 units; at 25s
Walker Hammer1 unit; at 60s
Rocket(Big) 11 unit; at 75s
Self Exploder Horse3 units; at 90s
Walker Hammer1 unit; at 150s; duration 10s
Walker Ram1 unit; at 155s; duration 10s
Self Exploder Horse2 units; at 160s; duration 10s
Walker Giant Cannon1 unit; at 380s; duration 10s
Overtime waves

Times are measured from the start of overtime.

Walker Giant Cannon3 units; at 1s
Metzelman1 unit; at 44s
Metzelman1 unit; at 70s
Other timed waves
Sheep40 units; at 7s
Support Walker(Chest)1 unit; at 32s
House5 units; at 42s
Mill2 units; at 47s
Sheep30 units; at 102s
Support Walker(Health)1 unit; at 143s
House5 units; at 153s
Support Walker(Health)1 unit; at 184s
Support Walker(Health)1 unit; at 184s
Support Walker(Chest)1 unit; at 202s
Support Walker(Health)1 unit; at 244s
Swarm events
Walker Ram1 unit; at 119s
Mono Wheel Canoneer80 units; at 121s

Related records

Biome 1

Desert battlefield from an official Wanderburg screenshotSavannah Stage 3BiomeSavannahBoss arrival (seconds)200Overtime starts (seconds)360
Biome
Savannah
Boss arrival (seconds)
200
Overtime starts (seconds)
360
Spawn interval by elapsed time
0.5 seconds elapsed7.587 seconds between spawns
150 seconds elapsed6.012 seconds between spawns
238.9 seconds elapsed5.984 seconds between spawns
Enemy strength by elapsed time
-1.1 seconds elapsed1.057x enemy strength
168.9 seconds elapsed1.369x enemy strength
168.9 seconds elapsed1x enemy strength
213 seconds elapsed1.003x enemy strength
240 seconds elapsed1.995x enemy strength
Timed waves

Times are measured from the start of this stage. Spawn limits can delay a wave.

Ballista Tower5 units; at 15s
Walker Drill1 unit; at 20s
Self Exploder Horse2 units; at 30s
Walker Ram1 unit; at 45s
Walker Drill3 units; at 60s
Rocket(Big)2 units; at 65s
Self Exploder Horse4 units; at 90s
Rocket(Big)2 units; at 120s
Self Exploder Horse2 units; at 130s
Walker Ram1 unit; at 140s
Walker Drill3 units; at 150s
Self Exploder Horse4 units; at 160s
Walker Drill1 unit; at 170s
Rocket(Big)2 units; at 190s
Overtime waves

Times are measured from the start of overtime.

Walker Giant Cannon 11 unit; at 5s
Metzelman2 units; at 30s
Metzelman1 unit; at 70s
Other timed waves
Sheep40 units; at 7s
City1 unit; at 14s
Sheep40 units; at 34s
House5 units; at 82s
Mill2 units; at 84s
Sheep40 units; at 102s
Support(Health)1 unit; at 134s
Support Walker(Chest)1 unit; at 142s
House5 units; at 144s
Support(Health)1 unit; at 174s
Support(Magnet)1 unit; at 192s
House6 units; at 202s
Support(Health)1 unit; at 252s
Swarm events
Walker Giant Cannon2 units; at 100s
Walker Drill4 units; at 102s

Related records

Biome 1

Desert battlefield from an official Wanderburg screenshotSavannah Stage 4BiomeSavannahBoss arrival (seconds)160Overtime starts (seconds)320
Biome
Savannah
Boss arrival (seconds)
160
Overtime starts (seconds)
320
Spawn interval by elapsed time
1.7 seconds elapsed8.371 seconds between spawns
168.8 seconds elapsed6.012 seconds between spawns
268.8 seconds elapsed5.984 seconds between spawns
Enemy strength by elapsed time
-0.4 seconds elapsed1.272x enemy strength
189.7 seconds elapsed1.906x enemy strength
190 seconds elapsed1x enemy strength
242.4 seconds elapsed0.992x enemy strength
269.7 seconds elapsed2.313x enemy strength
Timed waves

Times are measured from the start of this stage. Spawn limits can delay a wave.

Mono Wheel Canoneer140 units; at 10s
Walker Giant Cannon2 units; at 15s
Walker Ram1 unit; at 30s
Ballista Tower4 units; at 45s
Rocket(Big) 12 units; at 120s
Walker Giant Cannon2 units; at 130s
Self Exploder Horse2 units; at 150s
Walker Ram2 units; at 155s
Overtime waves

Times are measured from the start of overtime.

Walker Giant Cannon 11 unit; at 5s
Metzelman2 units; at 30s
Metzelman ULTRA22 units; at 60s
Metzelman ULTRA33 units; at 180s
Other timed waves
Sheep40 units; at 4s
City1 unit; at 7s
House6 units; at 9s
Mill2 units; at 12s
Support Walker(Chest)1 unit; at 33s
Mill2 units; at 44s
House6 units; at 48s
House6 units; at 88s
Support Walker(Health)1 unit; at 133s
House6 units; at 142s
Mill2 units; at 144s
City1 unit; at 162s
Mill4 units; at 164s
Support Walker(Health)1 unit; at 184s
Support Walker(Magnet)1 unit; at 188s
House5 units; at 202s
Swarm events
Maullwurfbohrer4 units; at 80s
Walker Giant Cannon 11 unit; at 82s

Related records

Biome 1

Dark Forest battlefield from an official Wanderburg screenshotSinister Swamp Stage 1BiomeSinister SwampBoss arrival (seconds)210Overtime starts (seconds)360
Biome
Sinister Swamp
Boss arrival (seconds)
210
Overtime starts (seconds)
360
Spawn interval by elapsed time
1.2 seconds elapsed7.491 seconds between spawns
136 seconds elapsed5.483 seconds between spawns
270.3 seconds elapsed5.487 seconds between spawns
Enemy strength by elapsed time
Stage start1x enemy strength
189.8 seconds elapsed1.284x enemy strength
190 seconds elapsed1x enemy strength
239.6 seconds elapsed1.003x enemy strength
269.2 seconds elapsed1.871x enemy strength
Timed waves

Times are measured from the start of this stage. Spawn limits can delay a wave.

Monk(Fire)5 units; at 1s
Monk(Fire)50 units; at 30s
Mono Wheel Cannon Tower2 units; at 60s
Church1 unit; at 90s
Self Exploder2 units; at 160s
Mono Wheel Cannon Tower1 unit; at 180s
Overtime waves

Times are measured from the start of overtime.

Mono Wheel Cannon Tower2 units; at 1s
Metzelman1 unit; at 45s
Metzelman ULTRA21 unit; at 80s
Other timed waves
Sheep30 units; at 7s
Sheep30 units; at 26s
Treasure1 unit; at 52s
Support(Health)1 unit; at 162s
Sheep30 units; at 144s
House5 units; at 182s
Mill1 unit; at 184s
Support(Magnet)1 unit; at 192s
Support(Health)1 unit; at 210s
Swarm events
Tank Flamer2 units; at 110s
Pikeman120 units; at 112s

Related records

Dark Forest battlefield from an official Wanderburg screenshotSinister Swamp Stage 2BiomeSinister SwampBoss arrival (seconds)240Overtime starts (seconds)380
Biome
Sinister Swamp
Boss arrival (seconds)
240
Overtime starts (seconds)
380
Spawn interval by elapsed time
15.4 seconds elapsed7.501 seconds between spawns
197.1 seconds elapsed6.001 seconds between spawns
296.6 seconds elapsed6.005 seconds between spawns
Enemy strength by elapsed time
Stage start1x enemy strength
209.9 seconds elapsed1.355x enemy strength
211.1 seconds elapsed1x enemy strength
266.2 seconds elapsed1.003x enemy strength
300 seconds elapsed2x enemy strength
Timed waves

Times are measured from the start of this stage. Spawn limits can delay a wave.

Tank Schrot2 units; at 15s
Tank Flamer2 units; at 30s
Tank Schrot3 units; at 60s
Trike Monk120 units; at 65s
Rocket(Big)1 unit; at 70s; duration 10s
Mono Wheel Cannon Tower3 units; at 80s
Self Exploder3 units; at 100s; duration 10s
Tank Schrot1 unit; at 160s; duration 10s
Self Exploder4 units; at 170s; duration 10s
Rocket(Big)2 units; at 180s; duration 10s
Axtman1 unit; at 360s
Overtime waves

Times are measured from the start of overtime.

Mono Wheel Cannon Tower2 units; at 1s
Metzelman1 unit; at 45s
Metzelman ULTRA21 unit; at 80s
Other timed waves
Sheep40 units; at 7s
House5 units; at 42s
Mill2 units; at 47s
Sheep30 units; at 102s
Support(Health)1 unit; at 143s
House5 units; at 166s
Mill2 units; at 168s
Support(Health)1 unit; at 184s
Support(Magnet)1 unit; at 194s
Swarm events
Kreuzer2 units; at 120s
Trike Monk80 units; at 122s

Related records

Dark Forest battlefield from an official Wanderburg screenshotSinister Swamp Stage 3BiomeSinister SwampBoss arrival (seconds)200Overtime starts (seconds)360
Biome
Sinister Swamp
Boss arrival (seconds)
200
Overtime starts (seconds)
360
Spawn interval by elapsed time
0.4 seconds elapsed7.303 seconds between spawns
174.8 seconds elapsed5.964 seconds between spawns
264.4 seconds elapsed5.988 seconds between spawns
Enemy strength by elapsed time
Stage start1x enemy strength
190 seconds elapsed1.369x enemy strength
190 seconds elapsed1x enemy strength
239.6 seconds elapsed1.003x enemy strength
270 seconds elapsed1.995x enemy strength
Timed waves

Times are measured from the start of this stage. Spawn limits can delay a wave.

Tank Pusher2 units; at 15s
Trike Monk90 units; at 20s
Tank Schrot Overtime1 unit; at 60s
Rocket(Big) 12 units; at 65s
Tank Flamer1 unit; at 90s
Tank Schrot Overtime1 unit; at 130s
Self Exploder6 units; at 135s
Tank Pusher3 units; at 140s
Self Exploder5 units; at 160s
Self Exploder4 units; at 180s
Rocket(Big) 11 unit; at 190s
Overtime waves

Times are measured from the start of overtime.

Tank Schrot Overtime1 unit; at 5s
Metzelman2 units; at 35s
Metzelman ULTRA22 units; at 71s
Other timed waves
Sheep40 units; at 7s
City1 unit; at 14s
Sheep40 units; at 34s
House5 units; at 82s
Mill2 units; at 84s
Sheep40 units; at 122s
Support(Health)1 unit; at 134s
Treasure1 unit; at 142s
House5 units; at 144s
Mill2 units; at 146s
Support(Health)1 unit; at 174s
Support(Magnet)1 unit; at 192s
House6 units; at 202s
House5 units; at 222s
Support(Health)1 unit; at 252s
Swarm events
Pulverturm1 unit; at 100s
Trike Monk140 units; at 102s

Related records

Boss 1

Dark Forest battlefield from an official Wanderburg screenshotSinister Swamp Stage 4BiomeSinister SwampBoss arrival (seconds)160Overtime starts (seconds)320
Biome
Sinister Swamp
Boss arrival (seconds)
160
Overtime starts (seconds)
320
Spawn interval by elapsed time
0.7 seconds elapsed7.23 seconds between spawns
183.6 seconds elapsed5.999 seconds between spawns
264.2 seconds elapsed5.999 seconds between spawns
Enemy strength by elapsed time
0.9 seconds elapsed1.119x enemy strength
189.7 seconds elapsed1.808x enemy strength
190 seconds elapsed1x enemy strength
242.4 seconds elapsed0.992x enemy strength
269.7 seconds elapsed2.313x enemy strength
Timed waves

Times are measured from the start of this stage. Spawn limits can delay a wave.

Trike Monk80 units; at 15s
Pulverturm1 unit; at 30s
Tank Schrot Overtime3 units; at 40s
Tank Flamer2 units; at 60s
Rocket(Big) 12 units; at 120s
Tank Schrot Overtime2 units; at 125s
Tank Pusher2 units; at 130s
Self Exploder5 units; at 135s
Axtman1 unit; at 140s
Overtime waves

Times are measured from the start of overtime.

Tank Schrot Overtime1 unit; at 5s
Metzelman2 units; at 35s
Metzelman ULTRA22 units; at 71s
Other timed waves
Sheep40 units; at 4s
City1 unit; at 7s
House6 units; at 9s
Mill2 units; at 12s
Mill2 units; at 44s
House6 units; at 48s
House6 units; at 88s
Support(Health)1 unit; at 133s
House6 units; at 142s
Mill2 units; at 144s
City1 unit; at 162s
Mill4 units; at 164s
Support(Health)1 unit; at 184s
Support Walker(Magnet)1 unit; at 188s
House5 units; at 202s
Swarm events
Axtman2 units; at 80s
Self Exploder8 units; at 82s

Related records

Dark Forest battlefield from an official Wanderburg screenshotSomber Marsh Stage 1BiomeSomber MarshBoss arrival (seconds)210Overtime starts (seconds)360
Biome
Somber Marsh
Boss arrival (seconds)
210
Overtime starts (seconds)
360
Spawn interval by elapsed time
1.2 seconds elapsed9.487 seconds between spawns
161.3 seconds elapsed5.991 seconds between spawns
269.4 seconds elapsed6.011 seconds between spawns
Enemy strength by elapsed time
Stage start1x enemy strength
189.8 seconds elapsed1.284x enemy strength
190 seconds elapsed1x enemy strength
239.6 seconds elapsed1.003x enemy strength
269.2 seconds elapsed1.871x enemy strength
Timed waves

Times are measured from the start of this stage. Spawn limits can delay a wave.

Monk(Fire)5 units; at 1s
Monk(Fire)50 units; at 30s
Mono Wheel Cannon Tower1 unit; at 60s
Church1 unit; at 90s
Mono Wheel Cannon Tower1 unit; at 180s
Overtime waves

Times are measured from the start of overtime.

Mono Wheel Cannon Tower2 units; at 1s
Metzelman1 unit; at 45s
Metzelman ULTRA21 unit; at 80s
Other timed waves
Sheep30 units; at 7s
Sheep30 units; at 26s
Treasure1 unit; at 52s
Support(Health)1 unit; at 162s
Sheep30 units; at 144s
House5 units; at 182s
Mill1 unit; at 184s
Support(Magnet)1 unit; at 192s
Support(Health)1 unit; at 210s
Swarm events
Tank Flamer1 unit; at 110s
Pikeman100 units; at 112s

Related records

Dark Forest battlefield from an official Wanderburg screenshotSomber Marsh Stage 2BiomeSomber MarshBoss arrival (seconds)240Overtime starts (seconds)380
Biome
Somber Marsh
Boss arrival (seconds)
240
Overtime starts (seconds)
380
Spawn interval by elapsed time
15.2 seconds elapsed8.833 seconds between spawns
196.9 seconds elapsed5.989 seconds between spawns
296.4 seconds elapsed5.993 seconds between spawns
Enemy strength by elapsed time
Stage start1x enemy strength
209.9 seconds elapsed1.355x enemy strength
211.1 seconds elapsed1x enemy strength
266.2 seconds elapsed1.003x enemy strength
300 seconds elapsed2x enemy strength
Timed waves

Times are measured from the start of this stage. Spawn limits can delay a wave.

Tank Schrot1 unit; at 15s
Tank Flamer1 unit; at 30s
Tank Schrot1 unit; at 60s
Trike Monk120 units; at 65s
Mono Wheel Cannon Tower2 units; at 80s
Tank Schrot3 units; at 160s; duration 10s
Self Exploder4 units; at 170s; duration 10s
Rocket(Big)1 unit; at 180s; duration 10s
Axtman1 unit; at 350s
Overtime waves

Times are measured from the start of overtime.

Mono Wheel Cannon Tower2 units; at 1s
Metzelman1 unit; at 45s
Metzelman ULTRA21 unit; at 80s
Other timed waves
Sheep40 units; at 7s
House5 units; at 42s
Mill2 units; at 47s
Sheep30 units; at 102s
Support(Health)1 unit; at 143s
House5 units; at 166s
Mill2 units; at 168s
Support(Health)1 unit; at 184s
Support(Magnet)1 unit; at 194s
Swarm events
Kreuzer1 unit; at 120s
Trike Monk80 units; at 122s

Related records

Dark Forest battlefield from an official Wanderburg screenshotSomber Marsh Stage 3BiomeSomber MarshBoss arrival (seconds)200Overtime starts (seconds)360
Biome
Somber Marsh
Boss arrival (seconds)
200
Overtime starts (seconds)
360
Spawn interval by elapsed time
1.2 seconds elapsed8.006 seconds between spawns
176.7 seconds elapsed5.978 seconds between spawns
265.9 seconds elapsed6.01 seconds between spawns
Enemy strength by elapsed time
Stage start1x enemy strength
190 seconds elapsed1.369x enemy strength
190 seconds elapsed1x enemy strength
239.6 seconds elapsed1.003x enemy strength
270 seconds elapsed1.995x enemy strength
Timed waves

Times are measured from the start of this stage. Spawn limits can delay a wave.

Tank Pusher2 units; at 15s
Trike Monk60 units; at 20s
Tank Schrot Overtime1 unit; at 60s
Rocket(Big) 11 unit; at 65s
Tank Flamer2 units; at 90s
Tank Schrot Overtime1 unit; at 130s
Self Exploder6 units; at 135s
Tank Pusher2 units; at 140s
Mono Wheel Cannon Tower3 units; at 160s
Self Exploder4 units; at 180s
Rocket(Big)2 units; at 190s
Overtime waves

Times are measured from the start of overtime.

Tank Schrot Overtime1 unit; at 5s
Metzelman2 units; at 35s
Metzelman ULTRA22 units; at 71s
Other timed waves
Sheep40 units; at 7s
City1 unit; at 14s
Sheep40 units; at 34s
House5 units; at 82s
Mill2 units; at 84s
Sheep40 units; at 122s
Support(Health)1 unit; at 134s
Treasure1 unit; at 142s
House5 units; at 144s
Mill2 units; at 146s
Support(Health)1 unit; at 174s
Support(Magnet)1 unit; at 192s
House6 units; at 202s
House5 units; at 222s
Support(Health)1 unit; at 252s
Swarm events
Axtman1 unit; at 100s
Trike Monk140 units; at 102s

Related records

Boss 1

Dark Forest battlefield from an official Wanderburg screenshotSomber Marsh Stage 4BiomeSomber MarshBoss arrival (seconds)160Overtime starts (seconds)320
Biome
Somber Marsh
Boss arrival (seconds)
160
Overtime starts (seconds)
320
Spawn interval by elapsed time
14 seconds elapsed7.034 seconds between spawns
191.3 seconds elapsed5.679 seconds between spawns
271.9 seconds elapsed5.679 seconds between spawns
Enemy strength by elapsed time
0.9 seconds elapsed1.119x enemy strength
189.7 seconds elapsed1.808x enemy strength
190 seconds elapsed1x enemy strength
242.4 seconds elapsed0.992x enemy strength
269.7 seconds elapsed2.313x enemy strength
Timed waves

Times are measured from the start of this stage. Spawn limits can delay a wave.

Trike Monk120 units; at 15s
Pulverturm1 unit; at 30s
Tank Flamer2 units; at 60s
Tank Schrot Overtime2 units; at 70s
Rocket(Big)2 units; at 120s
Tank Schrot Overtime1 unit; at 125s
Tank Pusher3 units; at 130s
Self Exploder5 units; at 135s
Axtman1 unit; at 140s
Overtime waves

Times are measured from the start of overtime.

Tank Schrot Overtime2 units; at 5s
Metzelman2 units; at 30s
Metzelman ULTRA22 units; at 60s
Metzelman ULTRA33 units; at 180s
Other timed waves
Sheep40 units; at 4s
City1 unit; at 7s
House6 units; at 9s
Mill2 units; at 12s
Mill2 units; at 44s
House6 units; at 48s
House6 units; at 88s
Support(Health)1 unit; at 133s
House6 units; at 142s
Mill2 units; at 144s
City1 unit; at 162s
Mill4 units; at 164s
Support(Health)1 unit; at 184s
Support Walker(Magnet)1 unit; at 188s
House5 units; at 202s
Swarm events
Axtman1 unit; at 80s
Self Exploder7 units; at 82s

Related records

Desert battlefield from an official Wanderburg screenshotWasteland Stage 1BiomeWastelandBoss arrival (seconds)210Overtime starts (seconds)360
Biome
Wasteland
Boss arrival (seconds)
210
Overtime starts (seconds)
360
Spawn interval by elapsed time
0.2 seconds elapsed7.839 seconds between spawns
168.3 seconds elapsed6.024 seconds between spawns
268.7 seconds elapsed5.995 seconds between spawns
Enemy strength by elapsed time
Stage start1x enemy strength
189.8 seconds elapsed1.284x enemy strength
190 seconds elapsed1x enemy strength
239.6 seconds elapsed1.003x enemy strength
269.2 seconds elapsed1.871x enemy strength
Timed waves

Times are measured from the start of this stage. Spawn limits can delay a wave.

Canoneer50 units; at 5s
Ballista Tower3 units; at 60s
Trader1 unit; at 140s
Ballista Tower3 units; at 160s
Self Exploder Horse1 unit; at 170s
Mono Wheel Canoneer60 units; at 180s
Ballista Tower2 units; at 320s; duration 10s
Overtime waves

Times are measured from the start of overtime.

Ballista Tower1 unit; at 3s
Metzelman1 unit; at 44s
Metzelman1 unit; at 70s
Other timed waves
Sheep30 units; at 7s
Sheep30 units; at 26s
Support Walker(Chest)1 unit; at 32s
Sheep30 units; at 144s
Support Walker(Health)1 unit; at 162s
House5 units; at 182s
Mill1 unit; at 184s
Support Walker(Magnet)1 unit; at 192s
Support Walker(Health)1 unit; at 202s
Swarm events
Walker Hammer Chest2 units; at 119s
Canoneer110 units; at 121s

Related records

Biome 1

Desert battlefield from an official Wanderburg screenshotWasteland Stage 2BiomeWastelandBoss arrival (seconds)240Overtime starts (seconds)380
Biome
Wasteland
Boss arrival (seconds)
240
Overtime starts (seconds)
380
Spawn interval by elapsed time
2.2 seconds elapsed7.837 seconds between spawns
187.5 seconds elapsed6.012 seconds between spawns
298.6 seconds elapsed5.984 seconds between spawns
Enemy strength by elapsed time
Stage start1x enemy strength
31.2 seconds elapsed1.067x enemy strength
209.9 seconds elapsed1.355x enemy strength
211.1 seconds elapsed1x enemy strength
266.2 seconds elapsed1.003x enemy strength
300 seconds elapsed2x enemy strength
Timed waves

Times are measured from the start of this stage. Spawn limits can delay a wave.

Ballista Tower4 units; at 25s
Walker Ram1 unit; at 60s
Rocket(Big) 12 units; at 75s
Self Exploder Horse4 units; at 90s
Walker Hammer2 units; at 150s; duration 10s
Walker Ram1 unit; at 155s; duration 10s
Self Exploder Horse2 units; at 160s; duration 10s
Walker Giant Cannon1 unit; at 380s; duration 10s
Overtime waves

Times are measured from the start of overtime.

Ballista Tower3 units; at 1s
Metzelman1 unit; at 44s
Metzelman1 unit; at 70s
Other timed waves
Sheep40 units; at 7s
Support Walker(Chest)1 unit; at 32s
House5 units; at 42s
Mill2 units; at 47s
Sheep30 units; at 102s
Support Walker(Health)1 unit; at 143s
House5 units; at 153s
Support Walker(Health)1 unit; at 184s
Support Walker(Health)1 unit; at 184s
Support Walker(Chest)1 unit; at 202s
Support Walker(Health)1 unit; at 244s
Swarm events
Walker Giant Cannon1 unit; at 119s
Mono Wheel Canoneer80 units; at 121s

Related records

Biome 1

Desert battlefield from an official Wanderburg screenshotWasteland Stage 3BiomeWastelandBoss arrival (seconds)200Overtime starts (seconds)360
Biome
Wasteland
Boss arrival (seconds)
200
Overtime starts (seconds)
360
Spawn interval by elapsed time
1.3 seconds elapsed7.419 seconds between spawns
150 seconds elapsed6.012 seconds between spawns
238.9 seconds elapsed5.984 seconds between spawns
Enemy strength by elapsed time
-1.1 seconds elapsed1.057x enemy strength
168.9 seconds elapsed1.369x enemy strength
168.9 seconds elapsed1x enemy strength
213 seconds elapsed1.003x enemy strength
240 seconds elapsed1.995x enemy strength
Timed waves

Times are measured from the start of this stage. Spawn limits can delay a wave.

Mono Wheel Canoneer50 units; at 10s
Ballista Tower5 units; at 15s
Walker Drill 12 units; at 20s
Self Exploder Horse3 units; at 30s
Walker Ram1 unit; at 45s
Walker Drill 13 units; at 60s
Rocket(Big) 12 units; at 65s
Self Exploder Horse4 units; at 90s
Rocket(Big) 12 units; at 120s
Self Exploder Horse2 units; at 130s
Walker Ram2 units; at 140s
Walker Drill 12 units; at 150s
Self Exploder Horse4 units; at 160s
Walker Drill 11 unit; at 170s
Rocket(Big)2 units; at 190s
Overtime waves

Times are measured from the start of overtime.

Walker Giant Cannon 11 unit; at 1s
Metzelman2 units; at 35s
Metzelman ULTRA22 units; at 71s
Other timed waves
Sheep40 units; at 7s
City1 unit; at 14s
Sheep40 units; at 34s
House5 units; at 82s
Mill2 units; at 84s
Sheep40 units; at 102s
Support(Health)1 unit; at 134s
Support Walker(Chest)1 unit; at 142s
House5 units; at 144s
Support(Health)1 unit; at 174s
Support(Magnet)1 unit; at 192s
House6 units; at 202s
Support(Health)1 unit; at 252s
Swarm events
Walker Giant Cannon2 units; at 100s
Walker Drill4 units; at 102s

Related records

Biome 1

Desert battlefield from an official Wanderburg screenshotWasteland Stage 4BiomeWastelandBoss arrival (seconds)160Overtime starts (seconds)320
Biome
Wasteland
Boss arrival (seconds)
160
Overtime starts (seconds)
320
Spawn interval by elapsed time
0.1 seconds elapsed7.769 seconds between spawns
168.8 seconds elapsed6.012 seconds between spawns
268.8 seconds elapsed5.984 seconds between spawns
Enemy strength by elapsed time
-0.4 seconds elapsed1.272x enemy strength
189.7 seconds elapsed1.906x enemy strength
190 seconds elapsed1x enemy strength
242.4 seconds elapsed0.992x enemy strength
269.7 seconds elapsed2.313x enemy strength
Timed waves

Times are measured from the start of this stage. Spawn limits can delay a wave.

Mono Wheel Canoneer140 units; at 10s
Walker Giant Cannon2 units; at 15s
Walker Ram2 units; at 30s
Ballista Tower6 units; at 45s
Rocket(Big) 13 units; at 120s
Walker Giant Cannon2 units; at 130s
Self Exploder Horse2 units; at 150s
Walker Ram2 units; at 155s
Overtime waves

Times are measured from the start of overtime.

Walker Giant Cannon 12 units; at 5s
Metzelman2 units; at 30s
Metzelman ULTRA22 units; at 60s
Metzelman ULTRA33 units; at 180s
Other timed waves
Sheep40 units; at 4s
City1 unit; at 7s
House6 units; at 9s
Mill2 units; at 12s
Support Walker(Chest)1 unit; at 33s
Mill2 units; at 44s
House6 units; at 48s
House6 units; at 88s
Support Walker(Health)1 unit; at 133s
House6 units; at 142s
Mill2 units; at 144s
City1 unit; at 162s
Mill4 units; at 164s
Support Walker(Health)1 unit; at 184s
Support Walker(Magnet)1 unit; at 188s
House5 units; at 202s
Swarm events
Maullwurfbohrer4 units; at 80s
Walker Giant Cannon 12 units; at 82s

Related records

Biome 1

Grassland battlefield from an official Wanderburg screenshotWaving Fields Stage 1BiomeWaving FieldsBoss arrival (seconds)210Overtime starts (seconds)380
Biome
Waving Fields
Boss arrival (seconds)
210
Overtime starts (seconds)
380
Spawn interval by elapsed time
0.4 seconds elapsed9.003 seconds between spawns
180.2 seconds elapsed6.034 seconds between spawns
299.5 seconds elapsed6.066 seconds between spawns
Enemy strength by elapsed time
Stage start1x enemy strength
210.4 seconds elapsed1.296x enemy strength
211.1 seconds elapsed1x enemy strength
266.2 seconds elapsed1.003x enemy strength
298.4 seconds elapsed2.006x enemy strength
Timed waves

Times are measured from the start of this stage. Spawn limits can delay a wave.

Archer5 units; at 1s
Archer60 units; at 30s
Cannon Tower3 units; at 60s
Ram1 unit; at 65s
Harvester1 unit; at 135s
Cannon Tower1 unit; at 170s
Self Exploder1 unit; at 185s
Rocket(Big)1 unit; at 320s
Overtime waves

Times are measured from the start of overtime.

Cannon Tower3 units; at 1s
Metzelman1 unit; at 45s
Metzelman ULTRA21 unit; at 79s
Other timed waves
Sheep30 units; at 7s
Sheep30 units; at 26s
Treasure1 unit; at 52s
Support(Health)1 unit; at 162s
House5 units; at 182s
Mill1 unit; at 184s
Support(Magnet)1 unit; at 192s
Swarm events
Tank Schrot2 units; at 120s
Pikeman160 units; at 122s

Related records

Grassland battlefield from an official Wanderburg screenshotWaving Fields Stage 2BiomeWaving FieldsBoss arrival (seconds)240Overtime starts (seconds)400
Biome
Waving Fields
Boss arrival (seconds)
240
Overtime starts (seconds)
400
Spawn interval by elapsed time
-1 seconds elapsed8.006 seconds between spawns
177 seconds elapsed5.99 seconds between spawns
315.7 seconds elapsed5.98 seconds between spawns
Enemy strength by elapsed time
Stage start1x enemy strength
223.9 seconds elapsed1.355x enemy strength
225.2 seconds elapsed1x enemy strength
283.9 seconds elapsed1.003x enemy strength
320 seconds elapsed2x enemy strength
Timed waves

Times are measured from the start of this stage. Spawn limits can delay a wave.

Rider100 units; at 10s
Rocket(Big)1 unit; at 15s
Archer Tower4 units; at 20s
Ram1 unit; at 60s
Tank Schrot2 units; at 80s
Self Exploder3 units; at 85s
Ram2 units; at 90s
Rocket(Big)2 units; at 155s
Mortar Tower4 units; at 160s
Archer Tower5 units; at 165s
Drill2 units; at 180s
Mortar Tower2 units; at 320s
Overtime waves

Times are measured from the start of overtime.

Cannon Tower3 units; at 1s
Metzelman1 unit; at 40s
Metzelman ULTRA20 units; at 71s
Other timed waves
Sheep40 units; at 7s
House5 units; at 42s
Mill2 units; at 47s
Sheep30 units; at 102s
Support(Health)1 unit; at 184s
Support(Magnet)1 unit; at 194s
Swarm events
Pulverturm1 unit; at 120s
Rider100 units; at 122s

Related records

Boss 1

Grassland battlefield from an official Wanderburg screenshotWaving Fields Stage 3BiomeWaving FieldsBoss arrival (seconds)200Overtime starts (seconds)370
Biome
Waving Fields
Boss arrival (seconds)
200
Overtime starts (seconds)
370
Spawn interval by elapsed time
0.5 seconds elapsed8.516 seconds between spawns
209.6 seconds elapsed5.997 seconds between spawns
300.9 seconds elapsed5.997 seconds between spawns
Enemy strength by elapsed time
Stage start1x enemy strength
211.1 seconds elapsed1.369x enemy strength
211.1 seconds elapsed1x enemy strength
266.2 seconds elapsed1.003x enemy strength
298.7 seconds elapsed1.716x enemy strength
Timed waves

Times are measured from the start of this stage. Spawn limits can delay a wave.

Rider80 units; at 15s
Drill3 units; at 20s
Mortar Tower5 units; at 30s
Self Exploder3 units; at 44s
Rocket(Big)2 units; at 45s
Side Shooter1 unit; at 60s
Drill3 units; at 80s
Mortar Tower3 units; at 85s
Mortar Tower4 units; at 140s
Self Exploder5 units; at 160s
Tank Schrot3 units; at 165s
Rocket(Big) 11 unit; at 170s
Mortar Tower3 units; at 175s
Drill2 units; at 180s
Overtime waves

Times are measured from the start of overtime.

Cannon Tower6 units; at 1s
Metzelman2 units; at 35s
Metzelman ULTRA22 units; at 71s
Other timed waves
Sheep40 units; at 7s
City1 unit; at 14s
Sheep40 units; at 34s
House5 units; at 82s
Mill2 units; at 84s
Sheep40 units; at 102s
Support(Health)1 unit; at 134s
Treasure1 unit; at 142s
House5 units; at 144s
Support(Health)1 unit; at 174s
Support(Magnet)1 unit; at 192s
House6 units; at 202s
Support(Health)1 unit; at 252s
Swarm events
Walker Giant Cannon 11 unit; at 100s
Rider120 units; at 102s

Related records

Boss 1

Grassland battlefield from an official Wanderburg screenshotWaving Fields Stage 4BiomeWaving FieldsBoss arrival (seconds)160Overtime starts (seconds)320
Biome
Waving Fields
Boss arrival (seconds)
160
Overtime starts (seconds)
320
Spawn interval by elapsed time
2 seconds elapsed8.497 seconds between spawns
167.7 seconds elapsed5.997 seconds between spawns
240.7 seconds elapsed5.997 seconds between spawns
Enemy strength by elapsed time
-0.7 seconds elapsed1.114x enemy strength
168.3 seconds elapsed1.749x enemy strength
168.9 seconds elapsed1x enemy strength
215.5 seconds elapsed0.992x enemy strength
239.8 seconds elapsed2.313x enemy strength
Timed waves

Times are measured from the start of this stage. Spawn limits can delay a wave.

Rider60 units; at 5s
Cannon Tower5 units; at 10s
Maullwurfbohrer Strong1 unit; at 15s
Pulverturm1 unit; at 30s
Rocket(Big) 11 unit; at 45s
Maullwurfbohrer Strong1 unit; at 90s
Rocket(Big) 11 unit; at 110s
Self Exploder6 units; at 140s
Rocket(Big)1 unit; at 210s
Overtime waves

Times are measured from the start of overtime.

Spike Sphere(Fast) 11 unit; at 5s
Metzelman2 units; at 30s
Metzelman ULTRA22 units; at 60s
Metzelman ULTRA33 units; at 180s
Other timed waves
Sheep40 units; at 4s
City1 unit; at 7s
House6 units; at 9s
Mill2 units; at 12s
Mill2 units; at 44s
House6 units; at 48s
House6 units; at 88s
Support(Health)1 unit; at 133s
House6 units; at 142s
Mill2 units; at 144s
City1 unit; at 162s
Mill4 units; at 164s
Support(Health)1 unit; at 184s
Support Walker(Magnet)1 unit; at 188s
House5 units; at 202s
Swarm events
Big Double Cannon1 unit; at 70s
Self Exploder6 units; at 72s

Related records

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