Modules
Fortress weapons, movement systems, and active abilities.
21 shown
Catapultleaves a deadly trail behind the vehicle
Ability: Create big pestilence zone behind you
Autoattack: create small pestilence zonesSlotbackActive base damage10Automatic base damage5Base active cooldown45 secondsBase automatic cooldown2.8 seconds
- Slot
- back
- Active base damage
- 10
- Automatic base damage
- 5
- Base active cooldown
- 45 seconds
- Base automatic cooldown
- 2.8 seconds
- Unlock price
- 3000 silver
- Unlock task
- Consume 300 cows overall to unlock Catapult
Playing notes
| Find cows | Cow herds in Golden Dunes, Savannah and Wasteland provide progress toward the 300-cow unlock. |
|---|
Base ability values
| Active charges | 1 |
|---|---|
| Active ammo | 1 |
| Automatic ammo | 2 |
| Active duration | 17 seconds |
| Automatic duration | 2.8 seconds |
Module-specific values
| Percentage Max HP Damage Per Tick | 0.5 |
|---|---|
| Slow Duration | 5 |
| Passive Duration Added | 2.5 |
| Direct Damage Added | 25 |
| Passive Duration Added | 2.5 |
| Direct Damage Added | 25 |
Automatic attack
| Damage Zone: Tick damage | 5 |
|---|---|
| Damage Zone: Tick interval | 0.5 |
| Damage Zone: Duration | 5 |
| Damage Zone: Health damage per tick (%) | 1 |
| Fmod Unity.Studio Event Emitter: Allow Fadeout | 1 |
| Fmod Unity.Studio Event Emitter: Event Play Trigger | 11 |
| Fmod Unity.Studio Event Emitter: Event Stop Trigger | 12 |
| Fmod Unity.Studio Event Emitter: Override Max Distance | 200 |
| Fmod Unity.Studio Event Emitter: Override Min Distance | 10 |
Active ability
| Damage Zone: Tick damage | 5 |
|---|---|
| Damage Zone: Tick interval | 0.5 |
| Damage Zone: Duration | 5 |
| Damage Zone: Health damage per tick (%) | 1 |
| Fmod Unity.Studio Event Emitter: Allow Fadeout | 1 |
| Fmod Unity.Studio Event Emitter: Event Play Trigger | 11 |
| Fmod Unity.Studio Event Emitter: Event Stop Trigger | 12 |
| Fmod Unity.Studio Event Emitter: Override Max Distance | 200 |
| Fmod Unity.Studio Event Emitter: Override Min Distance | 10 |
Related records
Unlock target 1
Upgrades 21
Catapult - Ability 2Catapult - Ability 3Catapult - Ability 4Catapult - Ability 5Catapult - Ability progressionCatapult - Automatic 1
Show 15 more
Catapult - Automatic 2Catapult - Automatic 3Catapult - Automatic 4Catapult - Automatic 5Catapult - Cooldown 2Catapult - Cooldown 3Catapult - Cooldown 4Catapult - Cooldown 5Catapult - Cooldown progressionCatapult - Direct Damage - Tier 1Catapult - Direct Damage - Tier 1 - Variant 2Catapult - Longer Duration - Tier 1Catapult - Longer Duration - Tier 1 - Variant 2Catapult - Percentage DamageCatapult - Slow
Linked record 1
Upgrade progression
Catapult13 upgrades+
Active ability
| Upgrade | Tier | Effect |
|---|---|---|
| Ability progression | 1-5 | Common - core active damage +2Uncommon - core active damage +5Rare - core active damage +10 |
Automatic ability
| Upgrade | Tier | Effect |
|---|---|---|
| Automatic 1 | 1 | New automatic base damage 7.5Common - optional automatic duration 0Uncommon - optional automatic duration +1 |
| Automatic 2 | 2 | New automatic base damage 10Common - optional automatic duration 0Uncommon - optional automatic duration +1 |
| Automatic 3 | 3 | New automatic base damage 12.5Common - optional automatic duration 0Uncommon - optional automatic duration +1 |
| Automatic 4 | 4 | New automatic base damage 15Common - optional automatic duration 0Uncommon - optional automatic duration +1 |
| Automatic 5 | 5 | New automatic base damage 17.5Common - optional automatic duration 0Uncommon - optional automatic duration +1 |
Cooldown
| Upgrade | Tier | Effect |
|---|---|---|
| Cooldown progression | 1-5 | Common - effect active cooldown rating +0.15Uncommon - effect active cooldown rating +0.2Rare - effect active cooldown rating +0.3 |
Legendary
| Upgrade | Tier | Effect |
|---|---|---|
| Percentage Damage | - | active ability deals additional damage based on the targets maximum health |
| Slow | - | active ability slows targets |
Special choices
| Upgrade | Tier | Effect |
|---|---|---|
| Tier 1 | 1 | auto attacks deal more direct damage on hit |
| Variant 2 | 1 | auto attacks deal more direct damage on hit |
| Tier 1 | 1 | auto attack damage zones stay for a longer duration |
| Variant 2 | 1 | auto attack damage zones stay for a longer duration |
CompanionSpawns a mighty hammer companion that fights for you!
Abilty: Companion goes on a rampage
Autoattack: Companion walks around you and attacks enemiesSlotbackActive base damage2Automatic base damage100Base automatic cooldown2 secondsUnlock price2500 silver
- Slot
- back
- Active base damage
- 2
- Automatic base damage
- 100
- Base automatic cooldown
- 2 seconds
- Unlock price
- 2500 silver
- Unlock task
- Destroy 120 walking enemies overall to unlock Companion
Base ability values
| Automatic ammo | 4 |
|---|---|
| Active duration | 8 seconds |
Module-specific values
| Base Attack Speed | 1.5 |
|---|---|
| Coin Collection Special | 1 |
| Companion Coin Collection Radius | 20 |
| Companion Coin Collection Speed | 2.5 |
| Companion Coin Scan Interval | 0.15 |
| Companion count | 1 |
| Projectile Delay | 0.3 |
| Target Movement Speed Multiplier | 1.5 |
Auto Attack Indicator Override
| Always Show Full | 1 |
|---|
Automatic attack
| Vehicle: Maximum HP | 500 |
|---|---|
| Vehicle: Reward on defeat | 20 RES |
| Fmod Unity.Studio Event Emitter: Allow Fadeout | 1 |
| Fmod Unity.Studio Event Emitter: Event Play Trigger | 11 |
| Fmod Unity.Studio Event Emitter: Event Stop Trigger | 12 |
| Fmod Unity.Studio Event Emitter: Override Max Distance | 150 |
| Fmod Unity.Studio Event Emitter: Override Min Distance | 10 |
| Fmod Unity.Studio Event Emitter: Allow Fadeout | 1 |
| Fmod Unity.Studio Event Emitter: Event Play Trigger | 11 |
| Fmod Unity.Studio Event Emitter: Event Stop Trigger | 12 |
| Fmod Unity.Studio Event Emitter: Override Max Distance | 150 |
| Fmod Unity.Studio Event Emitter: Override Min Distance | 30 |
Resource pickup
| Pickup: Adds progress | Yes |
|---|---|
| Pickup: Progress amount | 1 |
| Fmod Unity.Studio Event Emitter: Allow Fadeout | 1 |
| Fmod Unity.Studio Event Emitter: Event Play Trigger | 11 |
| Fmod Unity.Studio Event Emitter: Event Stop Trigger | 12 |
| Fmod Unity.Studio Event Emitter: Override Max Distance | 100 |
| Fmod Unity.Studio Event Emitter: Override Min Distance | 50 |
Related records
Upgrades 21
Companion - Ability 2Companion - Ability 3Companion - Ability 4Companion - Ability 5Companion - Ability progressionCompanion - After Explosion
Show 15 more
Companion - Automatic 1Companion - Automatic 2Companion - Automatic 3Companion - Automatic 4Companion - Automatic 5Companion - Collect CoinsCompanion - Cooldown 2Companion - Cooldown 3Companion - Cooldown 4Companion - Cooldown 5Companion - Cooldown progressionCompanion - ExecuteCompanion - Frost FieldCompanion - Ranged AttacksCompanion - Stun Effect
Upgrade progression
Companion13 upgrades+
Active ability
| Upgrade | Tier | Effect |
|---|---|---|
| Ability progression | 1-5 | Common - optional active duration +1.5Uncommon - optional active duration +2Rare - optional active duration +3 |
Automatic ability
| Upgrade | Tier | Effect |
|---|---|---|
| Automatic 1 | 1 | New automatic base damage 125Common - core automatic damage 0Uncommon - core automatic damage +10 |
| Automatic 2 | 2 | New automatic base damage 150Common - core automatic damage 0Uncommon - core automatic damage +10 |
| Automatic 3 | 3 | New automatic base damage 175Common - core automatic damage 0Uncommon - core automatic damage +10 |
| Automatic 4 | 4 | New automatic base damage 200Common - core automatic damage 0Uncommon - core automatic damage +10 |
| Automatic 5 | 5 | New automatic base damage 225Common - core automatic damage 0Uncommon - core automatic damage +10 |
Cooldown
| Upgrade | Tier | Effect |
|---|---|---|
| Cooldown progression | 1-5 | Common - effect active cooldown rating +0.15Uncommon - effect active cooldown rating +0.195Rare - effect active cooldown rating +0.27 |
Legendary
| Upgrade | Tier | Effect |
|---|---|---|
| Ranged Attacks | - | Common - effect active cooldown rating +8Uncommon - effect active cooldown rating +10Rare - effect active cooldown rating +12 |
| Stun Effect | - | Common - effect active cooldown rating +8Uncommon - effect active cooldown rating +10Rare - effect active cooldown rating +12 |
Special choices
| Upgrade | Tier | Effect |
|---|---|---|
| After Explosion | 1 | auto attacks of the companion trigger an after explosion effect |
| Collect Coins | 1 | the companion collects coins for you |
| Execute | 1 | the companion executes low health targets with its auto attack |
| Frost Field | 1 | the companions auto attacks trigger a frost field effect that slows enemies |
DashBoost really fast forwards and shoots flames behind you when boosting!
Ability: Dash forwards
Autoattack: Shoot flames from behind when boostingSlotbackAutomatic base damage20Base active cooldown18 secondsBase automatic cooldown2.5 secondsUnlock price600 silver
- Slot
- back
- Automatic base damage
- 20
- Base active cooldown
- 18 seconds
- Base automatic cooldown
- 2.5 seconds
- Unlock price
- 600 silver
Base ability values
| Active charges | 1 |
|---|---|
| Automatic ammo | 5 |
| Active duration | 0.25 seconds |
| Automatic duration | 1 seconds |
Module-specific values
| Active Fire Ball Burn Duration | 5 |
|---|---|
| Active Fire Ball Damage Multiplier | 1 |
| Active Fire Ball Fallback Damage | 50 |
| Active Fire Ball Spread Angle | 16 |
| Auto Attack Cone Half Angle | 35 |
| Fallback Auto Attack Range | 30 |
| Dash Duration And Range Multiplier | 0.6 |
| Direct Damage | 50 |
| Second Dash Delay | 0.5 |
| Nitro Mini Dash Cooldown | 1 |
| Nitro Mini Dash Forward Impulse | 6 |
| Nitro Mini Dash Immediately On Boost Start | 1 |
| Burn Duration Increase | 3 |
| Passive Range Increase | 20 |
| Second Barrage Delay | 0.5 |
Quest Checker
| Progress | 1 |
|---|
Automatic attack
| Attack damage | 10 |
|---|---|
| Projectile type | Fire |
| Travel duration | 0 seconds |
| Free flight | Yes |
| Sets targets on fire | Yes |
| Fire duration | 5 |
Active ability
| Direct damage | 10 |
|---|---|
| Tick damage | 0.5 |
| Duration | 9999 |
| Burn duration | 5 |
| Start delay | 1 |
| Permanent | Yes |
Related records
Upgrades 21
Dash - Auto Attack RangeDash - Burn DurationDash - Cooldown Reduction 2Dash - Cooldown Reduction 3 - Tier 3Dash - Cooldown Reduction 3 - Tier 4Dash - Cooldown Reduction 3 - Tier 5
Show 15 more
Dash - Cooldown Reduction progressionDash - Double ActiveDash - Fire TrailDash - InvincibleDash - Secondary BarrageDash - Ultimate Upgrade 2Dash - Ultimate Upgrade 3 - Tier 3Dash - Ultimate Upgrade 3 - Tier 4Dash - Ultimate Upgrade 3 - Tier 5Dash - Ultimate Upgrade progressionDash - Upgrade Passive 1Dash - Upgrade Passive 2Dash - Upgrade Passive 3 - Tier 3Dash - Upgrade Passive 3 - Tier 4Dash - Upgrade Passive 3 - Tier 5
Upgrade progression
Dash13 upgrades+
Active ability
| Upgrade | Tier | Effect |
|---|---|---|
| Ultimate Upgrade progression | 1-5 | Common - optional active duration +0.1Uncommon - optional active duration +0.15Rare - optional active duration +0.2 |
Automatic ability
| Upgrade | Tier | Effect |
|---|---|---|
| Upgrade Passive 1 | 1 | Common - optional automatic ammo 0Uncommon - optional automatic ammo +1Rare - optional automatic ammo +2 |
| Upgrade Passive 2 | 2 | Common - optional automatic ammo 0Uncommon - optional automatic ammo +1Rare - optional automatic ammo +2 |
| Tier 3 | 3 | Common - optional automatic ammo 0Uncommon - optional automatic ammo +1Rare - optional automatic ammo +2 |
| Tier 4 | 4 | Common - optional automatic ammo 0Uncommon - optional automatic ammo +1Rare - optional automatic ammo +2 |
| Tier 5 | 5 | Common - optional automatic ammo 0Uncommon - optional automatic ammo +1Rare - optional automatic ammo +2 |
Cooldown
| Upgrade | Tier | Effect |
|---|---|---|
| Cooldown Reduction progression | 1-5 | Common - effect active cooldown rating +0.15Uncommon - effect active cooldown rating +0.195Rare - effect active cooldown rating +0.27 |
Legendary
| Upgrade | Tier | Effect |
|---|---|---|
| Double Active | - | dash a second time when using the active ability but individual dash time is reduced to 70% |
| Fire Trail | - | active ability leaves a fire trail behind the vehicle |
Special choices
| Upgrade | Tier | Effect |
|---|---|---|
| Auto Attack Range | 1 | significantly increases the range of the auto attack |
| Burn Duration | 1 | increases the burn duration of the auto attack significantly |
| Invincible | 1 | you are invincible while you dash with the active ability |
| Secondary Barrage | 1 | auto attack fires an additional small barrage after the first one |
Mine LayerDrop Mines behind your Vehicle
Ability: Lay mine field
Autoattack: Drops single minesSlotbackActive base damage50Automatic base damage80Base active cooldown40 secondsBase automatic cooldown5 seconds
- Slot
- back
- Active base damage
- 50
- Automatic base damage
- 80
- Base active cooldown
- 40 seconds
- Base automatic cooldown
- 5 seconds
- Unlock price
- 1000 silver
Base ability values
| Active charges | 1 |
|---|---|
| Active ammo | 7 |
| Automatic ammo | 1 |
Module-specific values
| Auto Attack Travel Speed | 24 |
|---|---|
| Passive Bonus Projectiles | 4 |
| Added Travel Speed | 20 |
| Auto Attack Throw Distance Add | 30 |
| Knockback Duration | 0.35 |
| Knockback Velocity | 30 |
Quest Checker
| Progress | 1 |
|---|
Automatic attack
| Attack damage | 0 |
|---|---|
| Projectile type | Mine |
| Travel duration | 0 seconds |
| Free flight | Yes |
| Mine projectile | Yes |
Active ability
| Attack damage | 0 |
|---|---|
| Projectile type | Mine |
| Travel duration | 0 seconds |
| Free flight | Yes |
| Mine projectile | Yes |
Related records
Upgrades 21
Mine Layer - Big DamageMine Layer - Cooldown Reduction 1Mine Layer - Cooldown Reduction 2Mine Layer - Cooldown Reduction 3 - Tier 4Mine Layer - Cooldown Reduction 3 - Tier 5Mine Layer - Cooldown Reduction progression
Show 15 more
Mine Layer - Fire MinesMine Layer - Ice MinesMine Layer - Knock BackMine Layer - More Mines - Tier 1Mine Layer - More Mines - Tier 1 - Variant 2Mine Layer - Upgrade Passive 1Mine Layer - Upgrade Passive 2Mine Layer - Upgrade Passive 3 - Tier 3Mine Layer - Upgrade Passive 3 - Tier 4Mine Layer - Upgrade Passive 3 - Tier 5Mine Layer - Upgrade Ultimate 1Mine Layer - Upgrade Ultimate 2Mine Layer - Upgrade Ultimate 3 - Tier 3Mine Layer - Upgrade Ultimate 3 - Tier 4Mine Layer - Upgrade Ultimate 3 - Tier 5
Upgrade progression
Mine Layer19 upgrades+
Active ability
| Upgrade | Tier | Effect |
|---|---|---|
| Upgrade Ultimate 1 | 1 | New active base damage 65Common - optional active ammo +1Uncommon - optional active ammo +2 |
| Upgrade Ultimate 2 | 2 | New active base damage 80Common - optional active ammo +1Uncommon - optional active ammo +2 |
| Tier 3 | 3 | New active base damage 95Common - optional active ammo +1Uncommon - optional active ammo +2 |
| Tier 4 | 4 | New active base damage 110Common - optional active ammo +1Uncommon - optional active ammo +2 |
| Tier 5 | 5 | New active base damage 125Common - optional active ammo +1Uncommon - optional active ammo +2 |
Automatic ability
| Upgrade | Tier | Effect |
|---|---|---|
| Upgrade Passive 1 | 1 | New automatic base damage 100Common - core automatic damage 0Uncommon - core automatic damage +8 |
| Upgrade Passive 2 | 2 | New automatic base damage 120Common - core automatic damage 0Uncommon - core automatic damage +8 |
| Tier 3 | 3 | New automatic base damage 140Common - core automatic damage 0Uncommon - core automatic damage +8 |
| Tier 4 | 4 | New automatic base damage 160Common - core automatic damage 0Uncommon - core automatic damage +8 |
| Tier 5 | 5 | New automatic base damage 180Common - core automatic damage 0Uncommon - core automatic damage +8 |
Cooldown
| Upgrade | Tier | Effect |
|---|---|---|
| Cooldown Reduction 1 | 1 | Common - effect active cooldown rating +0.15Uncommon - effect active cooldown rating +0.195Rare - effect active cooldown rating +0.27 |
| Cooldown Reduction 2 | 2 | Common - effect active cooldown rating +0.15Uncommon - effect active cooldown rating +0.195Rare - effect active cooldown rating +0.27 |
| Cooldown Reduction progression | 3-5 | Common - effect active cooldown rating +0.15Uncommon - effect active cooldown rating +0.195Rare - effect active cooldown rating +0.27 |
Legendary
| Upgrade | Tier | Effect |
|---|---|---|
| Fire Mines | - | mines set targets on fire |
| Ice Mines | - | mines slow enemies |
Special choices
| Upgrade | Tier | Effect |
|---|---|---|
| Big Damage | 1 | increases the damage of mines layed by the auto attack significantly |
| Knock Back | 1 | mines knock back enemies |
| Tier 1 | 1 | adds an additonal mine to the auto attack |
| Variant 2 | 1 | adds 5 mines to the active ability |
Turret LayerPlace a friendly ballista turret that shoots at nearby enemies
Ability: Drop a group of turrets and buff them
Autoattack: Drop single turretSlotbackActive base damage2Automatic base damage5Base active cooldown50 secondsBase automatic cooldown10 seconds
- Slot
- back
- Active base damage
- 2
- Automatic base damage
- 5
- Base active cooldown
- 50 seconds
- Base automatic cooldown
- 10 seconds
- Unlock price
- 800 silver
- Unlock task
- Reach upgrade lvl 10 for Mine Layer to unlock Turret Layer
Base ability values
| Active charges | 3 |
|---|---|
| Active ammo | 3 |
| Automatic ammo | 1 |
| Active duration | 10 seconds |
| Automatic duration | 15 seconds |
Module-specific values
| Chain Lightning Damage | 50 |
|---|---|
| Chain Lightning Jump Interval | 0.2 |
| Chain Lightning Max Chain Length | 5 |
| Chain Lightning Range | 20 |
| Added Range | 15 |
| Added Duration | 7 |
| Added Flat Damage | 1 |
Automatic attack
| Turret: Attack interval | 0.4 |
|---|---|
| Turret: Rotation speed | 10 |
| Turret: Ballista | Yes |
| Fmod Unity.Studio Event Emitter: Allow Fadeout | 1 |
| Fmod Unity.Studio Event Emitter: Event Play Trigger | 11 |
| Fmod Unity.Studio Event Emitter: Event Stop Trigger | 12 |
| Fmod Unity.Studio Event Emitter: Override Max Distance | 150 |
| Fmod Unity.Studio Event Emitter: Override Min Distance | 25 |
Projectile
| Attack damage | 20 |
|---|---|
| Projectile type | Arrow |
| Travel duration | 1.5 seconds |
| Free flight | Yes |
| Imprecision | 2 |
Active ability
| Projectile: Attack damage | 0 |
|---|---|
| Projectile: Projectile type | Mine |
| Projectile: Travel duration | 0 seconds |
| Projectile: Free flight | Yes |
| Projectile: Mine projectile | Yes |
| Turret: Attack interval | 0.4 |
| Turret: Rotation speed | 10 |
| Turret: Ballista | Yes |
Related records
Upgrades 21
Turret Layer - Attack RangeTurret Layer - Attack SpeedTurret Layer - Bonus DamageTurret Layer - Cooldown Reduction 2Turret Layer - Cooldown Reduction 3 - Tier 3Turret Layer - Cooldown Reduction 3 - Tier 4
Show 15 more
Turret Layer - Cooldown Reduction 3 - Tier 5Turret Layer - Cooldown Reduction progressionTurret Layer - Electric ArrowsTurret Layer - SlowTurret Layer - Turret DurationTurret Layer - Upgrade Passive 1Turret Layer - Upgrade Passive 2Turret Layer - Upgrade Passive 3 - Tier 3Turret Layer - Upgrade Passive 3 - Tier 4Turret Layer - Upgrade Passive 3 - Tier 5Turret Layer - Upgrade Ultimate 1Turret Layer - Upgrade Ultimate 2Turret Layer - Upgrade Ultimate 3 - Tier 3Turret Layer - Upgrade Ultimate 3 - Tier 4Turret Layer - Upgrade Ultimate 3 - Tier 5
Upgrade progression
Turret Layer17 upgrades+
Active ability
| Upgrade | Tier | Effect |
|---|---|---|
| Upgrade Ultimate 1 | 1 | New active base damage 2.2Common - optional active duration 0Uncommon - optional active duration +1 |
| Upgrade Ultimate 2 | 2 | New active base damage 2.3Common - optional active duration 0Uncommon - optional active duration +1 |
| Tier 3 | 3 | New active base damage 2.4Common - optional active duration 0Uncommon - optional active duration +1 |
| Tier 4 | 4 | New active base damage 2.5Common - optional active duration 0Uncommon - optional active duration +1 |
| Tier 5 | 5 | New active base damage 2.6Common - optional active duration 0Uncommon - optional active duration +1 |
Automatic ability
| Upgrade | Tier | Effect |
|---|---|---|
| Upgrade Passive 1 | 1 | New automatic base damage 10Common - optional automatic duration 0Uncommon - optional automatic duration +2 |
| Upgrade Passive 2 | 2 | New automatic base damage 12Common - optional automatic duration 0Uncommon - optional automatic duration +2 |
| Tier 3 | 3 | New automatic base damage 14Common - optional automatic duration 0Uncommon - optional automatic duration +2 |
| Tier 4 | 4 | New automatic base damage 16Common - optional automatic duration 0Uncommon - optional automatic duration +2 |
| Tier 5 | 5 | New automatic base damage 18Common - optional automatic duration 0Uncommon - optional automatic duration +2 |
Cooldown
| Upgrade | Tier | Effect |
|---|---|---|
| Cooldown Reduction progression | 1-5 | Common - effect active cooldown rating +0.1Uncommon - effect active cooldown rating +0.15Rare - effect active cooldown rating +0.25 |
Legendary
| Upgrade | Tier | Effect |
|---|---|---|
| Electric Arrows | - | every 25th arrow triggers a chain lightning |
| Slow | - | turrets slow targets on attack |
Special choices
| Upgrade | Tier | Effect |
|---|---|---|
| Attack Range | 1 | turrets get a big attack rnage increase |
| Attack Speed | 1 | turrets get a big attack speed bonus |
| Bonus Damage | 1 | turrets get a big damage increase |
| Turret Duration | 1 | turrets stay for longer on the map |
Force MagePush all enemies around you away
Ability: A forcefield pushing all enemies around you away
Autoattack: Shoot magic Tornados from the frontSlotfrontActive base damage20Automatic base damage80Base active cooldown30 secondsBase automatic cooldown4 seconds
- Slot
- front
- Active base damage
- 20
- Automatic base damage
- 80
- Base active cooldown
- 30 seconds
- Base automatic cooldown
- 4 seconds
- Unlock price
- 1600 silver
Base ability values
| Active charges | 1 |
|---|---|
| Active ammo | 75 |
| Automatic ammo | 1 |
| Active duration | 2 seconds |
| Automatic duration | 2 seconds |
Module-specific values
| Active Duration Added | 10 |
|---|---|
| Slow Duration | 10 |
| Slow Duration | 5 |
Automatic attack
| Storm: Charge Duration | 3 |
|---|---|
| Storm: Duration | 3 |
| Storm: Knock Back Duration | 1 |
| Storm: Knock Back Strength | 10 |
| Storm: Slow Duration | 5 |
| Storm: Speed | 50 |
| Fmod Unity.Studio Event Emitter: Allow Fadeout | 1 |
| Fmod Unity.Studio Event Emitter: Event Play Trigger | 11 |
| Fmod Unity.Studio Event Emitter: Event Stop Trigger | 12 |
| Fmod Unity.Studio Event Emitter: Override Max Distance | 150 |
| Fmod Unity.Studio Event Emitter: Override Min Distance | 25 |
Active ability
| Force Zone: Damage | 100 |
|---|---|
| Force Zone: Knock Back Duration | 2 |
| Force Zone: Knock Back Speed | 35 |
| Fmod Unity.Studio Event Emitter: Allow Fadeout | 1 |
| Fmod Unity.Studio Event Emitter: Event Play Trigger | 11 |
| Fmod Unity.Studio Event Emitter: Event Stop Trigger | 12 |
| Fmod Unity.Studio Event Emitter: Override Max Distance | 200 |
| Fmod Unity.Studio Event Emitter: Override Min Distance | 70 |
Related records
Upgrades 21
Force Mage - Ability Duration - Tier 0Force Mage - Ability Duration - Tier 1Force Mage - Active 1Force Mage - Active 2Force Mage - Active 3Force Mage - Active 4
Show 15 more
Force Mage - Active 5Force Mage - Auto Attack Knockback StrengthForce Mage - Auto Attack SlowForce Mage - Auto DamageForce Mage - Automatic 1Force Mage - Automatic 2Force Mage - Automatic 3Force Mage - Automatic 4Force Mage - Automatic 5Force Mage - Cooldown - Tier 2Force Mage - Cooldown - Tier 3Force Mage - Cooldown - Tier 4Force Mage - Cooldown - Tier 5Force Mage - Cooldown progressionForce Mage - Slow
Upgrade progression
Force Mage17 upgrades+
Active ability
| Upgrade | Tier | Effect |
|---|---|---|
| Active 1 | 1 | New active base damage 150Common - optional active duration +0.2Uncommon - optional active duration +0.3 |
| Active 2 | 2 | New active base damage 200Common - optional active duration +0.2Uncommon - optional active duration +0.3 |
| Active 3 | 3 | New active base damage 250Common - optional active duration +0.2Uncommon - optional active duration +0.3 |
| Active 4 | 4 | New active base damage 300Common - optional active duration +0.2Uncommon - optional active duration +0.3 |
| Active 5 | 5 | New active base damage 350Common - optional active duration +0.2Uncommon - optional active duration +0.3 |
Automatic ability
| Upgrade | Tier | Effect |
|---|---|---|
| Automatic 1 | 1 | New automatic base damage 120Common - optional automatic duration 0Uncommon - optional automatic duration +1 |
| Automatic 2 | 2 | New automatic base damage 160Common - optional automatic duration 0Uncommon - optional automatic duration +1 |
| Automatic 3 | 3 | New automatic base damage 200Common - optional automatic duration 0Uncommon - optional automatic duration +1 |
| Automatic 4 | 4 | New automatic base damage 240Common - optional automatic duration 0Uncommon - optional automatic duration +1 |
| Automatic 5 | 5 | New automatic base damage 260Common - optional automatic duration 0Uncommon - optional automatic duration +1 |
Cooldown
| Upgrade | Tier | Effect |
|---|---|---|
| Cooldown progression | 1-5 | Common - effect active cooldown rating +0.15Uncommon - effect active cooldown rating +0.2Rare - effect active cooldown rating +0.3 |
Legendary
| Upgrade | Tier | Effect |
|---|---|---|
| Tier 0 | - | active ability pushes back enemies for longer |
| Slow | - | active ability slows down enemies for a long time |
Special choices
| Upgrade | Tier | Effect |
|---|---|---|
| Tier 1 | 1 | increase active ability duration |
| Auto Attack Knockback Strength | 1 | bonus knockback strenght for auto attacks |
| Auto Attack Slow | 1 | auto attacks slow enemies |
| Auto Damage | 1 | big damage increase for auto attack |
Front BarracksSpawns biker knights that fight for you.
Ability: A mighty cavalry charge
Autoattack: Spawns regular biker knightsSlotfrontActive base damage250Automatic base damage5Base active cooldown45 secondsBase automatic cooldown10 seconds
- Slot
- front
- Active base damage
- 250
- Automatic base damage
- 5
- Base active cooldown
- 45 seconds
- Base automatic cooldown
- 10 seconds
- Unlock price
- 1200 silver
- Unlock task
- Reach upgrade lvl 10 for Side Barracks to unlock Riders
Base ability values
| Active charges | 1 |
|---|---|
| Active ammo | 2 |
| Automatic ammo | 5 |
| Active duration | 10 seconds |
Module-specific values
| Fallback Target Search Radius | 100 |
|---|---|
| Unit Count Per Side | 10 |
| Unit Count Per Side | 10 |
Auto Attack Indicator Override
| Always Show Full | 1 |
|---|
Automatic attack
| Unit: Maximum HP | 20 |
|---|---|
| Unit: Reward on defeat | 0 RES |
| Unit: Attack cooldown | 1.5 seconds |
| Fmod Unity.Studio Event Emitter: Allow Fadeout | 1 |
| Fmod Unity.Studio Event Emitter: Event Play Trigger | 11 |
| Fmod Unity.Studio Event Emitter: Event Stop Trigger | 12 |
| Fmod Unity.Studio Event Emitter: Override Attenuation | 1 |
| Fmod Unity.Studio Event Emitter: Override Max Distance | 11.16 |
| Fmod Unity.Studio Event Emitter: Override Min Distance | 1.8 |
Projectile
| Attack damage | 15 |
|---|---|
| Projectile type | Melee |
| Travel duration | 0.1 seconds |
| Locks on target | Yes |
Resource pickup
| Pickup: Adds progress | Yes |
|---|---|
| Pickup: Progress amount | 1 |
| Fmod Unity.Studio Event Emitter: Allow Fadeout | 1 |
| Fmod Unity.Studio Event Emitter: Event Play Trigger | 11 |
| Fmod Unity.Studio Event Emitter: Event Stop Trigger | 12 |
| Fmod Unity.Studio Event Emitter: Override Max Distance | 100 |
| Fmod Unity.Studio Event Emitter: Override Min Distance | 50 |
Active ability
| Projectile: Attack damage | 300 |
|---|---|
| Projectile: Projectile type | Cannon |
| Projectile: Travel duration | 0 seconds |
| Projectile: Free flight | Yes |
| Projectile: Passes through enemies | Yes |
| Projectile: Ground-hugging | Yes |
| Fmod Unity.Studio Event Emitter: Allow Fadeout | 1 |
| Fmod Unity.Studio Event Emitter: Event Play Trigger | 11 |
| Fmod Unity.Studio Event Emitter: Event Stop Trigger | 12 |
| Fmod Unity.Studio Event Emitter: Override Max Distance | 200 |
| Fmod Unity.Studio Event Emitter: Override Min Distance | 30 |
Related records
Upgrades 21
Front Barracks - Active 1Front Barracks - Active 2Front Barracks - Active 3Front Barracks - Active 4Front Barracks - Active 5Front Barracks - Additional Units - Tier 1
Show 15 more
Front Barracks - Additional Units - Tier 1 - Variant 2Front Barracks - Automatic 2Front Barracks - Automatic 3Front Barracks - Automatic 4Front Barracks - Automatic 5Front Barracks - Automatic progressionFront Barracks - Cooldown 2Front Barracks - Cooldown 3Front Barracks - Cooldown 4Front Barracks - Cooldown 5Front Barracks - Cooldown progressionFront Barracks - ExecuteFront Barracks - More ChargesFront Barracks - Unit DamageFront Barracks - Unit Speed
Upgrade progression
Front Barracks13 upgrades+
Active ability
| Upgrade | Tier | Effect |
|---|---|---|
| Active 1 | 1 | New active base damage 225Common - optional active ammo 0Uncommon - optional active ammo +1 |
| Active 2 | 2 | New active base damage 250Common - optional active ammo 0Uncommon - optional active ammo +1 |
| Active 3 | 3 | New active base damage 275Common - optional active ammo 0Uncommon - optional active ammo +1 |
| Active 4 | 4 | New active base damage 300Common - optional active ammo 0Uncommon - optional active ammo +1 |
| Active 5 | 5 | New active base damage 325Common - optional active size 0Uncommon - optional active size +20 |
Automatic ability
| Upgrade | Tier | Effect |
|---|---|---|
| Automatic progression | 1-5 | Common - optional automatic ammo 0Uncommon - optional automatic ammo +1Rare - optional automatic ammo +2 |
Cooldown
| Upgrade | Tier | Effect |
|---|---|---|
| Cooldown progression | 1-5 | Common - effect active cooldown rating +0.15Uncommon - effect active cooldown rating +0.2Rare - effect active cooldown rating +0.3 |
Legendary
| Upgrade | Tier | Effect |
|---|---|---|
| Execute | - | active ability executes low health targets |
| More Charges | - | additional charges for the active ability |
Special choices
| Upgrade | Tier | Effect |
|---|---|---|
| Tier 1 | 1 | additional riders that fight for you |
| Variant 2 | 1 | additional riders that fight for you |
| Unit Damage | 1 | riders get a big damage increase |
| Unit Speed | 1 | riders are much faster |
FrontCannonA powerful high range cannon.
Ability: Shoot a powerful cannonball
Autoattack: Shoot small cannonballs at enemies nearbySlotfrontActive base damage150Automatic base damage7Base active cooldown10 secondsBase automatic cooldown2 seconds
- Slot
- front
- Active base damage
- 150
- Automatic base damage
- 7
- Base active cooldown
- 10 seconds
- Base automatic cooldown
- 2 seconds
- Unlock price
- 800 silver
- Unlock task
- Reach upgrade lvl 10 for Side Cannons to unlock front cannon
Base ability values
| Active charges | 1 |
|---|---|
| Active ammo | 1 |
| Automatic ammo | 10 |
| Automatic duration | 1 seconds |
Module-specific values
| Active Impact Indicator Y Offset | 0.5 |
|---|---|
| Active firing interval | 0.1 |
| Passive Burst Cone Half Angle | 12 |
| Passive Burst Max Range Factor | 1 |
| Passive Burst Min Range Factor | 0.7 |
| Passive Burst Shot Interval | 0.01 |
| Automatic firing angle | 20 |
| Additional Shots | 5 |
| Knock Back Velocity | 40 |
Automatic attack
| Projectile: Attack damage | 10 |
|---|---|
| Projectile: Projectile type | Cannon |
| Projectile: Travel duration | 0.3 seconds |
| Projectile: Locks on target | Yes |
| Projectile: Free flight | Yes |
| Fmod Unity.Studio Event Emitter: Allow Fadeout | 1 |
| Fmod Unity.Studio Event Emitter: Event Play Trigger | 1 |
| Fmod Unity.Studio Event Emitter: Override Max Distance | 150 |
| Fmod Unity.Studio Event Emitter: Override Min Distance | 10 |
| Fmod Unity.Studio Event Emitter: Allow Fadeout | 1 |
| Fmod Unity.Studio Event Emitter: Event Play Trigger | 2 |
| Fmod Unity.Studio Event Emitter: Override Max Distance | 20 |
| Fmod Unity.Studio Event Emitter: Override Min Distance | 1 |
Active ability
| Attack damage | 100 |
|---|---|
| Projectile type | Cannon |
| Travel duration | 0 seconds |
| Free flight | Yes |
| Passes through enemies | Yes |
Related records
Upgrades 21
FrontCannon - Ability Mortar RainFrontCannon - Auto Attack AmmoFrontCannon - Cooldown Reduction 2FrontCannon - Cooldown Reduction 3 - Tier 3FrontCannon - Cooldown Reduction 3 - Tier 4FrontCannon - Cooldown Reduction 3 - Tier 5
Show 15 more
FrontCannon - Cooldown Reduction progressionFrontCannon - ExecuteFrontCannon - FireFrontCannon - KnockbackFrontCannon - More DamageFrontCannon - Upgrade Passive 2FrontCannon - Upgrade Passive 3 - Tier 3FrontCannon - Upgrade Passive 3 - Tier 4FrontCannon - Upgrade Passive 3 - Tier 5FrontCannon - Upgrade Passive progressionFrontCannon - Upgrade Ultimate 1FrontCannon - Upgrade Ultimate 2FrontCannon - Upgrade Ultimate 3 - Tier 3FrontCannon - Upgrade Ultimate 3 - Tier 4FrontCannon - Upgrade Ultimate 3 - Tier 5
Upgrade progression
FrontCannon13 upgrades+
Active ability
| Upgrade | Tier | Effect |
|---|---|---|
| Upgrade Ultimate 1 | 1 | New active base damage 190Common - core active damage 0Uncommon - core active damage +15 |
| Upgrade Ultimate 2 | 2 | New active base damage 230Common - core active damage 0Uncommon - core active damage +15 |
| Tier 3 | 3 | New active base damage 270Common - core active damage 0Uncommon - core active damage +15 |
| Tier 4 | 4 | New active base damage 310Common - core active damage 0Uncommon - core active damage +15 |
| Tier 5 | 5 | New active base damage 350Common - core active damage 0Uncommon - core active damage +15 |
Automatic ability
| Upgrade | Tier | Effect |
|---|---|---|
| Upgrade Passive progression | 1-5 | Common - optional automatic ammo 0Uncommon - optional automatic ammo +2Rare - optional automatic ammo +3 |
Cooldown
| Upgrade | Tier | Effect |
|---|---|---|
| Cooldown Reduction progression | 1-5 | Common - effect active cooldown rating +0.15Uncommon - effect active cooldown rating +0.2Rare - effect active cooldown rating +0.3 |
Legendary
| Upgrade | Tier | Effect |
|---|---|---|
| Ability Mortar Rain | - | active ability summons a mortar rain on impact |
| Fire | - | active ability sets targets on fire |
Special choices
| Upgrade | Tier | Effect |
|---|---|---|
| Auto Attack Ammo | 1 | auto attack gets 5 additional porjectiles |
| Execute | 1 | active ability executes low health targets |
| Knockback | 1 | active ability knocks enemies back |
| More Damage | 1 | increases the active ability damage significantly |
RamRams enemies and knocks them back.
Ability: Speed up and do extra ramming damage
Autoattack: Deal damage based on speed by driving into enemiesSlotfrontActive base damage1.6Automatic base damage1Base active cooldown15 secondsBase automatic cooldown0.1 seconds
- Slot
- front
- Active base damage
- 1.6
- Automatic base damage
- 1
- Base active cooldown
- 15 seconds
- Base automatic cooldown
- 0.1 seconds
- Unlock price
- 1000 silver
Base ability values
| Active charges | 1 |
|---|---|
| Active ammo | 2 |
| Automatic ammo | 4 |
| Active duration | 4 seconds |
| Automatic duration | 2 seconds |
Module-specific values
| Dash speed | 30 |
|---|---|
| Dash time | 0.25 |
| Duration | 2 |
| Damage multiplier | 0.75 |
| Knockback speed | 2 |
| Knock Back Speed Cap | 100 |
| Dash Speed | 50 |
| Dash Time | 1 |
| Knock Back Mult | 1.5 |
| Knock Back Time Add | 0.5 |
| Chain Duration | 2 |
| Max Additional Targets | 6 |
| Minimum Impact Speed | 5 |
| Secondary Damage Multiplier | 0.5 |
| Velocity Transfer Multiplier | 0.8 |
| Active Duration Added | 6 |
| Dash Speed | 20 |
| Active Bonus Speed | 1 |
Quest Checker
| Progress | 1 |
|---|
Auto Attack Indicator Override
| Always Show Full | 1 |
|---|
FMOD Unity.Studio Event Emitter
| Allow Fadeout | 1 |
|---|---|
| Event Play Trigger | 11 |
| Event Stop Trigger | 12 |
| Override Max Distance | 150 |
| Override Min Distance | 35 |
Related records
Upgrade progression
Ram15 upgrades+
Active ability
| Upgrade | Tier | Effect |
|---|---|---|
| Active 1 | 1 | Common - optional active duration +0.5Uncommon - optional active duration +0.7Rare - optional active duration +1 |
| Active 2 | 2 | Common - optional active duration +0.5Uncommon - optional active duration +0.7Rare - optional active duration +1 |
| Active progression | 3-5 | Common - optional active duration +0.5Uncommon - optional active duration +0.7Rare - optional active duration +1 |
Automatic ability
| Upgrade | Tier | Effect |
|---|---|---|
| Automatic 1 | 1 | Common - optional automatic ammo +0.5Uncommon - optional automatic ammo +0.7Rare - optional automatic ammo +1 |
| Automatic 2 | 2 | Common - optional automatic ammo +0.5Uncommon - optional automatic ammo +0.7Rare - optional automatic ammo +1 |
| Automatic progression | 3-5 | Common - optional automatic ammo +0.5Uncommon - optional automatic ammo +0.7Rare - optional automatic ammo +1 |
Cooldown
| Upgrade | Tier | Effect |
|---|---|---|
| Cooldown 1 | 1 | Common - effect active cooldown rating +0.15Uncommon - effect active cooldown rating +0.2Rare - effect active cooldown rating +0.3 |
| Cooldown 2 | 2 | Common - effect active cooldown rating +0.15Uncommon - effect active cooldown rating +0.2Rare - effect active cooldown rating +0.3 |
| Cooldown progression | 3-5 | Common - effect active cooldown rating +0.15Uncommon - effect active cooldown rating +0.2Rare - effect active cooldown rating +0.3 |
Legendary
| Upgrade | Tier | Effect |
|---|---|---|
| Dash | - | Makes a small dash on active ability |
| Mega Knockback | - | Increases the knockback strength massively |
Special choices
| Upgrade | Tier | Effect |
|---|---|---|
| Ability Duration | 1 | increases the duration of the active ability |
| Ability Speed Boost | 1 | increases the speed boost of the active ability |
| Execute | 1 | ramming can execute low health enemies |
| Roundhouse Kick | 1 | enemies hit by the enemy you rammed also get knocked back |
TeleporterTeleport to a location in front the vehicle
Ability: Teleport and do area damage at new location
Autoattack: Shoot magic projectiles from the frontSlotfrontActive base damage100Automatic base damage15Base active cooldown20 secondsBase automatic cooldown5 seconds
- Slot
- front
- Active base damage
- 100
- Automatic base damage
- 15
- Base active cooldown
- 20 seconds
- Base automatic cooldown
- 5 seconds
- Unlock price
- 1000 silver
- Unlock task
- Reach upgrade lvl 10 for Dash to unlock Teleporter
Base ability values
| Active charges | 1 |
|---|---|
| Automatic ammo | 10 |
| Automatic duration | 1 seconds |
Module-specific values
| Automatic firing angle | 20 |
|---|---|
| Delayed Boundary Check Delay | 0.35 |
| Stun Duration | 4 |
| Automatic fire interval | 0.15 |
| Automatic projectile spread | 2.5 |
| Automatic range multiplier | 1.3 |
| Passive Projectiles Added | 5 |
| Active Distance Added | 25 |
| Active Flat Damage Added | 250 |
| Teleport Boundary Safety Margin | 0.5 |
Automatic attack
| Attack damage | 12 |
|---|---|
| Projectile type | Magic |
| Travel duration | 0.5 seconds |
| Locks on target | Yes |
Active ability
| Damage Zone: Damage per tick | 50 |
|---|---|
| Damage Zone: Tick interval | 1 |
| Damage Zone: Ticks | 1 |
| Damage Zone: Range | 25 |
| Fmod Unity.Studio Event Emitter: Allow Fadeout | 1 |
| Fmod Unity.Studio Event Emitter: Event Play Trigger | 11 |
| Fmod Unity.Studio Event Emitter: Override Max Distance | 300 |
| Fmod Unity.Studio Event Emitter: Override Min Distance | 50 |
Related records
Upgrades 21
Teleporter - Ability DamageTeleporter - Ability DistanceTeleporter - Active 1Teleporter - Active 2Teleporter - Active 3Teleporter - Active 4
Show 15 more
Teleporter - Active 5Teleporter - Auto Attack SlowTeleporter - Auto ProjectilesTeleporter - Automatic 2Teleporter - Automatic 3Teleporter - Automatic 4Teleporter - Automatic 5Teleporter - Automatic progressionTeleporter - Black HoleTeleporter - Cooldown 2Teleporter - Cooldown 3Teleporter - Cooldown 4Teleporter - Cooldown 5Teleporter - Cooldown progressionTeleporter - Stun
Linked record 1
Upgrade progression
Teleporter13 upgrades+
Active ability
| Upgrade | Tier | Effect |
|---|---|---|
| Active 1 | 1 | New active base damage 130Common - core active damage 0Uncommon - core active damage +10 |
| Active 2 | 2 | New active base damage 160Common - core active damage 0Uncommon - core active damage +10 |
| Active 3 | 3 | New active base damage 190Common - core active damage 0Uncommon - core active damage +10 |
| Active 4 | 4 | New active base damage 220Common - core active damage 0Uncommon - core active damage +10 |
| Active 5 | 5 | New active base damage 250Common - core active damage 0Uncommon - core active damage +10 |
Automatic ability
| Upgrade | Tier | Effect |
|---|---|---|
| Automatic progression | 1-5 | Common - optional automatic ammo +3Uncommon - optional automatic ammo +4Rare - optional automatic ammo +6 |
Cooldown
| Upgrade | Tier | Effect |
|---|---|---|
| Cooldown progression | 1-5 | Common - effect active cooldown rating +0.15Uncommon - effect active cooldown rating +0.2Rare - effect active cooldown rating +0.3 |
Legendary
| Upgrade | Tier | Effect |
|---|---|---|
| Black Hole | - | enemies get dragged to center of teleportation |
| Stun | - | stuns enemies on arrival with acitve ability |
Special choices
| Upgrade | Tier | Effect |
|---|---|---|
| Ability Damage | 1 | active ability deals significant bonus damage |
| Ability Distance | 1 | active ability teleports you further |
| Auto Attack Slow | 1 | automatic shots slow targets |
| Auto Projectiles | 1 | adds porjectiles to auto attack |
ArmsA set of arms, one strikes enemies, one blocks projectiles.
Ability: Enter a bashing frenzy
Autoattack: Hit the ground regularlySlotsideActive base damage40Automatic base damage40Base active cooldown30 secondsBase automatic cooldown3 seconds
- Slot
- side
- Active base damage
- 40
- Automatic base damage
- 40
- Base active cooldown
- 30 seconds
- Base automatic cooldown
- 3 seconds
- Unlock price
- 1200 silver
- Unlock task
- Reach upgrade lvl 10 for Ram to unlock Side Arms
Base ability values
| Active charges | 1 |
|---|---|
| Active ammo | 5 |
| Automatic ammo | 1 |
| Automatic duration | 1 seconds |
Module-specific values
| Active firing interval | 0.5 |
|---|---|
| Trail fade delay | 0.2 |
| Execute Threshold | 0.1 |
| Bonus Projectiles | 4 |
| Auto Attack Bonus Damage | 50 |
Automatic attack
| Attack damage | 40 |
|---|---|
| Projectile type | Melee |
| Travel duration | 0.5 seconds |
| Start delay | 0.01 seconds |
| Free flight | Yes |
| Melee | Yes |
Related records
Upgrades 21
Arms - Active LightningArms - After ExplosionArms - Auto Attack DamageArms - Bonus Charges Active AbilityArms - Cooldown 1Arms - Cooldown 2
Show 15 more
Arms - Cooldown 3 - Tier 4Arms - Cooldown 3 - Tier 5Arms - Cooldown progressionArms - Execute TargetsArms - Passive Upgrade 1Arms - Passive Upgrade 2Arms - Passive Upgrade 3 - Tier 3Arms - Passive Upgrade 3 - Tier 4Arms - Passive Upgrade 3 - Tier 5Arms - ShieldbashArms - Ultimate 1Arms - Ultimate 2Arms - Ultimate 3 - Tier 3Arms - Ultimate 3 - Tier 4Arms - Ultimate 3 - Tier 5
Upgrade progression
Arms19 upgrades+
Active ability
| Upgrade | Tier | Effect |
|---|---|---|
| Ultimate 1 | 1 | New active base damage 60Common - optional active ammo +1Uncommon - optional active ammo +1 |
| Ultimate 2 | 2 | New active base damage 80Common - optional active ammo +1Uncommon - optional active ammo +1 |
| Tier 3 | 3 | New active base damage 100Common - optional active ammo +1Uncommon - optional active ammo +1 |
| Tier 4 | 4 | New active base damage 120Common - optional active ammo +1Uncommon - optional active ammo +1 |
| Tier 5 | 5 | New active base damage 140Common - optional active ammo +1Uncommon - optional active ammo +1 |
Automatic ability
| Upgrade | Tier | Effect |
|---|---|---|
| Passive Upgrade 1 | 1 | New automatic base damage 60Common - core automatic damage 0Uncommon - core automatic damage +5 |
| Passive Upgrade 2 | 2 | New automatic base damage 80Common - core automatic damage 0Uncommon - core automatic damage +5 |
| Tier 3 | 3 | New automatic base damage 100Common - core automatic damage 0Uncommon - core automatic damage +5 |
| Tier 4 | 4 | New automatic base damage 120Common - core automatic damage 0Uncommon - core automatic damage +5 |
| Tier 5 | 5 | New automatic base damage 140Common - core automatic damage 0Uncommon - core automatic damage +5 |
Cooldown
| Upgrade | Tier | Effect |
|---|---|---|
| Cooldown 1 | 1 | Common - effect active cooldown rating +0.15Uncommon - effect active cooldown rating +0.2Rare - effect active cooldown rating +0.3 |
| Cooldown 2 | 2 | Common - effect active cooldown rating +0.15Uncommon - effect active cooldown rating +0.2Rare - effect active cooldown rating +0.3 |
| Cooldown progression | 3-5 | Common - effect active cooldown rating +0.15Uncommon - effect active cooldown rating +0.2Rare - effect active cooldown rating +0.3 |
Legendary
| Upgrade | Tier | Effect |
|---|---|---|
| Execute Targets | - | executes low health enemies |
| Shieldbash | - | Common - effect active cooldown rating +5Uncommon - effect active cooldown rating +6Rare - effect active cooldown rating +7 |
Special choices
| Upgrade | Tier | Effect |
|---|---|---|
| Active Lightning | 1 | active ability strikes trigger lightning strikes |
| After Explosion | 1 | auto attacks have a 50% chance to trigger an explosion |
| Auto Attack Damage | 1 | big damage increase for auto attack |
| Bonus Charges Active Ability | 1 | active ability gets more charges |
CannonShoot cannonballs from your side
Ability: Shoot a broadside
Autoattack: Shoot enemies nearbySlotsideActive base damage30Automatic base damage15Base active cooldown15 secondsBase automatic cooldown3 seconds
- Slot
- side
- Active base damage
- 30
- Automatic base damage
- 15
- Base active cooldown
- 15 seconds
- Base automatic cooldown
- 3 seconds
- Unlock price
- 1000 silver
Base ability values
| Active charges | 1 |
|---|---|
| Active ammo | 3 |
| Automatic ammo | 1 |
| Active duration | 0.5 seconds |
Module-specific values
| Base Total Active Barrel Count | 4 |
|---|---|
| Compensate Active Damage For Barrel Count | 1 |
| Star Cannonball Damage Percent | 60 |
| Star Cannonball Range | 10 |
| Total Volley Damage Growth Per Vehicle Upgrade | 1.1 |
Quest Checker
| Progress | 1 |
|---|
Automatic attack
| Attack damage | 10 |
|---|---|
| Projectile type | Cannon |
| Travel duration | 1 seconds |
| Locks on target | Yes |
| Passes through enemies | Yes |
Active ability
| Attack damage | 40 |
|---|---|
| Projectile type | Cannon |
| Travel duration | 0 seconds |
| Free flight | Yes |
Related records
Upgrades 21
Cannon - After ExplosionCannon - Bonus VolleyCannon - Bouncing ShotCannon - Cooldown Reduction 1Cannon - Cooldown Reduction 2Cannon - Cooldown Reduction 4
Show 15 more
Cannon - Cooldown Reduction 5Cannon - Cooldown Reduction progressionCannon - FireCannon - IceCannon - Star Spread AutoCannon - Stronger Passive 1Cannon - Stronger Passive 2Cannon - Stronger Passive 3Cannon - Stronger Passive 4Cannon - Stronger Passive 5Cannon - Stronger Ulti 1Cannon - Stronger Ulti 2Cannon - Stronger Ulti 3Cannon - Stronger Ulti 4Cannon - Stronger Ulti 5
Upgrade progression
Cannon19 upgrades+
Active ability
| Upgrade | Tier | Effect |
|---|---|---|
| Stronger Ulti 1 | 1 | New active base damage 40Common - optional active ammo 0Uncommon - optional active ammo +1 |
| Stronger Ulti 2 | 2 | New active base damage 50Common - optional active ammo 0Uncommon - optional active ammo +1 |
| Stronger Ulti 3 | 3 | New active base damage 60Common - optional active ammo 0Uncommon - optional active ammo +1 |
| Stronger Ulti 4 | 4 | New active base damage 70Common - optional active ammo 0Uncommon - optional active ammo +1 |
| Stronger Ulti 5 | 5 | New active base damage 80Common - optional active ammo 0Uncommon - optional active ammo +1 |
Automatic ability
| Upgrade | Tier | Effect |
|---|---|---|
| Stronger Passive 1 | 1 | New automatic base damage 25Common - core automatic damage 0Uncommon - core automatic damage +6 |
| Stronger Passive 2 | 2 | New automatic base damage 35Common - core automatic damage 0Uncommon - core automatic damage +6 |
| Stronger Passive 3 | 3 | New automatic base damage 45Common - core automatic damage 0Uncommon - core automatic damage +6 |
| Stronger Passive 4 | 4 | New automatic base damage 55Common - core automatic damage 0Uncommon - core automatic damage +6 |
| Stronger Passive 5 | 5 | New automatic base damage 65Common - core automatic damage 0Uncommon - core automatic damage +6 |
Cooldown
| Upgrade | Tier | Effect |
|---|---|---|
| Cooldown Reduction 1 | 1 | Common - effect active cooldown rating +0.1Uncommon - effect active cooldown rating +0.15Rare - effect active cooldown rating +0.2 |
| Cooldown Reduction 2 | 2 | Common - effect active cooldown rating +0.1Uncommon - effect active cooldown rating +0.15Rare - effect active cooldown rating +0.2 |
| Cooldown Reduction progression | 3-5 | Common - effect active cooldown rating +0.1Uncommon - effect active cooldown rating +0.15Rare - effect active cooldown rating +0.2 |
Legendary
| Upgrade | Tier | Effect |
|---|---|---|
| After Explosion | - | active ability projectiles trigger an additional explosion after a short delay |
| Bouncing Shot | - | active ability projectiles set off an additional shot on explosion |
Special choices
| Upgrade | Tier | Effect |
|---|---|---|
| Bonus Volley | 1 | adds 1 volley to active ability |
| Fire | 1 | active ability projectiles set targets on fire |
| Ice | 1 | active ability projectiles slow enmies |
| Star Spread Auto | 1 | automatic attack shots explode in a star shape |
Side BallistaFire massive arrows from you side that fly through enemies
Ability: Fire massive ballista arrows
Autoattack: Shoot arrow volleysSlotsideActive base damage40Automatic base damage10Base active cooldown30 secondsBase automatic cooldown5 seconds
- Slot
- side
- Active base damage
- 40
- Automatic base damage
- 10
- Base active cooldown
- 30 seconds
- Base automatic cooldown
- 5 seconds
- Unlock price
- 1200 silver
Base ability values
| Active charges | 1 |
|---|---|
| Active ammo | 3 |
| Automatic ammo | 3 |
Module-specific values
| Active Projectiles Added | 1 |
|---|---|
| Passive Projectiles Added | 2 |
| Fire Duration | 3 |
| Slow Duration | 6 |
Automatic attack
| Attack damage | 10 |
|---|---|
| Projectile type | Arrow |
| Travel duration | 1.5 seconds |
| Free flight | Yes |
Active ability
| Attack damage | 20 |
|---|---|
| Projectile type | Arrow |
| Travel duration | 0 seconds |
| Free flight | Yes |
| Passes through enemies | Yes |
Related records
Upgrades 21
Side Ballista - Active Bonus ProjectileSide Ballista - Arrow SpreadSide Ballista - Auto Bonus ProjectilesSide Ballista - Bigger Active ProjectilesSide Ballista - Cooldown Reduction 1Side Ballista - Cooldown Reduction 2
Show 15 more
Side Ballista - Cooldown Reduction 3 - Tier 4Side Ballista - Cooldown Reduction 3 - Tier 5Side Ballista - Cooldown Reduction progressionSide Ballista - FireSide Ballista - IceSide Ballista - Upgrade Passive 1Side Ballista - Upgrade Passive 2Side Ballista - Upgrade Passive 3 - Tier 4Side Ballista - Upgrade Passive 3 - Tier 5Side Ballista - Upgrade Passive progressionSide Ballista - Upgrade Ultimate 1Side Ballista - Upgrade Ultimate 2Side Ballista - Upgrade Ultimate 3 - Tier 3Side Ballista - Upgrade Ultimate 3 - Tier 4Side Ballista - Upgrade Ultimate 3 - Tier 5
Upgrade progression
Side Ballista17 upgrades+
Active ability
| Upgrade | Tier | Effect |
|---|---|---|
| Upgrade Ultimate 1 | 1 | New active base damage 55Common - optional active ammo 0Uncommon - optional active ammo +1 |
| Upgrade Ultimate 2 | 2 | New active base damage 70Common - optional active ammo 0Uncommon - optional active ammo +1 |
| Tier 3 | 3 | New active base damage 85Common - optional active ammo 0Uncommon - optional active ammo +1 |
| Tier 4 | 4 | New active base damage 100Common - optional active ammo 0Uncommon - optional active ammo +1 |
| Tier 5 | 5 | New active base damage 115Common - optional active ammo 0Uncommon - optional active ammo +1 |
Automatic ability
| Upgrade | Tier | Effect |
|---|---|---|
| Upgrade Passive 1 | 1 | Common - optional automatic ammo +1Uncommon - optional automatic ammo +1Rare - optional automatic ammo +1 |
| Upgrade Passive 2 | 2 | Common - optional automatic ammo +1Uncommon - optional automatic ammo +1Rare - optional automatic ammo +1 |
| Upgrade Passive progression | 3-5 | Common - optional automatic ammo +1Uncommon - optional automatic ammo +1Rare - optional automatic ammo +1 |
Cooldown
| Upgrade | Tier | Effect |
|---|---|---|
| Cooldown Reduction 1 | 1 | Common - effect active cooldown rating +0.1Uncommon - effect active cooldown rating +0.15Rare - effect active cooldown rating +0.2 |
| Cooldown Reduction 2 | 2 | Common - effect active cooldown rating +0.1Uncommon - effect active cooldown rating +0.15Rare - effect active cooldown rating +0.2 |
| Cooldown Reduction progression | 3-5 | Common - effect active cooldown rating +0.1Uncommon - effect active cooldown rating +0.15Rare - effect active cooldown rating +0.2 |
Legendary
| Upgrade | Tier | Effect |
|---|---|---|
| Arrow Spread | - | active ability shoots out five addional arrows on each side |
| Bigger Active Projectiles | - | active ability projectiles are bigger |
Special choices
| Upgrade | Tier | Effect |
|---|---|---|
| Active Bonus Projectile | 1 | active ability gets a bonus projectile |
| Auto Bonus Projectiles | 1 | adds bonus projectiles to auto attack |
| Fire | 1 | active ability projectiles set target on fire |
| Ice | 1 | active ability projectiles slow targets |
Side BarracksSpawns troops that fight for you.
Ability: Spawn extra troops and buff them
Autoattack: Spawn troopsSlotsideAutomatic base damage3Base active cooldown60 secondsBase automatic cooldown12 secondsUnlock price800 silver
- Slot
- side
- Automatic base damage
- 3
- Base active cooldown
- 60 seconds
- Base automatic cooldown
- 12 seconds
- Unlock price
- 800 silver
Base ability values
| Active charges | 1 |
|---|---|
| Active ammo | 20 |
| Automatic ammo | 10 |
| Active duration | 10 seconds |
Module-specific values
| Unit Count Per Side | 5 |
|---|---|
| Unit Count Per Side | 5 |
Quest Checker
| Progress | 1 |
|---|
Auto Attack Indicator Override
| Always Show Full | 1 |
|---|
Automatic attack
| Maximum HP | 10 |
|---|---|
| Reward on defeat | 0 RES |
| Attack cooldown | 1 seconds |
Projectile
| Attack damage | 3 |
|---|---|
| Projectile type | Melee |
| Travel duration | 0.1 seconds |
| Locks on target | Yes |
Resource pickup
| Pickup: Adds progress | Yes |
|---|---|
| Pickup: Progress amount | 1 |
| Fmod Unity.Studio Event Emitter: Allow Fadeout | 1 |
| Fmod Unity.Studio Event Emitter: Event Play Trigger | 11 |
| Fmod Unity.Studio Event Emitter: Event Stop Trigger | 12 |
| Fmod Unity.Studio Event Emitter: Override Max Distance | 100 |
| Fmod Unity.Studio Event Emitter: Override Min Distance | 50 |
Related records
Upgrades 21
Side Barracks - Active 2Side Barracks - Active 3Side Barracks - Active 4Side Barracks - Active 5Side Barracks - Active progressionSide Barracks - Automatic 2
Show 15 more
Side Barracks - Automatic 3Side Barracks - Automatic 4Side Barracks - Automatic 5Side Barracks - Automatic progressionSide Barracks - Cooldown 2Side Barracks - Cooldown 3Side Barracks - Cooldown 4Side Barracks - Cooldown 5Side Barracks - Cooldown progressionSide Barracks - GiantsSide Barracks - MagesSide Barracks - More Perman UnitsSide Barracks - Slowing AttacksSide Barracks - Unit DamageSide Barracks - Unit Speed
Upgrade progression
Side Barracks9 upgrades+
Active ability
| Upgrade | Tier | Effect |
|---|---|---|
| Active progression | 1-5 | Common - optional active duration +1Uncommon - optional active duration +1.3Rare - optional active duration +2 |
Automatic ability
| Upgrade | Tier | Effect |
|---|---|---|
| Automatic progression | 1-5 | Common - optional automatic ammo 0Uncommon - optional automatic ammo +3Rare - optional automatic ammo +4 |
Cooldown
| Upgrade | Tier | Effect |
|---|---|---|
| Cooldown progression | 1-5 | Common - effect active cooldown rating +0.15Uncommon - effect active cooldown rating +0.2Rare - effect active cooldown rating +0.3 |
Legendary
| Upgrade | Tier | Effect |
|---|---|---|
| Giants | - | spawns giants that fight for you |
| Mages | - | Spawns mages that fight for you |
Special choices
| Upgrade | Tier | Effect |
|---|---|---|
| More Perman Units | 1 | incerases the number of units following you permanently |
| Slowing Attacks | 1 | units slow enemies with their attacks |
| Unit Damage | 1 | units get additional damage |
| Unit Speed | 1 | units are faster |
Side FlamethrowerShoots flames to the side to burn enemies.
Ability: Activate side Flamers
Autoattack: Shoot fire projectiles regularlySlotsideActive base damage30Automatic base damage50Base active cooldown35 secondsBase automatic cooldown4.5 seconds
- Slot
- side
- Active base damage
- 30
- Automatic base damage
- 50
- Base active cooldown
- 35 seconds
- Base automatic cooldown
- 4.5 seconds
- Unlock price
- 5000 silver
- Unlock task
- Reach upgrade lvl 10 for Fire Mage to unlock Flamethrower
Base ability values
| Active charges | 1 |
|---|---|
| Active ammo | 4 |
| Automatic ammo | 1 |
| Active duration | 7 seconds |
| Automatic duration | 4 seconds |
Module-specific values
| Auto Attack Added Size Per Vehicle Tier | 20 |
|---|---|
| Flame Field Interval | 0.85 |
| Burst Count | 3 |
| Burst Interval | 2 |
| Cone Angle | 40 |
| Passive Volley Interval | 0.5 |
| Added Passive Projectiles | 1 |
| Added Burn Duration | 4 |
| Added Direct Damage | 5 |
| Added Burn Duration | 4 |
FMOD Unity.Studio Event Emitter
| Allow Fadeout | 1 |
|---|---|
| Override Max Distance | 150 |
| Override Min Distance | 25 |
Flame zone
Used 8 times.
| Direct damage | 2 |
|---|---|
| Tick damage | 0.5 |
| Duration | 9999 |
| Burn duration | 5 |
| Permanent | Yes |
Automatic attack
| Attack damage | 0 |
|---|---|
| Projectile type | Fire |
| Travel duration | 0 seconds |
| Free flight | Yes |
| Passes through enemies | Yes |
| Sets targets on fire | Yes |
| Fire duration | 5 |
Alternative active effect
Used 8 times.
| Direct damage | 2 |
|---|---|
| Tick damage | 0.5 |
| Duration | 9999 |
| Burn duration | 5 |
| Permanent | Yes |
Active ability
| Projectile: Attack damage | 100 |
|---|---|
| Projectile: Projectile type | Cannon |
| Projectile: Travel duration | 0.5 seconds |
| Projectile: Free flight | Yes |
| Projectile: Passes through enemies | Yes |
| Projectile: Sets targets on fire | Yes |
| Projectile: Fire duration | 10 |
| Fmod Unity.Studio Event Emitter: Allow Fadeout | 1 |
| Fmod Unity.Studio Event Emitter: Event Play Trigger | 11 |
| Fmod Unity.Studio Event Emitter: Event Stop Trigger | 12 |
| Fmod Unity.Studio Event Emitter: Override Max Distance | 200 |
| Fmod Unity.Studio Event Emitter: Override Min Distance | 10 |
| Flame Zone: Direct damage | 2 |
| Flame Zone: Tick damage | 0.5 |
| Flame Zone: Duration | 10 |
| Flame Zone: Burn duration | 5 |
| Flame Zone: Permanent | Yes |
Related records
Upgrades 21
Side Flamethrower - Auto Burn DurationSide Flamethrower - Auto Direct DamageSide Flamethrower - Bonus Auto ProjectileSide Flamethrower - Burn Duration AutoSide Flamethrower - Cooldown Reduction 2Side Flamethrower - Cooldown Reduction 3 - Tier 3
Show 15 more
Side Flamethrower - Cooldown Reduction 3 - Tier 4Side Flamethrower - Cooldown Reduction 3 - Tier 5Side Flamethrower - Cooldown Reduction progressionSide Flamethrower - Fire BarrageSide Flamethrower - Fire FieldSide Flamethrower - Upgrade Passive 1Side Flamethrower - Upgrade Passive 2Side Flamethrower - Upgrade Passive 3 - Tier 3Side Flamethrower - Upgrade Passive 3 - Tier 4Side Flamethrower - Upgrade Passive 3 - Tier 5Side Flamethrower - Upgrade Ultimate 1Side Flamethrower - Upgrade Ultimate 2Side Flamethrower - Upgrade Ultimate 3 - Tier 3Side Flamethrower - Upgrade Ultimate 3 - Tier 4Side Flamethrower - Upgrade Ultimate 3 - Tier 5
Linked record 1
Upgrade progression
Side Flamethrower17 upgrades+
Active ability
| Upgrade | Tier | Effect |
|---|---|---|
| Upgrade Ultimate 1 | 1 | New active base damage 35Common - optional active ammo 0Uncommon - optional active ammo +1 |
| Upgrade Ultimate 2 | 2 | New active base damage 50Common - optional active ammo 0Uncommon - optional active ammo +1 |
| Tier 3 | 3 | New active base damage 65Common - optional active ammo 0Uncommon - optional active ammo +1 |
| Tier 4 | 4 | New active base damage 80Common - optional active ammo 0Uncommon - optional active ammo +1 |
| Tier 5 | 5 | New active base damage 95Common - optional active ammo 0Uncommon - optional active ammo +1 |
Automatic ability
| Upgrade | Tier | Effect |
|---|---|---|
| Upgrade Passive 1 | 1 | New automatic base damage 75Common - optional automatic duration +1Uncommon - optional automatic duration +2 |
| Upgrade Passive 2 | 2 | New automatic base damage 100Common - optional automatic duration +1Uncommon - optional automatic duration +2 |
| Tier 3 | 3 | New automatic base damage 125Common - optional automatic duration +1Uncommon - optional automatic duration +2 |
| Tier 4 | 4 | New automatic base damage 150Common - optional automatic duration +1Uncommon - optional automatic duration +2 |
| Tier 5 | 5 | New automatic base damage 175Common - optional automatic duration +1Uncommon - optional automatic duration +2 |
Cooldown
| Upgrade | Tier | Effect |
|---|---|---|
| Cooldown Reduction progression | 1-5 | Common - effect active cooldown rating +0.15Uncommon - effect active cooldown rating +0.2Rare - effect active cooldown rating +0.3 |
Legendary
| Upgrade | Tier | Effect |
|---|---|---|
| Fire Barrage | - | active ability shoots out 3 fire projectiles to each side 3 times |
| Fire Field | - | active ability lays big field of fire |
Special choices
| Upgrade | Tier | Effect |
|---|---|---|
| Auto Burn Duration | 1 | increases auto attack burn duration |
| Auto Direct Damage | 1 | increases the direct damage of the auto attack |
| Bonus Auto Projectile | 1 | adds one more projectile to auto attack |
| Burn Duration Auto | 1 | increases auto attack burn duration |
Archer TowerArchers that shoot at enemies nearby
Ability: Arrow rain
Autoattack: Shoot arrows at nearby enemiesSlottopActive base damage10Automatic base damage5Base active cooldown25 secondsBase automatic cooldown2 seconds
- Slot
- top
- Active base damage
- 10
- Automatic base damage
- 5
- Base active cooldown
- 25 seconds
- Base automatic cooldown
- 2 seconds
- Unlock price
- 800 silver
- Unlock task
- Reach upgrade lvl 5 for Archer Crew to unlock Archer Tower
Base ability values
| Active charges | 1 |
|---|---|
| Active ammo | 120 |
| Automatic ammo | 4 |
Module-specific values
| Active Additional Random Projectile Count | 100 |
|---|---|
| Active Free Flight Y Curve Multiplier | 20 |
| Active Projectile Interval | 0.01 |
| Active Volley Projectile Count | 12 |
| Active Volley Radius | 10 |
| urn Duration | 5 |
| Legendary Slow Duration | 5 |
| Additional Projectiles | 3 |
| Flat Damage Bonus | 5 |
| Active Volley Bonus Projectiles | 5 |
| Lightning Chance | 0.01 |
| Lightning Damage | 50 |
| Lightning Delay | 0.2 |
| Lightning Radius | 3 |
| Lightning Stun Duration | 2 |
Automatic attack
| Attack damage | 10 |
|---|---|
| Projectile type | Arrow |
| Travel duration | 1.5 seconds |
| Locks on target | Yes |
Related records
Upgrades 21
Archer Tower - Ability ArrowsArcher Tower - Auto Attack ProjectilesArcher Tower - Cooldown Reduction 1Archer Tower - Cooldown Reduction 2Archer Tower - Cooldown Reduction 4Archer Tower - Cooldown Reduction 5
Show 15 more
Archer Tower - Cooldown Reduction progressionArcher Tower - Fire ArrowsArcher Tower - Ice ArrowsArcher Tower - Lightning StrikeArcher Tower - More DamageArcher Tower - Upgrade Passive 1Archer Tower - Upgrade Passive 2Archer Tower - Upgrade Passive 4Archer Tower - Upgrade Passive 5Archer Tower - Upgrade Passive progressionArcher Tower - Upgrade Ultimate 1Archer Tower - Upgrade Ultimate 2Archer Tower - Upgrade Ultimate 3Archer Tower - Upgrade Ultimate 4Archer Tower - Upgrade Ultimate 5
Linked record 1
Upgrade progression
Archer Tower17 upgrades+
Active ability
| Upgrade | Tier | Effect |
|---|---|---|
| Upgrade Ultimate 1 | 1 | New active base damage 12Common - core active damage 0Uncommon - core active damage +2 |
| Upgrade Ultimate 2 | 2 | New active base damage 14Common - core active damage 0Uncommon - core active damage +2 |
| Upgrade Ultimate 3 | 3 | New active base damage 16Common - core active damage 0Uncommon - core active damage +2 |
| Upgrade Ultimate 4 | 4 | New active base damage 18Common - core active damage 0Uncommon - core active damage +2 |
| Upgrade Ultimate 5 | 5 | New active base damage 20Common - core active damage 0Uncommon - core active damage +2 |
Automatic ability
| Upgrade | Tier | Effect |
|---|---|---|
| Upgrade Passive 1 | 1 | Common - core automatic ammo +2Uncommon - core automatic ammo +2Rare - core automatic ammo +3 |
| Upgrade Passive 2 | 2 | Common - core automatic ammo +2Uncommon - core automatic ammo +2Rare - core automatic ammo +3 |
| Upgrade Passive progression | 3-5 | Common - core automatic ammo +2Uncommon - core automatic ammo +2Rare - core automatic ammo +3 |
Cooldown
| Upgrade | Tier | Effect |
|---|---|---|
| Cooldown Reduction 1 | 1 | Common - effect active cooldown rating +0.1Uncommon - effect active cooldown rating +0.15Rare - effect active cooldown rating +0.2 |
| Cooldown Reduction 2 | 2 | Common - effect active cooldown rating +0.1Uncommon - effect active cooldown rating +0.15Rare - effect active cooldown rating +0.2 |
| Cooldown Reduction progression | 3-5 | Common - effect active cooldown rating +0.1Uncommon - effect active cooldown rating +0.15Rare - effect active cooldown rating +0.2 |
Legendary
| Upgrade | Tier | Effect |
|---|---|---|
| Fire Arrows | - | arrows set enemies on fire |
| Ice Arrows | - | arrows slow targets |
Special choices
| Upgrade | Tier | Effect |
|---|---|---|
| Ability Arrows | 1 | active ability fires an additional 5 arrows at every enemy vehicle in range |
| Auto Attack Projectiles | 1 | adds a lot of projectiles to the auto attack |
| Lightning Strike | 1 | 1% chance for auto attack to trigger lightning strike |
| More Damage | 1 | each arrow deals bonus damage |
Cannon TowerShoots at the strongest nearby enemy
Ability: Fire a barrage
Autoattack: Shoot at strongest nearby enemySlottopActive base damage75Automatic base damage90Base active cooldown45 secondsBase automatic cooldown3 seconds
- Slot
- top
- Active base damage
- 75
- Automatic base damage
- 90
- Base active cooldown
- 45 seconds
- Base automatic cooldown
- 3 seconds
- Unlock price
- 1000 silver
- Unlock task
- Reach upgrade lvl 5 for Cannon Crew to unlock Cannon Tower
Base ability values
| Active charges | 1 |
|---|---|
| Active ammo | 6 |
| Active duration | 4 seconds |
Module-specific values
| Tracking speed | 10 |
|---|---|
| Damage Flat Bonus | 25 |
| Auto Attack Damage Multiplier | 0.6 |
| Delayed Shot Delay | 0.5 |
| Turning speed | 4.5 |
Automatic attack
| Attack damage | 60 |
|---|---|
| Projectile type | Cannon |
| Travel duration | 0 seconds |
| Free flight | Yes |
Related records
Upgrades 21
Cannon Tower - Active 1Cannon Tower - Active 2Cannon Tower - Active 3Cannon Tower - Active 4Cannon Tower - Active 5Cannon Tower - Active Ability Projectiles
Show 15 more
Cannon Tower - Auto Attack Star ExplosionCannon Tower - Automatic 1Cannon Tower - Automatic 2Cannon Tower - Automatic 3Cannon Tower - Automatic 4Cannon Tower - Automatic 5Cannon Tower - Bonus DamageCannon Tower - Cooldown 2Cannon Tower - Cooldown 3Cannon Tower - Cooldown 4Cannon Tower - Cooldown 5Cannon Tower - Cooldown progressionCannon Tower - ExecuteCannon Tower - Mark TargetsCannon Tower - Second Auto Attack
Linked record 1
Upgrade progression
Cannon Tower17 upgrades+
Active ability
| Upgrade | Tier | Effect |
|---|---|---|
| Active 1 | 1 | New active base damage 90Common - optional active ammo 0Uncommon - optional active ammo +1 |
| Active 2 | 2 | New active base damage 105Common - optional active ammo 0Uncommon - optional active ammo +1 |
| Active 3 | 3 | New active base damage 120Common - optional active ammo 0Uncommon - optional active ammo +1 |
| Active 4 | 4 | New active base damage 135Common - optional active ammo 0Uncommon - optional active ammo +1 |
| Active 5 | 5 | New active base damage 150Common - optional active ammo 0Uncommon - optional active ammo +1 |
Automatic ability
| Upgrade | Tier | Effect |
|---|---|---|
| Automatic 1 | 1 | New automatic base damage 100Common - core automatic damage 0Uncommon - core automatic damage +5 |
| Automatic 2 | 2 | New automatic base damage 115Common - core automatic damage 0Uncommon - core automatic damage +5 |
| Automatic 3 | 3 | New automatic base damage 130Common - core automatic damage 0Uncommon - core automatic damage +5 |
| Automatic 4 | 4 | New automatic base damage 145Common - core automatic damage 0Uncommon - core automatic damage +5 |
| Automatic 5 | 5 | New automatic base damage 160Common - core automatic damage 0Uncommon - core automatic damage +5 |
Cooldown
| Upgrade | Tier | Effect |
|---|---|---|
| Cooldown progression | 1-5 | Common - effect active cooldown rating +0.1Uncommon - effect active cooldown rating +0.15Rare - effect active cooldown rating +0.2 |
Legendary
| Upgrade | Tier | Effect |
|---|---|---|
| Auto Attack Star Explosion | - | Common - effect active damage 0Uncommon - effect active damage +10Rare - effect active damage +20 |
| Mark Targets | - | Common - effect active damage 0Uncommon - effect active damage +10Rare - effect active damage +20 |
Special choices
| Upgrade | Tier | Effect |
|---|---|---|
| Active Ability Projectiles | 1 | adds multiple projectiles to active ability |
| Bonus Damage | 1 | Every projectile deals +25 damage |
| Execute | 1 | projectiles of this module have the chance to execute low health enemies |
| Second Auto Attack | 1 | adds a second auto attack shot but reduces damage per shot to 60% |
Fire MageA Mage that shoots fire.
Ability: Shoot a ring of fire
Autoattack: Shoot fire projectilesSlottopActive base damage125Automatic base damage2.5Base active cooldown30 secondsBase automatic cooldown10 seconds
- Slot
- top
- Active base damage
- 125
- Automatic base damage
- 2.5
- Base active cooldown
- 30 seconds
- Base automatic cooldown
- 10 seconds
- Unlock price
- 2000 silver
Base ability values
| Active charges | 1 |
|---|---|
| Active ammo | 12 |
| Automatic ammo | 3 |
| Automatic duration | 8 seconds |
Module-specific values
| Passive Projectiles Added | 2 |
|---|---|
| Flame Zone Duration Added | 8 |
| Flame Zone Direct Damage Added | 4 |
Quest Checker
| Progress | 1 |
|---|
Automatic attack
| Attack damage | 0 |
|---|---|
| Projectile type | Magic |
| Travel duration | 0.5 seconds |
| Free flight | Yes |
| Passes through enemies | Yes |
| Ignores enemies | Yes |
Active ability
| Attack damage | 100 |
|---|---|
| Projectile type | Magic |
| Travel duration | 0.5 seconds |
| Free flight | Yes |
| Ignores enemies | Yes |
| Sets targets on fire | Yes |
| Fire duration | 8 |
Related records
Upgrades 21
Fire Mage - Auto Attack Fire StarFire Mage - Auto ProjectilesFire Mage - Automatic 2Fire Mage - Automatic 3Fire Mage - Automatic 4Fire Mage - Automatic 5
Show 15 more
Fire Mage - Automatic progressionFire Mage - Cooldown 2Fire Mage - Cooldown 3Fire Mage - Cooldown 4Fire Mage - Cooldown 5Fire Mage - Cooldown progressionFire Mage - Fire RingFire Mage - Fire StormFire Mage - Fire Zone Direct DamageFire Mage - Fire Zone DurationFire Mage - Ultimate Upgrade 1Fire Mage - Ultimate Upgrade 2Fire Mage - Ultimate Upgrade 3 - Tier 3Fire Mage - Ultimate Upgrade 3 - Tier 4Fire Mage - Ultimate Upgrade 3 - Tier 5
Upgrade progression
Fire Mage13 upgrades+
Active ability
| Upgrade | Tier | Effect |
|---|---|---|
| Ultimate Upgrade 1 | 1 | New active base damage 150Common - core active damage 0Uncommon - core active damage +10 |
| Ultimate Upgrade 2 | 2 | New active base damage 175Common - core active damage 0Uncommon - core active damage +10 |
| Tier 3 | 3 | New active base damage 200Common - core active damage 0Uncommon - core active damage +10 |
| Tier 4 | 4 | New active base damage 225Common - core active damage 0Uncommon - core active damage +10 |
| Tier 5 | 5 | New active base damage 250Common - core active damage 0Uncommon - core active damage +10 |
Automatic ability
| Upgrade | Tier | Effect |
|---|---|---|
| Automatic progression | 1-5 | Common - optional automatic ammo 0Uncommon - optional automatic ammo +1Rare - optional automatic ammo +2 |
Cooldown
| Upgrade | Tier | Effect |
|---|---|---|
| Cooldown progression | 1-5 | Common - effect active cooldown rating +0.1Uncommon - effect active cooldown rating +0.15Rare - effect active cooldown rating +0.2 |
Legendary
| Upgrade | Tier | Effect |
|---|---|---|
| Fire Ring | - | active ability summons a migthy ring of fire |
| Fire Storm | - | active ability summons a migthy firestorm |
Special choices
| Upgrade | Tier | Effect |
|---|---|---|
| Auto Attack Fire Star | 1 | when automatic projectile explodes it shoots out fireballs |
| Auto Projectiles | 1 | adds projectiles to automatic attack |
| Fire Zone Direct Damage | 1 | active ability fire zones deal significantly more damage to enemies standing directly inside |
| Fire Zone Duration | 1 | active ability fire zones stay for much longer |
Laser MageShoot lasersSlottopActive base damage200Automatic base damage10Unlock price1000 silver
- Slot
- top
- Active base damage
- 200
- Automatic base damage
- 10
- Unlock price
- 1000 silver
Base ability values
| Active charges | 1 |
|---|---|
| Active duration | 10 seconds |
| Automatic duration | 1 seconds |
Module-specific values
| Active duration | 10 |
|---|---|
| Active rotation speed | 150 |
| Damage tick interval | 0.5 |
| Target search interval | 0.2 |
| Aim jitter multiplier | 2 |
| Laser tracking speed | 10 |
| Automatic damage | 10 |
| Automatic fire duration | 5 |
Automatic attack
| Attack damage | 30 |
|---|---|
| Projectile type | Magic |
| Travel duration | 0.5 seconds |
| Locks on target | Yes |
Related records
Upgrades 21
Laser Mage, Lightning Mage - Chain Lightning - Tier 1Laser Mage, Lightning Mage - Chain Lightning - Tier 1 - Variant 2Laser Mage, Lightning Mage - Cooldown Reduction 2Laser Mage, Lightning Mage - Cooldown Reduction 3Laser Mage, Lightning Mage - Cooldown Reduction 4Laser Mage, Lightning Mage - Cooldown Reduction 5
Show 15 more
Laser Mage, Lightning Mage - Cooldown Reduction progressionLaser Mage, Lightning Mage - Passive Upgrade 1Laser Mage, Lightning Mage - Passive Upgrade 2Laser Mage, Lightning Mage - Passive Upgrade 3Laser Mage, Lightning Mage - Passive Upgrade 4Laser Mage, Lightning Mage - Passive Upgrade 5Laser Mage, Lightning Mage - Stun Duration - Tier 1Laser Mage, Lightning Mage - Stun Duration - Tier 1 - Variant 2Laser Mage, Lightning Mage - ThunderstormLaser Mage, Lightning Mage - Ultimate Upgrade 1Laser Mage, Lightning Mage - Ultimate Upgrade 2Laser Mage, Lightning Mage - Ultimate Upgrade 3Laser Mage, Lightning Mage - Ultimate Upgrade 4Laser Mage, Lightning Mage - Ultimate Upgrade 5Laser Mage, Lightning Mage - Ultra Lightning
Upgrade progression
Laser Mage17 upgrades+
Active ability
| Upgrade | Tier | Effect |
|---|---|---|
| Ultimate Upgrade 1 | 1 | New active base damage 180Common - optional active duration +1Uncommon - optional active duration +1.5 |
| Ultimate Upgrade 2 | 2 | New active base damage 210Common - optional active duration +1Uncommon - optional active duration +1.5 |
| Ultimate Upgrade 3 | 3 | New active base damage 240Common - optional active duration +1Uncommon - optional active duration +1.5 |
| Ultimate Upgrade 4 | 4 | New active base damage 270Common - optional active duration +1Uncommon - optional active duration +1.5 |
| Ultimate Upgrade 5 | 5 | New active base damage 300Common - optional active duration +1Uncommon - optional active duration +1.5 |
Automatic ability
| Upgrade | Tier | Effect |
|---|---|---|
| Passive Upgrade 1 | 1 | New automatic base damage 45Common - optional automatic ammo +1Uncommon - optional automatic ammo +1 |
| Passive Upgrade 2 | 2 | New automatic base damage 60Common - optional automatic ammo +1Uncommon - optional automatic ammo +1 |
| Passive Upgrade 3 | 3 | New automatic base damage 80Common - optional automatic ammo +1Uncommon - optional automatic ammo +1 |
| Passive Upgrade 4 | 4 | New automatic base damage 95Common - optional automatic ammo +1Uncommon - optional automatic ammo +1 |
| Passive Upgrade 5 | 5 | New automatic base damage 110Common - optional automatic ammo +1Uncommon - optional automatic ammo +1 |
Cooldown
| Upgrade | Tier | Effect |
|---|---|---|
| Cooldown Reduction progression | 1-5 | Common - effect active cooldown rating +0.1Uncommon - effect active cooldown rating +0.15Rare - effect active cooldown rating +0.2 |
Legendary
| Upgrade | Tier | Effect |
|---|---|---|
| Thunderstorm | - | active ability summons mighty thunderstorm that attacks targets autonomously |
| Ultra Lightning | - | active ability summons an additional high damage super strong lightning strike |
Special choices
| Upgrade | Tier | Effect |
|---|---|---|
| Tier 1 | 1 | adds a chain lightning to passive that jumps up to 3 times to close targets |
| Variant 2 | 1 | Adds a chain lightning to passive that jumps up to 3 times to close targets |
| Tier 1 | 1 | active ability stuns targets for a longer duration |
| Variant 2 | 1 | adds stun duration to active ability |
Lightning MageAttacks nearby enemies with lightning that stuns them
Ability: Big area of lightning
Autoattack: Strike nearby enemies with lightningSlottopActive base damage150Automatic base damage25Base active cooldown60 secondsBase automatic cooldown2 seconds
- Slot
- top
- Active base damage
- 150
- Automatic base damage
- 25
- Base active cooldown
- 60 seconds
- Base automatic cooldown
- 2 seconds
- Unlock price
- 10000 silver
- Unlock task
- Reach upgrade lvl 5 for Mage Crew to unlock Electric Wizard
Base ability values
| Active charges | 1 |
|---|---|
| Automatic ammo | 5 |
| Active duration | 5 seconds |
Module-specific values
| Follow Cloud Y Offset | 35 |
|---|---|
| Tracking speed | 0.03 |
Automatic attack
| Attack damage | 30 |
|---|---|
| Projectile type | Magic |
| Travel duration | 0.5 seconds |
| Locks on target | Yes |
Related records
Upgrades 21
Laser Mage, Lightning Mage - Chain Lightning - Tier 1Laser Mage, Lightning Mage - Chain Lightning - Tier 1 - Variant 2Laser Mage, Lightning Mage - Cooldown Reduction 2Laser Mage, Lightning Mage - Cooldown Reduction 3Laser Mage, Lightning Mage - Cooldown Reduction 4Laser Mage, Lightning Mage - Cooldown Reduction 5
Show 15 more
Laser Mage, Lightning Mage - Cooldown Reduction progressionLaser Mage, Lightning Mage - Passive Upgrade 1Laser Mage, Lightning Mage - Passive Upgrade 2Laser Mage, Lightning Mage - Passive Upgrade 3Laser Mage, Lightning Mage - Passive Upgrade 4Laser Mage, Lightning Mage - Passive Upgrade 5Laser Mage, Lightning Mage - Stun Duration - Tier 1Laser Mage, Lightning Mage - Stun Duration - Tier 1 - Variant 2Laser Mage, Lightning Mage - ThunderstormLaser Mage, Lightning Mage - Ultimate Upgrade 1Laser Mage, Lightning Mage - Ultimate Upgrade 2Laser Mage, Lightning Mage - Ultimate Upgrade 3Laser Mage, Lightning Mage - Ultimate Upgrade 4Laser Mage, Lightning Mage - Ultimate Upgrade 5Laser Mage, Lightning Mage - Ultra Lightning
Linked record 1
Upgrade progression
Lightning Mage17 upgrades+
Active ability
| Upgrade | Tier | Effect |
|---|---|---|
| Ultimate Upgrade 1 | 1 | New active base damage 180Common - optional active duration +1Uncommon - optional active duration +1.5 |
| Ultimate Upgrade 2 | 2 | New active base damage 210Common - optional active duration +1Uncommon - optional active duration +1.5 |
| Ultimate Upgrade 3 | 3 | New active base damage 240Common - optional active duration +1Uncommon - optional active duration +1.5 |
| Ultimate Upgrade 4 | 4 | New active base damage 270Common - optional active duration +1Uncommon - optional active duration +1.5 |
| Ultimate Upgrade 5 | 5 | New active base damage 300Common - optional active duration +1Uncommon - optional active duration +1.5 |
Automatic ability
| Upgrade | Tier | Effect |
|---|---|---|
| Passive Upgrade 1 | 1 | New automatic base damage 45Common - optional automatic ammo +1Uncommon - optional automatic ammo +1 |
| Passive Upgrade 2 | 2 | New automatic base damage 60Common - optional automatic ammo +1Uncommon - optional automatic ammo +1 |
| Passive Upgrade 3 | 3 | New automatic base damage 80Common - optional automatic ammo +1Uncommon - optional automatic ammo +1 |
| Passive Upgrade 4 | 4 | New automatic base damage 95Common - optional automatic ammo +1Uncommon - optional automatic ammo +1 |
| Passive Upgrade 5 | 5 | New automatic base damage 110Common - optional automatic ammo +1Uncommon - optional automatic ammo +1 |
Cooldown
| Upgrade | Tier | Effect |
|---|---|---|
| Cooldown Reduction progression | 1-5 | Common - effect active cooldown rating +0.1Uncommon - effect active cooldown rating +0.15Rare - effect active cooldown rating +0.2 |
Legendary
| Upgrade | Tier | Effect |
|---|---|---|
| Thunderstorm | - | active ability summons mighty thunderstorm that attacks targets autonomously |
| Ultra Lightning | - | active ability summons an additional high damage super strong lightning strike |
Special choices
| Upgrade | Tier | Effect |
|---|---|---|
| Tier 1 | 1 | adds a chain lightning to passive that jumps up to 3 times to close targets |
| Variant 2 | 1 | Adds a chain lightning to passive that jumps up to 3 times to close targets |
| Tier 1 | 1 | active ability stuns targets for a longer duration |
| Variant 2 | 1 | adds stun duration to active ability |
Top MortarFire cannonballs from your top
Ability: Shoot a volley to an area behind you
Autoattack: Bombard nearby enemiesSlottopActive base damage70Automatic base damage70Base active cooldown40 secondsBase automatic cooldown2.5 seconds
- Slot
- top
- Active base damage
- 70
- Automatic base damage
- 70
- Base active cooldown
- 40 seconds
- Base automatic cooldown
- 2.5 seconds
- Unlock price
- 1000 silver
Base ability values
| Active charges | 1 |
|---|---|
| Active ammo | 12 |
| Active duration | 5 seconds |
Module-specific values
| Projectiles Added | 7 |
|---|---|
| Flat Damage Added | 25 |
| Star Cannonball Range | 15 |
Automatic attack
| Attack damage | 40 |
|---|---|
| Projectile type | Cannon |
| Travel duration | 0.5 seconds |
| Free flight | Yes |
Related records
Upgrades 21
Top Mortar - Active Ability ProjectilesTop Mortar - Auto Attack After ExplosionTop Mortar - Cooldown Reduction 1Top Mortar - Cooldown Reduction 2Top Mortar - Cooldown Reduction 4Top Mortar - Cooldown Reduction 5
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Top Mortar - Cooldown Reduction progressionTop Mortar - Mega StrikeTop Mortar - MinesTop Mortar - Passive Upgrade 1Top Mortar - Passive Upgrade 2Top Mortar - Passive Upgrade 3Top Mortar - Passive Upgrade 4Top Mortar - Passive Upgrade 5Top Mortar - SlowTop Mortar - Star ExplosionTop Mortar - Ultimate Upgrade 1Top Mortar - Ultimate Upgrade 2Top Mortar - Ultimate Upgrade 3Top Mortar - Ultimate Upgrade 4Top Mortar - Ultimate Upgrade 5
Upgrade progression
Top Mortar19 upgrades+
Active ability
| Upgrade | Tier | Effect |
|---|---|---|
| Ultimate Upgrade 1 | 1 | New active base damage 85Common - optional active ammo +3Uncommon - optional active ammo +4 |
| Ultimate Upgrade 2 | 2 | New active base damage 100Common - optional active ammo +3Uncommon - optional active ammo +4 |
| Ultimate Upgrade 3 | 3 | New active base damage 115Common - optional active ammo +3Uncommon - optional active ammo +4 |
| Ultimate Upgrade 4 | 4 | New active base damage 130Common - optional active ammo +3Uncommon - optional active ammo +4 |
| Ultimate Upgrade 5 | 5 | New active base damage 145Common - optional active ammo +3Uncommon - optional active ammo +4 |
Automatic ability
| Upgrade | Tier | Effect |
|---|---|---|
| Passive Upgrade 1 | 1 | New automatic base damage 85Common - optional automatic ammo +1Uncommon - optional automatic ammo +1 |
| Passive Upgrade 2 | 2 | New automatic base damage 100Common - optional automatic ammo +1Uncommon - optional automatic ammo +1 |
| Passive Upgrade 3 | 3 | New automatic base damage 115Common - optional automatic ammo +1Uncommon - optional automatic ammo +1 |
| Passive Upgrade 4 | 4 | New automatic base damage 130Common - optional automatic ammo +1Uncommon - optional automatic ammo +1 |
| Passive Upgrade 5 | 5 | New automatic base damage 145Common - optional automatic ammo +1Uncommon - optional automatic ammo +1 |
Cooldown
| Upgrade | Tier | Effect |
|---|---|---|
| Cooldown Reduction 1 | 1 | Common - effect active cooldown rating +0.1Uncommon - effect active cooldown rating +0.15Rare - effect active cooldown rating +0.2 |
| Cooldown Reduction 2 | 2 | Common - effect active cooldown rating +0.1Uncommon - effect active cooldown rating +0.15Rare - effect active cooldown rating +0.2 |
| Cooldown Reduction progression | 3-5 | Common - effect active cooldown rating +0.1Uncommon - effect active cooldown rating +0.15Rare - effect active cooldown rating +0.2 |
Legendary
| Upgrade | Tier | Effect |
|---|---|---|
| Mega Strike | - | adds one single giant projectile at the end of the active ability |
| Mines | - | active ability shoots a ring of mines at the end |
Special choices
| Upgrade | Tier | Effect |
|---|---|---|
| Active Ability Projectiles | 1 | adds a lot of projectiles to active ability |
| Auto Attack After Explosion | 1 | adds an additional delayed explosion to automatic projectiles |
| Slow | 1 | projectiles slow enemies |
| Star Explosion | 1 | automatic attack projectiles shoot out 3 projectiles on explosion |
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