Stages
All stages, timing, pools, weights, and curves.
Dusky Pines Stage 1BiomeDusky PinesBoss arrival (seconds)210Overtime starts (seconds)360
- Biome
- Dusky Pines
- Boss arrival (seconds)
- 210
- Overtime starts (seconds)
- 360
Spawn interval by elapsed time
| 2 seconds elapsed | 10.451 seconds between spawns |
|---|---|
| 176.7 seconds elapsed | 6.008 seconds between spawns |
| 269.4 seconds elapsed | 6.011 seconds between spawns |
Enemy strength by elapsed time
| Stage start | 1x enemy strength |
|---|---|
| 189.8 seconds elapsed | 1.284x enemy strength |
| 190 seconds elapsed | 1x enemy strength |
| 239.6 seconds elapsed | 1.003x enemy strength |
| 269.2 seconds elapsed | 1.871x enemy strength |
Timed waves
Times are measured from the start of this stage. Spawn limits can delay a wave.
| Monk(Fire) | 5 units; at 1s |
|---|---|
| Mono Wheel Cannon Tower | 1 unit; at 60s |
| Church | 1 unit; at 140s |
| Mono Wheel Cannon Tower | 1 unit; at 180s |
Overtime waves
Times are measured from the start of overtime.
| Mono Wheel Cannon Tower | 2 units; at 1s |
|---|---|
| Metzelman | 1 unit; at 45s |
| Metzelman ULTRA2 | 1 unit; at 80s |
Other timed waves
| Sheep | 30 units; at 7s |
|---|---|
| Sheep | 30 units; at 26s |
| Treasure | 1 unit; at 52s |
| Support(Health) | 1 unit; at 162s |
| Sheep | 30 units; at 144s |
| House | 5 units; at 182s |
| Mill | 1 unit; at 184s |
| Support(Magnet) | 1 unit; at 192s |
| Support(Health) | 1 unit; at 210s |
Swarm events
| Tank Flamer | 1 unit; at 110s |
|---|---|
| Pikeman | 100 units; at 112s |
Related records
Biome 1
Spawns 14
Boss 1
Dusky Pines Stage 2BiomeDusky PinesBoss arrival (seconds)240Overtime starts (seconds)380
- Biome
- Dusky Pines
- Boss arrival (seconds)
- 240
- Overtime starts (seconds)
- 380
Spawn interval by elapsed time
| 8.2 seconds elapsed | 9.99 seconds between spawns |
|---|---|
| 196.9 seconds elapsed | 5.989 seconds between spawns |
| 296.4 seconds elapsed | 5.993 seconds between spawns |
Enemy strength by elapsed time
| Stage start | 1x enemy strength |
|---|---|
| 209.9 seconds elapsed | 1.355x enemy strength |
| 211.1 seconds elapsed | 1x enemy strength |
| 266.2 seconds elapsed | 1.003x enemy strength |
| 300 seconds elapsed | 2x enemy strength |
Timed waves
Times are measured from the start of this stage. Spawn limits can delay a wave.
| Tank Schrot | 1 unit; at 15s |
|---|---|
| Tank Flamer | 1 unit; at 30s |
| Tank Schrot | 1 unit; at 60s |
| Trike Monk | 120 units; at 65s |
| Self Exploder | 2 units; at 160s; duration 10s |
| Rocket(Big) | 1 unit; at 180s; duration 10s |
| Axtman | 1 unit; at 350s |
Overtime waves
Times are measured from the start of overtime.
| Mono Wheel Cannon Tower | 2 units; at 1s |
|---|---|
| Metzelman | 1 unit; at 45s |
| Metzelman ULTRA2 | 1 unit; at 80s |
Other timed waves
| Sheep | 40 units; at 7s |
|---|---|
| House | 5 units; at 42s |
| Mill | 2 units; at 47s |
| Sheep | 30 units; at 102s |
| Support(Health) | 1 unit; at 143s |
| House | 5 units; at 166s |
| Mill | 2 units; at 168s |
| Support(Health) | 1 unit; at 184s |
| Support(Magnet) | 1 unit; at 194s |
Swarm events
| Kreuzer | 1 unit; at 120s |
|---|---|
| Trike Monk | 80 units; at 122s |
Related records
Biome 1
Spawns 16
Boss 1
Dusky Pines Stage 3BiomeDusky PinesBoss arrival (seconds)200Overtime starts (seconds)360
- Biome
- Dusky Pines
- Boss arrival (seconds)
- 200
- Overtime starts (seconds)
- 360
Spawn interval by elapsed time
| -0.1 seconds elapsed | 9.589 seconds between spawns |
|---|---|
| 176.7 seconds elapsed | 5.978 seconds between spawns |
| 265.9 seconds elapsed | 6.01 seconds between spawns |
Enemy strength by elapsed time
| Stage start | 1x enemy strength |
|---|---|
| 190 seconds elapsed | 1.369x enemy strength |
| 190 seconds elapsed | 1x enemy strength |
| 239.6 seconds elapsed | 1.003x enemy strength |
| 270 seconds elapsed | 1.995x enemy strength |
Timed waves
Times are measured from the start of this stage. Spawn limits can delay a wave.
| Tank Pusher | 1 unit; at 15s |
|---|---|
| Trike Monk | 100 units; at 20s |
| Tank Schrot | 2 units; at 60s |
| Rocket(Big) | 1 unit; at 65s |
| Tank Flamer | 2 units; at 90s |
| Tank Schrot | 2 units; at 130s |
| Self Exploder | 3 units; at 135s |
| Tank Pusher | 1 unit; at 140s |
| Tank Pusher | 1 unit; at 160s |
| Self Exploder | 4 units; at 180s |
| Rocket(Big) | 1 unit; at 190s |
Overtime waves
Times are measured from the start of overtime.
| Tank Schrot Overtime | 1 unit; at 5s |
|---|---|
| Metzelman | 2 units; at 35s |
| Metzelman ULTRA2 | 2 units; at 71s |
Other timed waves
| Sheep | 40 units; at 7s |
|---|---|
| City | 1 unit; at 14s |
| Sheep | 40 units; at 34s |
| House | 5 units; at 82s |
| Mill | 2 units; at 84s |
| Sheep | 40 units; at 122s |
| Support(Health) | 1 unit; at 134s |
| Treasure | 1 unit; at 142s |
| House | 5 units; at 144s |
| Mill | 2 units; at 146s |
| Support(Health) | 1 unit; at 174s |
| Support(Magnet) | 1 unit; at 192s |
| House | 6 units; at 202s |
| House | 5 units; at 222s |
| Support(Health) | 1 unit; at 252s |
Swarm events
| Axtman | 1 unit; at 100s |
|---|---|
| Trike Monk | 140 units; at 102s |
Related records
Biome 1
Spawns 21
Boss 1
Dusky Pines Stage 4BiomeDusky PinesBoss arrival (seconds)160Overtime starts (seconds)320
- Biome
- Dusky Pines
- Boss arrival (seconds)
- 160
- Overtime starts (seconds)
- 320
Spawn interval by elapsed time
| 9 seconds elapsed | 9.61 seconds between spawns |
|---|---|
| 189.4 seconds elapsed | 5.5 seconds between spawns |
| 270 seconds elapsed | 5.5 seconds between spawns |
Enemy strength by elapsed time
| 0.9 seconds elapsed | 1.119x enemy strength |
|---|---|
| 189.7 seconds elapsed | 1.808x enemy strength |
| 190 seconds elapsed | 1x enemy strength |
| 242.4 seconds elapsed | 0.992x enemy strength |
| 269.7 seconds elapsed | 2.313x enemy strength |
Timed waves
Times are measured from the start of this stage. Spawn limits can delay a wave.
| Trike Monk | 120 units; at 15s |
|---|---|
| Axtman | 1 unit; at 30s |
| Tank Flamer | 2 units; at 60s |
| Tank Schrot | 2 units; at 70s |
| Rocket(Big) | 3 units; at 120s |
| Tank Schrot | 3 units; at 130s |
| Self Exploder | 4 units; at 135s |
| Axtman | 1 unit; at 140s |
| Axtman | 1 unit; at 300s |
Overtime waves
Times are measured from the start of overtime.
| Tank Schrot Overtime | 2 units; at 5s |
|---|---|
| Metzelman | 2 units; at 30s |
| Metzelman ULTRA2 | 2 units; at 60s |
| Metzelman ULTRA3 | 3 units; at 180s |
Other timed waves
| Sheep | 40 units; at 4s |
|---|---|
| City | 1 unit; at 7s |
| House | 6 units; at 9s |
| Mill | 2 units; at 12s |
| Mill | 2 units; at 44s |
| House | 6 units; at 48s |
| House | 6 units; at 88s |
| Support(Health) | 1 unit; at 133s |
| House | 6 units; at 142s |
| Mill | 2 units; at 144s |
| City | 1 unit; at 162s |
| Mill | 4 units; at 164s |
| Support(Health) | 1 unit; at 184s |
| Support Walker(Magnet) | 1 unit; at 188s |
| House | 5 units; at 202s |
Swarm events
| Pulverturm | 1 unit; at 80s |
|---|---|
| Self Exploder | 6 units; at 82s |
Related records
Biome 1
Spawns 23
Boss 1
Golden Dunes Stage 1BiomeGolden DunesBoss arrival (seconds)210Overtime starts (seconds)360
- Biome
- Golden Dunes
- Boss arrival (seconds)
- 210
- Overtime starts (seconds)
- 360
Spawn interval by elapsed time
| 0.6 seconds elapsed | 10.011 seconds between spawns |
|---|---|
| 168.3 seconds elapsed | 6.024 seconds between spawns |
| 268.7 seconds elapsed | 5.995 seconds between spawns |
Enemy strength by elapsed time
| Stage start | 1x enemy strength |
|---|---|
| 189.8 seconds elapsed | 1.284x enemy strength |
| 190 seconds elapsed | 1x enemy strength |
| 239.6 seconds elapsed | 1.003x enemy strength |
| 269.2 seconds elapsed | 1.871x enemy strength |
Timed waves
Times are measured from the start of this stage. Spawn limits can delay a wave.
| Canoneer | 5 units; at 5s |
|---|---|
| Ballista Tower | 1 unit; at 60s |
| Trader | 1 unit; at 140s |
| Ballista Tower | 1 unit; at 160s |
| Mono Wheel Canoneer | 20 units; at 180s |
| Ballista Tower | 2 units; at 320s; duration 10s |
Overtime waves
Times are measured from the start of overtime.
| Ballista Tower | 1 unit; at 3s |
|---|---|
| Metzelman | 1 unit; at 44s |
| Metzelman | 1 unit; at 70s |
Other timed waves
| Sheep | 30 units; at 7s |
|---|---|
| Sheep | 30 units; at 26s |
| Support Walker(Chest) | 1 unit; at 32s |
| Sheep | 30 units; at 144s |
| Support Walker(Health) | 1 unit; at 162s |
| House | 5 units; at 182s |
| Mill | 1 unit; at 184s |
| Support Walker(Magnet) | 1 unit; at 192s |
| Support Walker(Health) | 1 unit; at 202s |
Swarm events
| Walker Hammer Chest | 1 unit; at 119s |
|---|---|
| Canoneer | 60 units; at 121s |
Related records
Biome 1
Spawns 14
Boss 1
Golden Dunes Stage 2BiomeGolden DunesBoss arrival (seconds)240Overtime starts (seconds)380
- Biome
- Golden Dunes
- Boss arrival (seconds)
- 240
- Overtime starts (seconds)
- 380
Spawn interval by elapsed time
| 2 seconds elapsed | 9.546 seconds between spawns |
|---|---|
| 187.5 seconds elapsed | 6.012 seconds between spawns |
| 298.6 seconds elapsed | 5.984 seconds between spawns |
Enemy strength by elapsed time
| Stage start | 1x enemy strength |
|---|---|
| 31.2 seconds elapsed | 1.067x enemy strength |
| 209.9 seconds elapsed | 1.355x enemy strength |
| 211.1 seconds elapsed | 1x enemy strength |
| 266.2 seconds elapsed | 1.003x enemy strength |
| 300 seconds elapsed | 2x enemy strength |
Timed waves
Times are measured from the start of this stage. Spawn limits can delay a wave.
| Ballista Tower | 1 unit; at 25s |
|---|---|
| Walker Hammer | 1 unit; at 60s |
| Self Exploder Horse | 1 unit; at 90s |
| Walker Hammer | 1 unit; at 150s; duration 10s |
| Self Exploder Horse | 1 unit; at 160s; duration 10s |
| Walker Giant Cannon | 1 unit; at 380s; duration 10s |
Overtime waves
Times are measured from the start of overtime.
| Ballista Tower | 3 units; at 1s |
|---|---|
| Walker Giant Cannon | 1 unit; at 44s |
| Metzelman | 1 unit; at 70s |
Other timed waves
| Sheep | 40 units; at 7s |
|---|---|
| Support Walker(Chest) | 1 unit; at 32s |
| House | 5 units; at 42s |
| Mill | 2 units; at 47s |
| Sheep | 30 units; at 102s |
| Support Walker(Health) | 1 unit; at 143s |
| House | 5 units; at 153s |
| Support Walker(Health) | 1 unit; at 184s |
| Support Walker(Health) | 1 unit; at 184s |
| Support Walker(Chest) | 1 unit; at 202s |
| Support Walker(Health) | 1 unit; at 244s |
Swarm events
| Walker Ram | 1 unit; at 119s |
|---|---|
| Mono Wheel Canoneer | 50 units; at 121s |
Related records
Biome 1
Spawns 14
Boss 1
Golden Dunes Stage 3BiomeGolden DunesBoss arrival (seconds)200Overtime starts (seconds)360
- Biome
- Golden Dunes
- Boss arrival (seconds)
- 200
- Overtime starts (seconds)
- 360
Spawn interval by elapsed time
| 1.6 seconds elapsed | 9.546 seconds between spawns |
|---|---|
| 150 seconds elapsed | 6.012 seconds between spawns |
| 238.9 seconds elapsed | 5.984 seconds between spawns |
Enemy strength by elapsed time
| -1.1 seconds elapsed | 1.057x enemy strength |
|---|---|
| 168.9 seconds elapsed | 1.369x enemy strength |
| 168.9 seconds elapsed | 1x enemy strength |
| 213 seconds elapsed | 1.003x enemy strength |
| 240 seconds elapsed | 1.995x enemy strength |
Timed waves
Times are measured from the start of this stage. Spawn limits can delay a wave.
| Ballista Tower | 3 units; at 15s |
|---|---|
| Self Exploder Horse | 2 units; at 30s |
| Walker Ram | 1 unit; at 45s |
| Walker Drill | 2 units; at 60s |
| Rocket(Big) | 1 unit; at 65s |
| Self Exploder Horse | 3 units; at 90s |
| Rocket(Big) | 2 units; at 120s |
| Self Exploder Horse | 2 units; at 130s |
| Walker Ram | 1 unit; at 140s |
| Walker Drill | 2 units; at 150s |
| Self Exploder Horse | 4 units; at 160s |
| Walker Drill | 1 unit; at 170s |
| Rocket(Big) | 2 units; at 190s |
Overtime waves
Times are measured from the start of overtime.
| Walker Giant Cannon 1 | 1 unit; at 1s |
|---|---|
| Metzelman | 2 units; at 35s |
| Metzelman ULTRA2 | 2 units; at 71s |
Other timed waves
| Sheep | 40 units; at 7s |
|---|---|
| City | 1 unit; at 14s |
| Sheep | 40 units; at 34s |
| House | 5 units; at 82s |
| Mill | 2 units; at 84s |
| Sheep | 40 units; at 102s |
| Support(Health) | 1 unit; at 134s |
| Support Walker(Chest) | 1 unit; at 142s |
| House | 5 units; at 144s |
| Support(Health) | 1 unit; at 174s |
| Support(Magnet) | 1 unit; at 192s |
| House | 6 units; at 202s |
| Support(Health) | 1 unit; at 252s |
Swarm events
| Walker Giant Cannon | 1 unit; at 100s |
|---|---|
| Walker Drill | 4 units; at 102s |
Related records
Biome 1
Spawns 20
Boss 1
Golden Dunes Stage 4BiomeGolden DunesBoss arrival (seconds)160Overtime starts (seconds)320
- Biome
- Golden Dunes
- Boss arrival (seconds)
- 160
- Overtime starts (seconds)
- 320
Spawn interval by elapsed time
| 0.6 seconds elapsed | 8.995 seconds between spawns |
|---|---|
| 168.8 seconds elapsed | 6.012 seconds between spawns |
| 268.8 seconds elapsed | 5.984 seconds between spawns |
Enemy strength by elapsed time
| -0.4 seconds elapsed | 1.272x enemy strength |
|---|---|
| 189.7 seconds elapsed | 1.906x enemy strength |
| 190 seconds elapsed | 1x enemy strength |
| 242.4 seconds elapsed | 0.992x enemy strength |
| 269.7 seconds elapsed | 2.313x enemy strength |
Timed waves
Times are measured from the start of this stage. Spawn limits can delay a wave.
| Mono Wheel Canoneer | 140 units; at 10s |
|---|---|
| Walker Giant Cannon | 1 unit; at 15s |
| Walker Ram | 1 unit; at 30s |
| Ballista Tower | 4 units; at 45s |
| Rocket(Big) 1 | 2 units; at 120s |
| Walker Giant Cannon | 1 unit; at 130s |
| Self Exploder Horse | 2 units; at 150s |
| Walker Ram | 2 units; at 155s |
Overtime waves
Times are measured from the start of overtime.
| Walker Giant Cannon 1 | 1 unit; at 5s |
|---|---|
| Metzelman | 2 units; at 30s |
| Metzelman ULTRA2 | 2 units; at 60s |
| Metzelman ULTRA3 | 3 units; at 180s |
Other timed waves
| Sheep | 40 units; at 4s |
|---|---|
| City | 1 unit; at 7s |
| House | 6 units; at 9s |
| Mill | 2 units; at 12s |
| Support Walker(Chest) | 1 unit; at 33s |
| Mill | 2 units; at 44s |
| House | 6 units; at 48s |
| House | 6 units; at 88s |
| Support Walker(Health) | 1 unit; at 133s |
| House | 6 units; at 142s |
| Mill | 2 units; at 144s |
| City | 1 unit; at 162s |
| Mill | 4 units; at 164s |
| Support Walker(Health) | 1 unit; at 184s |
| Support Walker(Magnet) | 1 unit; at 188s |
| House | 5 units; at 202s |
Swarm events
| Maullwurfbohrer | 4 units; at 80s |
|---|---|
| Walker Giant Cannon | 2 units; at 82s |
Related records
Biome 1
Spawns 22
Boss 1
Green Plains Stage 1BiomeGreen PlainsBoss arrival (seconds)210Overtime starts (seconds)380
- Biome
- Green Plains
- Boss arrival (seconds)
- 210
- Overtime starts (seconds)
- 380
Spawn interval by elapsed time
| 1.3 seconds elapsed | 10.01 seconds between spawns |
|---|---|
| 192 seconds elapsed | 6.052 seconds between spawns |
| 299.5 seconds elapsed | 6.066 seconds between spawns |
Enemy strength by elapsed time
| Stage start | 1x enemy strength |
|---|---|
| 210.4 seconds elapsed | 1.217x enemy strength |
| 211.1 seconds elapsed | 1x enemy strength |
| 266.2 seconds elapsed | 1.003x enemy strength |
| 300.6 seconds elapsed | 1.832x enemy strength |
Timed waves
Times are measured from the start of this stage. Spawn limits can delay a wave.
| Archer | 5 units; at 1s |
|---|---|
| Cannon Tower | 1 unit; at 70s |
| Harvester | 1 unit; at 135s |
| Rider | 50 units; at 180s |
| Archer Tower | 2 units; at 300s |
Overtime waves
Times are measured from the start of overtime.
| Cannon Tower | 3 units; at 1s |
|---|---|
| Metzelman | 1 unit; at 45s |
| Metzelman ULTRA2 | 1 unit; at 79s |
Other timed waves
| Sheep | 30 units; at 7s |
|---|---|
| Sheep | 30 units; at 26s |
| Treasure | 1 unit; at 52s |
| Support(Health) | 1 unit; at 162s |
| House | 5 units; at 182s |
| Mill | 1 unit; at 184s |
| Support(Magnet) | 1 unit; at 192s |
Related records
Biome 1
Spawns 15
Boss 1
Green Plains Stage 2BiomeGreen PlainsBoss arrival (seconds)240Overtime starts (seconds)400
- Biome
- Green Plains
- Boss arrival (seconds)
- 240
- Overtime starts (seconds)
- 400
Spawn interval by elapsed time
| 8.1 seconds elapsed | 9.673 seconds between spawns |
|---|---|
| 223 seconds elapsed | 5.991 seconds between spawns |
| 320 seconds elapsed | 6.001 seconds between spawns |
Enemy strength by elapsed time
| Stage start | 1x enemy strength |
|---|---|
| 223.9 seconds elapsed | 1.355x enemy strength |
| 225.2 seconds elapsed | 1x enemy strength |
| 283.9 seconds elapsed | 1.003x enemy strength |
| 321.3 seconds elapsed | 1.993x enemy strength |
Timed waves
Times are measured from the start of this stage. Spawn limits can delay a wave.
| Archer Tower | 2 units; at 20s |
|---|---|
| Ram | 1 unit; at 60s |
| Archer Tower | 2 units; at 80s |
| Ram | 1 unit; at 90s |
| Rocket(Big) | 1 unit; at 150s |
| Archer Tower | 4 units; at 160s |
| Ram | 2 units; at 180s |
| Rider | 60 units; at 210s |
| Mortar Tower | 2 units; at 320s |
Overtime waves
Times are measured from the start of overtime.
| Cannon Tower | 3 units; at 1s |
|---|---|
| Metzelman | 1 unit; at 40s |
| Metzelman ULTRA2 | 0 units; at 80s |
Other timed waves
| Sheep | 40 units; at 7s |
|---|---|
| House | 5 units; at 42s |
| Mill | 2 units; at 47s |
| Sheep | 30 units; at 102s |
| Support(Health) | 1 unit; at 143s |
| Support(Health) | 1 unit; at 184s |
| Support(Magnet) | 1 unit; at 194s |
Swarm events
| Side Shooter | 1 unit; at 120s |
|---|---|
| Rider | 80 units; at 122s |
Related records
Biome 1
Spawns 15
Boss 1
Green Plains Stage 3BiomeGreen PlainsBoss arrival (seconds)200Overtime starts (seconds)370
- Biome
- Green Plains
- Boss arrival (seconds)
- 200
- Overtime starts (seconds)
- 370
Spawn interval by elapsed time
| -0.6 seconds elapsed | 9.466 seconds between spawns |
|---|---|
| 209.6 seconds elapsed | 5.997 seconds between spawns |
| 300.9 seconds elapsed | 5.997 seconds between spawns |
Enemy strength by elapsed time
| Stage start | 1x enemy strength |
|---|---|
| 211.1 seconds elapsed | 1.369x enemy strength |
| 211.1 seconds elapsed | 1x enemy strength |
| 266.2 seconds elapsed | 1.003x enemy strength |
| 298.7 seconds elapsed | 1.716x enemy strength |
Timed waves
Times are measured from the start of this stage. Spawn limits can delay a wave.
| Drill | 3 units; at 25s |
|---|---|
| Mortar Tower | 2 units; at 35s |
| Self Exploder | 2 units; at 44s |
| Rocket(Big) | 1 unit; at 45s |
| Rocket(Big) | 1 unit; at 60s |
| Drill | 3 units; at 80s |
| Rider | 80 units; at 110s |
| Mortar Tower | 4 units; at 140s |
| Self Exploder | 5 units; at 160s |
| Rocket(Big) | 1 unit; at 170s |
| Drill | 2 units; at 180s |
Overtime waves
Times are measured from the start of overtime.
| Cannon Tower | 6 units; at 1s |
|---|---|
| Metzelman | 2 units; at 35s |
| Metzelman ULTRA2 | 2 units; at 71s |
Other timed waves
| Sheep | 40 units; at 7s |
|---|---|
| City | 1 unit; at 14s |
| Sheep | 40 units; at 34s |
| House | 5 units; at 82s |
| Mill | 2 units; at 84s |
| Sheep | 40 units; at 102s |
| Support(Health) | 1 unit; at 134s |
| Treasure | 1 unit; at 142s |
| House | 5 units; at 144s |
| Support(Health) | 1 unit; at 174s |
| Support(Magnet) | 1 unit; at 192s |
| House | 6 units; at 202s |
| Support(Health) | 1 unit; at 252s |
Swarm events
| Pulverturm | 1 unit; at 100s |
|---|---|
| Rider | 80 units; at 102s |
Related records
Biome 1
Spawns 20
Boss 1
Green Plains Stage 4BiomeGreen PlainsBoss arrival (seconds)160Overtime starts (seconds)360
- Biome
- Green Plains
- Boss arrival (seconds)
- 160
- Overtime starts (seconds)
- 360
Spawn interval by elapsed time
| 1.2 seconds elapsed | 10.006 seconds between spawns |
|---|---|
| 167.7 seconds elapsed | 5.997 seconds between spawns |
| 240.7 seconds elapsed | 5.997 seconds between spawns |
Enemy strength by elapsed time
| -0.7 seconds elapsed | 1.114x enemy strength |
|---|---|
| 168.3 seconds elapsed | 1.749x enemy strength |
| 168.9 seconds elapsed | 1x enemy strength |
| 215.5 seconds elapsed | 0.992x enemy strength |
| 239.8 seconds elapsed | 2.313x enemy strength |
Timed waves
Times are measured from the start of this stage. Spawn limits can delay a wave.
| Rider | 160 units; at 15s |
|---|---|
| Cannon Tower | 4 units; at 20s |
| Pulverturm | 1 unit; at 30s |
| Rocket(Big) | 2 units; at 45s |
| Rider | 80 units; at 75s |
| Maullwurfbohrer | 1 unit; at 90s |
| Rocket(Big) | 1 unit; at 110s |
| Self Exploder | 4 units; at 140s |
| Rocket(Big) | 1 unit; at 210s |
Overtime waves
Times are measured from the start of overtime.
| Spike Sphere(Fast) 1 | 1 unit; at 5s |
|---|---|
| Metzelman | 2 units; at 30s |
| Metzelman ULTRA2 | 2 units; at 60s |
| Metzelman ULTRA3 | 3 units; at 180s |
Other timed waves
| Sheep | 40 units; at 4s |
|---|---|
| City | 1 unit; at 7s |
| House | 6 units; at 9s |
| Mill | 2 units; at 12s |
| Mill | 2 units; at 44s |
| House | 6 units; at 48s |
| House | 6 units; at 88s |
| Support(Health) | 1 unit; at 133s |
| House | 6 units; at 142s |
| Mill | 2 units; at 144s |
| City | 1 unit; at 162s |
| Mill | 4 units; at 164s |
| Support(Health) | 1 unit; at 184s |
| Support Walker(Magnet) | 1 unit; at 188s |
| House | 5 units; at 202s |
Swarm events
| Big Double Cannon | 1 unit; at 70s |
|---|---|
| Self Exploder | 5 units; at 72s |
Related records
Biome 1
Spawns 19
Boss 1
Meadows Stage 1BiomeMeadowsBoss arrival (seconds)210Overtime starts (seconds)380
- Biome
- Meadows
- Boss arrival (seconds)
- 210
- Overtime starts (seconds)
- 380
Spawn interval by elapsed time
| 0.4 seconds elapsed | 9.003 seconds between spawns |
|---|---|
| 180.2 seconds elapsed | 6.034 seconds between spawns |
| 299.5 seconds elapsed | 6.066 seconds between spawns |
Enemy strength by elapsed time
| Stage start | 1x enemy strength |
|---|---|
| 210.4 seconds elapsed | 1.296x enemy strength |
| 211.1 seconds elapsed | 1x enemy strength |
| 266.2 seconds elapsed | 1.003x enemy strength |
| 298.4 seconds elapsed | 2.006x enemy strength |
Timed waves
Times are measured from the start of this stage. Spawn limits can delay a wave.
| Archer | 5 units; at 1s |
|---|---|
| Archer | 50 units; at 30s |
| Cannon Tower | 2 units; at 60s |
| Harvester | 1 unit; at 135s |
| Self Exploder | 1 unit; at 150s |
| Cannon Tower | 2 units; at 180s |
| Ram | 1 unit; at 240s |
| Archer Tower | 2 units; at 300s |
Overtime waves
Times are measured from the start of overtime.
| Cannon Tower | 3 units; at 1s |
|---|---|
| Metzelman | 1 unit; at 45s |
| Metzelman ULTRA2 | 1 unit; at 79s |
Other timed waves
| Sheep | 30 units; at 7s |
|---|---|
| Sheep | 30 units; at 26s |
| Treasure | 1 unit; at 52s |
| Support(Health) | 1 unit; at 162s |
| House | 5 units; at 182s |
| Mill | 1 unit; at 184s |
| Support(Magnet) | 1 unit; at 192s |
Related records
Biome 1
Spawns 16
Boss 1
Meadows Stage 2BiomeMeadowsBoss arrival (seconds)240Overtime starts (seconds)400
- Biome
- Meadows
- Boss arrival (seconds)
- 240
- Overtime starts (seconds)
- 400
Spawn interval by elapsed time
| -1 seconds elapsed | 8.006 seconds between spawns |
|---|---|
| 181.2 seconds elapsed | 5.509 seconds between spawns |
| 320 seconds elapsed | 5.5 seconds between spawns |
Enemy strength by elapsed time
| Stage start | 1x enemy strength |
|---|---|
| 223.9 seconds elapsed | 1.355x enemy strength |
| 225.2 seconds elapsed | 1x enemy strength |
| 283.9 seconds elapsed | 1.003x enemy strength |
| 320 seconds elapsed | 2x enemy strength |
Timed waves
Times are measured from the start of this stage. Spawn limits can delay a wave.
| Archer Tower | 6 units; at 20s |
|---|---|
| Ram | 2 units; at 60s |
| Archer Tower | 2 units; at 80s |
| Ram | 1 unit; at 90s |
| Archer Tower | 5 units; at 135s |
| Rocket(Big) | 1 unit; at 140s |
| Self Exploder | 2 units; at 155s |
| Mortar Tower | 3 units; at 160s |
| Drill | 2 units; at 180s |
| Mortar Tower | 2 units; at 320s |
Overtime waves
Times are measured from the start of overtime.
| Cannon Tower | 3 units; at 1s |
|---|---|
| Metzelman | 1 unit; at 40s |
| Metzelman ULTRA2 | 0 units; at 71s |
Other timed waves
| Sheep | 40 units; at 7s |
|---|---|
| House | 5 units; at 42s |
| Mill | 2 units; at 47s |
| Sheep | 30 units; at 102s |
| Support(Health) | 1 unit; at 143s |
| Support(Health) | 1 unit; at 184s |
| Support(Magnet) | 1 unit; at 194s |
Swarm events
| Side Shooter | 1 unit; at 120s |
|---|---|
| Rider | 120 units; at 122s |
Related records
Biome 1
Spawns 17
Boss 1
Meadows Stage 3BiomeMeadowsBoss arrival (seconds)200Overtime starts (seconds)370
- Biome
- Meadows
- Boss arrival (seconds)
- 200
- Overtime starts (seconds)
- 370
Spawn interval by elapsed time
| 0.5 seconds elapsed | 8.516 seconds between spawns |
|---|---|
| 209.6 seconds elapsed | 5.997 seconds between spawns |
| 300.9 seconds elapsed | 5.997 seconds between spawns |
Enemy strength by elapsed time
| Stage start | 1x enemy strength |
|---|---|
| 211.1 seconds elapsed | 1.369x enemy strength |
| 211.1 seconds elapsed | 1x enemy strength |
| 266.2 seconds elapsed | 1.003x enemy strength |
| 298.7 seconds elapsed | 1.716x enemy strength |
Timed waves
Times are measured from the start of this stage. Spawn limits can delay a wave.
| Drill | 3 units; at 20s |
|---|---|
| Rider | 120 units; at 25s |
| Mortar Tower | 4 units; at 30s |
| Self Exploder | 3 units; at 44s |
| Rocket(Big) | 2 units; at 45s |
| Side Shooter | 1 unit; at 60s |
| Drill | 3 units; at 80s |
| Rider | 80 units; at 110s |
| Mortar Tower | 6 units; at 140s |
| Self Exploder | 6 units; at 160s |
| Rocket(Big) | 1 unit; at 170s |
| Drill | 2 units; at 180s |
Overtime waves
Times are measured from the start of overtime.
| Cannon Tower | 5 units; at 1s |
|---|---|
| Metzelman | 2 units; at 40s |
| Metzelman ULTRA2 | 2 units; at 71s |
Other timed waves
| Sheep | 40 units; at 7s |
|---|---|
| City | 1 unit; at 14s |
| Sheep | 40 units; at 34s |
| House | 5 units; at 82s |
| Mill | 2 units; at 84s |
| Sheep | 40 units; at 102s |
| Support(Health) | 1 unit; at 134s |
| Treasure | 1 unit; at 142s |
| House | 5 units; at 144s |
| Support(Health) | 1 unit; at 174s |
| Support(Magnet) | 1 unit; at 192s |
| House | 6 units; at 202s |
| Support(Health) | 1 unit; at 252s |
Swarm events
| Pulverturm | 1 unit; at 100s |
|---|---|
| Rider | 120 units; at 102s |
Related records
Biome 1
Spawns 21
Boss 1
Meadows Stage 4BiomeMeadowsBoss arrival (seconds)160Overtime starts (seconds)320
- Biome
- Meadows
- Boss arrival (seconds)
- 160
- Overtime starts (seconds)
- 320
Spawn interval by elapsed time
| 2 seconds elapsed | 8.497 seconds between spawns |
|---|---|
| 167.7 seconds elapsed | 5.997 seconds between spawns |
| 240.7 seconds elapsed | 5.997 seconds between spawns |
Enemy strength by elapsed time
| -0.7 seconds elapsed | 1.114x enemy strength |
|---|---|
| 168.3 seconds elapsed | 1.749x enemy strength |
| 168.9 seconds elapsed | 1x enemy strength |
| 215.5 seconds elapsed | 0.992x enemy strength |
| 239.8 seconds elapsed | 2.313x enemy strength |
Timed waves
Times are measured from the start of this stage. Spawn limits can delay a wave.
| Rider | 200 units; at 15s |
|---|---|
| Cannon Tower | 5 units; at 20s |
| Pulverturm | 1 unit; at 30s |
| Rocket(Big) 1 | 2 units; at 45s |
| Rider | 80 units; at 75s |
| Maullwurfbohrer | 1 unit; at 90s |
| Rocket(Big) 1 | 2 units; at 110s |
| Self Exploder | 4 units; at 140s |
| Rocket(Big) | 2 units; at 210s |
Overtime waves
Times are measured from the start of overtime.
| Spike Sphere(Fast) 1 | 1 unit; at 5s |
|---|---|
| Metzelman | 2 units; at 30s |
| Metzelman ULTRA2 | 2 units; at 60s |
| Metzelman ULTRA3 | 3 units; at 180s |
Other timed waves
| Sheep | 40 units; at 4s |
|---|---|
| City | 1 unit; at 7s |
| House | 6 units; at 9s |
| Mill | 2 units; at 12s |
| Mill | 2 units; at 44s |
| House | 6 units; at 48s |
| House | 6 units; at 88s |
| Support(Health) | 1 unit; at 133s |
| House | 6 units; at 142s |
| Mill | 2 units; at 144s |
| City | 1 unit; at 162s |
| Mill | 4 units; at 164s |
| Support(Health) | 1 unit; at 184s |
| Support Walker(Magnet) | 1 unit; at 188s |
| House | 5 units; at 202s |
Swarm events
| Big Double Cannon | 2 units; at 70s |
|---|---|
| Self Exploder | 7 units; at 72s |
Related records
Biome 1
Spawns 20
Boss 1
Savannah Stage 1BiomeSavannahBoss arrival (seconds)210Overtime starts (seconds)360
- Biome
- Savannah
- Boss arrival (seconds)
- 210
- Overtime starts (seconds)
- 360
Spawn interval by elapsed time
| 1.7 seconds elapsed | 8.639 seconds between spawns |
|---|---|
| 168.3 seconds elapsed | 6.024 seconds between spawns |
| 268.7 seconds elapsed | 5.995 seconds between spawns |
Enemy strength by elapsed time
| Stage start | 1x enemy strength |
|---|---|
| 189.8 seconds elapsed | 1.284x enemy strength |
| 190 seconds elapsed | 1x enemy strength |
| 239.6 seconds elapsed | 1.003x enemy strength |
| 269.2 seconds elapsed | 1.871x enemy strength |
Timed waves
Times are measured from the start of this stage. Spawn limits can delay a wave.
| Canoneer | 20 units; at 10s |
|---|---|
| Ballista Tower | 2 units; at 60s |
| Trader | 1 unit; at 140s |
| Ballista Tower | 1 unit; at 160s |
| Mono Wheel Canoneer | 50 units; at 180s |
| Ballista Tower | 2 units; at 320s; duration 10s |
Overtime waves
Times are measured from the start of overtime.
| Ballista Tower | 1 unit; at 3s |
|---|---|
| Metzelman | 1 unit; at 44s |
| Metzelman | 1 unit; at 70s |
Other timed waves
| Sheep | 30 units; at 7s |
|---|---|
| Sheep | 30 units; at 26s |
| Support Walker(Chest) | 1 unit; at 32s |
| Sheep | 30 units; at 144s |
| Support Walker(Health) | 1 unit; at 162s |
| House | 5 units; at 182s |
| Mill | 1 unit; at 184s |
| Support Walker(Magnet) | 1 unit; at 192s |
| Support Walker(Health) | 1 unit; at 202s |
Swarm events
| Walker Hammer Chest | 1 unit; at 119s |
|---|---|
| Canoneer | 90 units; at 121s |
Related records
Biome 1
Spawns 13
Boss 1
Savannah Stage 2BiomeSavannahBoss arrival (seconds)240Overtime starts (seconds)380
- Biome
- Savannah
- Boss arrival (seconds)
- 240
- Overtime starts (seconds)
- 380
Spawn interval by elapsed time
| 1.2 seconds elapsed | 8.418 seconds between spawns |
|---|---|
| 187.5 seconds elapsed | 6.012 seconds between spawns |
| 298.6 seconds elapsed | 5.984 seconds between spawns |
Enemy strength by elapsed time
| Stage start | 1x enemy strength |
|---|---|
| 31.2 seconds elapsed | 1.067x enemy strength |
| 209.9 seconds elapsed | 1.355x enemy strength |
| 211.1 seconds elapsed | 1x enemy strength |
| 266.2 seconds elapsed | 1.003x enemy strength |
| 300 seconds elapsed | 2x enemy strength |
Timed waves
Times are measured from the start of this stage. Spawn limits can delay a wave.
| Ballista Tower | 3 units; at 25s |
|---|---|
| Walker Hammer | 1 unit; at 60s |
| Rocket(Big) 1 | 1 unit; at 75s |
| Self Exploder Horse | 3 units; at 90s |
| Walker Hammer | 1 unit; at 150s; duration 10s |
| Walker Ram | 1 unit; at 155s; duration 10s |
| Self Exploder Horse | 2 units; at 160s; duration 10s |
| Walker Giant Cannon | 1 unit; at 380s; duration 10s |
Overtime waves
Times are measured from the start of overtime.
| Walker Giant Cannon | 3 units; at 1s |
|---|---|
| Metzelman | 1 unit; at 44s |
| Metzelman | 1 unit; at 70s |
Other timed waves
| Sheep | 40 units; at 7s |
|---|---|
| Support Walker(Chest) | 1 unit; at 32s |
| House | 5 units; at 42s |
| Mill | 2 units; at 47s |
| Sheep | 30 units; at 102s |
| Support Walker(Health) | 1 unit; at 143s |
| House | 5 units; at 153s |
| Support Walker(Health) | 1 unit; at 184s |
| Support Walker(Health) | 1 unit; at 184s |
| Support Walker(Chest) | 1 unit; at 202s |
| Support Walker(Health) | 1 unit; at 244s |
Swarm events
| Walker Ram | 1 unit; at 119s |
|---|---|
| Mono Wheel Canoneer | 80 units; at 121s |
Related records
Biome 1
Spawns 15
Boss 1
Savannah Stage 3BiomeSavannahBoss arrival (seconds)200Overtime starts (seconds)360
- Biome
- Savannah
- Boss arrival (seconds)
- 200
- Overtime starts (seconds)
- 360
Spawn interval by elapsed time
| 0.5 seconds elapsed | 7.587 seconds between spawns |
|---|---|
| 150 seconds elapsed | 6.012 seconds between spawns |
| 238.9 seconds elapsed | 5.984 seconds between spawns |
Enemy strength by elapsed time
| -1.1 seconds elapsed | 1.057x enemy strength |
|---|---|
| 168.9 seconds elapsed | 1.369x enemy strength |
| 168.9 seconds elapsed | 1x enemy strength |
| 213 seconds elapsed | 1.003x enemy strength |
| 240 seconds elapsed | 1.995x enemy strength |
Timed waves
Times are measured from the start of this stage. Spawn limits can delay a wave.
| Ballista Tower | 5 units; at 15s |
|---|---|
| Walker Drill | 1 unit; at 20s |
| Self Exploder Horse | 2 units; at 30s |
| Walker Ram | 1 unit; at 45s |
| Walker Drill | 3 units; at 60s |
| Rocket(Big) | 2 units; at 65s |
| Self Exploder Horse | 4 units; at 90s |
| Rocket(Big) | 2 units; at 120s |
| Self Exploder Horse | 2 units; at 130s |
| Walker Ram | 1 unit; at 140s |
| Walker Drill | 3 units; at 150s |
| Self Exploder Horse | 4 units; at 160s |
| Walker Drill | 1 unit; at 170s |
| Rocket(Big) | 2 units; at 190s |
Overtime waves
Times are measured from the start of overtime.
| Walker Giant Cannon 1 | 1 unit; at 5s |
|---|---|
| Metzelman | 2 units; at 30s |
| Metzelman | 1 unit; at 70s |
Other timed waves
| Sheep | 40 units; at 7s |
|---|---|
| City | 1 unit; at 14s |
| Sheep | 40 units; at 34s |
| House | 5 units; at 82s |
| Mill | 2 units; at 84s |
| Sheep | 40 units; at 102s |
| Support(Health) | 1 unit; at 134s |
| Support Walker(Chest) | 1 unit; at 142s |
| House | 5 units; at 144s |
| Support(Health) | 1 unit; at 174s |
| Support(Magnet) | 1 unit; at 192s |
| House | 6 units; at 202s |
| Support(Health) | 1 unit; at 252s |
Swarm events
| Walker Giant Cannon | 2 units; at 100s |
|---|---|
| Walker Drill | 4 units; at 102s |
Related records
Biome 1
Spawns 21
Boss 1
Savannah Stage 4BiomeSavannahBoss arrival (seconds)160Overtime starts (seconds)320
- Biome
- Savannah
- Boss arrival (seconds)
- 160
- Overtime starts (seconds)
- 320
Spawn interval by elapsed time
| 1.7 seconds elapsed | 8.371 seconds between spawns |
|---|---|
| 168.8 seconds elapsed | 6.012 seconds between spawns |
| 268.8 seconds elapsed | 5.984 seconds between spawns |
Enemy strength by elapsed time
| -0.4 seconds elapsed | 1.272x enemy strength |
|---|---|
| 189.7 seconds elapsed | 1.906x enemy strength |
| 190 seconds elapsed | 1x enemy strength |
| 242.4 seconds elapsed | 0.992x enemy strength |
| 269.7 seconds elapsed | 2.313x enemy strength |
Timed waves
Times are measured from the start of this stage. Spawn limits can delay a wave.
| Mono Wheel Canoneer | 140 units; at 10s |
|---|---|
| Walker Giant Cannon | 2 units; at 15s |
| Walker Ram | 1 unit; at 30s |
| Ballista Tower | 4 units; at 45s |
| Rocket(Big) 1 | 2 units; at 120s |
| Walker Giant Cannon | 2 units; at 130s |
| Self Exploder Horse | 2 units; at 150s |
| Walker Ram | 2 units; at 155s |
Overtime waves
Times are measured from the start of overtime.
| Walker Giant Cannon 1 | 1 unit; at 5s |
|---|---|
| Metzelman | 2 units; at 30s |
| Metzelman ULTRA2 | 2 units; at 60s |
| Metzelman ULTRA3 | 3 units; at 180s |
Other timed waves
| Sheep | 40 units; at 4s |
|---|---|
| City | 1 unit; at 7s |
| House | 6 units; at 9s |
| Mill | 2 units; at 12s |
| Support Walker(Chest) | 1 unit; at 33s |
| Mill | 2 units; at 44s |
| House | 6 units; at 48s |
| House | 6 units; at 88s |
| Support Walker(Health) | 1 unit; at 133s |
| House | 6 units; at 142s |
| Mill | 2 units; at 144s |
| City | 1 unit; at 162s |
| Mill | 4 units; at 164s |
| Support Walker(Health) | 1 unit; at 184s |
| Support Walker(Magnet) | 1 unit; at 188s |
| House | 5 units; at 202s |
Swarm events
| Maullwurfbohrer | 4 units; at 80s |
|---|---|
| Walker Giant Cannon 1 | 1 unit; at 82s |
Related records
Biome 1
Spawns 23
Boss 1
Sinister Swamp Stage 1BiomeSinister SwampBoss arrival (seconds)210Overtime starts (seconds)360
- Biome
- Sinister Swamp
- Boss arrival (seconds)
- 210
- Overtime starts (seconds)
- 360
Spawn interval by elapsed time
| 1.2 seconds elapsed | 7.491 seconds between spawns |
|---|---|
| 136 seconds elapsed | 5.483 seconds between spawns |
| 270.3 seconds elapsed | 5.487 seconds between spawns |
Enemy strength by elapsed time
| Stage start | 1x enemy strength |
|---|---|
| 189.8 seconds elapsed | 1.284x enemy strength |
| 190 seconds elapsed | 1x enemy strength |
| 239.6 seconds elapsed | 1.003x enemy strength |
| 269.2 seconds elapsed | 1.871x enemy strength |
Timed waves
Times are measured from the start of this stage. Spawn limits can delay a wave.
| Monk(Fire) | 5 units; at 1s |
|---|---|
| Monk(Fire) | 50 units; at 30s |
| Mono Wheel Cannon Tower | 2 units; at 60s |
| Church | 1 unit; at 90s |
| Self Exploder | 2 units; at 160s |
| Mono Wheel Cannon Tower | 1 unit; at 180s |
Overtime waves
Times are measured from the start of overtime.
| Mono Wheel Cannon Tower | 2 units; at 1s |
|---|---|
| Metzelman | 1 unit; at 45s |
| Metzelman ULTRA2 | 1 unit; at 80s |
Other timed waves
| Sheep | 30 units; at 7s |
|---|---|
| Sheep | 30 units; at 26s |
| Treasure | 1 unit; at 52s |
| Support(Health) | 1 unit; at 162s |
| Sheep | 30 units; at 144s |
| House | 5 units; at 182s |
| Mill | 1 unit; at 184s |
| Support(Magnet) | 1 unit; at 192s |
| Support(Health) | 1 unit; at 210s |
Swarm events
| Tank Flamer | 2 units; at 110s |
|---|---|
| Pikeman | 120 units; at 112s |
Related records
Biome 1
Spawns 15
Boss 1
Sinister Swamp Stage 2BiomeSinister SwampBoss arrival (seconds)240Overtime starts (seconds)380
- Biome
- Sinister Swamp
- Boss arrival (seconds)
- 240
- Overtime starts (seconds)
- 380
Spawn interval by elapsed time
| 15.4 seconds elapsed | 7.501 seconds between spawns |
|---|---|
| 197.1 seconds elapsed | 6.001 seconds between spawns |
| 296.6 seconds elapsed | 6.005 seconds between spawns |
Enemy strength by elapsed time
| Stage start | 1x enemy strength |
|---|---|
| 209.9 seconds elapsed | 1.355x enemy strength |
| 211.1 seconds elapsed | 1x enemy strength |
| 266.2 seconds elapsed | 1.003x enemy strength |
| 300 seconds elapsed | 2x enemy strength |
Timed waves
Times are measured from the start of this stage. Spawn limits can delay a wave.
| Tank Schrot | 2 units; at 15s |
|---|---|
| Tank Flamer | 2 units; at 30s |
| Tank Schrot | 3 units; at 60s |
| Trike Monk | 120 units; at 65s |
| Rocket(Big) | 1 unit; at 70s; duration 10s |
| Mono Wheel Cannon Tower | 3 units; at 80s |
| Self Exploder | 3 units; at 100s; duration 10s |
| Tank Schrot | 1 unit; at 160s; duration 10s |
| Self Exploder | 4 units; at 170s; duration 10s |
| Rocket(Big) | 2 units; at 180s; duration 10s |
| Axtman | 1 unit; at 360s |
Overtime waves
Times are measured from the start of overtime.
| Mono Wheel Cannon Tower | 2 units; at 1s |
|---|---|
| Metzelman | 1 unit; at 45s |
| Metzelman ULTRA2 | 1 unit; at 80s |
Other timed waves
| Sheep | 40 units; at 7s |
|---|---|
| House | 5 units; at 42s |
| Mill | 2 units; at 47s |
| Sheep | 30 units; at 102s |
| Support(Health) | 1 unit; at 143s |
| House | 5 units; at 166s |
| Mill | 2 units; at 168s |
| Support(Health) | 1 unit; at 184s |
| Support(Magnet) | 1 unit; at 194s |
Swarm events
| Kreuzer | 2 units; at 120s |
|---|---|
| Trike Monk | 80 units; at 122s |
Related records
Biome 1
Spawns 16
Boss 1
Sinister Swamp Stage 3BiomeSinister SwampBoss arrival (seconds)200Overtime starts (seconds)360
- Biome
- Sinister Swamp
- Boss arrival (seconds)
- 200
- Overtime starts (seconds)
- 360
Spawn interval by elapsed time
| 0.4 seconds elapsed | 7.303 seconds between spawns |
|---|---|
| 174.8 seconds elapsed | 5.964 seconds between spawns |
| 264.4 seconds elapsed | 5.988 seconds between spawns |
Enemy strength by elapsed time
| Stage start | 1x enemy strength |
|---|---|
| 190 seconds elapsed | 1.369x enemy strength |
| 190 seconds elapsed | 1x enemy strength |
| 239.6 seconds elapsed | 1.003x enemy strength |
| 270 seconds elapsed | 1.995x enemy strength |
Timed waves
Times are measured from the start of this stage. Spawn limits can delay a wave.
| Tank Pusher | 2 units; at 15s |
|---|---|
| Trike Monk | 90 units; at 20s |
| Tank Schrot Overtime | 1 unit; at 60s |
| Rocket(Big) 1 | 2 units; at 65s |
| Tank Flamer | 1 unit; at 90s |
| Tank Schrot Overtime | 1 unit; at 130s |
| Self Exploder | 6 units; at 135s |
| Tank Pusher | 3 units; at 140s |
| Self Exploder | 5 units; at 160s |
| Self Exploder | 4 units; at 180s |
| Rocket(Big) 1 | 1 unit; at 190s |
Overtime waves
Times are measured from the start of overtime.
| Tank Schrot Overtime | 1 unit; at 5s |
|---|---|
| Metzelman | 2 units; at 35s |
| Metzelman ULTRA2 | 2 units; at 71s |
Other timed waves
| Sheep | 40 units; at 7s |
|---|---|
| City | 1 unit; at 14s |
| Sheep | 40 units; at 34s |
| House | 5 units; at 82s |
| Mill | 2 units; at 84s |
| Sheep | 40 units; at 122s |
| Support(Health) | 1 unit; at 134s |
| Treasure | 1 unit; at 142s |
| House | 5 units; at 144s |
| Mill | 2 units; at 146s |
| Support(Health) | 1 unit; at 174s |
| Support(Magnet) | 1 unit; at 192s |
| House | 6 units; at 202s |
| House | 5 units; at 222s |
| Support(Health) | 1 unit; at 252s |
Swarm events
| Pulverturm | 1 unit; at 100s |
|---|---|
| Trike Monk | 140 units; at 102s |
Related records
Biome 1
Spawns 21
Boss 1
Sinister Swamp Stage 4BiomeSinister SwampBoss arrival (seconds)160Overtime starts (seconds)320
- Biome
- Sinister Swamp
- Boss arrival (seconds)
- 160
- Overtime starts (seconds)
- 320
Spawn interval by elapsed time
| 0.7 seconds elapsed | 7.23 seconds between spawns |
|---|---|
| 183.6 seconds elapsed | 5.999 seconds between spawns |
| 264.2 seconds elapsed | 5.999 seconds between spawns |
Enemy strength by elapsed time
| 0.9 seconds elapsed | 1.119x enemy strength |
|---|---|
| 189.7 seconds elapsed | 1.808x enemy strength |
| 190 seconds elapsed | 1x enemy strength |
| 242.4 seconds elapsed | 0.992x enemy strength |
| 269.7 seconds elapsed | 2.313x enemy strength |
Timed waves
Times are measured from the start of this stage. Spawn limits can delay a wave.
| Trike Monk | 80 units; at 15s |
|---|---|
| Pulverturm | 1 unit; at 30s |
| Tank Schrot Overtime | 3 units; at 40s |
| Tank Flamer | 2 units; at 60s |
| Rocket(Big) 1 | 2 units; at 120s |
| Tank Schrot Overtime | 2 units; at 125s |
| Tank Pusher | 2 units; at 130s |
| Self Exploder | 5 units; at 135s |
| Axtman | 1 unit; at 140s |
Overtime waves
Times are measured from the start of overtime.
| Tank Schrot Overtime | 1 unit; at 5s |
|---|---|
| Metzelman | 2 units; at 35s |
| Metzelman ULTRA2 | 2 units; at 71s |
Other timed waves
| Sheep | 40 units; at 4s |
|---|---|
| City | 1 unit; at 7s |
| House | 6 units; at 9s |
| Mill | 2 units; at 12s |
| Mill | 2 units; at 44s |
| House | 6 units; at 48s |
| House | 6 units; at 88s |
| Support(Health) | 1 unit; at 133s |
| House | 6 units; at 142s |
| Mill | 2 units; at 144s |
| City | 1 unit; at 162s |
| Mill | 4 units; at 164s |
| Support(Health) | 1 unit; at 184s |
| Support Walker(Magnet) | 1 unit; at 188s |
| House | 5 units; at 202s |
Swarm events
| Axtman | 2 units; at 80s |
|---|---|
| Self Exploder | 8 units; at 82s |
Related records
Biome 1
Spawns 23
Boss 1
Somber Marsh Stage 1BiomeSomber MarshBoss arrival (seconds)210Overtime starts (seconds)360
- Biome
- Somber Marsh
- Boss arrival (seconds)
- 210
- Overtime starts (seconds)
- 360
Spawn interval by elapsed time
| 1.2 seconds elapsed | 9.487 seconds between spawns |
|---|---|
| 161.3 seconds elapsed | 5.991 seconds between spawns |
| 269.4 seconds elapsed | 6.011 seconds between spawns |
Enemy strength by elapsed time
| Stage start | 1x enemy strength |
|---|---|
| 189.8 seconds elapsed | 1.284x enemy strength |
| 190 seconds elapsed | 1x enemy strength |
| 239.6 seconds elapsed | 1.003x enemy strength |
| 269.2 seconds elapsed | 1.871x enemy strength |
Timed waves
Times are measured from the start of this stage. Spawn limits can delay a wave.
| Monk(Fire) | 5 units; at 1s |
|---|---|
| Monk(Fire) | 50 units; at 30s |
| Mono Wheel Cannon Tower | 1 unit; at 60s |
| Church | 1 unit; at 90s |
| Mono Wheel Cannon Tower | 1 unit; at 180s |
Overtime waves
Times are measured from the start of overtime.
| Mono Wheel Cannon Tower | 2 units; at 1s |
|---|---|
| Metzelman | 1 unit; at 45s |
| Metzelman ULTRA2 | 1 unit; at 80s |
Other timed waves
| Sheep | 30 units; at 7s |
|---|---|
| Sheep | 30 units; at 26s |
| Treasure | 1 unit; at 52s |
| Support(Health) | 1 unit; at 162s |
| Sheep | 30 units; at 144s |
| House | 5 units; at 182s |
| Mill | 1 unit; at 184s |
| Support(Magnet) | 1 unit; at 192s |
| Support(Health) | 1 unit; at 210s |
Swarm events
| Tank Flamer | 1 unit; at 110s |
|---|---|
| Pikeman | 100 units; at 112s |
Related records
Biome 1
Spawns 14
Boss 1
Somber Marsh Stage 2BiomeSomber MarshBoss arrival (seconds)240Overtime starts (seconds)380
- Biome
- Somber Marsh
- Boss arrival (seconds)
- 240
- Overtime starts (seconds)
- 380
Spawn interval by elapsed time
| 15.2 seconds elapsed | 8.833 seconds between spawns |
|---|---|
| 196.9 seconds elapsed | 5.989 seconds between spawns |
| 296.4 seconds elapsed | 5.993 seconds between spawns |
Enemy strength by elapsed time
| Stage start | 1x enemy strength |
|---|---|
| 209.9 seconds elapsed | 1.355x enemy strength |
| 211.1 seconds elapsed | 1x enemy strength |
| 266.2 seconds elapsed | 1.003x enemy strength |
| 300 seconds elapsed | 2x enemy strength |
Timed waves
Times are measured from the start of this stage. Spawn limits can delay a wave.
| Tank Schrot | 1 unit; at 15s |
|---|---|
| Tank Flamer | 1 unit; at 30s |
| Tank Schrot | 1 unit; at 60s |
| Trike Monk | 120 units; at 65s |
| Mono Wheel Cannon Tower | 2 units; at 80s |
| Tank Schrot | 3 units; at 160s; duration 10s |
| Self Exploder | 4 units; at 170s; duration 10s |
| Rocket(Big) | 1 unit; at 180s; duration 10s |
| Axtman | 1 unit; at 350s |
Overtime waves
Times are measured from the start of overtime.
| Mono Wheel Cannon Tower | 2 units; at 1s |
|---|---|
| Metzelman | 1 unit; at 45s |
| Metzelman ULTRA2 | 1 unit; at 80s |
Other timed waves
| Sheep | 40 units; at 7s |
|---|---|
| House | 5 units; at 42s |
| Mill | 2 units; at 47s |
| Sheep | 30 units; at 102s |
| Support(Health) | 1 unit; at 143s |
| House | 5 units; at 166s |
| Mill | 2 units; at 168s |
| Support(Health) | 1 unit; at 184s |
| Support(Magnet) | 1 unit; at 194s |
Swarm events
| Kreuzer | 1 unit; at 120s |
|---|---|
| Trike Monk | 80 units; at 122s |
Related records
Biome 1
Spawns 16
Boss 1
Somber Marsh Stage 3BiomeSomber MarshBoss arrival (seconds)200Overtime starts (seconds)360
- Biome
- Somber Marsh
- Boss arrival (seconds)
- 200
- Overtime starts (seconds)
- 360
Spawn interval by elapsed time
| 1.2 seconds elapsed | 8.006 seconds between spawns |
|---|---|
| 176.7 seconds elapsed | 5.978 seconds between spawns |
| 265.9 seconds elapsed | 6.01 seconds between spawns |
Enemy strength by elapsed time
| Stage start | 1x enemy strength |
|---|---|
| 190 seconds elapsed | 1.369x enemy strength |
| 190 seconds elapsed | 1x enemy strength |
| 239.6 seconds elapsed | 1.003x enemy strength |
| 270 seconds elapsed | 1.995x enemy strength |
Timed waves
Times are measured from the start of this stage. Spawn limits can delay a wave.
| Tank Pusher | 2 units; at 15s |
|---|---|
| Trike Monk | 60 units; at 20s |
| Tank Schrot Overtime | 1 unit; at 60s |
| Rocket(Big) 1 | 1 unit; at 65s |
| Tank Flamer | 2 units; at 90s |
| Tank Schrot Overtime | 1 unit; at 130s |
| Self Exploder | 6 units; at 135s |
| Tank Pusher | 2 units; at 140s |
| Mono Wheel Cannon Tower | 3 units; at 160s |
| Self Exploder | 4 units; at 180s |
| Rocket(Big) | 2 units; at 190s |
Overtime waves
Times are measured from the start of overtime.
| Tank Schrot Overtime | 1 unit; at 5s |
|---|---|
| Metzelman | 2 units; at 35s |
| Metzelman ULTRA2 | 2 units; at 71s |
Other timed waves
| Sheep | 40 units; at 7s |
|---|---|
| City | 1 unit; at 14s |
| Sheep | 40 units; at 34s |
| House | 5 units; at 82s |
| Mill | 2 units; at 84s |
| Sheep | 40 units; at 122s |
| Support(Health) | 1 unit; at 134s |
| Treasure | 1 unit; at 142s |
| House | 5 units; at 144s |
| Mill | 2 units; at 146s |
| Support(Health) | 1 unit; at 174s |
| Support(Magnet) | 1 unit; at 192s |
| House | 6 units; at 202s |
| House | 5 units; at 222s |
| Support(Health) | 1 unit; at 252s |
Swarm events
| Axtman | 1 unit; at 100s |
|---|---|
| Trike Monk | 140 units; at 102s |
Related records
Biome 1
Spawns 22
Boss 1
Somber Marsh Stage 4BiomeSomber MarshBoss arrival (seconds)160Overtime starts (seconds)320
- Biome
- Somber Marsh
- Boss arrival (seconds)
- 160
- Overtime starts (seconds)
- 320
Spawn interval by elapsed time
| 14 seconds elapsed | 7.034 seconds between spawns |
|---|---|
| 191.3 seconds elapsed | 5.679 seconds between spawns |
| 271.9 seconds elapsed | 5.679 seconds between spawns |
Enemy strength by elapsed time
| 0.9 seconds elapsed | 1.119x enemy strength |
|---|---|
| 189.7 seconds elapsed | 1.808x enemy strength |
| 190 seconds elapsed | 1x enemy strength |
| 242.4 seconds elapsed | 0.992x enemy strength |
| 269.7 seconds elapsed | 2.313x enemy strength |
Timed waves
Times are measured from the start of this stage. Spawn limits can delay a wave.
| Trike Monk | 120 units; at 15s |
|---|---|
| Pulverturm | 1 unit; at 30s |
| Tank Flamer | 2 units; at 60s |
| Tank Schrot Overtime | 2 units; at 70s |
| Rocket(Big) | 2 units; at 120s |
| Tank Schrot Overtime | 1 unit; at 125s |
| Tank Pusher | 3 units; at 130s |
| Self Exploder | 5 units; at 135s |
| Axtman | 1 unit; at 140s |
Overtime waves
Times are measured from the start of overtime.
| Tank Schrot Overtime | 2 units; at 5s |
|---|---|
| Metzelman | 2 units; at 30s |
| Metzelman ULTRA2 | 2 units; at 60s |
| Metzelman ULTRA3 | 3 units; at 180s |
Other timed waves
| Sheep | 40 units; at 4s |
|---|---|
| City | 1 unit; at 7s |
| House | 6 units; at 9s |
| Mill | 2 units; at 12s |
| Mill | 2 units; at 44s |
| House | 6 units; at 48s |
| House | 6 units; at 88s |
| Support(Health) | 1 unit; at 133s |
| House | 6 units; at 142s |
| Mill | 2 units; at 144s |
| City | 1 unit; at 162s |
| Mill | 4 units; at 164s |
| Support(Health) | 1 unit; at 184s |
| Support Walker(Magnet) | 1 unit; at 188s |
| House | 5 units; at 202s |
Swarm events
| Axtman | 1 unit; at 80s |
|---|---|
| Self Exploder | 7 units; at 82s |
Related records
Biome 1
Spawns 23
Boss 1
Wasteland Stage 1BiomeWastelandBoss arrival (seconds)210Overtime starts (seconds)360
- Biome
- Wasteland
- Boss arrival (seconds)
- 210
- Overtime starts (seconds)
- 360
Spawn interval by elapsed time
| 0.2 seconds elapsed | 7.839 seconds between spawns |
|---|---|
| 168.3 seconds elapsed | 6.024 seconds between spawns |
| 268.7 seconds elapsed | 5.995 seconds between spawns |
Enemy strength by elapsed time
| Stage start | 1x enemy strength |
|---|---|
| 189.8 seconds elapsed | 1.284x enemy strength |
| 190 seconds elapsed | 1x enemy strength |
| 239.6 seconds elapsed | 1.003x enemy strength |
| 269.2 seconds elapsed | 1.871x enemy strength |
Timed waves
Times are measured from the start of this stage. Spawn limits can delay a wave.
| Canoneer | 50 units; at 5s |
|---|---|
| Ballista Tower | 3 units; at 60s |
| Trader | 1 unit; at 140s |
| Ballista Tower | 3 units; at 160s |
| Self Exploder Horse | 1 unit; at 170s |
| Mono Wheel Canoneer | 60 units; at 180s |
| Ballista Tower | 2 units; at 320s; duration 10s |
Overtime waves
Times are measured from the start of overtime.
| Ballista Tower | 1 unit; at 3s |
|---|---|
| Metzelman | 1 unit; at 44s |
| Metzelman | 1 unit; at 70s |
Other timed waves
| Sheep | 30 units; at 7s |
|---|---|
| Sheep | 30 units; at 26s |
| Support Walker(Chest) | 1 unit; at 32s |
| Sheep | 30 units; at 144s |
| Support Walker(Health) | 1 unit; at 162s |
| House | 5 units; at 182s |
| Mill | 1 unit; at 184s |
| Support Walker(Magnet) | 1 unit; at 192s |
| Support Walker(Health) | 1 unit; at 202s |
Swarm events
| Walker Hammer Chest | 2 units; at 119s |
|---|---|
| Canoneer | 110 units; at 121s |
Related records
Biome 1
Spawns 14
Boss 1
Wasteland Stage 2BiomeWastelandBoss arrival (seconds)240Overtime starts (seconds)380
- Biome
- Wasteland
- Boss arrival (seconds)
- 240
- Overtime starts (seconds)
- 380
Spawn interval by elapsed time
| 2.2 seconds elapsed | 7.837 seconds between spawns |
|---|---|
| 187.5 seconds elapsed | 6.012 seconds between spawns |
| 298.6 seconds elapsed | 5.984 seconds between spawns |
Enemy strength by elapsed time
| Stage start | 1x enemy strength |
|---|---|
| 31.2 seconds elapsed | 1.067x enemy strength |
| 209.9 seconds elapsed | 1.355x enemy strength |
| 211.1 seconds elapsed | 1x enemy strength |
| 266.2 seconds elapsed | 1.003x enemy strength |
| 300 seconds elapsed | 2x enemy strength |
Timed waves
Times are measured from the start of this stage. Spawn limits can delay a wave.
| Ballista Tower | 4 units; at 25s |
|---|---|
| Walker Ram | 1 unit; at 60s |
| Rocket(Big) 1 | 2 units; at 75s |
| Self Exploder Horse | 4 units; at 90s |
| Walker Hammer | 2 units; at 150s; duration 10s |
| Walker Ram | 1 unit; at 155s; duration 10s |
| Self Exploder Horse | 2 units; at 160s; duration 10s |
| Walker Giant Cannon | 1 unit; at 380s; duration 10s |
Overtime waves
Times are measured from the start of overtime.
| Ballista Tower | 3 units; at 1s |
|---|---|
| Metzelman | 1 unit; at 44s |
| Metzelman | 1 unit; at 70s |
Other timed waves
| Sheep | 40 units; at 7s |
|---|---|
| Support Walker(Chest) | 1 unit; at 32s |
| House | 5 units; at 42s |
| Mill | 2 units; at 47s |
| Sheep | 30 units; at 102s |
| Support Walker(Health) | 1 unit; at 143s |
| House | 5 units; at 153s |
| Support Walker(Health) | 1 unit; at 184s |
| Support Walker(Health) | 1 unit; at 184s |
| Support Walker(Chest) | 1 unit; at 202s |
| Support Walker(Health) | 1 unit; at 244s |
Swarm events
| Walker Giant Cannon | 1 unit; at 119s |
|---|---|
| Mono Wheel Canoneer | 80 units; at 121s |
Related records
Biome 1
Spawns 15
Boss 1
Wasteland Stage 3BiomeWastelandBoss arrival (seconds)200Overtime starts (seconds)360
- Biome
- Wasteland
- Boss arrival (seconds)
- 200
- Overtime starts (seconds)
- 360
Spawn interval by elapsed time
| 1.3 seconds elapsed | 7.419 seconds between spawns |
|---|---|
| 150 seconds elapsed | 6.012 seconds between spawns |
| 238.9 seconds elapsed | 5.984 seconds between spawns |
Enemy strength by elapsed time
| -1.1 seconds elapsed | 1.057x enemy strength |
|---|---|
| 168.9 seconds elapsed | 1.369x enemy strength |
| 168.9 seconds elapsed | 1x enemy strength |
| 213 seconds elapsed | 1.003x enemy strength |
| 240 seconds elapsed | 1.995x enemy strength |
Timed waves
Times are measured from the start of this stage. Spawn limits can delay a wave.
| Mono Wheel Canoneer | 50 units; at 10s |
|---|---|
| Ballista Tower | 5 units; at 15s |
| Walker Drill 1 | 2 units; at 20s |
| Self Exploder Horse | 3 units; at 30s |
| Walker Ram | 1 unit; at 45s |
| Walker Drill 1 | 3 units; at 60s |
| Rocket(Big) 1 | 2 units; at 65s |
| Self Exploder Horse | 4 units; at 90s |
| Rocket(Big) 1 | 2 units; at 120s |
| Self Exploder Horse | 2 units; at 130s |
| Walker Ram | 2 units; at 140s |
| Walker Drill 1 | 2 units; at 150s |
| Self Exploder Horse | 4 units; at 160s |
| Walker Drill 1 | 1 unit; at 170s |
| Rocket(Big) | 2 units; at 190s |
Overtime waves
Times are measured from the start of overtime.
| Walker Giant Cannon 1 | 1 unit; at 1s |
|---|---|
| Metzelman | 2 units; at 35s |
| Metzelman ULTRA2 | 2 units; at 71s |
Other timed waves
| Sheep | 40 units; at 7s |
|---|---|
| City | 1 unit; at 14s |
| Sheep | 40 units; at 34s |
| House | 5 units; at 82s |
| Mill | 2 units; at 84s |
| Sheep | 40 units; at 102s |
| Support(Health) | 1 unit; at 134s |
| Support Walker(Chest) | 1 unit; at 142s |
| House | 5 units; at 144s |
| Support(Health) | 1 unit; at 174s |
| Support(Magnet) | 1 unit; at 192s |
| House | 6 units; at 202s |
| Support(Health) | 1 unit; at 252s |
Swarm events
| Walker Giant Cannon | 2 units; at 100s |
|---|---|
| Walker Drill | 4 units; at 102s |
Related records
Biome 1
Spawns 22
Boss 1
Wasteland Stage 4BiomeWastelandBoss arrival (seconds)160Overtime starts (seconds)320
- Biome
- Wasteland
- Boss arrival (seconds)
- 160
- Overtime starts (seconds)
- 320
Spawn interval by elapsed time
| 0.1 seconds elapsed | 7.769 seconds between spawns |
|---|---|
| 168.8 seconds elapsed | 6.012 seconds between spawns |
| 268.8 seconds elapsed | 5.984 seconds between spawns |
Enemy strength by elapsed time
| -0.4 seconds elapsed | 1.272x enemy strength |
|---|---|
| 189.7 seconds elapsed | 1.906x enemy strength |
| 190 seconds elapsed | 1x enemy strength |
| 242.4 seconds elapsed | 0.992x enemy strength |
| 269.7 seconds elapsed | 2.313x enemy strength |
Timed waves
Times are measured from the start of this stage. Spawn limits can delay a wave.
| Mono Wheel Canoneer | 140 units; at 10s |
|---|---|
| Walker Giant Cannon | 2 units; at 15s |
| Walker Ram | 2 units; at 30s |
| Ballista Tower | 6 units; at 45s |
| Rocket(Big) 1 | 3 units; at 120s |
| Walker Giant Cannon | 2 units; at 130s |
| Self Exploder Horse | 2 units; at 150s |
| Walker Ram | 2 units; at 155s |
Overtime waves
Times are measured from the start of overtime.
| Walker Giant Cannon 1 | 2 units; at 5s |
|---|---|
| Metzelman | 2 units; at 30s |
| Metzelman ULTRA2 | 2 units; at 60s |
| Metzelman ULTRA3 | 3 units; at 180s |
Other timed waves
| Sheep | 40 units; at 4s |
|---|---|
| City | 1 unit; at 7s |
| House | 6 units; at 9s |
| Mill | 2 units; at 12s |
| Support Walker(Chest) | 1 unit; at 33s |
| Mill | 2 units; at 44s |
| House | 6 units; at 48s |
| House | 6 units; at 88s |
| Support Walker(Health) | 1 unit; at 133s |
| House | 6 units; at 142s |
| Mill | 2 units; at 144s |
| City | 1 unit; at 162s |
| Mill | 4 units; at 164s |
| Support Walker(Health) | 1 unit; at 184s |
| Support Walker(Magnet) | 1 unit; at 188s |
| House | 5 units; at 202s |
Swarm events
| Maullwurfbohrer | 4 units; at 80s |
|---|---|
| Walker Giant Cannon 1 | 2 units; at 82s |
Related records
Biome 1
Spawns 22
Boss 1
Waving Fields Stage 1BiomeWaving FieldsBoss arrival (seconds)210Overtime starts (seconds)380
- Biome
- Waving Fields
- Boss arrival (seconds)
- 210
- Overtime starts (seconds)
- 380
Spawn interval by elapsed time
| 0.4 seconds elapsed | 9.003 seconds between spawns |
|---|---|
| 180.2 seconds elapsed | 6.034 seconds between spawns |
| 299.5 seconds elapsed | 6.066 seconds between spawns |
Enemy strength by elapsed time
| Stage start | 1x enemy strength |
|---|---|
| 210.4 seconds elapsed | 1.296x enemy strength |
| 211.1 seconds elapsed | 1x enemy strength |
| 266.2 seconds elapsed | 1.003x enemy strength |
| 298.4 seconds elapsed | 2.006x enemy strength |
Timed waves
Times are measured from the start of this stage. Spawn limits can delay a wave.
| Archer | 5 units; at 1s |
|---|---|
| Archer | 60 units; at 30s |
| Cannon Tower | 3 units; at 60s |
| Ram | 1 unit; at 65s |
| Harvester | 1 unit; at 135s |
| Cannon Tower | 1 unit; at 170s |
| Self Exploder | 1 unit; at 185s |
| Rocket(Big) | 1 unit; at 320s |
Overtime waves
Times are measured from the start of overtime.
| Cannon Tower | 3 units; at 1s |
|---|---|
| Metzelman | 1 unit; at 45s |
| Metzelman ULTRA2 | 1 unit; at 79s |
Other timed waves
| Sheep | 30 units; at 7s |
|---|---|
| Sheep | 30 units; at 26s |
| Treasure | 1 unit; at 52s |
| Support(Health) | 1 unit; at 162s |
| House | 5 units; at 182s |
| Mill | 1 unit; at 184s |
| Support(Magnet) | 1 unit; at 192s |
Swarm events
| Tank Schrot | 2 units; at 120s |
|---|---|
| Pikeman | 160 units; at 122s |
Related records
Biome 1
Spawns 18
Boss 1
Waving Fields Stage 2BiomeWaving FieldsBoss arrival (seconds)240Overtime starts (seconds)400
- Biome
- Waving Fields
- Boss arrival (seconds)
- 240
- Overtime starts (seconds)
- 400
Spawn interval by elapsed time
| -1 seconds elapsed | 8.006 seconds between spawns |
|---|---|
| 177 seconds elapsed | 5.99 seconds between spawns |
| 315.7 seconds elapsed | 5.98 seconds between spawns |
Enemy strength by elapsed time
| Stage start | 1x enemy strength |
|---|---|
| 223.9 seconds elapsed | 1.355x enemy strength |
| 225.2 seconds elapsed | 1x enemy strength |
| 283.9 seconds elapsed | 1.003x enemy strength |
| 320 seconds elapsed | 2x enemy strength |
Timed waves
Times are measured from the start of this stage. Spawn limits can delay a wave.
| Rider | 100 units; at 10s |
|---|---|
| Rocket(Big) | 1 unit; at 15s |
| Archer Tower | 4 units; at 20s |
| Ram | 1 unit; at 60s |
| Tank Schrot | 2 units; at 80s |
| Self Exploder | 3 units; at 85s |
| Ram | 2 units; at 90s |
| Rocket(Big) | 2 units; at 155s |
| Mortar Tower | 4 units; at 160s |
| Archer Tower | 5 units; at 165s |
| Drill | 2 units; at 180s |
| Mortar Tower | 2 units; at 320s |
Overtime waves
Times are measured from the start of overtime.
| Cannon Tower | 3 units; at 1s |
|---|---|
| Metzelman | 1 unit; at 40s |
| Metzelman ULTRA2 | 0 units; at 71s |
Other timed waves
| Sheep | 40 units; at 7s |
|---|---|
| House | 5 units; at 42s |
| Mill | 2 units; at 47s |
| Sheep | 30 units; at 102s |
| Support(Health) | 1 unit; at 184s |
| Support(Magnet) | 1 unit; at 194s |
Swarm events
| Pulverturm | 1 unit; at 120s |
|---|---|
| Rider | 100 units; at 122s |
Related records
Biome 1
Spawns 18
Boss 1
Waving Fields Stage 3BiomeWaving FieldsBoss arrival (seconds)200Overtime starts (seconds)370
- Biome
- Waving Fields
- Boss arrival (seconds)
- 200
- Overtime starts (seconds)
- 370
Spawn interval by elapsed time
| 0.5 seconds elapsed | 8.516 seconds between spawns |
|---|---|
| 209.6 seconds elapsed | 5.997 seconds between spawns |
| 300.9 seconds elapsed | 5.997 seconds between spawns |
Enemy strength by elapsed time
| Stage start | 1x enemy strength |
|---|---|
| 211.1 seconds elapsed | 1.369x enemy strength |
| 211.1 seconds elapsed | 1x enemy strength |
| 266.2 seconds elapsed | 1.003x enemy strength |
| 298.7 seconds elapsed | 1.716x enemy strength |
Timed waves
Times are measured from the start of this stage. Spawn limits can delay a wave.
| Rider | 80 units; at 15s |
|---|---|
| Drill | 3 units; at 20s |
| Mortar Tower | 5 units; at 30s |
| Self Exploder | 3 units; at 44s |
| Rocket(Big) | 2 units; at 45s |
| Side Shooter | 1 unit; at 60s |
| Drill | 3 units; at 80s |
| Mortar Tower | 3 units; at 85s |
| Mortar Tower | 4 units; at 140s |
| Self Exploder | 5 units; at 160s |
| Tank Schrot | 3 units; at 165s |
| Rocket(Big) 1 | 1 unit; at 170s |
| Mortar Tower | 3 units; at 175s |
| Drill | 2 units; at 180s |
Overtime waves
Times are measured from the start of overtime.
| Cannon Tower | 6 units; at 1s |
|---|---|
| Metzelman | 2 units; at 35s |
| Metzelman ULTRA2 | 2 units; at 71s |
Other timed waves
| Sheep | 40 units; at 7s |
|---|---|
| City | 1 unit; at 14s |
| Sheep | 40 units; at 34s |
| House | 5 units; at 82s |
| Mill | 2 units; at 84s |
| Sheep | 40 units; at 102s |
| Support(Health) | 1 unit; at 134s |
| Treasure | 1 unit; at 142s |
| House | 5 units; at 144s |
| Support(Health) | 1 unit; at 174s |
| Support(Magnet) | 1 unit; at 192s |
| House | 6 units; at 202s |
| Support(Health) | 1 unit; at 252s |
Swarm events
| Walker Giant Cannon 1 | 1 unit; at 100s |
|---|---|
| Rider | 120 units; at 102s |
Related records
Biome 1
Spawns 23
Boss 1
Waving Fields Stage 4BiomeWaving FieldsBoss arrival (seconds)160Overtime starts (seconds)320
- Biome
- Waving Fields
- Boss arrival (seconds)
- 160
- Overtime starts (seconds)
- 320
Spawn interval by elapsed time
| 2 seconds elapsed | 8.497 seconds between spawns |
|---|---|
| 167.7 seconds elapsed | 5.997 seconds between spawns |
| 240.7 seconds elapsed | 5.997 seconds between spawns |
Enemy strength by elapsed time
| -0.7 seconds elapsed | 1.114x enemy strength |
|---|---|
| 168.3 seconds elapsed | 1.749x enemy strength |
| 168.9 seconds elapsed | 1x enemy strength |
| 215.5 seconds elapsed | 0.992x enemy strength |
| 239.8 seconds elapsed | 2.313x enemy strength |
Timed waves
Times are measured from the start of this stage. Spawn limits can delay a wave.
| Rider | 60 units; at 5s |
|---|---|
| Cannon Tower | 5 units; at 10s |
| Maullwurfbohrer Strong | 1 unit; at 15s |
| Pulverturm | 1 unit; at 30s |
| Rocket(Big) 1 | 1 unit; at 45s |
| Maullwurfbohrer Strong | 1 unit; at 90s |
| Rocket(Big) 1 | 1 unit; at 110s |
| Self Exploder | 6 units; at 140s |
| Rocket(Big) | 1 unit; at 210s |
Overtime waves
Times are measured from the start of overtime.
| Spike Sphere(Fast) 1 | 1 unit; at 5s |
|---|---|
| Metzelman | 2 units; at 30s |
| Metzelman ULTRA2 | 2 units; at 60s |
| Metzelman ULTRA3 | 3 units; at 180s |
Other timed waves
| Sheep | 40 units; at 4s |
|---|---|
| City | 1 unit; at 7s |
| House | 6 units; at 9s |
| Mill | 2 units; at 12s |
| Mill | 2 units; at 44s |
| House | 6 units; at 48s |
| House | 6 units; at 88s |
| Support(Health) | 1 unit; at 133s |
| House | 6 units; at 142s |
| Mill | 2 units; at 144s |
| City | 1 unit; at 162s |
| Mill | 4 units; at 164s |
| Support(Health) | 1 unit; at 184s |
| Support Walker(Magnet) | 1 unit; at 188s |
| House | 5 units; at 202s |
Swarm events
| Big Double Cannon | 1 unit; at 70s |
|---|---|
| Self Exploder | 6 units; at 72s |
Related records
Biome 1
Spawns 20
Boss 1
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