WWanderburg Wiki

Modules

Fortress weapons, movement systems, and active abilities.

21 shown
CatapultCatapultleaves a deadly trail behind the vehicle Ability: Create big pestilence zone behind you Autoattack: create small pestilence zonesSlotbackActive base damage10Automatic base damage5Base active cooldown45 secondsBase automatic cooldown2.8 seconds
Slot
back
Active base damage
10
Automatic base damage
5
Base active cooldown
45 seconds
Base automatic cooldown
2.8 seconds
Unlock price
3000 silver
Unlock task
Consume 300 cows overall to unlock Catapult
Playing notes
Find cowsCow herds in Golden Dunes, Savannah and Wasteland provide progress toward the 300-cow unlock.
Base ability values
Active charges1
Active ammo1
Automatic ammo2
Active duration17 seconds
Automatic duration2.8 seconds
Module-specific values
Percentage Max HP Damage Per Tick0.5
Slow Duration5
Passive Duration Added2.5
Direct Damage Added25
Passive Duration Added2.5
Direct Damage Added25
Automatic attack
Damage Zone: Tick damage5
Damage Zone: Tick interval0.5
Damage Zone: Duration5
Damage Zone: Health damage per tick (%)1
Fmod Unity.Studio Event Emitter: Allow Fadeout1
Fmod Unity.Studio Event Emitter: Event Play Trigger11
Fmod Unity.Studio Event Emitter: Event Stop Trigger12
Fmod Unity.Studio Event Emitter: Override Max Distance200
Fmod Unity.Studio Event Emitter: Override Min Distance10
Active ability
Damage Zone: Tick damage5
Damage Zone: Tick interval0.5
Damage Zone: Duration5
Damage Zone: Health damage per tick (%)1
Fmod Unity.Studio Event Emitter: Allow Fadeout1
Fmod Unity.Studio Event Emitter: Event Play Trigger11
Fmod Unity.Studio Event Emitter: Event Stop Trigger12
Fmod Unity.Studio Event Emitter: Override Max Distance200
Fmod Unity.Studio Event Emitter: Override Min Distance10

Related records

Unlock target 1

Upgrade progression

Catapult13 upgrades

All tiers and effects

Active ability

UpgradeTierEffect
Ability progression1-5Common - core active damage +2Uncommon - core active damage +5Rare - core active damage +10

Automatic ability

UpgradeTierEffect
Automatic 11New automatic base damage 7.5Common - optional automatic duration 0Uncommon - optional automatic duration +1
Automatic 22New automatic base damage 10Common - optional automatic duration 0Uncommon - optional automatic duration +1
Automatic 33New automatic base damage 12.5Common - optional automatic duration 0Uncommon - optional automatic duration +1
Automatic 44New automatic base damage 15Common - optional automatic duration 0Uncommon - optional automatic duration +1
Automatic 55New automatic base damage 17.5Common - optional automatic duration 0Uncommon - optional automatic duration +1

Cooldown

UpgradeTierEffect
Cooldown progression1-5Common - effect active cooldown rating +0.15Uncommon - effect active cooldown rating +0.2Rare - effect active cooldown rating +0.3

Legendary

UpgradeTierEffect
Percentage Damage-active ability deals additional damage based on the targets maximum health
Slow-active ability slows targets

Special choices

UpgradeTierEffect
Tier 11auto attacks deal more direct damage on hit
Variant 21auto attacks deal more direct damage on hit
Tier 11auto attack damage zones stay for a longer duration
Variant 21auto attack damage zones stay for a longer duration
CompanionCompanionSpawns a mighty hammer companion that fights for you! Abilty: Companion goes on a rampage Autoattack: Companion walks around you and attacks enemiesSlotbackActive base damage2Automatic base damage100Base automatic cooldown2 secondsUnlock price2500 silver
Slot
back
Active base damage
2
Automatic base damage
100
Base automatic cooldown
2 seconds
Unlock price
2500 silver
Unlock task
Destroy 120 walking enemies overall to unlock Companion
Base ability values
Automatic ammo4
Active duration8 seconds
Module-specific values
Base Attack Speed1.5
Coin Collection Special1
Companion Coin Collection Radius20
Companion Coin Collection Speed2.5
Companion Coin Scan Interval0.15
Companion count1
Projectile Delay0.3
Target Movement Speed Multiplier1.5
Auto Attack Indicator Override
Always Show Full1
Automatic attack
Vehicle: Maximum HP500
Vehicle: Reward on defeat20 RES
Fmod Unity.Studio Event Emitter: Allow Fadeout1
Fmod Unity.Studio Event Emitter: Event Play Trigger11
Fmod Unity.Studio Event Emitter: Event Stop Trigger12
Fmod Unity.Studio Event Emitter: Override Max Distance150
Fmod Unity.Studio Event Emitter: Override Min Distance10
Fmod Unity.Studio Event Emitter: Allow Fadeout1
Fmod Unity.Studio Event Emitter: Event Play Trigger11
Fmod Unity.Studio Event Emitter: Event Stop Trigger12
Fmod Unity.Studio Event Emitter: Override Max Distance150
Fmod Unity.Studio Event Emitter: Override Min Distance30
Resource pickup
Pickup: Adds progressYes
Pickup: Progress amount1
Fmod Unity.Studio Event Emitter: Allow Fadeout1
Fmod Unity.Studio Event Emitter: Event Play Trigger11
Fmod Unity.Studio Event Emitter: Event Stop Trigger12
Fmod Unity.Studio Event Emitter: Override Max Distance100
Fmod Unity.Studio Event Emitter: Override Min Distance50

Related records

Upgrade progression

Companion13 upgrades

All tiers and effects

Active ability

UpgradeTierEffect
Ability progression1-5Common - optional active duration +1.5Uncommon - optional active duration +2Rare - optional active duration +3

Automatic ability

UpgradeTierEffect
Automatic 11New automatic base damage 125Common - core automatic damage 0Uncommon - core automatic damage +10
Automatic 22New automatic base damage 150Common - core automatic damage 0Uncommon - core automatic damage +10
Automatic 33New automatic base damage 175Common - core automatic damage 0Uncommon - core automatic damage +10
Automatic 44New automatic base damage 200Common - core automatic damage 0Uncommon - core automatic damage +10
Automatic 55New automatic base damage 225Common - core automatic damage 0Uncommon - core automatic damage +10

Cooldown

UpgradeTierEffect
Cooldown progression1-5Common - effect active cooldown rating +0.15Uncommon - effect active cooldown rating +0.195Rare - effect active cooldown rating +0.27

Legendary

UpgradeTierEffect
Ranged Attacks-Common - effect active cooldown rating +8Uncommon - effect active cooldown rating +10Rare - effect active cooldown rating +12
Stun Effect-Common - effect active cooldown rating +8Uncommon - effect active cooldown rating +10Rare - effect active cooldown rating +12

Special choices

UpgradeTierEffect
After Explosion1auto attacks of the companion trigger an after explosion effect
Collect Coins1the companion collects coins for you
Execute1the companion executes low health targets with its auto attack
Frost Field1the companions auto attacks trigger a frost field effect that slows enemies
DashDashBoost really fast forwards and shoots flames behind you when boosting! Ability: Dash forwards Autoattack: Shoot flames from behind when boostingSlotbackAutomatic base damage20Base active cooldown18 secondsBase automatic cooldown2.5 secondsUnlock price600 silver
Slot
back
Automatic base damage
20
Base active cooldown
18 seconds
Base automatic cooldown
2.5 seconds
Unlock price
600 silver
Base ability values
Active charges1
Automatic ammo5
Active duration0.25 seconds
Automatic duration1 seconds
Module-specific values
Active Fire Ball Burn Duration5
Active Fire Ball Damage Multiplier1
Active Fire Ball Fallback Damage50
Active Fire Ball Spread Angle16
Auto Attack Cone Half Angle35
Fallback Auto Attack Range30
Dash Duration And Range Multiplier0.6
Direct Damage50
Second Dash Delay0.5
Nitro Mini Dash Cooldown1
Nitro Mini Dash Forward Impulse6
Nitro Mini Dash Immediately On Boost Start1
Burn Duration Increase3
Passive Range Increase20
Second Barrage Delay0.5
Quest Checker
Progress1
Automatic attack
Attack damage10
Projectile typeFire
Travel duration0 seconds
Free flightYes
Sets targets on fireYes
Fire duration5
Active ability
Direct damage10
Tick damage0.5
Duration9999
Burn duration5
Start delay1
PermanentYes

Related records

Upgrade progression

Dash13 upgrades

All tiers and effects

Active ability

UpgradeTierEffect
Ultimate Upgrade progression1-5Common - optional active duration +0.1Uncommon - optional active duration +0.15Rare - optional active duration +0.2

Automatic ability

UpgradeTierEffect
Upgrade Passive 11Common - optional automatic ammo 0Uncommon - optional automatic ammo +1Rare - optional automatic ammo +2
Upgrade Passive 22Common - optional automatic ammo 0Uncommon - optional automatic ammo +1Rare - optional automatic ammo +2
Tier 33Common - optional automatic ammo 0Uncommon - optional automatic ammo +1Rare - optional automatic ammo +2
Tier 44Common - optional automatic ammo 0Uncommon - optional automatic ammo +1Rare - optional automatic ammo +2
Tier 55Common - optional automatic ammo 0Uncommon - optional automatic ammo +1Rare - optional automatic ammo +2

Cooldown

UpgradeTierEffect
Cooldown Reduction progression1-5Common - effect active cooldown rating +0.15Uncommon - effect active cooldown rating +0.195Rare - effect active cooldown rating +0.27

Legendary

UpgradeTierEffect
Double Active-dash a second time when using the active ability but individual dash time is reduced to 70%
Fire Trail-active ability leaves a fire trail behind the vehicle

Special choices

UpgradeTierEffect
Auto Attack Range1significantly increases the range of the auto attack
Burn Duration1increases the burn duration of the auto attack significantly
Invincible1you are invincible while you dash with the active ability
Secondary Barrage1auto attack fires an additional small barrage after the first one
Mine LayerMine LayerDrop Mines behind your Vehicle Ability: Lay mine field Autoattack: Drops single minesSlotbackActive base damage50Automatic base damage80Base active cooldown40 secondsBase automatic cooldown5 seconds
Slot
back
Active base damage
50
Automatic base damage
80
Base active cooldown
40 seconds
Base automatic cooldown
5 seconds
Unlock price
1000 silver
Base ability values
Active charges1
Active ammo7
Automatic ammo1
Module-specific values
Auto Attack Travel Speed24
Passive Bonus Projectiles4
Added Travel Speed20
Auto Attack Throw Distance Add30
Knockback Duration0.35
Knockback Velocity30
Quest Checker
Progress1
Automatic attack
Attack damage0
Projectile typeMine
Travel duration0 seconds
Free flightYes
Mine projectileYes
Active ability
Attack damage0
Projectile typeMine
Travel duration0 seconds
Free flightYes
Mine projectileYes

Related records

Upgrade progression

Mine Layer19 upgrades

All tiers and effects

Active ability

UpgradeTierEffect
Upgrade Ultimate 11New active base damage 65Common - optional active ammo +1Uncommon - optional active ammo +2
Upgrade Ultimate 22New active base damage 80Common - optional active ammo +1Uncommon - optional active ammo +2
Tier 33New active base damage 95Common - optional active ammo +1Uncommon - optional active ammo +2
Tier 44New active base damage 110Common - optional active ammo +1Uncommon - optional active ammo +2
Tier 55New active base damage 125Common - optional active ammo +1Uncommon - optional active ammo +2

Automatic ability

UpgradeTierEffect
Upgrade Passive 11New automatic base damage 100Common - core automatic damage 0Uncommon - core automatic damage +8
Upgrade Passive 22New automatic base damage 120Common - core automatic damage 0Uncommon - core automatic damage +8
Tier 33New automatic base damage 140Common - core automatic damage 0Uncommon - core automatic damage +8
Tier 44New automatic base damage 160Common - core automatic damage 0Uncommon - core automatic damage +8
Tier 55New automatic base damage 180Common - core automatic damage 0Uncommon - core automatic damage +8

Cooldown

UpgradeTierEffect
Cooldown Reduction 11Common - effect active cooldown rating +0.15Uncommon - effect active cooldown rating +0.195Rare - effect active cooldown rating +0.27
Cooldown Reduction 22Common - effect active cooldown rating +0.15Uncommon - effect active cooldown rating +0.195Rare - effect active cooldown rating +0.27
Cooldown Reduction progression3-5Common - effect active cooldown rating +0.15Uncommon - effect active cooldown rating +0.195Rare - effect active cooldown rating +0.27

Legendary

UpgradeTierEffect
Fire Mines-mines set targets on fire
Ice Mines-mines slow enemies

Special choices

UpgradeTierEffect
Big Damage1increases the damage of mines layed by the auto attack significantly
Knock Back1mines knock back enemies
Tier 11adds an additonal mine to the auto attack
Variant 21adds 5 mines to the active ability
Turret LayerTurret LayerPlace a friendly ballista turret that shoots at nearby enemies Ability: Drop a group of turrets and buff them Autoattack: Drop single turretSlotbackActive base damage2Automatic base damage5Base active cooldown50 secondsBase automatic cooldown10 seconds
Slot
back
Active base damage
2
Automatic base damage
5
Base active cooldown
50 seconds
Base automatic cooldown
10 seconds
Unlock price
800 silver
Unlock task
Reach upgrade lvl 10 for Mine Layer to unlock Turret Layer
Base ability values
Active charges3
Active ammo3
Automatic ammo1
Active duration10 seconds
Automatic duration15 seconds
Module-specific values
Chain Lightning Damage50
Chain Lightning Jump Interval0.2
Chain Lightning Max Chain Length5
Chain Lightning Range20
Added Range15
Added Duration7
Added Flat Damage1
Automatic attack
Turret: Attack interval0.4
Turret: Rotation speed10
Turret: BallistaYes
Fmod Unity.Studio Event Emitter: Allow Fadeout1
Fmod Unity.Studio Event Emitter: Event Play Trigger11
Fmod Unity.Studio Event Emitter: Event Stop Trigger12
Fmod Unity.Studio Event Emitter: Override Max Distance150
Fmod Unity.Studio Event Emitter: Override Min Distance25
Projectile
Attack damage20
Projectile typeArrow
Travel duration1.5 seconds
Free flightYes
Imprecision2
Active ability
Projectile: Attack damage0
Projectile: Projectile typeMine
Projectile: Travel duration0 seconds
Projectile: Free flightYes
Projectile: Mine projectileYes
Turret: Attack interval0.4
Turret: Rotation speed10
Turret: BallistaYes

Related records

Upgrade progression

Turret Layer17 upgrades

All tiers and effects

Active ability

UpgradeTierEffect
Upgrade Ultimate 11New active base damage 2.2Common - optional active duration 0Uncommon - optional active duration +1
Upgrade Ultimate 22New active base damage 2.3Common - optional active duration 0Uncommon - optional active duration +1
Tier 33New active base damage 2.4Common - optional active duration 0Uncommon - optional active duration +1
Tier 44New active base damage 2.5Common - optional active duration 0Uncommon - optional active duration +1
Tier 55New active base damage 2.6Common - optional active duration 0Uncommon - optional active duration +1

Automatic ability

UpgradeTierEffect
Upgrade Passive 11New automatic base damage 10Common - optional automatic duration 0Uncommon - optional automatic duration +2
Upgrade Passive 22New automatic base damage 12Common - optional automatic duration 0Uncommon - optional automatic duration +2
Tier 33New automatic base damage 14Common - optional automatic duration 0Uncommon - optional automatic duration +2
Tier 44New automatic base damage 16Common - optional automatic duration 0Uncommon - optional automatic duration +2
Tier 55New automatic base damage 18Common - optional automatic duration 0Uncommon - optional automatic duration +2

Cooldown

UpgradeTierEffect
Cooldown Reduction progression1-5Common - effect active cooldown rating +0.1Uncommon - effect active cooldown rating +0.15Rare - effect active cooldown rating +0.25

Legendary

UpgradeTierEffect
Electric Arrows-every 25th arrow triggers a chain lightning
Slow-turrets slow targets on attack

Special choices

UpgradeTierEffect
Attack Range1turrets get a big attack rnage increase
Attack Speed1turrets get a big attack speed bonus
Bonus Damage1turrets get a big damage increase
Turret Duration1turrets stay for longer on the map
Force MageForce MagePush all enemies around you away Ability: A forcefield pushing all enemies around you away Autoattack: Shoot magic Tornados from the frontSlotfrontActive base damage20Automatic base damage80Base active cooldown30 secondsBase automatic cooldown4 seconds
Slot
front
Active base damage
20
Automatic base damage
80
Base active cooldown
30 seconds
Base automatic cooldown
4 seconds
Unlock price
1600 silver
Base ability values
Active charges1
Active ammo75
Automatic ammo1
Active duration2 seconds
Automatic duration2 seconds
Module-specific values
Active Duration Added10
Slow Duration10
Slow Duration5
Automatic attack
Storm: Charge Duration3
Storm: Duration3
Storm: Knock Back Duration1
Storm: Knock Back Strength10
Storm: Slow Duration5
Storm: Speed50
Fmod Unity.Studio Event Emitter: Allow Fadeout1
Fmod Unity.Studio Event Emitter: Event Play Trigger11
Fmod Unity.Studio Event Emitter: Event Stop Trigger12
Fmod Unity.Studio Event Emitter: Override Max Distance150
Fmod Unity.Studio Event Emitter: Override Min Distance25
Active ability
Force Zone: Damage100
Force Zone: Knock Back Duration2
Force Zone: Knock Back Speed35
Fmod Unity.Studio Event Emitter: Allow Fadeout1
Fmod Unity.Studio Event Emitter: Event Play Trigger11
Fmod Unity.Studio Event Emitter: Event Stop Trigger12
Fmod Unity.Studio Event Emitter: Override Max Distance200
Fmod Unity.Studio Event Emitter: Override Min Distance70

Related records

Upgrade progression

Force Mage17 upgrades

All tiers and effects

Active ability

UpgradeTierEffect
Active 11New active base damage 150Common - optional active duration +0.2Uncommon - optional active duration +0.3
Active 22New active base damage 200Common - optional active duration +0.2Uncommon - optional active duration +0.3
Active 33New active base damage 250Common - optional active duration +0.2Uncommon - optional active duration +0.3
Active 44New active base damage 300Common - optional active duration +0.2Uncommon - optional active duration +0.3
Active 55New active base damage 350Common - optional active duration +0.2Uncommon - optional active duration +0.3

Automatic ability

UpgradeTierEffect
Automatic 11New automatic base damage 120Common - optional automatic duration 0Uncommon - optional automatic duration +1
Automatic 22New automatic base damage 160Common - optional automatic duration 0Uncommon - optional automatic duration +1
Automatic 33New automatic base damage 200Common - optional automatic duration 0Uncommon - optional automatic duration +1
Automatic 44New automatic base damage 240Common - optional automatic duration 0Uncommon - optional automatic duration +1
Automatic 55New automatic base damage 260Common - optional automatic duration 0Uncommon - optional automatic duration +1

Cooldown

UpgradeTierEffect
Cooldown progression1-5Common - effect active cooldown rating +0.15Uncommon - effect active cooldown rating +0.2Rare - effect active cooldown rating +0.3

Legendary

UpgradeTierEffect
Tier 0-active ability pushes back enemies for longer
Slow-active ability slows down enemies for a long time

Special choices

UpgradeTierEffect
Tier 11increase active ability duration
Auto Attack Knockback Strength1bonus knockback strenght for auto attacks
Auto Attack Slow1auto attacks slow enemies
Auto Damage1big damage increase for auto attack
Front BarracksFront BarracksSpawns biker knights that fight for you. Ability: A mighty cavalry charge Autoattack: Spawns regular biker knightsSlotfrontActive base damage250Automatic base damage5Base active cooldown45 secondsBase automatic cooldown10 seconds
Slot
front
Active base damage
250
Automatic base damage
5
Base active cooldown
45 seconds
Base automatic cooldown
10 seconds
Unlock price
1200 silver
Unlock task
Reach upgrade lvl 10 for Side Barracks to unlock Riders
Base ability values
Active charges1
Active ammo2
Automatic ammo5
Active duration10 seconds
Module-specific values
Fallback Target Search Radius100
Unit Count Per Side10
Unit Count Per Side10
Auto Attack Indicator Override
Always Show Full1
Automatic attack
Unit: Maximum HP20
Unit: Reward on defeat0 RES
Unit: Attack cooldown1.5 seconds
Fmod Unity.Studio Event Emitter: Allow Fadeout1
Fmod Unity.Studio Event Emitter: Event Play Trigger11
Fmod Unity.Studio Event Emitter: Event Stop Trigger12
Fmod Unity.Studio Event Emitter: Override Attenuation1
Fmod Unity.Studio Event Emitter: Override Max Distance11.16
Fmod Unity.Studio Event Emitter: Override Min Distance1.8
Projectile
Attack damage15
Projectile typeMelee
Travel duration0.1 seconds
Locks on targetYes
Resource pickup
Pickup: Adds progressYes
Pickup: Progress amount1
Fmod Unity.Studio Event Emitter: Allow Fadeout1
Fmod Unity.Studio Event Emitter: Event Play Trigger11
Fmod Unity.Studio Event Emitter: Event Stop Trigger12
Fmod Unity.Studio Event Emitter: Override Max Distance100
Fmod Unity.Studio Event Emitter: Override Min Distance50
Active ability
Projectile: Attack damage300
Projectile: Projectile typeCannon
Projectile: Travel duration0 seconds
Projectile: Free flightYes
Projectile: Passes through enemiesYes
Projectile: Ground-huggingYes
Fmod Unity.Studio Event Emitter: Allow Fadeout1
Fmod Unity.Studio Event Emitter: Event Play Trigger11
Fmod Unity.Studio Event Emitter: Event Stop Trigger12
Fmod Unity.Studio Event Emitter: Override Max Distance200
Fmod Unity.Studio Event Emitter: Override Min Distance30

Related records

Upgrade progression

Front Barracks13 upgrades

All tiers and effects

Active ability

UpgradeTierEffect
Active 11New active base damage 225Common - optional active ammo 0Uncommon - optional active ammo +1
Active 22New active base damage 250Common - optional active ammo 0Uncommon - optional active ammo +1
Active 33New active base damage 275Common - optional active ammo 0Uncommon - optional active ammo +1
Active 44New active base damage 300Common - optional active ammo 0Uncommon - optional active ammo +1
Active 55New active base damage 325Common - optional active size 0Uncommon - optional active size +20

Automatic ability

UpgradeTierEffect
Automatic progression1-5Common - optional automatic ammo 0Uncommon - optional automatic ammo +1Rare - optional automatic ammo +2

Cooldown

UpgradeTierEffect
Cooldown progression1-5Common - effect active cooldown rating +0.15Uncommon - effect active cooldown rating +0.2Rare - effect active cooldown rating +0.3

Legendary

UpgradeTierEffect
Execute-active ability executes low health targets
More Charges-additional charges for the active ability

Special choices

UpgradeTierEffect
Tier 11additional riders that fight for you
Variant 21additional riders that fight for you
Unit Damage1riders get a big damage increase
Unit Speed1riders are much faster
FrontCannonFrontCannonA powerful high range cannon. Ability: Shoot a powerful cannonball Autoattack: Shoot small cannonballs at enemies nearbySlotfrontActive base damage150Automatic base damage7Base active cooldown10 secondsBase automatic cooldown2 seconds
Slot
front
Active base damage
150
Automatic base damage
7
Base active cooldown
10 seconds
Base automatic cooldown
2 seconds
Unlock price
800 silver
Unlock task
Reach upgrade lvl 10 for Side Cannons to unlock front cannon
Base ability values
Active charges1
Active ammo1
Automatic ammo10
Automatic duration1 seconds
Module-specific values
Active Impact Indicator Y Offset0.5
Active firing interval0.1
Passive Burst Cone Half Angle12
Passive Burst Max Range Factor1
Passive Burst Min Range Factor0.7
Passive Burst Shot Interval0.01
Automatic firing angle20
Additional Shots5
Knock Back Velocity40
Automatic attack
Projectile: Attack damage10
Projectile: Projectile typeCannon
Projectile: Travel duration0.3 seconds
Projectile: Locks on targetYes
Projectile: Free flightYes
Fmod Unity.Studio Event Emitter: Allow Fadeout1
Fmod Unity.Studio Event Emitter: Event Play Trigger1
Fmod Unity.Studio Event Emitter: Override Max Distance150
Fmod Unity.Studio Event Emitter: Override Min Distance10
Fmod Unity.Studio Event Emitter: Allow Fadeout1
Fmod Unity.Studio Event Emitter: Event Play Trigger2
Fmod Unity.Studio Event Emitter: Override Max Distance20
Fmod Unity.Studio Event Emitter: Override Min Distance1
Active ability
Attack damage100
Projectile typeCannon
Travel duration0 seconds
Free flightYes
Passes through enemiesYes

Related records

Upgrade progression

FrontCannon13 upgrades

All tiers and effects

Active ability

UpgradeTierEffect
Upgrade Ultimate 11New active base damage 190Common - core active damage 0Uncommon - core active damage +15
Upgrade Ultimate 22New active base damage 230Common - core active damage 0Uncommon - core active damage +15
Tier 33New active base damage 270Common - core active damage 0Uncommon - core active damage +15
Tier 44New active base damage 310Common - core active damage 0Uncommon - core active damage +15
Tier 55New active base damage 350Common - core active damage 0Uncommon - core active damage +15

Automatic ability

UpgradeTierEffect
Upgrade Passive progression1-5Common - optional automatic ammo 0Uncommon - optional automatic ammo +2Rare - optional automatic ammo +3

Cooldown

UpgradeTierEffect
Cooldown Reduction progression1-5Common - effect active cooldown rating +0.15Uncommon - effect active cooldown rating +0.2Rare - effect active cooldown rating +0.3

Legendary

UpgradeTierEffect
Ability Mortar Rain-active ability summons a mortar rain on impact
Fire-active ability sets targets on fire

Special choices

UpgradeTierEffect
Auto Attack Ammo1auto attack gets 5 additional porjectiles
Execute1active ability executes low health targets
Knockback1active ability knocks enemies back
More Damage1increases the active ability damage significantly
RamRamRams enemies and knocks them back. Ability: Speed up and do extra ramming damage Autoattack: Deal damage based on speed by driving into enemiesSlotfrontActive base damage1.6Automatic base damage1Base active cooldown15 secondsBase automatic cooldown0.1 seconds
Slot
front
Active base damage
1.6
Automatic base damage
1
Base active cooldown
15 seconds
Base automatic cooldown
0.1 seconds
Unlock price
1000 silver
Base ability values
Active charges1
Active ammo2
Automatic ammo4
Active duration4 seconds
Automatic duration2 seconds
Module-specific values
Dash speed30
Dash time0.25
Duration2
Damage multiplier0.75
Knockback speed2
Knock Back Speed Cap100
Dash Speed50
Dash Time1
Knock Back Mult1.5
Knock Back Time Add0.5
Chain Duration2
Max Additional Targets6
Minimum Impact Speed5
Secondary Damage Multiplier0.5
Velocity Transfer Multiplier0.8
Active Duration Added6
Dash Speed20
Active Bonus Speed1
Quest Checker
Progress1
Auto Attack Indicator Override
Always Show Full1
FMOD Unity.Studio Event Emitter
Allow Fadeout1
Event Play Trigger11
Event Stop Trigger12
Override Max Distance150
Override Min Distance35

Related records

Upgrade progression

Ram15 upgrades

All tiers and effects

Active ability

UpgradeTierEffect
Active 11Common - optional active duration +0.5Uncommon - optional active duration +0.7Rare - optional active duration +1
Active 22Common - optional active duration +0.5Uncommon - optional active duration +0.7Rare - optional active duration +1
Active progression3-5Common - optional active duration +0.5Uncommon - optional active duration +0.7Rare - optional active duration +1

Automatic ability

UpgradeTierEffect
Automatic 11Common - optional automatic ammo +0.5Uncommon - optional automatic ammo +0.7Rare - optional automatic ammo +1
Automatic 22Common - optional automatic ammo +0.5Uncommon - optional automatic ammo +0.7Rare - optional automatic ammo +1
Automatic progression3-5Common - optional automatic ammo +0.5Uncommon - optional automatic ammo +0.7Rare - optional automatic ammo +1

Cooldown

UpgradeTierEffect
Cooldown 11Common - effect active cooldown rating +0.15Uncommon - effect active cooldown rating +0.2Rare - effect active cooldown rating +0.3
Cooldown 22Common - effect active cooldown rating +0.15Uncommon - effect active cooldown rating +0.2Rare - effect active cooldown rating +0.3
Cooldown progression3-5Common - effect active cooldown rating +0.15Uncommon - effect active cooldown rating +0.2Rare - effect active cooldown rating +0.3

Legendary

UpgradeTierEffect
Dash-Makes a small dash on active ability
Mega Knockback-Increases the knockback strength massively

Special choices

UpgradeTierEffect
Ability Duration1increases the duration of the active ability
Ability Speed Boost1increases the speed boost of the active ability
Execute1ramming can execute low health enemies
Roundhouse Kick1enemies hit by the enemy you rammed also get knocked back
TeleporterTeleporterTeleport to a location in front the vehicle Ability: Teleport and do area damage at new location Autoattack: Shoot magic projectiles from the frontSlotfrontActive base damage100Automatic base damage15Base active cooldown20 secondsBase automatic cooldown5 seconds
Slot
front
Active base damage
100
Automatic base damage
15
Base active cooldown
20 seconds
Base automatic cooldown
5 seconds
Unlock price
1000 silver
Unlock task
Reach upgrade lvl 10 for Dash to unlock Teleporter
Base ability values
Active charges1
Automatic ammo10
Automatic duration1 seconds
Module-specific values
Automatic firing angle20
Delayed Boundary Check Delay0.35
Stun Duration4
Automatic fire interval0.15
Automatic projectile spread2.5
Automatic range multiplier1.3
Passive Projectiles Added5
Active Distance Added25
Active Flat Damage Added250
Teleport Boundary Safety Margin0.5
Automatic attack
Attack damage12
Projectile typeMagic
Travel duration0.5 seconds
Locks on targetYes
Active ability
Damage Zone: Damage per tick50
Damage Zone: Tick interval1
Damage Zone: Ticks1
Damage Zone: Range25
Fmod Unity.Studio Event Emitter: Allow Fadeout1
Fmod Unity.Studio Event Emitter: Event Play Trigger11
Fmod Unity.Studio Event Emitter: Override Max Distance300
Fmod Unity.Studio Event Emitter: Override Min Distance50

Related records

Upgrade progression

Teleporter13 upgrades

All tiers and effects

Active ability

UpgradeTierEffect
Active 11New active base damage 130Common - core active damage 0Uncommon - core active damage +10
Active 22New active base damage 160Common - core active damage 0Uncommon - core active damage +10
Active 33New active base damage 190Common - core active damage 0Uncommon - core active damage +10
Active 44New active base damage 220Common - core active damage 0Uncommon - core active damage +10
Active 55New active base damage 250Common - core active damage 0Uncommon - core active damage +10

Automatic ability

UpgradeTierEffect
Automatic progression1-5Common - optional automatic ammo +3Uncommon - optional automatic ammo +4Rare - optional automatic ammo +6

Cooldown

UpgradeTierEffect
Cooldown progression1-5Common - effect active cooldown rating +0.15Uncommon - effect active cooldown rating +0.2Rare - effect active cooldown rating +0.3

Legendary

UpgradeTierEffect
Black Hole-enemies get dragged to center of teleportation
Stun-stuns enemies on arrival with acitve ability

Special choices

UpgradeTierEffect
Ability Damage1active ability deals significant bonus damage
Ability Distance1active ability teleports you further
Auto Attack Slow1automatic shots slow targets
Auto Projectiles1adds porjectiles to auto attack
ArmsArmsA set of arms, one strikes enemies, one blocks projectiles. Ability: Enter a bashing frenzy Autoattack: Hit the ground regularlySlotsideActive base damage40Automatic base damage40Base active cooldown30 secondsBase automatic cooldown3 seconds
Slot
side
Active base damage
40
Automatic base damage
40
Base active cooldown
30 seconds
Base automatic cooldown
3 seconds
Unlock price
1200 silver
Unlock task
Reach upgrade lvl 10 for Ram to unlock Side Arms
Base ability values
Active charges1
Active ammo5
Automatic ammo1
Automatic duration1 seconds
Module-specific values
Active firing interval0.5
Trail fade delay0.2
Execute Threshold0.1
Bonus Projectiles4
Auto Attack Bonus Damage50
Automatic attack
Attack damage40
Projectile typeMelee
Travel duration0.5 seconds
Start delay0.01 seconds
Free flightYes
MeleeYes

Related records

Upgrade progression

Arms19 upgrades

All tiers and effects

Active ability

UpgradeTierEffect
Ultimate 11New active base damage 60Common - optional active ammo +1Uncommon - optional active ammo +1
Ultimate 22New active base damage 80Common - optional active ammo +1Uncommon - optional active ammo +1
Tier 33New active base damage 100Common - optional active ammo +1Uncommon - optional active ammo +1
Tier 44New active base damage 120Common - optional active ammo +1Uncommon - optional active ammo +1
Tier 55New active base damage 140Common - optional active ammo +1Uncommon - optional active ammo +1

Automatic ability

UpgradeTierEffect
Passive Upgrade 11New automatic base damage 60Common - core automatic damage 0Uncommon - core automatic damage +5
Passive Upgrade 22New automatic base damage 80Common - core automatic damage 0Uncommon - core automatic damage +5
Tier 33New automatic base damage 100Common - core automatic damage 0Uncommon - core automatic damage +5
Tier 44New automatic base damage 120Common - core automatic damage 0Uncommon - core automatic damage +5
Tier 55New automatic base damage 140Common - core automatic damage 0Uncommon - core automatic damage +5

Cooldown

UpgradeTierEffect
Cooldown 11Common - effect active cooldown rating +0.15Uncommon - effect active cooldown rating +0.2Rare - effect active cooldown rating +0.3
Cooldown 22Common - effect active cooldown rating +0.15Uncommon - effect active cooldown rating +0.2Rare - effect active cooldown rating +0.3
Cooldown progression3-5Common - effect active cooldown rating +0.15Uncommon - effect active cooldown rating +0.2Rare - effect active cooldown rating +0.3

Legendary

UpgradeTierEffect
Execute Targets-executes low health enemies
Shieldbash-Common - effect active cooldown rating +5Uncommon - effect active cooldown rating +6Rare - effect active cooldown rating +7

Special choices

UpgradeTierEffect
Active Lightning1active ability strikes trigger lightning strikes
After Explosion1auto attacks have a 50% chance to trigger an explosion
Auto Attack Damage1big damage increase for auto attack
Bonus Charges Active Ability1active ability gets more charges
CannonCannonShoot cannonballs from your side Ability: Shoot a broadside Autoattack: Shoot enemies nearbySlotsideActive base damage30Automatic base damage15Base active cooldown15 secondsBase automatic cooldown3 seconds
Slot
side
Active base damage
30
Automatic base damage
15
Base active cooldown
15 seconds
Base automatic cooldown
3 seconds
Unlock price
1000 silver
Base ability values
Active charges1
Active ammo3
Automatic ammo1
Active duration0.5 seconds
Module-specific values
Base Total Active Barrel Count4
Compensate Active Damage For Barrel Count1
Star Cannonball Damage Percent60
Star Cannonball Range10
Total Volley Damage Growth Per Vehicle Upgrade1.1
Quest Checker
Progress1
Automatic attack
Attack damage10
Projectile typeCannon
Travel duration1 seconds
Locks on targetYes
Passes through enemiesYes
Active ability
Attack damage40
Projectile typeCannon
Travel duration0 seconds
Free flightYes

Related records

Upgrade progression

Cannon19 upgrades

All tiers and effects

Active ability

UpgradeTierEffect
Stronger Ulti 11New active base damage 40Common - optional active ammo 0Uncommon - optional active ammo +1
Stronger Ulti 22New active base damage 50Common - optional active ammo 0Uncommon - optional active ammo +1
Stronger Ulti 33New active base damage 60Common - optional active ammo 0Uncommon - optional active ammo +1
Stronger Ulti 44New active base damage 70Common - optional active ammo 0Uncommon - optional active ammo +1
Stronger Ulti 55New active base damage 80Common - optional active ammo 0Uncommon - optional active ammo +1

Automatic ability

UpgradeTierEffect
Stronger Passive 11New automatic base damage 25Common - core automatic damage 0Uncommon - core automatic damage +6
Stronger Passive 22New automatic base damage 35Common - core automatic damage 0Uncommon - core automatic damage +6
Stronger Passive 33New automatic base damage 45Common - core automatic damage 0Uncommon - core automatic damage +6
Stronger Passive 44New automatic base damage 55Common - core automatic damage 0Uncommon - core automatic damage +6
Stronger Passive 55New automatic base damage 65Common - core automatic damage 0Uncommon - core automatic damage +6

Cooldown

UpgradeTierEffect
Cooldown Reduction 11Common - effect active cooldown rating +0.1Uncommon - effect active cooldown rating +0.15Rare - effect active cooldown rating +0.2
Cooldown Reduction 22Common - effect active cooldown rating +0.1Uncommon - effect active cooldown rating +0.15Rare - effect active cooldown rating +0.2
Cooldown Reduction progression3-5Common - effect active cooldown rating +0.1Uncommon - effect active cooldown rating +0.15Rare - effect active cooldown rating +0.2

Legendary

UpgradeTierEffect
After Explosion-active ability projectiles trigger an additional explosion after a short delay
Bouncing Shot-active ability projectiles set off an additional shot on explosion

Special choices

UpgradeTierEffect
Bonus Volley1adds 1 volley to active ability
Fire1active ability projectiles set targets on fire
Ice1active ability projectiles slow enmies
Star Spread Auto1automatic attack shots explode in a star shape
Side BallistaSide BallistaFire massive arrows from you side that fly through enemies Ability: Fire massive ballista arrows Autoattack: Shoot arrow volleysSlotsideActive base damage40Automatic base damage10Base active cooldown30 secondsBase automatic cooldown5 seconds
Slot
side
Active base damage
40
Automatic base damage
10
Base active cooldown
30 seconds
Base automatic cooldown
5 seconds
Unlock price
1200 silver
Base ability values
Active charges1
Active ammo3
Automatic ammo3
Module-specific values
Active Projectiles Added1
Passive Projectiles Added2
Fire Duration3
Slow Duration6
Automatic attack
Attack damage10
Projectile typeArrow
Travel duration1.5 seconds
Free flightYes
Active ability
Attack damage20
Projectile typeArrow
Travel duration0 seconds
Free flightYes
Passes through enemiesYes

Related records

Upgrade progression

Side Ballista17 upgrades

All tiers and effects

Active ability

UpgradeTierEffect
Upgrade Ultimate 11New active base damage 55Common - optional active ammo 0Uncommon - optional active ammo +1
Upgrade Ultimate 22New active base damage 70Common - optional active ammo 0Uncommon - optional active ammo +1
Tier 33New active base damage 85Common - optional active ammo 0Uncommon - optional active ammo +1
Tier 44New active base damage 100Common - optional active ammo 0Uncommon - optional active ammo +1
Tier 55New active base damage 115Common - optional active ammo 0Uncommon - optional active ammo +1

Automatic ability

UpgradeTierEffect
Upgrade Passive 11Common - optional automatic ammo +1Uncommon - optional automatic ammo +1Rare - optional automatic ammo +1
Upgrade Passive 22Common - optional automatic ammo +1Uncommon - optional automatic ammo +1Rare - optional automatic ammo +1
Upgrade Passive progression3-5Common - optional automatic ammo +1Uncommon - optional automatic ammo +1Rare - optional automatic ammo +1

Cooldown

UpgradeTierEffect
Cooldown Reduction 11Common - effect active cooldown rating +0.1Uncommon - effect active cooldown rating +0.15Rare - effect active cooldown rating +0.2
Cooldown Reduction 22Common - effect active cooldown rating +0.1Uncommon - effect active cooldown rating +0.15Rare - effect active cooldown rating +0.2
Cooldown Reduction progression3-5Common - effect active cooldown rating +0.1Uncommon - effect active cooldown rating +0.15Rare - effect active cooldown rating +0.2

Legendary

UpgradeTierEffect
Arrow Spread-active ability shoots out five addional arrows on each side
Bigger Active Projectiles-active ability projectiles are bigger

Special choices

UpgradeTierEffect
Active Bonus Projectile1active ability gets a bonus projectile
Auto Bonus Projectiles1adds bonus projectiles to auto attack
Fire1active ability projectiles set target on fire
Ice1active ability projectiles slow targets
Side BarracksSide BarracksSpawns troops that fight for you. Ability: Spawn extra troops and buff them Autoattack: Spawn troopsSlotsideAutomatic base damage3Base active cooldown60 secondsBase automatic cooldown12 secondsUnlock price800 silver
Slot
side
Automatic base damage
3
Base active cooldown
60 seconds
Base automatic cooldown
12 seconds
Unlock price
800 silver
Base ability values
Active charges1
Active ammo20
Automatic ammo10
Active duration10 seconds
Module-specific values
Unit Count Per Side5
Unit Count Per Side5
Quest Checker
Progress1
Auto Attack Indicator Override
Always Show Full1
Automatic attack
Maximum HP10
Reward on defeat0 RES
Attack cooldown1 seconds
Projectile
Attack damage3
Projectile typeMelee
Travel duration0.1 seconds
Locks on targetYes
Resource pickup
Pickup: Adds progressYes
Pickup: Progress amount1
Fmod Unity.Studio Event Emitter: Allow Fadeout1
Fmod Unity.Studio Event Emitter: Event Play Trigger11
Fmod Unity.Studio Event Emitter: Event Stop Trigger12
Fmod Unity.Studio Event Emitter: Override Max Distance100
Fmod Unity.Studio Event Emitter: Override Min Distance50

Related records

Upgrade progression

Side Barracks9 upgrades

All tiers and effects

Active ability

UpgradeTierEffect
Active progression1-5Common - optional active duration +1Uncommon - optional active duration +1.3Rare - optional active duration +2

Automatic ability

UpgradeTierEffect
Automatic progression1-5Common - optional automatic ammo 0Uncommon - optional automatic ammo +3Rare - optional automatic ammo +4

Cooldown

UpgradeTierEffect
Cooldown progression1-5Common - effect active cooldown rating +0.15Uncommon - effect active cooldown rating +0.2Rare - effect active cooldown rating +0.3

Legendary

UpgradeTierEffect
Giants-spawns giants that fight for you
Mages-Spawns mages that fight for you

Special choices

UpgradeTierEffect
More Perman Units1incerases the number of units following you permanently
Slowing Attacks1units slow enemies with their attacks
Unit Damage1units get additional damage
Unit Speed1units are faster
Side FlamethrowerSide FlamethrowerShoots flames to the side to burn enemies. Ability: Activate side Flamers Autoattack: Shoot fire projectiles regularlySlotsideActive base damage30Automatic base damage50Base active cooldown35 secondsBase automatic cooldown4.5 seconds
Slot
side
Active base damage
30
Automatic base damage
50
Base active cooldown
35 seconds
Base automatic cooldown
4.5 seconds
Unlock price
5000 silver
Unlock task
Reach upgrade lvl 10 for Fire Mage to unlock Flamethrower
Base ability values
Active charges1
Active ammo4
Automatic ammo1
Active duration7 seconds
Automatic duration4 seconds
Module-specific values
Auto Attack Added Size Per Vehicle Tier20
Flame Field Interval0.85
Burst Count3
Burst Interval2
Cone Angle40
Passive Volley Interval0.5
Added Passive Projectiles1
Added Burn Duration4
Added Direct Damage5
Added Burn Duration4
FMOD Unity.Studio Event Emitter
Allow Fadeout1
Override Max Distance150
Override Min Distance25
Flame zone

Used 8 times.

Direct damage2
Tick damage0.5
Duration9999
Burn duration5
PermanentYes
Automatic attack
Attack damage0
Projectile typeFire
Travel duration0 seconds
Free flightYes
Passes through enemiesYes
Sets targets on fireYes
Fire duration5
Alternative active effect

Used 8 times.

Direct damage2
Tick damage0.5
Duration9999
Burn duration5
PermanentYes
Active ability
Projectile: Attack damage100
Projectile: Projectile typeCannon
Projectile: Travel duration0.5 seconds
Projectile: Free flightYes
Projectile: Passes through enemiesYes
Projectile: Sets targets on fireYes
Projectile: Fire duration10
Fmod Unity.Studio Event Emitter: Allow Fadeout1
Fmod Unity.Studio Event Emitter: Event Play Trigger11
Fmod Unity.Studio Event Emitter: Event Stop Trigger12
Fmod Unity.Studio Event Emitter: Override Max Distance200
Fmod Unity.Studio Event Emitter: Override Min Distance10
Flame Zone: Direct damage2
Flame Zone: Tick damage0.5
Flame Zone: Duration10
Flame Zone: Burn duration5
Flame Zone: PermanentYes

Related records

Upgrade progression

Side Flamethrower17 upgrades

All tiers and effects

Active ability

UpgradeTierEffect
Upgrade Ultimate 11New active base damage 35Common - optional active ammo 0Uncommon - optional active ammo +1
Upgrade Ultimate 22New active base damage 50Common - optional active ammo 0Uncommon - optional active ammo +1
Tier 33New active base damage 65Common - optional active ammo 0Uncommon - optional active ammo +1
Tier 44New active base damage 80Common - optional active ammo 0Uncommon - optional active ammo +1
Tier 55New active base damage 95Common - optional active ammo 0Uncommon - optional active ammo +1

Automatic ability

UpgradeTierEffect
Upgrade Passive 11New automatic base damage 75Common - optional automatic duration +1Uncommon - optional automatic duration +2
Upgrade Passive 22New automatic base damage 100Common - optional automatic duration +1Uncommon - optional automatic duration +2
Tier 33New automatic base damage 125Common - optional automatic duration +1Uncommon - optional automatic duration +2
Tier 44New automatic base damage 150Common - optional automatic duration +1Uncommon - optional automatic duration +2
Tier 55New automatic base damage 175Common - optional automatic duration +1Uncommon - optional automatic duration +2

Cooldown

UpgradeTierEffect
Cooldown Reduction progression1-5Common - effect active cooldown rating +0.15Uncommon - effect active cooldown rating +0.2Rare - effect active cooldown rating +0.3

Legendary

UpgradeTierEffect
Fire Barrage-active ability shoots out 3 fire projectiles to each side 3 times
Fire Field-active ability lays big field of fire

Special choices

UpgradeTierEffect
Auto Burn Duration1increases auto attack burn duration
Auto Direct Damage1increases the direct damage of the auto attack
Bonus Auto Projectile1adds one more projectile to auto attack
Burn Duration Auto1increases auto attack burn duration
Archer TowerArcher TowerArchers that shoot at enemies nearby Ability: Arrow rain Autoattack: Shoot arrows at nearby enemiesSlottopActive base damage10Automatic base damage5Base active cooldown25 secondsBase automatic cooldown2 seconds
Slot
top
Active base damage
10
Automatic base damage
5
Base active cooldown
25 seconds
Base automatic cooldown
2 seconds
Unlock price
800 silver
Unlock task
Reach upgrade lvl 5 for Archer Crew to unlock Archer Tower
Base ability values
Active charges1
Active ammo120
Automatic ammo4
Module-specific values
Active Additional Random Projectile Count100
Active Free Flight Y Curve Multiplier20
Active Projectile Interval0.01
Active Volley Projectile Count12
Active Volley Radius10
urn Duration5
Legendary Slow Duration5
Additional Projectiles3
Flat Damage Bonus5
Active Volley Bonus Projectiles5
Lightning Chance0.01
Lightning Damage50
Lightning Delay0.2
Lightning Radius3
Lightning Stun Duration2
Automatic attack
Attack damage10
Projectile typeArrow
Travel duration1.5 seconds
Locks on targetYes

Related records

Upgrade progression

Archer Tower17 upgrades

All tiers and effects

Active ability

UpgradeTierEffect
Upgrade Ultimate 11New active base damage 12Common - core active damage 0Uncommon - core active damage +2
Upgrade Ultimate 22New active base damage 14Common - core active damage 0Uncommon - core active damage +2
Upgrade Ultimate 33New active base damage 16Common - core active damage 0Uncommon - core active damage +2
Upgrade Ultimate 44New active base damage 18Common - core active damage 0Uncommon - core active damage +2
Upgrade Ultimate 55New active base damage 20Common - core active damage 0Uncommon - core active damage +2

Automatic ability

UpgradeTierEffect
Upgrade Passive 11Common - core automatic ammo +2Uncommon - core automatic ammo +2Rare - core automatic ammo +3
Upgrade Passive 22Common - core automatic ammo +2Uncommon - core automatic ammo +2Rare - core automatic ammo +3
Upgrade Passive progression3-5Common - core automatic ammo +2Uncommon - core automatic ammo +2Rare - core automatic ammo +3

Cooldown

UpgradeTierEffect
Cooldown Reduction 11Common - effect active cooldown rating +0.1Uncommon - effect active cooldown rating +0.15Rare - effect active cooldown rating +0.2
Cooldown Reduction 22Common - effect active cooldown rating +0.1Uncommon - effect active cooldown rating +0.15Rare - effect active cooldown rating +0.2
Cooldown Reduction progression3-5Common - effect active cooldown rating +0.1Uncommon - effect active cooldown rating +0.15Rare - effect active cooldown rating +0.2

Legendary

UpgradeTierEffect
Fire Arrows-arrows set enemies on fire
Ice Arrows-arrows slow targets

Special choices

UpgradeTierEffect
Ability Arrows1active ability fires an additional 5 arrows at every enemy vehicle in range
Auto Attack Projectiles1adds a lot of projectiles to the auto attack
Lightning Strike11% chance for auto attack to trigger lightning strike
More Damage1each arrow deals bonus damage
Cannon TowerCannon TowerShoots at the strongest nearby enemy Ability: Fire a barrage Autoattack: Shoot at strongest nearby enemySlottopActive base damage75Automatic base damage90Base active cooldown45 secondsBase automatic cooldown3 seconds
Slot
top
Active base damage
75
Automatic base damage
90
Base active cooldown
45 seconds
Base automatic cooldown
3 seconds
Unlock price
1000 silver
Unlock task
Reach upgrade lvl 5 for Cannon Crew to unlock Cannon Tower
Base ability values
Active charges1
Active ammo6
Active duration4 seconds
Module-specific values
Tracking speed10
Damage Flat Bonus25
Auto Attack Damage Multiplier0.6
Delayed Shot Delay0.5
Turning speed4.5
Automatic attack
Attack damage60
Projectile typeCannon
Travel duration0 seconds
Free flightYes

Related records

Upgrade progression

Cannon Tower17 upgrades

All tiers and effects

Active ability

UpgradeTierEffect
Active 11New active base damage 90Common - optional active ammo 0Uncommon - optional active ammo +1
Active 22New active base damage 105Common - optional active ammo 0Uncommon - optional active ammo +1
Active 33New active base damage 120Common - optional active ammo 0Uncommon - optional active ammo +1
Active 44New active base damage 135Common - optional active ammo 0Uncommon - optional active ammo +1
Active 55New active base damage 150Common - optional active ammo 0Uncommon - optional active ammo +1

Automatic ability

UpgradeTierEffect
Automatic 11New automatic base damage 100Common - core automatic damage 0Uncommon - core automatic damage +5
Automatic 22New automatic base damage 115Common - core automatic damage 0Uncommon - core automatic damage +5
Automatic 33New automatic base damage 130Common - core automatic damage 0Uncommon - core automatic damage +5
Automatic 44New automatic base damage 145Common - core automatic damage 0Uncommon - core automatic damage +5
Automatic 55New automatic base damage 160Common - core automatic damage 0Uncommon - core automatic damage +5

Cooldown

UpgradeTierEffect
Cooldown progression1-5Common - effect active cooldown rating +0.1Uncommon - effect active cooldown rating +0.15Rare - effect active cooldown rating +0.2

Legendary

UpgradeTierEffect
Auto Attack Star Explosion-Common - effect active damage 0Uncommon - effect active damage +10Rare - effect active damage +20
Mark Targets-Common - effect active damage 0Uncommon - effect active damage +10Rare - effect active damage +20

Special choices

UpgradeTierEffect
Active Ability Projectiles1adds multiple projectiles to active ability
Bonus Damage1Every projectile deals +25 damage
Execute1projectiles of this module have the chance to execute low health enemies
Second Auto Attack1adds a second auto attack shot but reduces damage per shot to 60%
Fire MageFire MageA Mage that shoots fire. Ability: Shoot a ring of fire Autoattack: Shoot fire projectilesSlottopActive base damage125Automatic base damage2.5Base active cooldown30 secondsBase automatic cooldown10 seconds
Slot
top
Active base damage
125
Automatic base damage
2.5
Base active cooldown
30 seconds
Base automatic cooldown
10 seconds
Unlock price
2000 silver
Base ability values
Active charges1
Active ammo12
Automatic ammo3
Automatic duration8 seconds
Module-specific values
Passive Projectiles Added2
Flame Zone Duration Added8
Flame Zone Direct Damage Added4
Quest Checker
Progress1
Automatic attack
Attack damage0
Projectile typeMagic
Travel duration0.5 seconds
Free flightYes
Passes through enemiesYes
Ignores enemiesYes
Active ability
Attack damage100
Projectile typeMagic
Travel duration0.5 seconds
Free flightYes
Ignores enemiesYes
Sets targets on fireYes
Fire duration8

Related records

Upgrade progression

Fire Mage13 upgrades

All tiers and effects

Active ability

UpgradeTierEffect
Ultimate Upgrade 11New active base damage 150Common - core active damage 0Uncommon - core active damage +10
Ultimate Upgrade 22New active base damage 175Common - core active damage 0Uncommon - core active damage +10
Tier 33New active base damage 200Common - core active damage 0Uncommon - core active damage +10
Tier 44New active base damage 225Common - core active damage 0Uncommon - core active damage +10
Tier 55New active base damage 250Common - core active damage 0Uncommon - core active damage +10

Automatic ability

UpgradeTierEffect
Automatic progression1-5Common - optional automatic ammo 0Uncommon - optional automatic ammo +1Rare - optional automatic ammo +2

Cooldown

UpgradeTierEffect
Cooldown progression1-5Common - effect active cooldown rating +0.1Uncommon - effect active cooldown rating +0.15Rare - effect active cooldown rating +0.2

Legendary

UpgradeTierEffect
Fire Ring-active ability summons a migthy ring of fire
Fire Storm-active ability summons a migthy firestorm

Special choices

UpgradeTierEffect
Auto Attack Fire Star1when automatic projectile explodes it shoots out fireballs
Auto Projectiles1adds projectiles to automatic attack
Fire Zone Direct Damage1active ability fire zones deal significantly more damage to enemies standing directly inside
Fire Zone Duration1active ability fire zones stay for much longer
Laser MageLaser MageShoot lasersSlottopActive base damage200Automatic base damage10Unlock price1000 silver
Slot
top
Active base damage
200
Automatic base damage
10
Unlock price
1000 silver
Base ability values
Active charges1
Active duration10 seconds
Automatic duration1 seconds
Module-specific values
Active duration10
Active rotation speed150
Damage tick interval0.5
Target search interval0.2
Aim jitter multiplier2
Laser tracking speed10
Automatic damage10
Automatic fire duration5
Automatic attack
Attack damage30
Projectile typeMagic
Travel duration0.5 seconds
Locks on targetYes

Related records

Upgrade progression

Laser Mage17 upgrades

All tiers and effects

Active ability

UpgradeTierEffect
Ultimate Upgrade 11New active base damage 180Common - optional active duration +1Uncommon - optional active duration +1.5
Ultimate Upgrade 22New active base damage 210Common - optional active duration +1Uncommon - optional active duration +1.5
Ultimate Upgrade 33New active base damage 240Common - optional active duration +1Uncommon - optional active duration +1.5
Ultimate Upgrade 44New active base damage 270Common - optional active duration +1Uncommon - optional active duration +1.5
Ultimate Upgrade 55New active base damage 300Common - optional active duration +1Uncommon - optional active duration +1.5

Automatic ability

UpgradeTierEffect
Passive Upgrade 11New automatic base damage 45Common - optional automatic ammo +1Uncommon - optional automatic ammo +1
Passive Upgrade 22New automatic base damage 60Common - optional automatic ammo +1Uncommon - optional automatic ammo +1
Passive Upgrade 33New automatic base damage 80Common - optional automatic ammo +1Uncommon - optional automatic ammo +1
Passive Upgrade 44New automatic base damage 95Common - optional automatic ammo +1Uncommon - optional automatic ammo +1
Passive Upgrade 55New automatic base damage 110Common - optional automatic ammo +1Uncommon - optional automatic ammo +1

Cooldown

UpgradeTierEffect
Cooldown Reduction progression1-5Common - effect active cooldown rating +0.1Uncommon - effect active cooldown rating +0.15Rare - effect active cooldown rating +0.2

Legendary

UpgradeTierEffect
Thunderstorm-active ability summons mighty thunderstorm that attacks targets autonomously
Ultra Lightning-active ability summons an additional high damage super strong lightning strike

Special choices

UpgradeTierEffect
Tier 11adds a chain lightning to passive that jumps up to 3 times to close targets
Variant 21Adds a chain lightning to passive that jumps up to 3 times to close targets
Tier 11active ability stuns targets for a longer duration
Variant 21adds stun duration to active ability
Lightning MageLightning MageAttacks nearby enemies with lightning that stuns them Ability: Big area of lightning Autoattack: Strike nearby enemies with lightningSlottopActive base damage150Automatic base damage25Base active cooldown60 secondsBase automatic cooldown2 seconds
Slot
top
Active base damage
150
Automatic base damage
25
Base active cooldown
60 seconds
Base automatic cooldown
2 seconds
Unlock price
10000 silver
Unlock task
Reach upgrade lvl 5 for Mage Crew to unlock Electric Wizard
Base ability values
Active charges1
Automatic ammo5
Active duration5 seconds
Module-specific values
Follow Cloud Y Offset35
Tracking speed0.03
Automatic attack
Attack damage30
Projectile typeMagic
Travel duration0.5 seconds
Locks on targetYes

Related records

Upgrade progression

Lightning Mage17 upgrades

Active ability

UpgradeTierEffect
Ultimate Upgrade 11New active base damage 180Common - optional active duration +1Uncommon - optional active duration +1.5
Ultimate Upgrade 22New active base damage 210Common - optional active duration +1Uncommon - optional active duration +1.5
Ultimate Upgrade 33New active base damage 240Common - optional active duration +1Uncommon - optional active duration +1.5
Ultimate Upgrade 44New active base damage 270Common - optional active duration +1Uncommon - optional active duration +1.5
Ultimate Upgrade 55New active base damage 300Common - optional active duration +1Uncommon - optional active duration +1.5

Automatic ability

UpgradeTierEffect
Passive Upgrade 11New automatic base damage 45Common - optional automatic ammo +1Uncommon - optional automatic ammo +1
Passive Upgrade 22New automatic base damage 60Common - optional automatic ammo +1Uncommon - optional automatic ammo +1
Passive Upgrade 33New automatic base damage 80Common - optional automatic ammo +1Uncommon - optional automatic ammo +1
Passive Upgrade 44New automatic base damage 95Common - optional automatic ammo +1Uncommon - optional automatic ammo +1
Passive Upgrade 55New automatic base damage 110Common - optional automatic ammo +1Uncommon - optional automatic ammo +1

Cooldown

UpgradeTierEffect
Cooldown Reduction progression1-5Common - effect active cooldown rating +0.1Uncommon - effect active cooldown rating +0.15Rare - effect active cooldown rating +0.2

Legendary

UpgradeTierEffect
Thunderstorm-active ability summons mighty thunderstorm that attacks targets autonomously
Ultra Lightning-active ability summons an additional high damage super strong lightning strike

Special choices

UpgradeTierEffect
Tier 11adds a chain lightning to passive that jumps up to 3 times to close targets
Variant 21Adds a chain lightning to passive that jumps up to 3 times to close targets
Tier 11active ability stuns targets for a longer duration
Variant 21adds stun duration to active ability
Top MortarTop MortarFire cannonballs from your top Ability: Shoot a volley to an area behind you Autoattack: Bombard nearby enemiesSlottopActive base damage70Automatic base damage70Base active cooldown40 secondsBase automatic cooldown2.5 seconds
Slot
top
Active base damage
70
Automatic base damage
70
Base active cooldown
40 seconds
Base automatic cooldown
2.5 seconds
Unlock price
1000 silver
Base ability values
Active charges1
Active ammo12
Active duration5 seconds
Module-specific values
Projectiles Added7
Flat Damage Added25
Star Cannonball Range15
Automatic attack
Attack damage40
Projectile typeCannon
Travel duration0.5 seconds
Free flightYes

Related records

Upgrade progression

Top Mortar19 upgrades

All tiers and effects

Active ability

UpgradeTierEffect
Ultimate Upgrade 11New active base damage 85Common - optional active ammo +3Uncommon - optional active ammo +4
Ultimate Upgrade 22New active base damage 100Common - optional active ammo +3Uncommon - optional active ammo +4
Ultimate Upgrade 33New active base damage 115Common - optional active ammo +3Uncommon - optional active ammo +4
Ultimate Upgrade 44New active base damage 130Common - optional active ammo +3Uncommon - optional active ammo +4
Ultimate Upgrade 55New active base damage 145Common - optional active ammo +3Uncommon - optional active ammo +4

Automatic ability

UpgradeTierEffect
Passive Upgrade 11New automatic base damage 85Common - optional automatic ammo +1Uncommon - optional automatic ammo +1
Passive Upgrade 22New automatic base damage 100Common - optional automatic ammo +1Uncommon - optional automatic ammo +1
Passive Upgrade 33New automatic base damage 115Common - optional automatic ammo +1Uncommon - optional automatic ammo +1
Passive Upgrade 44New automatic base damage 130Common - optional automatic ammo +1Uncommon - optional automatic ammo +1
Passive Upgrade 55New automatic base damage 145Common - optional automatic ammo +1Uncommon - optional automatic ammo +1

Cooldown

UpgradeTierEffect
Cooldown Reduction 11Common - effect active cooldown rating +0.1Uncommon - effect active cooldown rating +0.15Rare - effect active cooldown rating +0.2
Cooldown Reduction 22Common - effect active cooldown rating +0.1Uncommon - effect active cooldown rating +0.15Rare - effect active cooldown rating +0.2
Cooldown Reduction progression3-5Common - effect active cooldown rating +0.1Uncommon - effect active cooldown rating +0.15Rare - effect active cooldown rating +0.2

Legendary

UpgradeTierEffect
Mega Strike-adds one single giant projectile at the end of the active ability
Mines-active ability shoots a ring of mines at the end

Special choices

UpgradeTierEffect
Active Ability Projectiles1adds a lot of projectiles to active ability
Auto Attack After Explosion1adds an additional delayed explosion to automatic projectiles
Slow1projectiles slow enemies
Star Explosion1automatic attack projectiles shoot out 3 projectiles on explosion
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